Unity 歷史版本列表 Page42

最新版本 DrawPile 2.2.1

Unity 歷史版本列表

Unity 是一個遊戲開發生態系統:一個強大的渲染引擎完全集成了一整套直觀的工具和快速的工作流程來創建交互式的 3D 和 2D 內容; 輕鬆的多平台發布; 成千上萬的質量,在資源商店和知識共享 community.For 獨立開發者和工作室,Unity&rsquo 的現成的資產; S 民主化生態系統摔破的時間和成本障礙,創造獨特的美麗的遊戲。他們使用 Unity 打造民生做他們喜歡的事情:創建遊戲... Unity 軟體介紹


Unity 2021.1.14 查看版本資訊

更新時間:2021-07-09
更新細節:

What's new in this version:

Features:
- Mobile: Adaptive view distance scaler - A new scaler to change the Camera.main view distance automatically
- Mobile: Boost mode - Boost CPU and GPU for short periods of time
- Mobile: Cluster info - Request cluster info to have details which and how many cores are available on the device
- Mobile: Feature API - Check which Adaptive Performance feature is available on the current platform
- Mobile: Scaler profiles - Easily define and change Adaptive Performance Scalers with predefined profiles

API Changes:
- Graphics: Added: Added SpeedTree8MaterialUpgrader, which provides utilities for upgrading and importing SpeedTree 8 assets to scriptable render pipelines
- HDRP: Added: Added SpeedTree8MaterialUpgrader, which provides utilities for upgrading and importing SpeedTree 8 assets to scriptable render pipelines
- Shadergraph: Added: Added an HLSL file implementing a version of the Unity core LODDitheringTransition function which can be used in a Shader Graph
- Shadergraph: Added: Added subshadergraphs for SpeedTree 8 shadergraph support: SpeedTree8Wind, SpeedTree8ColorAlpha, SpeedTree8Billboard
- URP: Added: Added a SpeedTree 8 Shader Graph but did not set it as the default when importing or upgrading Speed Tree 8 assets. Because URP doesn't yet support per-material culling, this Shader Graph does not yet behave in the same way as the existing handwritten SpeedTree 8 shader for URP.

Fixed
- 2D: Fixed an ArgumentException error when disabling Edit Spline on Sprite Shape Controller while Cache Geometry was enabled
- 2D: Fixed an issue where changing the PSD Importer inspector fields caused UnityEditor.ObjectPreview errors
- 2D: Fixed an issue where Edge collider 2D and polygon collider 2D created different collision shapes during playmode for SpriteShape
- 2D: Fixed an issue where Sprite Resolver component was not updated when new categories/labels were added into Sprite Library asset
- 2D: Fixed an issue where SpriteLibraryAsset Category & Label did not generate a hash in the Inspector
- 2D: Fixed an issue where SpriteShape Cache Geometry was not updated when changing SpriteShape Profile
- 2D: Fixed an issue where the PSDImporter always reimported .psb files when switching build platforms
- 2D: Fixed an issue where the SpriteResolver inspector selected first element when failing to resolve
- 2D: Fixed an issue where thumbnails in Sprite Library Asset flickered when the Library Asset contained many Categories and Labels
- 2D: Fixed an issue where vertex data allocation may not have beeb enough and overflows on SpriteShapes
- AI: Fixed a nav mesh query initialization issue with invalid node pool sizes
- Android: Fixed an unresponsive area just above keyboard when "Hide mobile input" was checked
- Animation: Fixed an invalid error message when passing < 0.02f values as normalizedTime parameter to the Animator.Play function
- Editor: Fixed an issue when . suffix was applied to BuildTargets without extension.
- Editor: Fixed an issue where the inspector preview of Gradient and AnimationCurve values of a serialized object were not getting refreshed when its values were changed from script
- GI: Fixed a playmode editor freeze when viewing the inspector for an instantiated GI-contributing object marked as DontDestroyOnLoad
- GI: Fixed a sampling issue on GPULM that caused hard indirect shadows with non ponctual light sources
- Graphics: Fixed a crash issue when importing large projects on DX12
- Graphics: Fixed a terrain crash when SRP package was removed
- Graphics: Fixed an issue where FrameDebugger paused the frame fully when debugging session was active
- Graphics: Fixed an occasional error message when getting trail positions from script
- IL2CPP: Fixed a rare compilation error on usage of IsInst on a value type
- Physics: Fixed a single issue where it was impossible to edit either an EdgeCollider2D or PolygonCollider2D when the Transform Scale Z was zero
- Profiler: Fixed an issue where long running IJobs were not showing up in the Profiler
- Profiler: Fixed and issue where the contribution to asset garbage collection frequency from Profiler in the Editor wasn't removed
- Scripting: Fixed a managed code stripping issue due to reflection in com.unity.vectorgraphics
- Scripting: Fixed a rare crash in il2cpp.exe that could randomly happen under the right circumstances
- Serialization: Fixed a UnityYAML parsing issue with a TextAsset containing a JSON payload
- Shaders: Fixed an issue where SRP batcher was not working on OpenGL and OpenGL ES backends
- UI Toolkit: Fixed an issue when an element with mouse capture enabled did not receive runtime mouse events even when the mouse position was outside the element
- UI Toolkit: Fixed an issue where a visual element could use the experimental animation feature with an empty StyleValues instance without triggering a NullReferenceException
- WebGL: Fixed an issue where a there was no warning to High Quality Lightmap Encoding setting in WebGL Player Settings

VSCode 1.58.0 查看版本資訊

更新時間:2021-07-09
更新細節:

What's new in this version:

VSCode 1.58.0
- Terminals in the editor - Create or move terminals into the editor area
- Workspace Trust - Quickly customize Workspace Trust settings, disable Restricted Mode banner
- Editor scroll bar customization - Set bar visibility and width, click navigation behavior
- Markdown preview KaTeX support - Math support in the Markdown preview
- Settings editor improvements - Support for multiple checkboxes and enumeration dropdowns
- Sticky debug environment choice - Debugger remembers your previous environment choice
- Jupyter Interactive window - Run Jupyter code directly in an interactive window
- Jupyter notebook debugging - Debug Jupyter notebook code from within VS Code
- 'Open in VS Code' badge - Lets visitors quickly open your GitHub repo in VS Code
- Data Science tutorials - Learn about Jupyter Notebooks, PyTorch, and more
VSCode 1.57.1
- May 2021 Endgame Recovery
- Scrolling on mouse click
- macOS: restore Cmd+W closing the window when all tabs are closed
- 1.57.0 (macOS): window behaves different now (fullscreen & priority issues)
- "Open New External Terminal" doesn't work if no terminal settings are present
- Entire settings file got erased on new latest update. Just FYI


VSCode 1.57.0
- Workspace Trust - Extra security against code execution when browsing unfamiliar source code
- New Getting Started experience - Helps you quickly set up and learn about VS Code
- Remote Repositories - Browse and edit code without locally cloning repositories
- Terminal tabs - Tabs let you easily create, manage, and group multiple open terminals
- Edge browser debugging - Integrates the Microsoft Edge Developer Tools directly into VS Code
- JSDoc @link support - Add @link tags in your comments for fast symbol navigation
- Go to Definition for non-code files - Quickly jump to images and stylesheets
- Notebook API finalized - Notebook API for native notebook support in VS Code
- VS Code at Build 2021 blog post - Catch up with on-demand sessions featuring VS Code


VSCode 1.56.2
- C# syntax highlighting incorrect in 1.56
- Use shell/shellArgs over defaultProfile if specified
- HTML files now require an extension to run
- The default Monokai highlight color is displayed incorrectly
- No longer scaling toolbar icon
- On PC 'Delete' key not working on insiders for approx last week
- Version control icons became minuscule with latest update


VSCode 1.56.1
The update addresses these security issues:
- Do not invoke resolveWithInteraction over terminal settings
- Change grunt, gulp and jake task auto detection to be off by default


VSCode 1.56.0
- Improved hover feedback - Helps you quickly find clickable editor actions
- Terminal profile improvements - Create a custom default terminal profile
- Debugger inline values - Display variable values inline during debugging sessions
- Notebook KaTeX support - Math support in notebook Markdown cells
- Remote - Containers volumes view - Manage mounted volumes within Docker containers
- winget installation - VS Code is available via the Windows Package Manager
- New introductory videos - Videos for getting started with VS Code as well as working with C++
- Terminal tabs preview - Get a first look at managing open terminals with the new tabs view


VSCode 1.55.2
The update addresses these security issues:
- Limit set of allowed remote CLI commands bug important
- command: links should be only selectively enabled bug important
- Spawning php should use its complete disk path bug important
- Spawning npm should use its complete disk path bug important
- CSS should use variables when using editor.fontFamily bug important
- The http.proxy setting should use machine or application scope bug important


VSCode 1.55.1
- Proxy agent is hijacking requests and redirecting them to localhost
- Remote extensions are not installed automatically from devcontainer.json
- Bug Sur icons glitched on non-hidpi screens
- ECONNREFUSED debugging browsers in WSL2


VSCode 1.55.0
- Accessibility improvements - Multi-cursor support and increased line limit
- Updated icons for macOS Big Sur - Brand icons that match the visual style of Big Sur
- Improvements to breakpoints - Inline breakpoints menu, and more
- Editor status decorations - Editor tab status decorations are on by default
- Customize keyboard shortcuts editor - Resize columns in the keyboard shortcuts editor
- Improved remote ports management - Port forwarding autodetection, regex naming, and more
- Terminal profiles - Define profiles in terminal to conveniently launch non-default shells
- Notebook improvements - Multiple cell selection, and more customizable diff editor
- VS Code on Raspberry Pi - New topic explaining how to install VS Code on Raspberry Pi devices


VSCode 1.54.3
- February Recovery 3
- VS Code is unable to activate a debugger extension because of path casing discrepancies


VSCode 1.54.2
Fixed:
- Listener leak in Ports view
- Close terminal warning shows even if no terminal is open
- Command "View: Join all editor groups" not working after update
- Pick up TS 4.2.3
- Cannot find module 'worker_threads' using js debugger auto attach
- Completed tiles of "Getting Started" don't reopen
- List focus background needs proper migration
- Renaming a folder adds it to history
- FileSystemProvider extension: throwing a FileSystemError in readFile does not report to user
- Hide pty host unresponsive notification when it becomes responsive again
- Terminal pty host unresponsive after closing a VS Code window
- Prevent env var relaunch from extension owned terminals


VSCode 1.54.1
- The update addresses an issue with an extension dependency


VSCode 1.53.2
Fixed:
- TS Server fatal error: Cannot read property 'indexOf' of undefined
- <> in all files
- Minimap keeps disappearing
- Fresh install won't open any windows or allow me to open any windows
- First call to activeDebugConsole.appendLine() while debugging JavaScript doesn't appear in the debug console
- Cannot unset StatusBarItem background from errorBackground
- tasks.json npm script does not work with arguments since 1.53
- v1.53 creates debug.log automatically
- The default extension for untitled files is not .txt
- Emmet suggestions bug in SASS files
- VSCode emmet SASS snippets
- IME ON at Alt+` key, Focus ALT Menu


VSCode 1.53.1
Security issues:
- Bundle TypeScript 4.1.4
- Dragging files from explorer to terminal may execute a command
- Pick up new distro version and bump version


VSCode 1.53.0
- Wrap tabs - Wrap editor tabs in the workbench instead of having a scrollbar
- Configure tab decorations - Add editor tab status decorations
- Customize search mode - Use the Search view or open a new Search editor
- JavaScript debugging - Support for conditional exception breakpoints and Node.js worker_threads
- Notebook UX updates - Outline view for Notebook cells, and breadcrumbs for improved navigation
- Markdown preview image auto update - Preview automatically updates when images change
- Emmet improvements - Faster performance and supporting the latest features
- Extension guidelines - Documented best practices for extension authors
- Remote Development video series - Learn to create and configure container-based environments


VSCode 1.52.1
- November 2020 Recovery Endgame
- Check for all possible localhost string when checking if a tunnel already exists
- Can not set breakpoint in PHP files
- notebook status bar icon colors missing

Unity 2021.1.13 查看版本資訊

更新時間:2021-07-01
更新細節:

What's new in this version:

Improved:
- Editor: Improved Inspector Preview performance for complex prefabs
- Physics: Improved the stability of the HingeJoint2D angular lower/upper limits when using higher motor/external forces

Changed:
- Editor: Updated com.unity.cinemachine to versions 2.7.4/2.8.0-pre.1
- Package: Updated com.unity.purchasing to version 3.2.2
- XR: Updated OpenXR Package to version 1.2.2

Fixed:
- 2D: Fixed missing reference on 2D default assets when upgrading project from 20.3
- AI: Fixed an OffMeshLink and NavMeshLink issue where sometimes they are not automatically reconnected after navigation mesh carving
- Android: Fixed an issue where there was an incorrect label for Proguard template
- Android: Fixed an issue where all microphones reported the same recording state when bluetooth microphone was connected
- Android: Fixed compositor error log when using linear rendering on some MediaTek/PowerVR SoCs
- Android: Fixed severe disk I/O regression on Android 5.0.x
- Animation: Fixed performance regression when updating curves in Animation Window
- Asset Pipeline: Fixed an issue where "GetRequiredComponents result must be in cache, if requested from non-main thread." assert got raised, when downloading asset from cache server
- Asset Pipeline: Fixed for loaded native assets that could get unnecessarily reloaded after a domain reload
- Core: Fixed an issue that caused incremental garbage collection to sometimes fail to use all of the available spare time before vsync
- Documentation: Fixed a html issue in TestRunnerApi API code snippet.
- Fixed a typo in PreBuildSetup code example.
- Fixed an incorrect syntax in command line reference.
- Editor: Fixed an issue where the editor showed the static batching with instancing shaders warning when static batching was disabled for the current build platform
- GI: Fixed a black baked reflection probes issue when using a non-progressive baking
- Package Manager: Fixed the 401 Response code when a user tried to download a paid asset store package in My Assets.
- Check ToS agreement before download and redirect user to Asset Store web page in order to read and accept terms
- Particles: Fixed an occasional error message and invalid bounding box, when using the Collision Module in Planes mode
- Scripting: Fixed a crash when generic type derives from abstract MonoBehaviour
- Scripting: Fixed the error message displayed when drag&dropping a script file that had no matching class onto a game object
- Scripting: Fixed Time.unscaledDeltaTime from returning negative values when OnDemandRendering was used
- UI Elements: Fixed drawing behavior issue when multiple inspectors were opened and multiple objects were selected.
- UI Toolkit: Fixed an issue with inspector fields failing to get focused when clicked depending on neighboring fields
- UI Toolkit: Fixed an UnauthorizedAccessException error that was thrown when trying to save files under Version Control. The fix is to ensure to checkout control-versioned uss and uxml upon save
- VFX Graph: Fixed a possible crash with sorting on particle system without kill
- VFX Graph: Fixed an unexpected missing binding of deadElementCount dispatching sort issue
- WebGL: Fixed an issue where Enabling "Frame Timing Stats" option in the Standalone Player Settings breaks WebGL1

Windows Repair 4.11.4 查看版本資訊

更新時間:2021-06-23
更新細節:

What's new in this version:

- Updated default registry and file permissions for Windows 10 as of June 22nd 2021
- Added new warning message if running on a Windows server as Servers are not supported because of permissions

Unity 2021.1.12 查看版本資訊

更新時間:2021-06-19
更新細節:

What's new in this version:

Improvements:
- Physics: Added units of measurement to the Articulation Body properties in the scripting documentation

Fixed:
- 2D: Fixed vertices winding order for square polygonal Sprite generation
- AI: Fixed NavMeshObstacle inspector when viewed in non-wide mode
- AI: Selecting the Navigation Window causes the Editor to Crash
- Animation: Fixed an issue where Animations played in Timeline with offsets would play incorrectly in some Avatar/Humanoid setups
- Asset Import: Fixed issue where textures can't be extracted when the FBX file is located in a writeable package
- Audio: Added mixer groups or snapshots would trigger a "generated inconsistent result" asset import warning in the console
- Graphics: Fixed an issue that caused MSAA to not work correctly in URP on Oculus Quest
- Graphics: Fixed batching for instancing when all objects are lit by the same (<8) lights
- Graphics: Fixed camera velocity property for SRPs
- Graphics: Fixed Editor crashing sometimes when running HDRP DXR tests
- Graphics: Resolved an issue where setting a camera's target texture to null would sometimes increase camera stack size and reduce performance
- HDRP: Fixed for wrong cached area light initialization.
- License: Fixed license check failure shows error dialog and opens Hub
- Package Manager: Fixed bug where absolute path was used in the manifest instead of relative path for local packages
- Shadergraph: Fixed a bug in ShaderGraph where sticky notes couldn't be copied and pasted
- Shadergraph: Fixed a ShaderGraph issue where unused blocks get removed on edge replacement
- Shadergraph: Fixed an issue where nested subgraphs with identical SamplerState property settings could cause compile failures
- Shadergraph: Fixed an issue where SamplerState properties could not be renamed after creation
- Shadergraph: Fixed SubGraph SamplerState property defaults not being respected
- Shaders: Fixed incorrect struct reflection on GL and GLES backends when using multiple nested structs
- UI Toolkit: Fixed ListView item selection through PointerMoveEvent, for example when holding right-click down while clicking
- URP: Fixed a performance issue in Hololens when using renderer with custom render passes.
- URP: Fixed an issue where Particle Lit shader had an incorrect fallback shader
- URP: Fixed an issue where SMAA did not work for OpenGL

KeePassXC 2.6.6 (64-bit) 查看版本資訊

更新時間:2021-06-13
更新細節:

What's new in this version:

Fixed:
- Fix focusing search when pressing hotkey
- Trim whitespace from TOTP key input prior to processing
- Fix building on macOS
- Resolve compiler warnings for unused return values

KeePassXC 2.6.5 (64-bit) 查看版本資訊

更新時間:2021-06-12
更新細節:

What's new in this version:

Added:
- Show search bar when toolbar is hidden or in overflow
- Show countdown for clipboard clearing in status bar
- Command line option to lock all open databases
- Allow CSV import of bare TOTP secrets
- Retain file creation time when saving database
- Set permissions of saved attachments to be private to the current user
- OPVault: Use Text instead of Name for attribute names

Changed:
- Reports: Allow resizing of reports columns
- Reports: Toggle showing expired entries
- Save Always on Top setting
- Password generator can exclude additional lookalike characters (6/G, 8/B)

Fixed:
- Allow setting MSI properties in unattended install
- Update MainWindow minimum size to enable smaller verticle space
- Use application font size when setting default or monospace fonts
- Fix notes not clearing in entry preview panel in some cases
- macOS: Correct window activation when restoring from tray
- macOS: Better handling of minimize after unlock when using browser integration
- Linux: Start after the system tray is available on LXQt
- Linux: Allow selection of modal dialogs on X11 in Auto-Type
- KeeShare: prevent crash when file extension is missing

Unity 2021.1.11 查看版本資訊

更新時間:2021-06-11
更新細節:

What's new in this version:

Improvements:
- 2D: Potentially improves performance when importing large number of textures.
- iOS: Ignore plugins with wrong CPU type when creating xcode project, e.g. when building for run on device, libraries having CPU type "x64" (i.e. simulator libraries) will be ignored

Changes:
- Package: com.unity.purchasing updated to 3.2.1

Fixed:
- Android: Bump Android Logcat package version to 1.2.2
- Android: Fixed issue where Unity editor does not update gradle.properties file if export destination folder already contains this file
- Animation: Fixed a crash when entering playmode with a scene that contains Animator components, due to a memory corruption in the scripting layer
- Asset Pipeline: Fixed an issue that could cause assets with dependencies to be imported out-of-order
- Build System: Fixed an edge case where executing the build tools was generating an access denied error when attempting to run git/hr inside a Visual Studio command prompt.
- Editor: Fixed repaint issues for modal editor windows upon opening them from the project window context menu
- Editor: Fixed repaint issues for non-modal windows while a modal window is up
- GI: Fix the available memory tracker when using multiple nvidia GPUs and the GPU Lightmapper
- Graphics: Mesh.SetSubMeshes with NativeArray no longer ignores MeshUpdateFlags argument
- Graphics: Update Postprocessing v2 package to 3.1.1
- iOS: When creating app extension target through PBXProject, now add headers section automatically
- Physics: Ensured that a Linecast or Raycast against an EdgeCollider2D always returns a correct collision normal when an attached Rigidbody2D is rotated
- Physics: Fixed a crash inside Cloth caused by a memory corruption in the bindings layer
- Scripting: Editor logs an Error whenever the filename of an assembly does not match its name
- Shaders: Improved logging when compiling shader variants
- uGUI: Fixed a crash when exiting playmode from a scene containing Text Elements with shadow components, due to a memory corruption in the scripting layer
- XR: Updated XR Interaction Toolkit to 1.0.0-pre.4

Topaz Sharpen AI 3.1.2 查看版本資訊

更新時間:2021-06-09
更新細節:

What's new in this version:

- Fixed some pixel shifting between the original and preview
- Fixed errors related to installing plugins
- Fixed errors opening Sharpen AI on Windows 7 machines
- Fixed Find Objects button being removed

Ultracopier 2.2.4.11 (64-bit) 查看版本資訊

更新時間:2021-06-04
更新細節:

What's new in this version:

- Fix move folder into it self