cocos creator plugin

相關問題 & 資訊整理

cocos creator plugin

Cocos2d 引擎; 插件脚本(有多个的话按项目中的路径字母顺序依次加载); 普通脚本(打包后只有一个文件,内部按require 的依赖顺序依次初始化) ... 我们要找到插件作者提供的预编译好的单个脚本,例如async.js 或async.min.js,这样的文件可以直接用浏览器加载运行,不需要做额外的编译操作,一般可以直接放入Creator 中使用。 ,Plugin Script. property. In the Assets, select any of the script, you can see such a settings interface in the Properties, we can set whether the script is "Import As Plugin" here. For Component script, data logic, the default is to cancel this ,GitHub is where people build software. More than 27 million people use GitHub to discover, fork, and contribute to over 80 million projects. ,README.md. Table of Contents generated with DocToc. Creator support for Cocos2d-x. Requirements; Limitations; How to generate the needed files; Using it from C++; Using it from lua; Use the plugin in your Cocos Creator project ... , SDKBOX Cocos Creator now ready for beta Setup Download beta version of the plugin from here unzip and put the folder under <HOME_DIR>/.CocosCreator/packages Restart Cocos Creator, you should…, Hi All, I would like to use SDKBOX Facebook plug in on my cocos creator project and I have several questions. I read lots of things and confused. What I only need to do for now is to share some information about game o…, Hi, Does Cocos Creator support SDKBOX? or will it be release as a plug - in in which version? . Thanks and God Bless.... Sincerely, Sunday., OscarLeif 2017-08-03 03:38:56 UTC #3. But in Cocos2d-x we already have the JNI helpers using that we were able to start creating our own custom plugins. I already know that cocos creator is still using cocos2d-x for the compile project, but right now I&#,相信大家在使用plugin 且设置为编辑器可用时候大都出现了下面的提示: info: 插件脚本在编辑器中加载时,在最外层用var 声明的变量将不再做为全局变量。如有需要,请改用"window.xx = yy;" 来定义全局变量,否则编辑器下可能会报错。(从1.4 开始的:joy:) 所在行:"var _typeof = typeof Symbol === "function" ...

相關軟體 Cocos Creator 資訊

Cocos Creator
Cocos Creator 是一個完整的遊戲開發工具包和工作流程,包括一個遊戲引擎(基於 Cocos2d-x),資源管理,場景編輯,遊戲預覽,調試和發布一個項目到多個平台. 我們首次引入了實體 - 組件結構和數據驅動的工作流程到 Cocos2d- x 系列。使用 JavaScript,您可以立即編寫組件腳本。編輯器和引擎擴展也是使用 JavaScript 編寫的,因此您可以用一種編程語言製作遊戲並... Cocos Creator 軟體介紹

cocos creator plugin 相關參考資料
插件脚本· GitBook

Cocos2d 引擎; 插件脚本(有多个的话按项目中的路径字母顺序依次加载); 普通脚本(打包后只有一个文件,内部按require 的依赖顺序依次初始化) ... 我们要找到插件作者提供的预编译好的单个脚本,例如async.js 或async.min.js,这样的文件可以直接用浏览器加载运行,不需要做额外的编译操作,一般可以直接放入Creator 中使用。

http://docs.cocos.com

creator-docsplugin-scripts.md at master · cocos-creatorcreator-docs ...

Plugin Script. property. In the Assets, select any of the script, you can see such a settings interface in the Properties, we can set whether the script is &quot;Import As Plugin&quot; here. For Compo...

https://github.com

GitHub - cocos2dcreator_to_cocos2dx: Creator plugin to support C++ ...

GitHub is where people build software. More than 27 million people use GitHub to discover, fork, and contribute to over 80 million projects.

https://github.com

GitHub - minggocreator_to_cocos2dx_cpp: Creator plugin to support ...

README.md. Table of Contents generated with DocToc. Creator support for Cocos2d-x. Requirements; Limitations; How to generate the needed files; Using it from C++; Using it from lua; Use the plugin in ...

https://github.com

SDKBOX Cocos Creator Plugin - Beta - Cocos2d-x Forums

SDKBOX Cocos Creator now ready for beta Setup Download beta version of the plugin from here unzip and put the folder under &lt;HOME_DIR&gt;/.CocosCreator/packages Restart Cocos Creator, you should…

http://discuss.cocos2d-x.org

Cocos Creator SDKBOX Facebook Plug-In - Cocos2d-x Forums

Hi All, I would like to use SDKBOX Facebook plug in on my cocos creator project and I have several questions. I read lots of things and confused. What I only need to do for now is to share some infor...

http://discuss.cocos2d-x.org

SDKBOX Plug-in for Cocos Creator? - Cocos2d-x Forums

Hi, Does Cocos Creator support SDKBOX? or will it be release as a plug - in in which version? . Thanks and God Bless.... Sincerely, Sunday.

http://discuss.cocos2d-x.org

Creating custom android plugins for Cocos creator? - Cocos2d-x Forums

OscarLeif 2017-08-03 03:38:56 UTC #3. But in Cocos2d-x we already have the JNI helpers using that we were able to start creating our own custom plugins. I already know that cocos creator is still usi...

http://discuss.cocos2d-x.org

creator 误判了plugin 中的全局变量- Creator - Cocos中文社区

相信大家在使用plugin 且设置为编辑器可用时候大都出现了下面的提示: info: 插件脚本在编辑器中加载时,在最外层用var 声明的变量将不再做为全局变量。如有需要,请改用&quot;window.xx = yy;&quot; 来定义全局变量,否则编辑器下可能会报错。(从1.4 开始的:joy:) 所在行:&quot;var _typeof = typeof Symbol === &quot;...

http://forum.cocos.com