cocos parent

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cocos parent

It is often better to manage these objects by making them all children of one parent node, then retreive all children via the parent node: // CannonManager.js cc. , 關閉——隱藏該節點和所有子節點,元件停止執行,除了onDisable方法。 2、更改節點的父節點——parent this.node.parent = parentNode; //將當前 ...,We use parent nodes to hold similar nodes together. In real projects we have many more options that can fit specific needs. Let's go over the details of parent-child ... ,parent Node 该节点的父节点。 _name String; _objFlags Number; isValid Boolean 表示该对象是否可用(被destroy 后 ... ,Cocos2d-x uses a parent and child relationship. This means that properties and changes to the parent node are applied to its children. Consider a single Sprite ... ,Cocos2d-x uses a parent and child relationship. This means that properties and changes to the parent node are applied to its children. Consider a single Sprite ... ,... start: function () var node = new cc.Node('Sprite'); var sp = node.addComponent(cc.Sprite); sp.spriteFrame = this.sprite; node.parent = this.node; }, }); ... ,更改节点的父节点. 假设父节点为 parentNode ,子节点为 this.node. 您可以: this.node.parent = parentNode;. 或 this.node.removeFromParent(false); parentNode ... ,Cocos Creator 提供了一些不同的方法来获得其它节点或组件。 利用属性检查器设置节点. 最直接的方式就是在属性检查器中设置你需要的对象。以节点为例, ...

相關軟體 Cocos Creator 資訊

Cocos Creator
Cocos Creator 是一個完整的遊戲開發工具包和工作流程,包括一個遊戲引擎(基於 Cocos2d-x),資源管理,場景編輯,遊戲預覽,調試和發布一個項目到多個平台. 我們首次引入了實體 - 組件結構和數據驅動的工作流程到 Cocos2d- x 系列。使用 JavaScript,您可以立即編寫組件腳本。編輯器和引擎擴展也是使用 JavaScript 編寫的,因此您可以用一種編程語言製作遊戲並... Cocos Creator 軟體介紹

cocos parent 相關參考資料
Access Node and Component · Cocos Creator

It is often better to manage these objects by making them all children of one parent node, then retreive all children via the parent node: // CannonManager.js cc.

https://docs.cocos.com

cocos creator 學習筆記(三)——節點屬性操作篇- IT閱讀

關閉——隱藏該節點和所有子節點,元件停止執行,除了onDisable方法。 2、更改節點的父節點——parent this.node.parent = parentNode; //將當前 ...

https://www.itread01.com

Node Tree · Cocos Creator

We use parent nodes to hold similar nodes together. In real projects we have many more options that can fit specific needs. Let's go over the details of parent-child ...

https://docs.cocos.com

Node类型 - Cocos Creator - Cocos2d-x

parent Node 该节点的父节点。 _name String; _objFlags Number; isValid Boolean 表示该对象是否可用(被destroy 后 ...

https://docs.cocos.com

Parent Child Relationship · GitBook - Cocos Creator - Cocos2d-x

Cocos2d-x uses a parent and child relationship. This means that properties and changes to the parent node are applied to its children. Consider a single Sprite ...

https://docs.cocos.com

Parent Child Relationship · GitBook - Cocos2d-x Docs

Cocos2d-x uses a parent and child relationship. This means that properties and changes to the parent node are applied to its children. Consider a single Sprite ...

https://docs.cocos2d-x.org

创建和销毁节点· Cocos Creator

... start: function () var node = new cc.Node('Sprite'); var sp = node.addComponent(cc.Sprite); sp.spriteFrame = this.sprite; node.parent = this.node; }, }); ...

https://docs.cocos.com

常用节点和组件接口· Cocos Creator

更改节点的父节点. 假设父节点为 parentNode ,子节点为 this.node. 您可以: this.node.parent = parentNode;. 或 this.node.removeFromParent(false); parentNode ...

https://docs.cocos.com

访问节点和其他组件· Cocos Creator

Cocos Creator 提供了一些不同的方法来获得其它节点或组件。 利用属性检查器设置节点. 最直接的方式就是在属性检查器中设置你需要的对象。以节点为例, ...

https://docs.cocos.com