cocos creator instance

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cocos creator instance

Access node and other component. You can edit node and component in the Properties panel, or dynamically modify in script as well. The advantage of dynamic ... ,instance Canvas 当前激活的画布组件,场景同一时间只能有一个激活的画布。 designResolution Size 当前场景设计分辨率。 fitHeight Boolean : 是否优先将设计 ... ,Class. cc.Class is a useful API, which is used to declare Class in Cocos Creator. ... Class( // declare a instance method called "print" print: function () } }); ... ,Creating and destroying nodes. Creating new nodes. Besides creating nodes by using the scene editor, we can create nodes dynamically in script. Add it into ... ,is3DNode Boolean 切换2D/3D 节点,2D 节点会有更高的运行效率; up Vec3 获取节点正上方(y 轴)面对的方向,返回值为世界坐标系下的归一化向量; right Vec3 ... ,Creating and destroying node and component instance (with cc.instantiate and node.destroy ) during runtime is very inefficient and can cause frame rate to drop ... ,You can choose Auto Sync or Manual Sync for every prefab instances in the scene. ... To do this, select the prefab instance and click menu Node -> Convert to ... ,cc.Class 是一个很常用的API,用于声明Cocos Creator 中的类,为了方便区分,我们把使用cc.Class 声明的类叫做CCClass。 定义CCClass. 调用 cc.Class ,传入一个 ... ,创建和销毁节点. 创建新节点. 除了通过场景编辑器创建节点外,我们也可以在脚本中动态创建节点。通过 new cc.Node() 并将它加入到场景中,可以实现整个创建过程 ...

相關軟體 Cocos Creator 資訊

Cocos Creator
Cocos Creator 是一個完整的遊戲開發工具包和工作流程,包括一個遊戲引擎(基於 Cocos2d-x),資源管理,場景編輯,遊戲預覽,調試和發布一個項目到多個平台. 我們首次引入了實體 - 組件結構和數據驅動的工作流程到 Cocos2d- x 系列。使用 JavaScript,您可以立即編寫組件腳本。編輯器和引擎擴展也是使用 JavaScript 編寫的,因此您可以用一種編程語言製作遊戲並... Cocos Creator 軟體介紹

cocos creator instance 相關參考資料
Access Node and Component · Cocos Creator

Access node and other component. You can edit node and component in the Properties panel, or dynamically modify in script as well. The advantage of dynamic ...

https://docs.cocos.com

Canvas 类型 - Cocos Creator - Cocos2d-x

instance Canvas 当前激活的画布组件,场景同一时间只能有一个激活的画布。 designResolution Size 当前场景设计分辨率。 fitHeight Boolean : 是否优先将设计 ...

https://docs.cocos.com

cc.Class · Cocos Creator

Class. cc.Class is a useful API, which is used to declare Class in Cocos Creator. ... Class( // declare a instance method called "print" print: function () } }); ...

https://docs.cocos.com

Creating and Destroying Nodes · Cocos Creator

Creating and destroying nodes. Creating new nodes. Besides creating nodes by using the scene editor, we can create nodes dynamically in script. Add it into ...

https://docs.cocos.com

Node 类型 - Cocos Creator - Cocos2d-x

is3DNode Boolean 切换2D/3D 节点,2D 节点会有更高的运行效率; up Vec3 获取节点正上方(y 轴)面对的方向,返回值为世界坐标系下的归一化向量; right Vec3 ...

https://docs.cocos.com

Pooling · Cocos Creator

Creating and destroying node and component instance (with cc.instantiate and node.destroy ) during runtime is very inefficient and can cause frame rate to drop ...

https://docs.cocos.com

Prefab - Cocos Creator - Cocos2d-x

You can choose Auto Sync or Manual Sync for every prefab instances in the scene. ... To do this, select the prefab instance and click menu Node -> Convert to ...

https://docs.cocos.com

使用cc.Class 声明类型· Cocos Creator

cc.Class 是一个很常用的API,用于声明Cocos Creator 中的类,为了方便区分,我们把使用cc.Class 声明的类叫做CCClass。 定义CCClass. 调用 cc.Class ,传入一个 ...

https://docs.cocos.com

创建和销毁节点· Cocos Creator

创建和销毁节点. 创建新节点. 除了通过场景编辑器创建节点外,我们也可以在脚本中动态创建节点。通过 new cc.Node() 并将它加入到场景中,可以实现整个创建过程 ...

https://docs.cocos.com