cocos component
Script can also be used to respond player inputs, or modify-create-or-destroy node and component, so as to implement various game logics. To achieve these ... ,Cocos Creator API. 1.0.0. Cocos ...... Called before all scripts' update if the Component is enabled. ... the constructor or the class name of the component to add ... ,Base class for everything attached to Node(Entity). NOTE: Not allowed to use construction parameters for Component's subclasses, because Component is ... ,Component 类型. 继承于 Object. 模块: cc 父模块: cc. 所有附加到节点的基类。 注意:不允许使用组件的子类构造参数,因为组件是由引擎创建的。 ,The core workflow of Cocos Creator is focused on component-based development. The component-based framework is also known as the component-entity ... ,The core workflow of Cocos Creator is focused on component-based development. The component-based framework is also known as the component-entity ... ,Component, properties: }, // use this for initialization onLoad: function () }, // called every frame, uncomment this function to activate update callback update: ... ,在Cocos Creator 中,节点(Node)是承载组件的实体,我们通过将具有各种功能的组件(Component) 挂载到节点上,来让节点具有各式各样的表现和功能。接下来 ... ,Label); var text = this.name + ' started'; // Change the text in Label Component label.string = text; }. 你也可以为 getComponent 传入一个类名。对用户定义的组件而 ...
相關軟體 Cocos Creator 資訊 | |
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Cocos Creator 是一個完整的遊戲開發工具包和工作流程,包括一個遊戲引擎(基於 Cocos2d-x),資源管理,場景編輯,遊戲預覽,調試和發布一個項目到多個平台. 我們首次引入了實體 - 組件結構和數據驅動的工作流程到 Cocos2d- x 系列。使用 JavaScript,您可以立即編寫組件腳本。編輯器和引擎擴展也是使用 JavaScript 編寫的,因此您可以用一種編程語言製作遊戲並... Cocos Creator 軟體介紹
cocos component 相關參考資料
Access Node and Component · GitBook - Cocos2d-x Docs
Script can also be used to respond player inputs, or modify-create-or-destroy node and component, so as to implement various game logics. To achieve these ... https://docs.cocos2d-x.org Component
Cocos Creator API. 1.0.0. Cocos ...... Called before all scripts' update if the Component is enabled. ... the constructor or the class name of the component to add ... http://cocos2d-x.org Component - Cocos2d-x Docs
Base class for everything attached to Node(Entity). NOTE: Not allowed to use construction parameters for Component's subclasses, because Component is ... https://docs.cocos2d-x.org Component - 关于Cocos Creator - Cocos2d-x
Component 类型. 继承于 Object. 模块: cc 父模块: cc. 所有附加到节点的基类。 注意:不允许使用组件的子类构造参数,因为组件是由引擎创建的。 https://docs.cocos.com Node and Component · GitBook - Cocos2d-x Docs
The core workflow of Cocos Creator is focused on component-based development. The component-based framework is also known as the component-entity ... https://docs.cocos2d-x.org Node and Component · GitBook - 关于Cocos Creator
The core workflow of Cocos Creator is focused on component-based development. The component-based framework is also known as the component-entity ... https://docs.cocos.com 创建和使用组件脚本· GitBook - 关于Cocos Creator
Component, properties: }, // use this for initialization onLoad: function () }, // called every frame, uncomment this function to activate update callback update: ... https://docs.cocos.com 节点和组件· GitBook - 关于Cocos Creator
在Cocos Creator 中,节点(Node)是承载组件的实体,我们通过将具有各种功能的组件(Component) 挂载到节点上,来让节点具有各式各样的表现和功能。接下来 ... https://docs.cocos.com 访问节点和其他组件· GitBook - 关于Cocos Creator
Label); var text = this.name + ' started'; // Change the text in Label Component label.string = text; }. 你也可以为 getComponent 传入一个类名。对用户定义的组件而 ... https://docs.cocos.com |