cocos js node
js", its class name will be "SinRotate". var rotate = this.getComponent("SinRotate");. There is also a getComponent method ... ,Class cc.Node. Defined in: CCNode.js; Extends cc.Class ... of the node. getCamera(). Returns a camera object that lets you move the node using a gluLookAt. ,Class cc.Node. Defined in: CCNode.js; Extends cc.Class ... to a 'running' node, then 'onEnter' and 'onEnterTransitionDidFinish' will be called immediately. ,透明度级联功能从v2.0 开始已移除节点的不透明度值是否影响其子节点,默认值为true。 meta, description. 类型, Boolean. 定义于, cocos2d/core/CCNode.js:3862. ,The position (x, y) of the node in its parent's coordinates. meta, description. Type, Vec3. Defined in, cocos2d/core/CCNode.js:928 ... , JavaScript最初只能用于网页的前端开发,Node.js推出之后,JavaScript可以进行后端开发了,cocos2d-js、Cocos Creator、微信小程序使得JavaScript ...,this.node.active = false;. 设置 active 属性和在编辑器中切换节点的激活、关闭状态,效果是一样的。当一个节点是关闭状态时,它的所有组件都将被禁用。同时,它所有 ... ,利用属性检查器设置节点. 最直接的方式就是在属性检查器中设置你需要的对象。以节点为例,这只需要在脚本中声明一个type 为 cc.Node 的属性: // Cannon.js cc.
相關軟體 Cocos Creator 資訊 | |
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![]() cocos js node 相關參考資料
Access Node and Component · GitBook - Cocos2d-x
js", its class name will be "SinRotate". var rotate = this.getComponent("SinRotate");. There is also a getComponent method ... https://docs.cocos.com cc.Node | JsDoc Reference - Cocos2d-x
Class cc.Node. Defined in: CCNode.js; Extends cc.Class ... of the node. getCamera(). Returns a camera object that lets you move the node using a gluLookAt. https://cocos2d-x.org cc.Node | JsDoc Reference - Cocos2d-x v4 Docs
Class cc.Node. Defined in: CCNode.js; Extends cc.Class ... to a 'running' node, then 'onEnter' and 'onEnterTransitionDidFinish' will be called immediately. https://docs.cocos2d-x.org Node - 手册文档 - Cocos2d-x
透明度级联功能从v2.0 开始已移除节点的不透明度值是否影响其子节点,默认值为true。 meta, description. 类型, Boolean. 定义于, cocos2d/core/CCNode.js:3862. https://docs.cocos.com Node · GitBook - Cocos2d-x
The position (x, y) of the node in its parent's coordinates. meta, description. Type, Vec3. Defined in, cocos2d/core/CCNode.js:928 ... https://docs.cocos.com 基于Node.js和Cocos Creator的开发【一,实现http通信】 - 简书
JavaScript最初只能用于网页的前端开发,Node.js推出之后,JavaScript可以进行后端开发了,cocos2d-js、Cocos Creator、微信小程序使得JavaScript ... https://www.jianshu.com 常用节点和组件接口· GitBook - 手册文档 - Cocos2d-x
this.node.active = false;. 设置 active 属性和在编辑器中切换节点的激活、关闭状态,效果是一样的。当一个节点是关闭状态时,它的所有组件都将被禁用。同时,它所有 ... https://docs.cocos.com 访问节点和其他组件· GitBook - 手册文档 - Cocos2d-x
利用属性检查器设置节点. 最直接的方式就是在属性检查器中设置你需要的对象。以节点为例,这只需要在脚本中声明一个type 为 cc.Node 的属性: // Cannon.js cc. https://docs.cocos.com |