PicPick 歷史版本列表
PicPick 是一個全功能的屏幕捕捉應用程序的 Windows,直觀的圖像編輯器,顏色選擇器,調色板,像素尺,量角器,十字線,白板和更多。用戶友好和充滿創造您的形象的功能,適用於軟件開發商,平面設計師和家庭用戶。 PicPick 包括一切有關圖形設計,所以它將不僅節省您的磁盤空間,而且還節省時間和金錢.PicPick 功能:捕獲任何內容 截屏的整個屏幕,一個活動的窗口,滾動窗口和任何特定區域的... PicPick 軟體介紹更新時間:2022-01-06
更新細節:
What's new in this version:
- Fixed UI glitches on high-DPI devices
- Added more key tips on the main menu
- Language updates
更新時間:2021-12-24
更新細節:
更新時間:2021-12-15
更新細節:
What's new in this version:
Improved:
- The homepage has been completely reworked! Now, it displays starters, tutorials and the game showcase.
Additionally:
- Add button with split menu to open recent projects
- The project name can now be selected before the creation of the game. By default it's a fun, automatically generated name.
Improve the whole export flow:
- The Preview & Publish buttons are now centred in the interface
- The one click export to a web link is put forward in the interface, allowing to easily share your game
- The other exports has been reworked to be split into "Automated" and "Manual' exports
- Sharing options have been added
- Improve layer visibility toggle with an explanation text
- Add minor UI improvements to the profile dialog
Extensions, assets and, examples:
- Fix a crash sometimes happening with the "Render to sprite" extension
- Fix the "Map" function in ExtendedMath extension
- Add an expression to get the weighted mean between 2 RGB colors to the Color Conversion extension
- Fix distance tolerance handling in Idle object tracker
- Add actions to make hills and evaluate the field normals to MarchingSquares extension
- Add automatic rules to ensure extensions are following proper punctuation rules
- Add split screen example
- Add a "Platform painter" example based on the Marching Squares extension
- Fix examples not showing in the list
- Improve the isometric example to allow to use the grid to place new tiles
- Add an example showing how to simulate a landscape (top-down "terraforming") and associated physics
- Add a QIX like game example
Fixed:
- Fix videos wrongly removing unused resources in the resources editor
- Fix light textures sometimes not behaving properly when close to an obstacle
Internal changes (for developers):
- Allow grid based object to optimise collision checks
- Allow to get the hit boxes for a given area
- Also remove useless array and wrong sharing of vertices in Light object renderers
更新時間:2021-12-15
更新細節:
What's new in this version:
Changed:
- This version of Windows Terminal ships with Cascadia Code 2111.01
- The hinting on the brace ligatures was incorrect in the Italic style, which looked downright hilarious
Fixed:
- The Default Terminal option will now work on machines that do not have the Visual C++ Redistributable
- Splitting a non-focused tab will no longer blast Terminal into outer space
- All of the alternative character set slots have been defaulted to ASCII
- This is in line with other terminals, and should reduce the incidence of a stray escape character turning your screen into soup
- We were seeing some crashes on window painting in the synthetic test lab, which we think we've addressed
- The background image path should once again be displayed in the settings UI
- AltGr should once again work in the Settings UI
- GetConsoleCommandHistoryLengthA will now respond with the correct length
- There will once again be a window border when you use Win+↓ in fullscreen mode
- Launching additional applications in "default terminal" windows has been made more reliable
- Our informational tips will no longer obscure the tabs when showTabsInTitleBar is false
- Detected URLs will no longer be offset by complex unicode characters on the same line
- On Windows Server, Terminal will no longer render the display in "ransom note" style
- AltGr+Space should once again work
更新時間:2021-12-03
更新細節:
What's new in this version:
Improvements:
- Animate opening of lists in the Project Manager, action/condition selector and in the Debugger
- Allow usage of custom ICE servers in the P2P extension
- Move scene variables into their own category in actions/conditions/expressions
Extensions, assets and examples:
- Add "Idle object tracker" behavior
- Provides a condition checking if an object did not move for a certain amount of time (configurable, with a configurable tolerance for the movement too)
- New extension "WebSocket client"
- This allows for connecting to a WebSockets server from GDevelop. An extension to create WebSocket servers in GDevelop will follow soon!
- Fix "is inside" in Marching Square extension, add line drawing and hitboxes generation
- Add BehaviorRemapper extension
- This extension allows remapping the default keyboard controls of behaviors in one action.
- Change all default package name to start with com.example
- Useful to trigger a warning in GDevelop if used as is.
- Add an example of a spider throwing a web
Fixed:
- Fix the "separate" action when there are several obstacles
- Previously an object colliding with multiple objects would have been "pushed" too far from the two colliding objects. Now, it gets properly separated, in a much more natural way, avoiding some shaking/flickering on corners or when involving multiple obstacles.
- Fix crash when modifying the operator for an action or condition of a "color" property of a behavior
- Fix debugger actions not hiding properly after opening it
- Fix sounds sometimes not playing after the first time being played
- Fix tweens automatically deleting the object sometimes affecting newly created objects
- Fix the layer of the created object not shown for the "Create object" action in the events sheet
- Fix wrong mention of extensions instead of examples in a text
- Fix tabs in preference dialog disappearing when scrolling in the dialog
更新時間:2021-11-25
更新細節:
What's new in this version:
GDevelop 5.0.0 Beta 122
Improvements:
- Move the object variables editor into the objects editor (easier to find and faster to access) (Thanks @Midhil457!)
- Also rework the other variables editor dialogs to have the toolbar buttons always at the bottom of the window.
- Add multiple achievements ("badges") that can be earned while using GDevelop.
- These achievements are visible in your user profile.
- They are all for now fairly simple to collect, but we'll also later add some a bit more complex to win, to reward contributors, people invested in the community and people building great games!
- Add conditions and expressions to compare the coordinates of the bounding box of an object.
- Scene editor improvements:
- Improve scene editor scrolling speed to be faster/slower according to the zoom level.
- Improve locked objects in the editor: the objects are now selectable with a different color, making it simpler to unlock them!
- Add a checkbox in your profile to receive statistics about your games.
- This checkbox is in your user profile. It's useful to receive weekly game stats via email (like the number of sessions from the last week sessions and the total from the current year to date).
- Various minor UI changes
as well as the improvements from the beta version:
- Add major improvements to the platformer engine to better handle slopes and moving platforms
- Add an option in the Sprite editor to allow animations to play even when the object is hidden/outside the screen
- Add support for using arbitrary URLs for images/sounds/resources in the web-app
- Improved previews and implement support for the Debugger in the web-app
- Clarify names of particle types in the Particle Emitter editor
- Update naming of events in the menus to make them easier to understand
- Show the preview window, when corresponding preference is enabled, above the editor but not above all windows on the screen
- Add CrazyGames.com in the links where to publish a HTML5 game
Fixed:
- Fix Tiled Sprite being incorrectly displayed (pixelated) when the X/Y offset was too large
- Fix the display of the decreased build limits after exporting a game
- Fix arrow keys wrongly triggering page scroll when playing a game embedded in a web page
- Don't list the current scene/external event name in a Link event when choosing what to include
- This prevents an infinite loop/crash if launching a preview after selecting the current scene/external events in a link of the same scene/external events
- Fix platforms sometimes not properly detected when rotated and at the edge of the scene
- Fix TimeScale expression not shown in expressions autocompletion
- Also fix inconsistent naming of time scale related actions/conditions and expressions
- Fix a typo for rotate toward angle and position in the event sheet sentence
- Fix a typo for rotate action in the event sheet sentence
as well as the improvements from the beta version:
- Fix a glitch where a sound being played at a low volume can actually be heard at a high volume for a split second.
- Fix contributors list
- Fix user not always logged when opening export after relaunching the app
- Fix potential crash in the scene editor
Internal changes (for developers):
- Refactor the implementation of the Tween behavior
- Avoid fetching again a JSON in the game engine when it's already being fetched
as well as the improvements from the beta version:
- Update esbuild and enable minification
- Refactor gdjs.Logger to allow disabling specific log groups in the console
GDevelop 5.0.0 Beta 121
- Add a console to the Debugger
- When launching the Debugger to inspect a game, open the console to see internal messages sent by the game, JavaScript code or the game engine
- This is an advanced feature that is useful to find issues in your game or to see if your game is displaying any internal error
- Improve scene selection and help text for an external layouts
- Improve autocomplete when typing an expression
- Add possibility to search in events sentences (rather than just in parameters)
- Also improve highlighting of search results and the index of the currently focused result
- Only show the operators that can be actually used in actions/conditions for strings
- For strings/texts, only = an…
更新時間:2021-11-19
更新細節:
What's new in this version:
- Better support for high-DPI devices
- Language updates
更新時間:2021-11-01
更新細節:
更新時間:2021-10-27
更新細節:
What's new in this version:
- Fixed a capturing issue on Windows 11
- Added macOS hotkeys
- Language updates
更新時間:2021-10-21
更新細節:
What's new in this version:
Features:
- On Windows 11, Windows Terminal can now be set as the default console host
- First-time Windows 11 users will receive an information popup about changing their default terminal to WT, along with a link to their settings
- This only applies to Store and msixbundle installs of Terminal; scoop installs and other "extraction-based" installs cannot be registered as the default terminal.
- We've reintroduced the UI that allows you to edit default settings that apply to all profiles, as well as arrow buttons that let you revert individual settings
- On the Actions page, you can now edit existing actions and add new ones
- The keyboard service warning info bar can now be permanently dismissed
Fixed:
- Moving the window after opening a dialog box no longer does strange things to the window
Accessibility:
- Fixed RadioButton content not showing up properly in UIA
- Fixed a hang in narrator that would occur upon selecting some text in Terminal