Unity 歷史版本列表
Unity 是一個遊戲開發生態系統:一個強大的渲染引擎完全集成了一整套直觀的工具和快速的工作流程來創建交互式的 3D 和 2D 內容; 輕鬆的多平台發布; 成千上萬的質量,在資源商店和知識共享 community.For 獨立開發者和工作室,Unity&rsquo 的現成的資產; S 民主化生態系統摔破的時間和成本障礙,創造獨特的美麗的遊戲。他們使用 Unity 打造民生做他們喜歡的事情:創建遊戲... Unity 軟體介紹更新時間:2020-02-17
更新細節:
更新時間:2020-02-17
更新細節:
What's new in this version:
New:
- 3D background supports dynamic background function, which allows the background image to achieve simple reciprocating animation such as zooming and rotating
Fix:
- Fix the problem that the video cannot be played in full screen
- Fixed the problem of incorrect repeat setting on the repeat setting of music settings
- Fixed the problem of clicking [Add Text], the cursor in the text input box only existed for one second, and then disappeared. You still need to locate it by yourself
- Fix the problem that the position of 3d graphics is inconsistent during preview and editing
- Fixed the problem that the popup box disappears automatically when the text color is changed in the note
- Fixed the problem of adding subtitles after setting the scale, which would cross the border
- Fixed the issue that the audio cannot be clicked during audio interaction
- Fixed the problem that three-dimensional graphics and editing 3d background, material moving, no ghost appears
- Fixed the issue that decimals will appear when outputting sharpness after setting the scale
- Fixed the problem that clicking on the color picker in the comment edit box would report an error
- Fixed the problem that there is no preview when the group is not moved
Optimization: The display of the scale mask will not display the gray frame when there is no frame
更新時間:2020-02-17
更新細節:
What's new in this version:
- Fixed a bug where renaming a request re-opened all items in Collections tab of sidebar when a filter was set
更新時間:2020-02-14
更新細節:
更新時間:2020-02-14
更新細節:
What's new in this version:
Fixed:
- webRequest API not working with WebSockets
- a crash in webContents.print() with custom print margins
- a crash that could occur when visiting HTTPS sites with invalid certificates
- an issue where undefined was printed from console.log on Window when no arguments were passed
- bug that occurred when using trafficLightPosition API in RTL mode
- flash plugin not working
- issue where renderers could crash during GC when using the contextBridge module
- Use system default printer if none is provided
更新時間:2020-02-14
更新細節:
更新時間:2020-02-13
更新細節:
更新時間:2020-02-13
更新細節:
What's new in this version:
- Fixed an issue where LDPlayer would crash when playing MARVEL Super War
- Fixed an issue where the sdcard couldn't be expanded in the manual mode and added support for 128G disk to smoothly play more large games
- Enhanced support for Xbox 360 and fixed an issue where the joystick was invalid under certain circumstances on PCs that run Windows 7
- Fixed an issue where the black mouse cursor occasionally appeared
- Enhanced the stability and fixed issues where a series of apps crashed
更新時間:2020-02-13
更新細節:
What's new in this version:
System Requirements Changes:
- For running Unity games
Fixes:
Animation: Fixed a performance issue when multiple animators are transitioning at the same time
Editor:
- Do not show Curl error from UnityWebRequests, performed by Unity itself
- Fixed a bug where Unity would steal focus from the current active app when entering play mode. The dock icon will now bounce to inform the user that play mode has been entered
- Fixed an issue where after changing the branch material, modifying the properties in the inspector window throws console errors
- Fixed the issue foldout icon under the Collider2D Inspector
- PropertyDrawer for SerializeReference instances in array now support topological changes on array
GI:
- Fix LightProbes not being removed properly when unloading an additively loaded scene
- Fixed a crash when baking with Enlighten that could occasionally happen when adding and removing lights with different falloffs
Graphics:
- Fix an issue where dimension CubeArray of RenderTexture calculation was wrong on Metal and Vulkan
- Fix for flickering shadows when using SRP with Vulkan
- Fix issue with objects not being rendered in HDRP when renderer is in camera motion vector only mode and has a material with an enabled motion vector pass
-pecifically the case with mesh outputs in VFX Graph
- Fixed a crash that happened when running the PlayMode test from project TestProjectsHDRP_DXR_Tests in the SRP repository
- Fixed an issue with cameras only clearing to color when using SRP/URP
- make sure GetDimensions call generate proper metal code
IMGUI: Foldout icon for "Contacts" properties under the Polygon2D collider component does not work. (1209745)
Kernel:
- Fixed long stall on domain reload, if many job handles were never Complete()'d
- Fixed SRP renderer based jobhandle leaks due to not completing job handles
- NativeCollections Leak detection mode now uses the Editor prefs so it is correctly saved into the editor prefs file (Previously it was only saved when entering play mode since it was stored in player prefs)
- Optimised waking up of worker jobs when scheduling new jobs
Package Manager:
- Bugfixes to the Burst Inspector UI
- Fixed a NullReferenceException happening in a call stack involving CecilExtensions.IsDelegate(...)
- Fixed a potential NullReferenceException when editing Burst AOT settings for standalone players
- Fixed burst compilation toggle behaviour which previously had unpredictable results
- Fixed caching of compiled jobs/function pointers
- Fixed compilation requests being lost when using asynchronous compilation
- Fixed error handling and messages infrastructure
- Fixed function pointers to work in standalone player
- Fixed issue for UWP to avoid an AssemblyResolutionException for types within Windows.* WinMd assemblies
- Fixed issue ldflda opcode when the input on the stack is a value and not a pointer
- Fixed issue on iOS where standalone player builds could fail, depending on number of burst-able functions found
- Fixed issue with a potential ArgumentException The output byte buffer is too small happening in the Editor when Burst is trying to compile a function that is producing a large log error
- Fixed issue with a TypeLoadException related when trying to load PDB
- Fixed issue with an exception occurring in mono_string_len
- Fixed issue with BurstCompiler.CompileFunctionPointer not working in a standalone player if Burst was disabled via standalone player build settings
- Fixed issue with calli not being handled correctly
- Fixed issue with debugging source locations that were no longer generated for standalone players
- Fixed multi-threaded compilation of jobs/function pointers in the editor
- Fixed multi-threaded compilation support when building a standalone player
- Fixed multiple issues with JIT cache
- Fixed wrong MethodImpl(MethodImplOptions.NoOptimization) on functions
- Fixed wrong multi-LLVM versions support
- Fixed Issue with a potential InvalidOperationException related to ABI layout when compiling a function pointer on Linux/Mac
- Fixed issue with a potential NullReferenceException when building a player for UWP
- Fixed Issue with sizeof on a struct defined in another assembly and would return the size of a pointer type instead of a real struct layout
Physics:
- Fixed an issue where a large amount of inertia would be generated during the initial setup of a cloth instance
- Fixed an issue where the initial value assigned to the "Use Gravity" checkbox inside the cloth inspector would be ignored on entering Playmode
- Fixed an issue where velocity generated during the translation of a Cloth object would not have the proper direction
Profiler:
- Fix exception is thrown on selecting Memory from Profiler window
- Fixed a crash that could occur while profiling a remote target from the Editor with the aforementioned target suddenly disconnecting
- Raise an argument exception if a null or empty name string is provided when beginning a profiler sample
Terrain: Moved warning of missing Terrain detail shaders to inspector (1195070)
XR: Fix NULL Deref exception due to WorldAnchorStore reload when using Windows Mixed Reality
Improvements:
Editor: Updated test-framework package to version: 1.1.11
更新時間:2020-02-13
更新細節:
What's new in this version:
Translation : Added support for Turkish