DAZ Studio

最新版本 DAZ Studio 4.10

DAZ Studio 4.10

DAZ Studio 4.10
DAZ Studio 是使用虛擬人物,動物,道具,車輛,配件,環境等設計獨特的數字藝術和動畫的完美工具。 DAZ Studio 是一個強大的和免費的 3D 創建軟件工具,不僅易於使用,但功能和豐富的功能。無論你是新手還是熟練的 3D 藝術家或 3D 動畫師 - Daz Studio 讓您創造令人驚嘆的 3D 藝術。 Daz Studio 內置了文件導出功能。這意味著您所有的 Daz 3D 內容都可以輕鬆導入到其他流行的 3D 軟件工具,如 3DS Max,Mudbox 和 Maya。

只需簡單地選擇您的主題和 / 或設置,安排配件,設置照明,並開始創建美麗的藝術品。繼承了第 4 版的優點,DAZ Studio 引入了新的外觀和感覺,重點放在易用性上。應用程序中包含了新的視頻教程,可幫助用戶快速加速,並提供許多技術創新,以改善創作體驗。在與以往版本的 3D 模型和附件兼容的同時,DAZ Studio 使下一代 DAZ 3D,GenesisTM 系列的數字成為可能。 “創世紀”系列為人物創造,定制和分享提供了全新的範例.

創世紀的人物平台不僅僅是一個人物或一個角色。這是一個真正的角色引擎,可以讓你選擇吸引你的角色,修改和增強角色以滿足你的需求,甚至可以混合和混合其他角色來創建你自己獨特的視角。所有這一切,同時提供了一個龐大的內容庫,將適應您的角色和數以千計的頂級藝術家不斷創建更多的全球網絡。6123586
DAZ Studio 產品特點:
3D 變形,冒充,動畫& 渲染 GPU 加速的實時渲染,照片般逼真的效果成為精通 3D 應用交互式教程的藝術家您擁有自己製作,免版稅的知識學習燈光,紋理,行業標準索具從現有的產品庫中選擇模型由插件優化以確保通常不可打印的東西的 3D 可印刷性模型是手繪與細節的驚人的注意力轉讓 Daz 數字或道具瑪雅人點擊 2!包含自動人性化的控制,以方便與瑪雅人的力量擺姿勢 / 動畫!自動轉換為 vray 和 arnold 渲染引擎,並在後台自動進行許多其他優化和修復。導出格式包括:Autodesk FBX,COLLADA,OBJ,BVH 和 Universal 3D。注:NVIDIA Iray 渲染引擎:僅限 64 位。推薦使用 4GB + VRAM 的 NVIDIA 顯卡。 CUDA 計算能力 2.0 或更高要求。需要註冊才能獲得 Daz Studio.

ScreenShot

軟體資訊
檔案版本 DAZ Studio 4.10

檔案名稱 DAZStudio_4.10.0.107.exe
檔案大小
系統 Windows XP / Vista / Windows 7 / Windows 8 / Windows 10
軟體類型 免費軟體
作者 Daz Productions, Inc.
官網 https://www.daz3d.com/daz_studio
更新日期 2017-11-04
更新日誌

What's new in this version:

DAZ Studio 4.10
Simulation:
- dForce


Rendering:

NVIDIA Iray:
- Integrated Iray 2017.0.1 (287000.7672); see below for more details
- Increases hardware requirement to Fermi class or newer generation GPUs; recent driver recommended

3Delight:
- Added a "3DLEnvSpace" transform to 3Delight renderer pipeline
- Added a "3DLEnvSpace" transform to default calls in Scripted 3Delight renderer


Content Creation/Conversion:

Transfer Utility:
- Added a "Distance Tolerance" option
- Added a "Parent To Source Figure" option


Scene Items:

SubDivision:
- Added a General > Mesh Resolution > SubDivision Normals property to an object with geometry when converted to SubD
- "Smoothed" is the current behavior (default)
- "Preserve Cage" attempts to preserve sharp edges present in the cage mesh
- Not compatible with 3Delight Catmark, legacy DzCatmullClark, or Bilinear


Import/Export:

BVH Import:
- Added a "Limit Translations to Hip" option
- Now attempts to match node names exactly when seeding the node map; if more than one node name does not match (e.g., the figure root), node map seeding reverts to the previous behavior

FBX Export:
- Added a "Locks" option
- Added a "Limits" option


General User Interface:

Menus:
- Added a Window > Workspace > Update and Merge Menus action
- Fixed handling of a case that could cause Update and Merge Menus to fail when re-integrating user customizations
- Updated default menus; recommend using the Update and Merge Menus action
- Pane [Group] Docking/Undocking:
- Replaced "Make Pane Undockable" and "Make Pane Group Undockable" actions in pane group and pane tab context menus with "Undock Pane" and "Undock Pane Group" respectively; the previous behavior can be accomplished by holding the ControlModifier when clicking the action
- Added "Make Pane Dockable" and "Make Pane Group Dockable" actions to pane group tab bar and pane tab context menus when a pane (group) is in an undockable state
- Fixed an issue where the order of panes in a pane group were reversed when the pane group was made undockable
- Fixed an issue where the Add Pane (Tab) submenu of the pane group tool bar context menu did not list available panes in the same order as Window > Panes (Tabs); entries were being sorted case-sensitive but should have been sorted case-insensitive
- Undocking a pane group (or a pane) now ensures that the undocked pane group will be of a size that fits on the screen that the pane group (or pane) was on when it was docked and that the undocked pane group will be centered on that screen
- Making a pane group (or a pane) undockable now ensures that the dialog will be of a size that fits on the screen that the pane group (or pane) was on when it was docked and that the dialog will be centered on that screen
- Making an undockable pane group (or a pane) dockable now ensures that the undocked pane group will be of a size that fits on the screen that the dialog was on and that the undocked pane group will be centered on that screen

PowerPose pane:
- Improved overall performance
- Now prefers a figure's base template set over a template set defined by the default Template Suite
- Added a "Template Set" drop-down above the point selector widget
- Added a "Template" drop-down above the point selector widget that provides a list of templates in the set for a given figure/geometry
- Added an “Edit Mode”; accessed via context (right click) menu; protected templates/sets do not allow editing or saving:
- Displays all points of all types (including those that are not valid/resolved) on the current template
- Save a template set in the "Template Set" drop-down
- EditAddDelete a template in the "Template" drop-down
- Right click an empty area of a template to add a point
- Right click on a point to edit/delete
- Right click on a control to edit/clear
- Now elides the text of controls that are longer than can be displayed at the current width; full text is displayed in the tooltip
- The context menu (right-click) for the point selector widget now provides quick access to many useful actions related to posing
- Added support for saving/loading template sets for parametric (legacy) figures to/from ./data/PowerPose/<sanitized_geometry_name>/


Content Library pane:
- Fixed a potential crash when saving presets


Scripting:
- Many API additions and/or resolved issues in various areas
- Fixed bugs and/or made improvements in various areas

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