Unity

最新版本 Unity 2021.1.13

Unity 2021.1.13

Unity 2021.1.13
Unity 是一個遊戲開發生態系統:一個強大的渲染引擎完全集成了一整套直觀的工具和快速的工作流程來創建交互式的 3D 和 2D 內容; 輕鬆的多平台發布; 成千上萬的質量,在資源商店和知識共享 community.

For 獨立開發者和工作室,Unity&rsquo 的現成的資產; S 民主化生態系統摔破的時間和成本障礙,創造獨特的美麗的遊戲。他們使用 Unity 打造民生做他們喜歡的事情:創建遊戲在任何 platform.

Unity 特點是鉤和喜悅的球員:

Workflow
Rapidly 組裝您的場景在一個直觀的,可擴展的編輯工作區。為對你的成品 game.

Quality
Create 與 AAA 視覺逼真度,音頻和全油門動作執行平整光潔任何 screen.

2D 和放大器遊戲快速迭代播放,測試和編輯; 3D
Get 專用於 2D 和 3D 內容創建與利用共享 conventions.

Animation
Unity&rsquo 的高效的工作流程工具; S 唯一強大和靈活的動畫系統帶來生命的任何字符或物體與難以置信天然和流體 movement.

Performance
Reliable 性能,光滑幀率,和高超的遊戲跨越目標 platforms.

Multi-platform
No 其他遊戲引擎發揮的經驗給你這麼多的發布平台與近費力 deployment.

Unity 雲 Build
Get 選擇你的構建與新的雲服務構建的簡單方法。檢測項目中的變化,你的工作,並建立對您的設備自動傳送,或可玩的 Web.

Note:Unity 是免費的,自帶 Unity Pro.

Also 提供全功能的 30 天試用版:下載 Unity 為 Mac

ScreenShot

軟體資訊
檔案版本 Unity 2021.1.13

檔案名稱 UnityDownloadAssistant-2021.1.13f1.exe
檔案大小
系統 Windows XP / Vista / Windows 7 / Windows 8 / Windows 10
軟體類型 免費軟體
作者 Unity Technologies
官網 http://unity3d.com/unity
更新日期 2021-07-01
更新日誌

What's new in this version:

Improved:
- Editor: Improved Inspector Preview performance for complex prefabs
- Physics: Improved the stability of the HingeJoint2D angular lower/upper limits when using higher motor/external forces

Changed:
- Editor: Updated com.unity.cinemachine to versions 2.7.4/2.8.0-pre.1
- Package: Updated com.unity.purchasing to version 3.2.2
- XR: Updated OpenXR Package to version 1.2.2

Fixed:
- 2D: Fixed missing reference on 2D default assets when upgrading project from 20.3
- AI: Fixed an OffMeshLink and NavMeshLink issue where sometimes they are not automatically reconnected after navigation mesh carving
- Android: Fixed an issue where there was an incorrect label for Proguard template
- Android: Fixed an issue where all microphones reported the same recording state when bluetooth microphone was connected
- Android: Fixed compositor error log when using linear rendering on some MediaTek/PowerVR SoCs
- Android: Fixed severe disk I/O regression on Android 5.0.x
- Animation: Fixed performance regression when updating curves in Animation Window
- Asset Pipeline: Fixed an issue where "GetRequiredComponents result must be in cache, if requested from non-main thread." assert got raised, when downloading asset from cache server
- Asset Pipeline: Fixed for loaded native assets that could get unnecessarily reloaded after a domain reload
- Core: Fixed an issue that caused incremental garbage collection to sometimes fail to use all of the available spare time before vsync
- Documentation: Fixed a html issue in TestRunnerApi API code snippet.
- Fixed a typo in PreBuildSetup code example.
- Fixed an incorrect syntax in command line reference.
- Editor: Fixed an issue where the editor showed the static batching with instancing shaders warning when static batching was disabled for the current build platform
- GI: Fixed a black baked reflection probes issue when using a non-progressive baking
- Package Manager: Fixed the 401 Response code when a user tried to download a paid asset store package in My Assets.
- Check ToS agreement before download and redirect user to Asset Store web page in order to read and accept terms
- Particles: Fixed an occasional error message and invalid bounding box, when using the Collision Module in Planes mode
- Scripting: Fixed a crash when generic type derives from abstract MonoBehaviour
- Scripting: Fixed the error message displayed when drag&dropping a script file that had no matching class onto a game object
- Scripting: Fixed Time.unscaledDeltaTime from returning negative values when OnDemandRendering was used
- UI Elements: Fixed drawing behavior issue when multiple inspectors were opened and multiple objects were selected.
- UI Toolkit: Fixed an issue with inspector fields failing to get focused when clicked depending on neighboring fields
- UI Toolkit: Fixed an UnauthorizedAccessException error that was thrown when trying to save files under Version Control. The fix is to ensure to checkout control-versioned uss and uxml upon save
- VFX Graph: Fixed a possible crash with sorting on particle system without kill
- VFX Graph: Fixed an unexpected missing binding of deadElementCount dispatching sort issue
- WebGL: Fixed an issue where Enabling "Frame Timing Stats" option in the Standalone Player Settings breaks WebGL1

Unity 2021.1.13 相關參考資料
What's new in Unity 2021.1.13 - Unity

Install this version with [Unity Hub](unityhub://2021.1.13f1/a03098edbbe0). ### Additional downloads Select the runtime platforms of your choice from the ...

https://unity3d.com

What's new in Unity 2021.1.3 - Unity

Install this version with [Unity Hub](unityhub://2021.1.3f1/4bef613afd59). ### Additional downloads Select the runtime platforms of your choice from the ...

https://unity3d.com