PicPick

最新版本 GDevelop 5.0.0 Beta 104

GDevelop 5.0.0 Beta 104

GDevelop 5.0.0 Beta 104
PicPick 是一個全功能的屏幕捕捉應用程序的 Windows,直觀的圖像編輯器,顏色選擇器,調色板,像素尺,量角器,十字線,白板和更多。用戶友好和充滿創造您的形象的功能,適用於軟件開發商,平面設計師和家庭用戶。 PicPick 包括一切有關圖形設計,所以它將不僅節省您的磁盤空間,而且還節省時間和金錢.

PicPick 功能:

捕獲任何內容
截屏的整個屏幕,一個活動的窗口,滾動窗口和任何特定區域的桌面等.

編輯您的圖像
使用內置的圖像編輯器來註釋和突出顯示您的圖像:文本,箭頭,形狀等等,包括最新的 Ribbon 樣式菜單.

Enhance with effects
輕鬆為圖像添加效果:陰影,邊框,水印,馬賽克,運動模糊,亮度控制和更多.

ShareShare
通過網絡,電子郵件,FTP,Dropbox 的,谷歌驅動器,SkyDrive 的,框,Evernote 的,Facebook 的,Twitter 和更多的保存,分享或發送您的圖像。

圖形配件
各種圖形設計配件,包括拾色器,調色板,像素標尺,量角器,十字準線,放大鏡,白板.

可自定義設置
使用高級設置,您可以自定義熱鍵,文件命名,圖像質量和許多其他選項,以滿足您的需求.

ScreenShot

軟體資訊
檔案版本 GDevelop 5.0.0 Beta 104

檔案名稱 GDevelop-5-Setup-5.0.0-beta104.exe
檔案大小
系統 Windows 2000 / XP / Vista / Windows 7 / Windows 8 / Windows 10
軟體類型 免費軟體
作者 NGWIN
官網 http://ngwin.com/picpick
更新日期 2021-01-31
更新日誌

What's new in this version:

New features:
- Add Tilemap: an object to display tile-based maps made using Tiled
- Read the step-by-step explanations on how to use this object
- Download Tiled mapeditor.org to author your own map/objects. You can also try other editors like LDtk, but you'll need to export to the Tiled format, and use Tiled to save as JSON
- Rotated tiles are supported, as well as a limited set of feature from Tiled including animated tiles. Not all Tiled features are supported though - read the documentation to know more
- Two new examples using Tilemap have been added
- Add support for isometry in the top-down movement behavior
- Add an option to choose: classic top-down movement, isometry, 2:1 isometry or isometry with a custom angle
- Add actions, conditions and expressions for Shape Painter
- Expressions to get the color of the outline or filling
- Expressions to get the opacity of the outline, filling and size of the outline
- Conditions/actions to check/change the usage of relative coordinates

Improvements:
- Improve the search bar when adding an action/condition to search in all the existing actions and conditions
- This includes the object actions and conditions. If one is selected, the object can be chosen as a parameter
- This should improve the search experience for both new and advanced users
- This should reduce confusions for users searching for an action/condition and not finding it because they have not chosen an object first
- The AdMob actions have been changed (after an internal upgrade to fix issues on iOS)
- Banners can't be overlayed on the game anymore. They are displayed either above or below
- New conditions are now available to check if interstitials, banners or reward videos encountered an error when loading
- A new action is available to enable (or disable) the test mode for all ads at once.
- App Id are now separated, with one for Android and one for iOS. Don't forget to update them before exporting your app, otherwise it would get terminated when started
- Upgrade Yarn Editor (integrated dialogue editor) to its latest version
- Add "Procedural generation" example

The wiki now contains automatically generated reference pages for all features of GDevelop:
- Automatically generated reference pages for all the "official extensions" that are part of GDevelop. They are listing all the actions, conditions and expressions
- The page listing all the "community" extensions is now displaying icons and more details
- Add menu item to move up and down parameters of functions and behavior methods
- Added a preference to toggle the visibility of menu bar in preview windows
- By default, the menu bar is now hidden in previews (like in exported games)
- Update readmes and docs to mention TypeScript

Bug-fixes:
- Prevent files being overwritten when a resource is copied to the project folder
- Ensure the conditions column has a minimum size, to make them readable even when a lot of sub-events are used
- Fix new events received before old events in the p2p extension
- Also add an expression to get the sender name
- Also refactor the code internally to allow usage from JavaScript
- Fix crash when using Pathfinding::DestinationX() and related expressions
- Fix potential crashes because of bad content in the clipboard
- Fix platformer object behavior not working properly when the object also has the platform behavior
- Fix being unable to select any behavior other than the first one in the action/condition editor, when an object has multiple behaviors
- Fix long variable or object names overflowing out of the Events Sheet
- Fix crash when lights used with obstacles in some conditions
- Fix URLs not opening in the system browser in previews or exported games
- Fix missing translation markers
- Fix Space Shooter tutorial link
- Fix potential crash/memory corruption when updating an extension
- Fix various wordings/typos

Internal changes:
- The whole game engine ("GDJS") and extensions for the game engine are now written in TypeScript
- This makes the game engine and the extensions more robust, preventing bugs and regressions
- Export sourcemaps of the game engine/extensions in previews
- Convert the p2p extension to Typescript
- Add documentation of extensions in the generated GDJS documentation
- Rework objects recycling to be opt-in with a reinitialize method
- Add instructions about npm installation issue on WIndows

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