cocos creator rigidbody
I created a sprite in cocos creator and added rigidbody(dynamic) to it . When i run the project, the the sprite was not affected by gravity( did not ...,getChildByName('Player'), rigidbody = player.getComponent(cc.RigidBody) console.log(rigidbody.getMass()) 发现刚体只有getMass()的方法, ... ,RigidBody 类型 .... 定义于, cocos2d/core/physics/CCRigidBody.js:151 .... to this rigidbody; otherCollider PhysicsCollider the collider belong to another rigidbody ... ,RigidBody 类型. 继承于 Component. 模块: cc 父模块: cc. 索引. 属性(properties). enabledContactListener Boolean 是否启用接触接听器。 当collider 产生碰撞时, ... ,RigidBody 类型 .... 定义于, cocos2d/core/physics/CCRigidBody.js:151 .... to this rigidbody; otherCollider PhysicsCollider the collider belong to another rigidbody ... ,在Creator内的节点上添加了RigidBody组件(动态刚体)后直接运行,发现节点无法做自由落体运动。是还需要做什么其它的操作么?(比如开启物理 ... ,RigidBody Class ... syncPosition Synchronize node's world position to box2d rigidbody's position. ... Defined in, cocos2d/core/physics/CCRigidBody.js:151 ... ,Linear velocity describle the movement speed of the rigidbody. // Get the ... We added a forth type in Cocos Creator's physics system: Animated. Animated is ... ,English; Cocos Creator. 手册文档 · API ... linearDamping; // 设置移动速度衰减系数 rigidbody.linearDamping ... 获取旋转速度衰减系数 var velocity = rigidbody.
相關軟體 Cocos Creator 資訊 | |
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Cocos Creator 是一個完整的遊戲開發工具包和工作流程,包括一個遊戲引擎(基於 Cocos2d-x),資源管理,場景編輯,遊戲預覽,調試和發布一個項目到多個平台. 我們首次引入了實體 - 組件結構和數據驅動的工作流程到 Cocos2d- x 系列。使用 JavaScript,您可以立即編寫組件腳本。編輯器和引擎擴展也是使用 JavaScript 編寫的,因此您可以用一種編程語言製作遊戲並... Cocos Creator 軟體介紹
cocos creator rigidbody 相關參考資料
Cocos creator rigidbody not falling down - Cocos2d-x Forums
I created a sprite in cocos creator and added rigidbody(dynamic) to it . When i run the project, the the sprite was not affected by gravity( did not ... http://discuss.cocos2d-x.org cocos creator如何给刚体设置质量? - Creator - Cocos中文社区
getChildByName('Player'), rigidbody = player.getComponent(cc.RigidBody) console.log(rigidbody.getMass()) 发现刚体只有getMass()的方法, ... http://forum.cocos.com RigidBody
RigidBody 类型 .... 定义于, cocos2d/core/physics/CCRigidBody.js:151 .... to this rigidbody; otherCollider PhysicsCollider the collider belong to another rigidbody ... https://docs.cocos.com RigidBody - Choose a language · Cocos Creator Engine API
RigidBody 类型. 继承于 Component. 模块: cc 父模块: cc. 索引. 属性(properties). enabledContactListener Boolean 是否启用接触接听器。 当collider 产生碰撞时, ... https://docs.cocos.com RigidBody - Cocos2d-x
RigidBody 类型 .... 定义于, cocos2d/core/physics/CCRigidBody.js:151 .... to this rigidbody; otherCollider PhysicsCollider the collider belong to another rigidbody ... http://www.cocos2d-x.org RigidBody - Creator - Cocos中文社区
在Creator内的节点上添加了RigidBody组件(动态刚体)后直接运行,发现节点无法做自由落体运动。是还需要做什么其它的操作么?(比如开启物理 ... http://forum.cocos.com RigidBody · GitBook
RigidBody Class ... syncPosition Synchronize node's world position to box2d rigidbody's position. ... Defined in, cocos2d/core/physics/CCRigidBody.js:151 ... https://docs.cocos.com RigidBody · GitBook - Cocos2d-x
Linear velocity describle the movement speed of the rigidbody. // Get the ... We added a forth type in Cocos Creator's physics system: Animated. Animated is ... http://www.cocos2d-x.org 刚体组件· GitBook
English; Cocos Creator. 手册文档 · API ... linearDamping; // 设置移动速度衰减系数 rigidbody.linearDamping ... 获取旋转速度衰减系数 var velocity = rigidbody. https://docs.cocos.com |