Unity 歷史版本列表 Page45

最新版本 DrawPile 2.2.1

Unity 歷史版本列表

Unity 是一個遊戲開發生態系統:一個強大的渲染引擎完全集成了一整套直觀的工具和快速的工作流程來創建交互式的 3D 和 2D 內容; 輕鬆的多平台發布; 成千上萬的質量,在資源商店和知識共享 community.For 獨立開發者和工作室,Unity&rsquo 的現成的資產; S 民主化生態系統摔破的時間和成本障礙,創造獨特的美麗的遊戲。他們使用 Unity 打造民生做他們喜歡的事情:創建遊戲... Unity 軟體介紹


iVCam 6.2.0 (64-bit) 查看版本資訊

更新時間:2021-04-12
更新細節:

Unity 2021.1.2 查看版本資訊

更新時間:2021-04-08
更新細節:

What's new in this version:

Improvements:
- Graphics: Add control to independently clear stencil buffer in CommandBuffer api.
- Graphics: NvnDebugHud uses a different layout to display memory labels, allowing all labels to be displayed on screen.
- Graphics: Switch shader compiler did not report correct error lines when compilation failed from included files. It is now fixed.
- Scripting: CompiliationPipeline.GetAssemblies will now correctly include Roslyn analyzers in ScriptCompilerOptions.
- XR: Removed "Preview" text from UI display element.

API Changes:
- Graphics: Added: New API functions with no side effects in DynamicResolutionHandler, to retrieve resolved drs scale and to apply DRS on a size
- Graphics: Added: New API in DynamicResolutionHandler to handle multicamera rendering for hardware mode. Changing cameras and resetting scaling per camera should be safe.

Changed:
- HDRP: Updated Wizard to better handle RenderPipelineAsset in Quality Settings
- Package: Updates com.unity.cinemachine to 2.7.3
- Shadergraph: Fixed a bug where property deduplication was failing and spamming errors (1317809)
- Timeline: Updated Timeline package to version 1.5.4
- XR: The Oculus XR Plugin package has been updated to 1.9.0

Fixed:
- Animation: Fixed issue where Timeline would stay stuck after going to Play Mode
- Asset Import: Fixed issue where OnAssignedMaterialModel is not called for meshes that get a default material assigned
- Asset Pipeline: : Fixed asset that could get reported when projectsetting.asset file is modified directly
- Build Pipeline: Fixed excessive garbage collection occurring during the build process
- Editor: Fixed "Lightmap Static" being displayed instead of "Contribute GI" in the editor Static flags dropdown
- Editor: Fixed "TLS Allocator" error when using Asset Store Tools
- Editor: Fixed for Window with 'hasUnsavedChanges' set to true not being saved when closed with Middle Mouse Button
- Editor: Fixed IsArrayReorderable method producing errors in Reflect package
- Editor: Fixed multi-target ReorderableLists that have more than the maximum allowed multi-edit number of elements appearing as empty
- Editor: Fixed ReorderableList allocating memory when getting multi-target array size
- Editor: Fixed reordering lists with Gradient elements being visually outdated after reorder
- Editor: On Windows, a maximized instance of Unity on a second, lower resolution display will now remain maximized on that display when the Editor is restarted
- Editor: Removed EditorGUIUtility.GetSkinnedIcon and EditorGUIUtility.GetSkinnedIconForDpi to fix unloading of unused textures. Moved part of the implementation in C++ while keeping the features provided by the removed functions.
- Editor: Using an unsupported keyCode in a shortcut attribute no longer throws any exceptions
- GI: Fixed a null pointer bug in graphics bindings
- GI: Fixed progressive updates not working for the first bake of an editor session
- Graphics: Calculating correct rtHandleScale by considering the possible pixel rounding when DRS is on
- Graphics: First Material data is used for Shadowmap rendering when using multiple Materials with the same Shader and different properties
- Graphics: Fix for async texture deletion to make sure graphics commands have completed first
- Graphics: Scissor test was automatically disabled when changing render-targets. It is not the case anymore and is consistent with other platforms.
- HDRP: Fixed missing Update in Wizard's DXR Documentation
- HDRP: Fixed multicamera rendering for Dynamic Resolution Scaling using dx12 hardware mode. Using a planar reflection probe (another render camera) should be safe.
- HDRP: Fixed pixelated appearance of Contrast Adaptive Sharpen upscaler and several other issues when Hardware DRS is on
- IMGUI: Fixed an issue where clearing search field using 'x' button does not register changed event
- iOS: Fixed a UnityWebRequest issue that caused freezing on background/resume when the device is offline
- iOS: Fixed FixedUpdate being called on startup more times than should be to account for Time.deltaTime on first Update
- Particles: Fixed incorrect error check in SetParticles that would cause an exception to be thrown when the offset value was equal or greater than the particles array length.
- Physics: Ensure that a Kinematic Rigidbody2D continues to accept MovePosition and/or MoveRotation commands when nested as a child of another Rigidbody2D
- Physics: Fixed Collision.relativeVelocity being calculated incorrectly when an ArticulationBody was part of the contact pair
- Scene Manager: This change prevents Unity from crashing when the asset of the current opened scene has been deleted, a new scene asset is imported, with same GUID, and the user chooses "reload".
- Scripting: Fixed Filename/Line extraction in logs not working correctly in some edge cases
- Scripting: Fixed a problem when adding UI Toolkit pkg to a project where a scripted imported from the pkg would get rejected and exceptions would be reported to the user.
- Scripting: Fixed ScriptUpdater crash when Editor is installed in a folder with spaces in the path
- Serialization: Fixed regression where Event code could be stripped from build when using il2cpp
- Services: Fixed a bug where the crash reporting symbol uploader process would crash on Apple M1 hardware
- Services: Fixed a bug where the crash reporting symbol uploader process would crash on parsing certain dSYM files
- Shaders: Fixed #pragma once directive not working correctly with the caching preprocessor
- Shaders: Fixed a rare crash when upgrading shaders
- Shaders: Fixed incorrect code generated by HLSLcc for textureQueryLod GLSL function
- Shaders: Fixed incorrect line numbers reported for errors in shader files when using Caching preprocessor
- Shaders: Fixed shader compilation regression on Win 7
- Shaders: Fixed shader keyword overflow when doing a build
- Shaders: Fixed sprites using default sprite material not rendering in the Editor when build target is set to console
- Timeline: Fixed error message when playing an audio track from its last sample
- Video: Calling VideoPlayer.Prepare and VideoPlayer.StepForward produces a frame on a Render Texture
- WebGL: Added support for detecting Chrome and Firefox browsers on iOS devices. Fixes an issue that Chrome and Firefox browsers would fail to load on iOS 14.4.
- WebGL: Changed behavior of Application.OpenURL() for the WebGL platform to open an URL in a new browser tab instead of opening the URL in the current browser tab and thus navigating away.
- Windows: Setting a custom cursor now respects Windows DPI and Ease of Access settings related to the cursor size
- XR: Always disable optimized frame pacing when using XR
- XR: Fixed rect used by scissor test on Vulkan
- XR: Fixed URP Vulkan shows low perf on stress test when running development build
- XR: Updated XR Interaction Toolkit to 1.0.0-pre.3

Topaz Sharpen AI 3.0.3 查看版本資訊

更新時間:2021-04-06
更新細節:

What's new in this version:

Topaz Sharpen AI 3.0.3
Features:
- Improved AI engine performance over v3.0.2

Fixes:
- Error saving while resizing window
- Processed image does not save back from app to host editor
- Preview / Saving processing failure to start/finish
- Crash on host editor after clicking “Apply”
- Crashes on Windows with certain hardware
- Crash on Mac machines with certain hardware
- Errors when saving images under specific conditions
- “All GPUs (Experimental)” option not actually showing up in 3.0.2


Topaz Sharpen AI 3.0.2
Fixes
- Fixed more performance degradations and crashes on specific hardware and operating system configurations
- Fixed in-app updates not working if you weren’t logged in
- Fixed error when saving images
- Fixed issue with loading RAW files
- Disabled zoom and view buttons while saving images
- Added ability for logs to be attached to crash reports for easier debugging
- Re-added the “All GPUs” option as “All GPUs (Experimental)” and removed it from the default setting
- This is due to stability issues on some computers
- Minor graphical improvements to version text and preferences dialog


Topaz Sharpen AI 3.0.1
Fixes:
- Fixed several crashes on specific hardware and operating system configurations
- Fixed several processing errors on specific hardware and operating system configurations
- Fixed several performance degradations on specific hardware and operating system configurations
- Fixed processing error caused by the Normal/Very Noisy/Very Blurry setting being in an invalid state
- Fixed memory leak when opening and processing several files on Mac
- Fixed changing certain settings not cancelling the current preview generation if auto-update preview was turned off
- Fixed lens correction issue causing misalignment between the original and preview images
- Fixed mask thumbnail appearing blank or incorrect after saving mask until preview is generated
- Fixed minor performance issue with status indicators
- Potentially fixed aliasing issue while previewing

Changes:
- Improved Processing Error message to include help for updating graphics drivers
- Disabled opening images while in masking mode
- Hid view dropdown while in masking mode
- Removed “All GPUs” option from AI Processor


Topaz Sharpen AI 3.0.0
Major Changes:
- Completely new AI engine
- New Very Blurry specialty added
- Extra noise suppression specialty renamed to “Very Noisy”
- Changed CPU/GPU options in preferences
- Windows Full Installers come with a “Legacy” version
– This is for people running Windows 8.1 or lower
– Windows 10 will continue with the normal installers
– Online installer will download components based on the OS it’s run on
- Changed how trial flow works
– Trials are now gone, you can now use the app without being logged in
– While not logged in, or if your license is expired, your image will save with a watermark
– Users who own the product should be able to use it offline without a watermark given they’ve logged in once and don’t log out
– If your license is expired, you can still use any version released before the license expired without watermarks (including any bug patches released for that version, even if they come out after the license expired)
- Updated the preview panel experience
– Previews no longer block panning, zooming, or switching images
– Auto update preview is now on by default and moved to the preferences panel
– Updating preview while auto update is turned off moved to top bar “Preview” button
– Adds scroll to zoom
- Updated image and RAW libraries to their latest versions
- Biggest update is the additional/fixed CR3 support in libraw (change log 26)

Fixes:
- Fixed first install not setting the opening directory correctly
- Fixed masking button being pushed over to the left
- Fixed masking button disappearing when cancelling a save
- Fixed login dialog allowing spaces in email and password
- Fixed some visual issues with saving in batch
- Fixed non-ASCII characters in path breaking RAW file loading
- Fixed blank Save Options section showing in preferences while in plugin/external mode
- Fixed Lightroom saving back as the wrong color profile

Changes:
- Comparison view will now process all unprocessed previews when in manual update mode
- Changed “Switch Users” option to Login and Logout depending on if you’re logged in or not
- Changed image importing so that new images get selected instead of just being added to the file list
- Changed minimum window size to 1080x580
- Changed combo box design
– (Drop down GPU/CPU selector in Preferences is an example)
- Added watermark warning dialog if saving an image that would have a watermark applied
- Added License Info dialog under Account menu
- Added right panel from Gigapixel when saving
- Added cleanup methods to the installer
– Should clean out the TGRC folder on Mac and Windows
– Additionally should remove some large unused dll files on Windows (CUDA, ~750MB)
- Removed some unused libraries to save space
- Removed product tour as it no longer aligned with the application

Streamlabs OBS 1.0.7 查看版本資訊

更新時間:2021-04-06
更新細節:

Unity 2021.1.1 查看版本資訊

更新時間:2021-04-01
更新細節:

What's new in this version:

Features:
- VFX Graph: Added support for Texture2D Arrays in Flipbooks

Improvements:
- Editor: Added profiler markers around test setup, teardown, and execution
- Editor: Improving UTF documentation (DSTR-120)
- Editor: Reduced the per-test overhead of running tests in the editor
- Editor: Reduced the time taken to rebuild the test tree and to scan for assets a test created but did not delete
- Editor: Reduced time taken by filtering operations when only a subset of tests is run
- Package Manager: Added support for opt-in caching of Git LFS files when downloading Git packages. Caching is enabled by setting either of the following environment variables: UPM_ENABLE_GIT_LFS_CACHE or UPM_GIT_LFS_CACHE_PATH. The latter allows overriding the default cache location.
- Package Manager: Fixed an issue where using a Git URL with a revision and a package path in the wrong order would still clone the repository, introducing unnecessary delays before failing with an error.
- Package Manager: Improved logging by adding logs for cache misses and tarball download steps
- Package Manager: Improved the error message when a Git dependency cannot be resolved because the path querystring and revision fragment are in the wrong order
- Package Manager: Increased the amount of information logged to upm.log at various levels
- Package Manager: Optimized Git package download times for repositories using submodules (with Git 2.28.0 or higher installed only)
- Package Manager: Optimized Git package download times, most notably for repositories with a larger history
- Shaders: Reduced shader variant memory usage at runtime and memory consumption while loading shaders

Changed:
- HDRP: Cached the base types of Volume Manager to improve memory and cpu usage.
- HDRP: Reduced the maximal number of bounces for both RTGI and RTR
- Package: Recorder: Fixed an error in the that occurred when setting the build target to macOS standalone from the Editor in Windows
- VFX Graph: Property Binder : Handle Remove Component removing linked hidden scriptable objectfields.
- VFX Graph: Property Binder : Prevent multiple VFXPropertyBinder within the same game object.
- VFX Graph: Sphere and Cube outputs are now experimental.

Fixed:
- Android: Fixed an issue that causes a "failed to load libMain.so" error when deploying an APK from an app bundle
- Asset Import: Fixed the External Objects being displayed when selecting a Text Asset
- Asset Pipeline: Made description for Assertion failed on expression: 'ins.second || ins.first->second... more descriptive
- Editor: Corrected keymapping on linux for quote/backquote/doublequote keycodes
- Editor: Fixed progress bar related asserts when calling EditorUtility.CompressTexture with an EditorUtility.DisplayProgressBar right around it
- Editor: Gracefully exit Editor when the shader compiler process cannot be launched due to external conditions
- Editor: Paste as Child should paste GO relative to parent instead of keeping world transform
- Editor: [Collab] Defer handling for downloading plastic cloud projects so package manager will initialize the default packages
- Graphics: Fixed ACES tonemaping on mobile platforms by forcing some shader color conversion functions to full float precision.
- Graphics: Fixed biased mips not being stable when mip-biasing kicks in
- Graphics: Fixed deadlock when scanning for mip streaming textures associated with a renderer
- Graphics: Fixed incorrect cubemap textures on some platforms when using crunched textures
- Graphics: Fixed stack overflow exception when compressing Texture to EXR with PIZ compression
- Graphics: Fixed virtual texturing stats not being correctly gathered and displayed while capturing the editor
- HDRP: Fixed error message when having MSAA and Screen Space Shadows
- HDRP: Fixed grey screen on playstation platform when histogram exposure is enabled but the curve mapping is not used.
- HDRP: Fixed HDRP material being constantly dirty.
- HDRP: Fixed HDRPAsset loosing its reference to the ray tracing resources when clicking on a different quality level that doesn't have ray tracing
- HDRP: Fixed issue in path tracing, where objects would cast shadows even if not present in the path traced layers
- HDRP: Fixed Nans happening when the history render target is bigger than the current viewport
- HDRP: Fixed SRP batcher not compatible with Decal
- HDRP: Fixed Tube and Disc lights mode selection
- HDRP: Fixed wrong color buffer being bound to pre refraction custom passes.
- IL2CPP: Avoid an error deleting build cache files when a native plugin is marked as read-only in the Unity project directory
- Linux: Converted "X11 did not respond within x milliseconds" error to a logged warning
- Package Manager: Fixed an issue where either no submodules or the wrong submodules could be cloned when using a Git-based dependency with both a path and a revision.
- Package Manager: Fixed an issue where files tracked by Git LFS were not retrieved when using a Git-based dependency with both a path and a revision
- Package Manager: Fixed an issue where the packages-lock.json file was overwritten with the same contents but considered modified by Unity, sometimes resulting in unnecessary operations
- Particles: Added missing particle attributes to the C# Job System integration
- Particles: Fixed crash when using modules with no assigned Particle System
- Physics: Fixed an issue when editing a PolygonCollider2D or EdgeCollider2D where you could delete edges/vertex without limit resulting in an editor tooling exception being thrown
- Physics: Fixed an issue where a negative X or Y local scale on a 2D Collider used by a CompositeCollider2D caused its winding to change resulting in its geometry not handled as a geometric merging operation (union) but instead a subtraction operation
- Physics: Fixed an issue where ContactPoint2D.tangentImpulse and ContactPoint2D.normalImpulse could occasionally return an undefined or NaN value
- Physics: Fixed an issue where particles using the Collision Module could occasionally leak through the vertex connections in an EdgeCollider2D
- Physics: Fixed an issue where the CapsuleCollider2D editor tooling incorrectly displayed gizmos when editing a GameObject with multiple CapsuleCollider2D of different orientations
- Physics: Fixed an issue with Cloth disallowing SkinnedMeshRenderer bounds update outside of playmode
- Physics: Made mesh collider error more descriptive by including the path to the object
- Prefabs: Fixed removing components from Prefab instances when RequireComponent is added after creating the Prefab
- Profiler: Fixed memory tracking of UnsafeUtility allocations
- Profiler: Maximizing the Profiler window whilst profiling the Editor will no longer cause a null argument exception
- Scripting: Fixed by removing dead code
- Scripting: Fixed exceptions getting logged in the Console when the Logger.logEnabled is set to false
- Shadergraph: Fixed a bug in master node preview generation that failed compilation when a block was deleted
- Shaders: Fixed incorrect array subscripts generated for OpenGL, OpenGL ES, Metal and Vulkan when using arrays or structs in global scope
- Shaders: Fixed reflection reporting for structs in the global scope for OpenGL and OpenGL ES
- Shaders: Fixed reflection reporting for structs inside constant buffers for OpenGL, OpenGL ES and Metal
- Shaders: Fixed reflection reporting for structs inside constant buffers for Vulkan
- UI: Fixed issue with checking for CanBindTo with null sprite
- UI Toolkit: Fixed showMixedValue broken on UI Toolkit PropertyField
- UI Toolkit: Fixed the TwoPaneSplitView's view data will not being persisted when the viewDataKey is set.
- Fixed the UI Builder window's layout will resetting anymore when the window is reloaded
- Universal: Fixed an issue where 2D lighting was incorrectly calculated when using a perspective camera.
- Universal: Fixed an issue where 2D Shadows were casting to the wrong layers
- Universal: Fixed an issue where Light2D did not upgrade Shadow Strength, Volumetric Intensity, Volumetric Shadow Strength correctly
- Universal: Fixed an issue where normal-mapped Sprites could render differently depending on whether they're dynamically-batched
- Universal: Fixed an issue where Post Processing doesn't enable when PostProcessData reassigned from the asset selector window.
- Universal: Fixed an issue where the camera renders black screen when Post Processing is enabled in the 2D Renderer and in the Camera Component.
- Universal: Fixed an issue where Transparency Sort Mode value is taken from Graphics Settings instead of 2D Renderer
- Universal: Fixed issue causing missing shaders on DirectX 11 feature level 10 GPUs
- VFX Graph: An existing link can be remade.
- VFX Graph: Artefact in VFXView using efficient debug mode in component target board
- VFX Graph: Consistently displays the Age Particles checkbox in Update context
- VFX Graph: Fixed compute culling compilation in URP
- VFX Graph: Fixed issue with VFX using incorrect buffer type for strip data.
- VFX Graph: Fixed shader compilation errors with textures in shader graph
- VFX Graph: Fixed when deleting a context node and a block while both are selected throws a null ref exception
- VFX Graph: Handle correctly locked VisualEffectAsset with version control system
- VFX Graph: Modified Sign operator node output for float when input is 0.0f
- VFX Graph: PCache: Unexpected ditable field in Mesh Statistics, Save & Cancel pCache, error trying to access not readable texture
- VFX Graph: Property Binder : Allow copy/past from a game object to another.
- VFX Graph: Property Binder : Undo after reset
- VFX Graph: Safe Normalization of Cross Products in Orient blocks
- VFX Graph: Use alphabetical order in type list in blackboard "+" button
- Windows: Fixed Win10 SDK not getting installed properly
- XR: Fixed non-fullscreen viewport rect handling on non-stereo cameras when XR devices are enabled
- XR: Fixed phrase recognizer to not throw exception after multiple runs in editor

Unity 2020.3.2 查看版本資訊

更新時間:2021-03-30
更新細節:

What's new in this version:

Improvements:
- Editor: Added profiler markers around test setup, teardown, and execution
- Editor: Improved Editor rendering performance
- Editor: Improving UTF documentation (DSTR-120)
- Editor: Reduce the per-test overhead of running tests in the editor
- Editor: Reduce time taken by filtering operations when only a subset of tests is run
- Editor: Reduced the time taken to rebuild the test tree and to scan for assets a test created but did not delete
- Package Manager: Fixed an issue where using a Git URL with a revision and a package path in the wrong order would still clone the repository, introducing unnecessary delays before failing with an error
- Package Manager: Improved logging by adding logs for cache misses and tarball download steps
- Package Manager: Improved the error message when a Git dependency cannot be resolved because the path querystring and revision fragment are in the wrong order
- Package Manager: Increased the amount of information logged to upm.log at various levels
- Package Manager: Optimized Git package download times for repositories using submodules (with Git 2.28.0 or higher installed only)
- Package Manager: Optimized Git package download times, most notably for repositories with a larger history
- Shaders: Reduced shader variant memory usage at runtime and memory consumption while loading shaders

Changed:
- Graphics: Update postprocessing package to 3.1.0
- Graphics: Update SRP packages to 10.4.0
- Package Manager: Any Unity packages with a pre-release identifier in their versions will be tagged as Preview

Fixed:
- Animation: Fixed an issue when adding multiple StateMachineBehaviours to an object would not properly display in the Inspector Window. This may cause generated behaviours on Playables to also be displayed in the inspector in play mode
- Asset Bundles: Fixed an issue where loading an asset from a bundle asynchronously while loading a texture synchronously causes a deadlock on the main thread
- Asset Pipeline: Fixed an editor crash when downloading corrupted metadata
- Burst: Fixed a bug where eager-compilation could pick up out-of-date global Burst menu options for compiling
- Editor: Gracefully exit editor in the case where shader compiler process cannot be launched due to external conditions
- Graphics: Fixed a missing clamp in spawn count issuw when the system support reaping particles
- Graphics: Fixed an issue where Frame Debugger did not works when using Camera.SetTargetBuffers
- Graphics: Fixed wrong game view rendering issue when using very special projection matrices with SRP
- IL2CPP: Avoid an incorrect InvalidCastException when a generic type using an enum generic parameter is cast
- IL2CPP: Emit correct code for virtual methods with an in parameter of an array type
- IL2CPP: Fixed a nullable value being corrupted after a call to GetType() in generic code
- IL2CPP: Fixed an issue where Nullable incorrectly initiallized the value when the nullable object was created via the null coalescing operator from a null value
- Linux: Fixed an issue where calling SetResolutionImmediate in HDRP would display blue
- Linux: Fixed an issue where the Package Manager's prompt keeps reappearing to resolve packages
- macOS: Fixed loss of input and occasional crashes when connecting and reconnecting controllers.Z
- Mobile: Fixed an issue were errors are thrown on installing Adaptive Performance Package when Simulator window is open
- Mobile: Fixed an issue when the settings view was narrowed "View license" text appeared on top of the toggle
- Mobile: Fixed an issue where Min and Max values are not saved after it was typed and the labels were too long
- Mobile: Fixed an issue where the provider icon and the info text was incorrectly shown
- Mobile: Fixed an issue where wcaler options Checkboxes were misaligned in the Simulator window
- Package: Fixed an issue that causes searcher window to be offset too far when accounting for host window boundaries
- Package: Fixed an issue that causes searcher window to close when double-clicking a category
- Package Manager: Fixed an issue that prevented users from adding packages from disk
- Package Manager: Fixed an issue where either no submodules or the wrong submodules could be cloned when using a Git-based dependency with both a path and a revision
- Package Manager: Fixed an issue where files tracked by Git LFS were not retrieved when using a Git-based dependency with both a path and a revision
- Package Manager: Fixed an issue where the packages-lock.json file was overwritten with the same contents but considered modified by Unity, sometimes resulting in unnecessary operations
- Particles: Fixed a crash when using a Stop Action set to Disable
- Physics: Clarified how certain HideFlags affected physics
- Physics: Fixed a crash when the maximum allowed ArticulationBody components (64) was reached in a single hierarchy
- Physics: Fixed an issue where the physics debug window was lost forever after entering the playmode
- Physics: Fixed crash when calling ArticulationBody.GetDenseJacobian method with a ArticulationJacobian that was initialized with the default constructor
- Physics: Hide the joint editor tool gizmos when the joint was not active at all
- Profiler: Fixed sample names of samples in surrounding frames disappearing in Timeline view
- Scripting: Fixed an issue with System.XML depending on writing/reading from the registry which caused macOS Notarization to fail
- Serialization: Fixed crash when entering play mode or on domain reload with a MonoBehaviour larger than 2,147,483,647 bytes
- Services: Fixed an issue where user could get stuck at "Please wait..." message
- Shaders: Fixed incorrect array subscripts generated for OpenGL, OpenGL ES, Metal and Vulkan when using arrays or structs in global scope
- Shaders: Fixed reflection reporting for structs in the global scope for OpenGL and OpenGL ES
- Shaders: Fixed reflection reporting for structs inside constant buffers for OpenGL, OpenGL ES and Metal
- Shaders: Fixed reflection reporting for structs inside constant buffers for Vulkan
- Shaders: HLSLcc version bumps trigger compute shader recompilation again
- UI: Fixed an issue with checking for CanBindTo with null sprite
- UI: Fixed an issue with disabled fonts getting added to tracking list and never removed
- Universal Windows Platform: Fixed an issue where IME composition text was not displayed correctly within the focused InputField
- Universal Windows Platform: Fixed an issue where the TouchScreenKeyboard incorrectly selecting text when using left/right arrows were used

Streamlabs OBS 1.0.6 查看版本資訊

更新時間:2021-03-24
更新細節:

CoffeeCup HTML Editor 17.0 Build 859 查看版本資訊

更新時間:2021-03-23
更新細節:

Unity 2020.3.1 查看版本資訊

更新時間:2021-03-23
更新細節:

What's new in this version:

Features:
- XR: Major latency reduction using view/controller Late Latching for Quest on Vulkan

Improvements:
- Scripting: Improved documentation for Application.isPlaying

Changed:
- Android: Added .mov to supported extensions in VideoPlayer
- Particles: Ensure Force Field Components behave the same regardless of framerate

Fixed:
- 2D: Fixed an issue where PVRTC altas variant size adjustment were leading to incorrect sprite UVs
- 2D: Fixed an issue where the tile field value was getting set to none when the delete key was used while editing the offset field
- Animation: Fixed an issue where the animation values in the import settings could not be changed if an event was selected
- Asset Import: Fixed issue where the Texture Inspector would notify of 'Unapplied import settings' when no import settings were changed
- Asset Pipeline: Fixed a crash/assert issue when building and uploading shaders
- Editor: Fixed a regression with Inspector rebuild that was breaking SerializedProperties after inspector refresh
- Editor: Fixed a scene view move/rotate/scale handles not rendering issue when the editor was using OpenGL ES 2 graphics API
- Editor: Fixed an issue where Play mode button presses did not always register if done during script compilation
- Editor: Fixed an issue where the Material selector was not able to reach out to the changed property after one Material change
- Editor: Fixed an issue where the Scene view Move and Scale tool handle cone & cube end caps were no longer visibly rendered "behind" their axis line parts, in some view directions
- Editor: Fixed Null reference exception regression in Inspectors
- GI: Fixed assertion failure due to duplicate lightprobe assets being detected during an additive scene merge
- Graphics: Fixed a hang issues when loading textures from AssetBundles in the Editor that were built for other platforms
- iOS: Added identifiers for all iPhone 12 models, 4th generation iPad Airs and 8th generation iPads
- iOS: Fixed an issue where Screen.dpi returned zero on some iPads
- Package Manager: Fixed packages left selected issue when clicking a package that has a path exceeding the maximum path limit
- Package Manager: Fixed the issue where the update icon for assets takes a very long time to show when user have a lot of downloaded assets
- Package Manager: Fixed uninformative error when path to package files exceeds the maximum path length limitation
- Package Manager: Support installing a package to a location that exceeds the maximum path length
- Particles: Fixed crash when prewarming a Particle System that used a sub-emitter which itself used the Trigger module
- Physics: Fixed a crash of physics simulation after changing parent for game object with ArticulationBody moved using ArticulationBody.Teleport API call
- Physics: Fixed a crash when trying to save joint state values for un parented ArticulationBody components
- Physics: Fixed a crashes/instabilities of physics simulation caused by ArticulationBody component hierarchy modifications during the runtime
- Physics: Fixed an editor crash when entering Play Mode with Articulation Bodies and Scene Reload disabled
- Physics: Fixed an issue where that the LocalPhysicsMode argument when used to load a Unity scene incorrectly created a 2D/3D local physics world
- Physics: Fixed an issue where a line/ray cast against a rotated BoxCollider2D that uses a non-zero EdgeRadius didn't always return a detection
- Physics: Fixed an issue where adding a Cloth component would not compute the correct bounds for the related SkinnedMeshRenderer, unless update off-screen was toggled on
- Physics: Fixed an issue where an empty set of brackets would appear in a scene file when regenerating a CompositeCollider2D
- Physics: Fixed an issue with Cloth bounds computation where objects with non-uniform scale caused the bounds to incorrectly expand
- Physics: Fixed an issue with Cloth getting residual forces from meshes with bones
- Physics: Fixed an issue with Cloth when attempting to use Undo functionality resulted in a NullReferenceException
- Physics: Fixed an issue with Cloth where the simulation received incorrect data during initialization, causing it to become jittery and offset the simulation space
- Physics: Fixed an issue with the Cloth Inspector where constraints could end up being painted even though the brush was outside of the models bounds
- Physics: Fixed multiple issues with the HingeJoint2D including maintaining a reference angle when deactivating and subsequently reactivating, ensuring that any initial rotation of either anchored Rigidbody2D are correctly taken into account and that the associated scene gizmo takes into account the reference angle used when displaying the joint limits
- Scripting: Fixed an issue when Application.wantsToQuit was not being raised before OnApplicationQuit in the Editor
- Scripting: Fixed an issue with gc heap expansion memory that was being incorrectly attributed to Monobehaviour objects during deserialization operations
- Shaders: Fixed issue where the ShaderCache.db was growing in size after each build
- UI Toolkit: Fixed errors during static initialization of style resources which cause an infinite window layout loading error loop
- Universal Windows Platform: Fixed an issue where Certificate was not being set in UWP publish settings with certain passwords
- XR: Fixed occlusion culling glitches that occurred when transitioning between two baked occlusion areas and the camera was close to the clipping plane

BirdFont for Windows 4.14.3 查看版本資訊

更新時間:2021-03-23
更新細節:

What's new in this version:

- Better SVG parser (mainly for the Github Octicons)
- Other bug fixes
- Add a menu item for updating layer names (Menu → Layers → Rename Layer)
- Make it possible to set zoom from text input