cocos creator remove component

相關問題 & 資訊整理

cocos creator remove component

Called before all scripts' update if the Component is enabled. ... The editor will call the getset accessors of your component to record/restore the component's ... ,indicates whether this component is enabled and its node is also active in the .... The editor will call the getset accessors of your component to record/restore the ... ,It is used to initialize the builtin components internally, to avoid checking whether onLoad is called before every public method calls. This method should be ... ,It's worth mentioning that node removing will not happen immediately, but will be ... the components onDestroy , but also reduce the probability of memory leaks, ... ,Besides creating nodes by using the scene editor, we can create nodes dynamically in script. Add it into ... Component, properties: sprite: default: null, type: cc. , I notice that when i remove a component and then add a touch ... Although, I've no idea related to cocos creator but from cocos2d-x/js, the event ..., So, just dispatch a custom event (http://www.cocos2d-x.org/docs/api-ref/creator/v1.2/classes/EventTarget.html#method_dispatchEvent)., Once a script has been added to a node, as a custom component, it is not ... the Cocos Creator integrated rename function in 'Assets' window !, I do that on the bullet's own component script called Bullet, like this: ... If I immediately delete after instantiation, in Aircraft script, there is no ...,Component, properties: sprite: default: null, type: cc.SpriteFrame, }, }, start: function () var node = new cc.Node('Sprite'); var sp = node.addComponent(cc.

相關軟體 Cocos Creator 資訊

Cocos Creator
Cocos Creator 是一個完整的遊戲開發工具包和工作流程,包括一個遊戲引擎(基於 Cocos2d-x),資源管理,場景編輯,遊戲預覽,調試和發布一個項目到多個平台. 我們首次引入了實體 - 組件結構和數據驅動的工作流程到 Cocos2d- x 系列。使用 JavaScript,您可以立即編寫組件腳本。編輯器和引擎擴展也是使用 JavaScript 編寫的,因此您可以用一種編程語言製作遊戲並... Cocos Creator 軟體介紹

cocos creator remove component 相關參考資料
Component

Called before all scripts' update if the Component is enabled. ... The editor will call the getset accessors of your component to record/restore the component's ...

http://cocos2d-x.org

Component - Cocos2d-x Docs

indicates whether this component is enabled and its node is also active in the .... The editor will call the getset accessors of your component to record/restore the ...

https://docs.cocos2d-x.org

Component - 关于Cocos Creator - Cocos2d-x

It is used to initialize the builtin components internally, to avoid checking whether onLoad is called before every public method calls. This method should be ...

https://docs.cocos.com

Creating and Destroying Nodes · GitBook

It's worth mentioning that node removing will not happen immediately, but will be ... the components onDestroy , but also reduce the probability of memory leaks, ...

http://www.cocos2d-x.org

Creating and Destroying Nodes · GitBook - Cocos2d-x Docs

Besides creating nodes by using the scene editor, we can create nodes dynamically in script. Add it into ... Component, properties: sprite: default: null, type: cc.

https://docs.cocos2d-x.org

EventListener removed when a component is removed to the ...

I notice that when i remove a component and then add a touch ... Although, I've no idea related to cocos creator but from cocos2d-x/js, the event ...

https://discuss.cocos2d-x.org

How to detect when a component is added or removed to a ...

So, just dispatch a custom event (http://www.cocos2d-x.org/docs/api-ref/creator/v1.2/classes/EventTarget.html#method_dispatchEvent).

https://discuss.cocos2d-x.org

[Bug Report] Can't replacedelete a script component - Cocos ...

Once a script has been added to a node, as a custom component, it is not ... the Cocos Creator integrated rename function in 'Assets' window !

http://discuss.cocos2d-x.org

[SOLVED] Unable to destroy nodes by itself - Cocos Creator ...

I do that on the bullet's own component script called Bullet, like this: ... If I immediately delete after instantiation, in Aircraft script, there is no ...

https://discuss.cocos2d-x.org

创建和销毁节点· GitBook - 关于Cocos Creator

Component, properties: sprite: default: null, type: cc.SpriteFrame, }, }, start: function () var node = new cc.Node('Sprite'); var sp = node.addComponent(cc.

https://docs.cocos.com