Unity 歷史版本列表 Page74

最新版本 DrawPile 2.2.1

Unity 歷史版本列表

Unity 是一個遊戲開發生態系統:一個強大的渲染引擎完全集成了一整套直觀的工具和快速的工作流程來創建交互式的 3D 和 2D 內容; 輕鬆的多平台發布; 成千上萬的質量,在資源商店和知識共享 community.For 獨立開發者和工作室,Unity&rsquo 的現成的資產; S 民主化生態系統摔破的時間和成本障礙,創造獨特的美麗的遊戲。他們使用 Unity 打造民生做他們喜歡的事情:創建遊戲... Unity 軟體介紹


Ultracopier 2.2.3.2 (64-bit) 查看版本資訊

更新時間:2020-02-24
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Postman 7.19.0 (64-bit) 查看版本資訊

更新時間:2020-02-24
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What's new in this version:

- Fixed an issue where response was rendered in light theme even when dark theme was selected
- Fixed issue where undo did not work while naming/renaming a request in a tab
- Fixed an issue where double clicking on title bar in maximised state makes window invisible
- Disable minute timer for free user on monitor creation
- Fixed an issue where placement of "Beautify" button in request body in two pane layout was inconsistent with single pane layout
- Fixed a bug where request editor tabs would overlap in two pane layout when resizing
- Fixed a bug in Runner where result items of a run overlapped on retrying a run
- Create new monitors when in Browse mode, even if monitors already exist
- Add entry point in collection drop-down menu for pull request
- List all roles available on Postman entities in accordance to team plan
- Added "Request Access" button in error toasts when user lacks permission while editing schema or API version

Firefox Developer Edition 74.0b7 (64-bit) 查看版本資訊

更新時間:2020-02-24
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Firefox Developer Edition 74.0b5 (64-bit) 查看版本資訊

更新時間:2020-02-19
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Insomnia Core 7.1.1 查看版本資訊

更新時間:2020-02-19
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What's new in this version:

- Fix regression causing performance issues

Streamlabs OBS 0.20.2 查看版本資訊

更新時間:2020-02-19
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Unity 2019.3.2 查看版本資訊

更新時間:2020-02-19
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What's new in this version:

System Requirements Changes:
Asset Pipeline: Fixed problem where projects could be loaded with a pending script compilation and domain reload

Editor:
- Fix crash when multiselecting objects that host scripts that contain classes with [SerializeReference]
- Fixed profiler's record toggle cannot be stopped with designated shortcut when in editor mode
- Fixed the Unity crash for enum popup

GI:
- Artifacts on edge of area light when using AA with Progressive Lightmapper
- Auto generate turned off on 3D template
- Fix crash when trying to rasterize a 0 area triangle at the border of the lightmap UVs
- Fixed baked lightmaps not shown in the "Baked Lightmap" scene view visualisation mode

Graphics:
- Fix CrossFade bad CPU performance in SRP ( URP or HDRP )
- Fix DX12 freeze when synchronously waiting for an async readback request completion
- Fixed a crash inside the editor when trying to accessing vertex data of a mesh imported by an assetbundle
- Fixed Graphics.activeColorGamut to return HDR10 or Rec709 enums if HDR Display is currently active on DX11, DX12 or Vulkan
- Fixed potential deadlock in graphics jobs when loading shaders
- Vulkan: Fixed a player build using Gamma colorspace to do linear conversion first, if HDR Display mode is enabled/forced on by the platform

Scripting:
- Fix a deadlock issue between Burst and the AssetDatabase
- Project will no longer throw package errors if it is located on root of a drive

Shaders: Fixing camera replacement shader to work correctly with local keywords
Terrain: Fixed wrong result of TerrainData.GetHoles() method when holes data is empty
UI Elements: Rich text tags were interpreted by the textfield and it affected its layout

XR:
- fix for image corruption when renderViewportScale is changed with HDR off
- Fix NULL Deref exception due to WorldAnchorStore reload when using Windows Mixed Reality
- Fix to remove additional XR render pass functionality for built-in renderer
- Fixed crash when exiting Play Mode in XR related to particle system with mesh instances
- Fixed stereo rendering on Gear VR and Oculus Go
- Fixed VR vsync issue in fullscreen mode with d3d11 standalone player

API Changes:
Graphics:
Added:
- VisualEffectAsset events listing
- VisualEffectAsset exposed properties listing

Changes:
2D:
- Sprite Editor Window's Skinning Module default shortcut key for "Animation/Create Vertex" changed from "Shift-D" to "Shift-J" due to key conflict
- Sprite Editor Window's Skinning Module default shortcut key for "Animation/Weight Brush" changed from "Shift-C" to "Shift-N" due to key conflict
- SpriteSkin's deformed Sprite's bounds are now calculated and bounds property is removed from SpriteSkin's inspector

Timeline: ControlPlayableAsset.searchHierarchy (a.k.a. Control Children) now defaults to false

Improvements:
2D:
- Improve CalculateHash by not loading unnecessary objects
- Sprite Editor Window Skinning Module's Bone and Sprite Visibility state persists after Apply
- Support PSB Imported sprite for packing even if inside Folder

- HLSLcc: Remove redundant type casts when translating instruction LD
- Kernel: Optimisation for Job system when main thread is waiting on jobs to complete

Epic Pen 3.7.27 查看版本資訊

更新時間:2020-02-19
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Epic Pen 3.7.26 查看版本資訊

更新時間:2020-02-18
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Firefox Developer Edition 74.0b4 (64-bit) 查看版本資訊

更新時間:2020-02-17
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