PicPick 歷史版本列表
PicPick 是一個全功能的屏幕捕捉應用程序的 Windows,直觀的圖像編輯器,顏色選擇器,調色板,像素尺,量角器,十字線,白板和更多。用戶友好和充滿創造您的形象的功能,適用於軟件開發商,平面設計師和家庭用戶。 PicPick 包括一切有關圖形設計,所以它將不僅節省您的磁盤空間,而且還節省時間和金錢.PicPick 功能:捕獲任何內容 截屏的整個屏幕,一個活動的窗口,滾動窗口和任何特定區域的... PicPick 軟體介紹更新時間:2021-03-31
更新細節:
What's new in this version:
- Fixed software security vulnerability
- Language updates
更新時間:2021-02-08
更新細節:
What's new in this version:
Improvements:
- Add the GDevelop games showcase in a tab of the new project window
- Improve the start page a link to the Youtube channel, more icons and a link to the showcase
- Submit your game to the showcase here!
- Add normalize expression, map a value between min and max to a value between 0 and 1
- Add condition to check if any key is released
- Add help link for AdMob actions and conditions
Fixed:
- Fix Tilemap not refreshed when the JSON file changed and a tileset JSON is also set
- Fix Tilemap not showing the specified layer in "index" mode
- Fix Tilemap not working in the web-app
- Fix fullscreen not working on certain browsers
- Fix Firebase action to sign in with 3rd party providers in a browser
- Fix middle-click drag not working in Yarn editor
- Fix rare layout glitches after resizing the window
更新時間:2021-01-31
更新細節:
What's new in this version:
New features:
- Add Tilemap: an object to display tile-based maps made using Tiled
- Read the step-by-step explanations on how to use this object
- Download Tiled mapeditor.org to author your own map/objects. You can also try other editors like LDtk, but you'll need to export to the Tiled format, and use Tiled to save as JSON
- Rotated tiles are supported, as well as a limited set of feature from Tiled including animated tiles. Not all Tiled features are supported though - read the documentation to know more
- Two new examples using Tilemap have been added
- Add support for isometry in the top-down movement behavior
- Add an option to choose: classic top-down movement, isometry, 2:1 isometry or isometry with a custom angle
- Add actions, conditions and expressions for Shape Painter
- Expressions to get the color of the outline or filling
- Expressions to get the opacity of the outline, filling and size of the outline
- Conditions/actions to check/change the usage of relative coordinates
Improvements:
- Improve the search bar when adding an action/condition to search in all the existing actions and conditions
- This includes the object actions and conditions. If one is selected, the object can be chosen as a parameter
- This should improve the search experience for both new and advanced users
- This should reduce confusions for users searching for an action/condition and not finding it because they have not chosen an object first
- The AdMob actions have been changed (after an internal upgrade to fix issues on iOS)
- Banners can't be overlayed on the game anymore. They are displayed either above or below
- New conditions are now available to check if interstitials, banners or reward videos encountered an error when loading
- A new action is available to enable (or disable) the test mode for all ads at once.
- App Id are now separated, with one for Android and one for iOS. Don't forget to update them before exporting your app, otherwise it would get terminated when started
- Upgrade Yarn Editor (integrated dialogue editor) to its latest version
- Add "Procedural generation" example
The wiki now contains automatically generated reference pages for all features of GDevelop:
- Automatically generated reference pages for all the "official extensions" that are part of GDevelop. They are listing all the actions, conditions and expressions
- The page listing all the "community" extensions is now displaying icons and more details
- Add menu item to move up and down parameters of functions and behavior methods
- Added a preference to toggle the visibility of menu bar in preview windows
- By default, the menu bar is now hidden in previews (like in exported games)
- Update readmes and docs to mention TypeScript
Bug-fixes:
- Prevent files being overwritten when a resource is copied to the project folder
- Ensure the conditions column has a minimum size, to make them readable even when a lot of sub-events are used
- Fix new events received before old events in the p2p extension
- Also add an expression to get the sender name
- Also refactor the code internally to allow usage from JavaScript
- Fix crash when using Pathfinding::DestinationX() and related expressions
- Fix potential crashes because of bad content in the clipboard
- Fix platformer object behavior not working properly when the object also has the platform behavior
- Fix being unable to select any behavior other than the first one in the action/condition editor, when an object has multiple behaviors
- Fix long variable or object names overflowing out of the Events Sheet
- Fix crash when lights used with obstacles in some conditions
- Fix URLs not opening in the system browser in previews or exported games
- Fix missing translation markers
- Fix Space Shooter tutorial link
- Fix potential crash/memory corruption when updating an extension
- Fix various wordings/typos
Internal changes:
- The whole game engine ("GDJS") and extensions for the game engine are now written in TypeScript
- This makes the game engine and the extensions more robust, preventing bugs and regressions
- Export sourcemaps of the game engine/extensions in previews
- Convert the p2p extension to Typescript
- Add documentation of extensions in the generated GDJS documentation
- Rework objects recycling to be opt-in with a reinitialize method
- Add instructions about npm installation issue on WIndows
更新時間:2021-01-19
更新細節:
What's new in this version:
- Fixed occasional freezing on Windows 10
- Language updates
更新時間:2021-01-01
更新細節:
What's new in this version:
Improvements:
- Add an action to change the ambient color of a lighting layer
- Add an expression to get the zoom of a camera on a layer: CameraZoom
New tutorials (written as part of the Google Season of Docs program):
- Add the new Space Shooter tutorial to the list of tutorials
- Update the link to the platformer tutorial. Thanks to David Turnbull for rewriting this tutorial
- Add a For Each event that iterates on the children of a structure variable
Add support for using Google Firebase in your game, here the documentation!:
- Store your game configuration in Firebase Remote Config
- Authentification, by email (or using providers like Google, Facebook for browser games only)
- Report measures to the Remote performance measurer
- Launch Firebase Functions
- Use Firebase Analytics
- Use the online Database (Firestore) and the Realtime Database
- Store data in the Online Filesystem
- Performance improvements (and less memory usage) for the Tween behavior
- Upgraded the Tween behavior internal engine "Shifty" to 2.14.1
- Add a complete Tetris demo to the examples
Extension improvements:
- Rework the extension search to be more powerful and similar to the Asset Store
- Improve the display of the icons and the descriptions of the extensions
- Allow line breaks to be displayed in the action/condition description
- Add support for setting a help page for extensions made in the editor
Bug fixes:
iOS and Safari related fixes:
- Fix games not properly running when exported to iOS and built with Cordova/XCode
- Fix games not working on iOS when exported from Windows
- Fix missing icon sizes when exporting to iOS
- Fix wav files not being played on Safari 14
- Make storage related actions resilient when the player disabled access to storage (like in Incognito mode in browsers)
- Fix bad links in extension descriptions that would reload GDevelop
- Fix description of mouse joint action
- Fix gravity and time scale Physics engine actions missing an object in the events sheet
- Fix project not added to the list of recent projects after saving as a new file
- Also increase the size of the list of recent projects to 20 projects, instead of 5
更新時間:2020-11-26
更新細節:
What's new in this version:
- Bug fixes:
- Fix lights crashing the game when WebGL is not supported
- Fix custom textures not working for light objects
- Fix margins/widths/extra scrollbars of the JavaScript code block events
- Fix ObjectVarToJSON expression not working
- Try to workaround a Linux mouse freeze when renaming an item using an invalid name
- Fix changing opacity of Sprite objects not working for objects outside of the screen
- Fix re-opening last edited project not working on the web-app when using Google Drive as storage
- Fix proportional resize on the scene editor on touchscreens
- Fix expression to read the window title crashing the game
- Fix the focus not being set back to the parameter after editing it inline in the events sheet
- Fix the inline edition of parameters not applying changes when closed on a touchscreen
- Fix potential crash/internal error when setting a keyboard shortcut
- Fix tweens not properly applied when only one object with the Tween behavior was created in the scene
- Fix "pinch to zoom" sometimes wrongly triggering the opening the objects editor on touchscreens
- Fix events sheet not adapting immediately after window resize
- Fix actions to set opacity and position of the window on Windows/macOS/Linux: also add a warning on "dangerous" functions of advanced window controls that could block the preview.
- Fix potential orientation lock issues on Android
- Fix completions of expressions inserted twice on touch screens
更新時間:2020-11-16
更新細節:
What's new in this version:
- Fix scroll capture issues on Chrome and Edge
- Language updates
更新時間:2020-10-15
更新細節:
What's new in this version:
Improvements:
- Add better support for right-to-left languages
- Add a condition to check if the device has a touchscreen: also improve the performance of condition checking if the device is a mobile device
- Improvements to the File System (Windows/macOS/Linux) expressions: add FileSystem::ExecutableFolderPath expression to get the path to the folder where the game executable is located; add expressions FileSystem::DirectoryName, FileSystem::FileName and FileSystem::ExtensionName to extract part of a path.
- Add more actions/conditions/expressions to manipulate the window on Windows/Linux/macOS: allow to set the position of the window, minimize/maxizime it, resize it; allow to enter a fullscreen and "Kiosk mode" (where the user can't disable the fullscreen); allow to set the window opacity, enable/disable shadow (according to the OS) and use other advanced features; add a condition to check if the game is in fullscreen mode
- Add missing translations in the context menu
- Show the description of the expression when filling the parameters of an expression
- Multiple improvements for touchscreen/tablets: allow whole object row to be dragged on touchscreens, add support for context menus via a long touch on Safari iOS, add padding to the hit area of resize/rotate buttons on touchscreens, don't autofocus search bars on touchscreens
- Add examples for the Tween animations feature: "Tween animations" example by @ssangervasi; "Tween Test" example by @Wend1go
- Add "Layer Effects" example
- Add new icons for starter games when creating a new project
- Add latest tutorials from Wishforge Games (follow the channel on Youtube)
- Improve the "Platformer" starter game with a parallax background
- Add an "asset store" to the web-app, with objects ready to use and a library of resources when editing objects. This will be improved and added to the desktop app if useful: search amongst assets from Kenney.nl, and visit their website for other public domain assets - as well as software to author your own!
Bug fixes:
- Fix optional parameters wrongly included in an expression when not filled in the expression parameters window
- Fix grid snapping being disabled after Alt+Tabbing to another window
- Fix game crash with lights when the device is lacking WebGL support
- Fix focus being lost when redefining a variable in the instance properties editor
- Multiple fixes for the P2P feature: fix "Send variable to all peers" action; multiple disconnection from remote instances can now be tracked using events; add a condition to detect when another instance connects remotely to the current instance
- Multiple fixes for the web-app: fix changes in extensions not properly applied when previewing a game in the web-app; fix potential loading ("CORS") issues in game previews in the web-app; fix images sometimes not loading and export sometimes erroring in the web-app
- Fix margins around renamed list items: also fix some UI glitches, disable spellcheck on some text fields
- Fix memory leak when reloading resources from objects
- Fix outlines of the Shape Painter object, that were not visible in a specific case
- Fix FileSystem::UserHomePath expression not working
- Fix FileSystem::ExecutablePath description
更新時間:2020-09-23
更新細節:
What's new in this version:
- Fix an issue on multi monitor environment
- Language updates
更新時間:2020-09-02
更新細節:
What's new in this version:
Improvements:
- Added link to GDevelop reddit page on start tab (Thanks @the-gem-dev!).
Bug fixes:
- Fix crash/error when exporting to Windows/macOS/Linux
- Fix Tween behavior not working with BB Text object color and Light object color
- Fix Tween behavior sometimes not working properly