Unity

最新版本 Unity 2019.3.2

Unity 2019.3.2

Unity 2019.3.2
Unity 是一個遊戲開發生態系統:一個強大的渲染引擎完全集成了一整套直觀的工具和快速的工作流程來創建交互式的 3D 和 2D 內容; 輕鬆的多平台發布; 成千上萬的質量,在資源商店和知識共享 community.

For 獨立開發者和工作室,Unity&rsquo 的現成的資產; S 民主化生態系統摔破的時間和成本障礙,創造獨特的美麗的遊戲。他們使用 Unity 打造民生做他們喜歡的事情:創建遊戲在任何 platform.

Unity 特點是鉤和喜悅的球員:

Workflow
Rapidly 組裝您的場景在一個直觀的,可擴展的編輯工作區。為對你的成品 game.

Quality
Create 與 AAA 視覺逼真度,音頻和全油門動作執行平整光潔任何 screen.

2D 和放大器遊戲快速迭代播放,測試和編輯; 3D
Get 專用於 2D 和 3D 內容創建與利用共享 conventions.

Animation
Unity&rsquo 的高效的工作流程工具; S 唯一強大和靈活的動畫系統帶來生命的任何字符或物體與難以置信天然和流體 movement.

Performance
Reliable 性能,光滑幀率,和高超的遊戲跨越目標 platforms.

Multi-platform
No 其他遊戲引擎發揮的經驗給你這麼多的發布平台與近費力 deployment.

Unity 雲 Build
Get 選擇你的構建與新的雲服務構建的簡單方法。檢測項目中的變化,你的工作,並建立對您的設備自動傳送,或可玩的 Web.

Note:Unity 是免費的,自帶 Unity Pro.

Also 提供全功能的 30 天試用版:下載 Unity 為 Mac

ScreenShot

軟體資訊
檔案版本 Unity 2019.3.2

檔案名稱 UnityDownloadAssistant-2019.3.2f1.exe
檔案大小 204.8 KB
系統 Windows XP / Vista / Windows 7 / Windows 8 / Windows 10
軟體類型 免費軟體
作者 Unity Technologies
官網 http://unity3d.com/unity
更新日期 2020-02-19
更新日誌

What's new in this version:

System Requirements Changes:
Asset Pipeline: Fixed problem where projects could be loaded with a pending script compilation and domain reload

Editor:
- Fix crash when multiselecting objects that host scripts that contain classes with [SerializeReference]
- Fixed profiler's record toggle cannot be stopped with designated shortcut when in editor mode
- Fixed the Unity crash for enum popup

GI:
- Artifacts on edge of area light when using AA with Progressive Lightmapper
- Auto generate turned off on 3D template
- Fix crash when trying to rasterize a 0 area triangle at the border of the lightmap UVs
- Fixed baked lightmaps not shown in the "Baked Lightmap" scene view visualisation mode

Graphics:
- Fix CrossFade bad CPU performance in SRP ( URP or HDRP )
- Fix DX12 freeze when synchronously waiting for an async readback request completion
- Fixed a crash inside the editor when trying to accessing vertex data of a mesh imported by an assetbundle
- Fixed Graphics.activeColorGamut to return HDR10 or Rec709 enums if HDR Display is currently active on DX11, DX12 or Vulkan
- Fixed potential deadlock in graphics jobs when loading shaders
- Vulkan: Fixed a player build using Gamma colorspace to do linear conversion first, if HDR Display mode is enabled/forced on by the platform

Scripting:
- Fix a deadlock issue between Burst and the AssetDatabase
- Project will no longer throw package errors if it is located on root of a drive

Shaders: Fixing camera replacement shader to work correctly with local keywords
Terrain: Fixed wrong result of TerrainData.GetHoles() method when holes data is empty
UI Elements: Rich text tags were interpreted by the textfield and it affected its layout

XR:
- fix for image corruption when renderViewportScale is changed with HDR off
- Fix NULL Deref exception due to WorldAnchorStore reload when using Windows Mixed Reality
- Fix to remove additional XR render pass functionality for built-in renderer
- Fixed crash when exiting Play Mode in XR related to particle system with mesh instances
- Fixed stereo rendering on Gear VR and Oculus Go
- Fixed VR vsync issue in fullscreen mode with d3d11 standalone player

API Changes:
Graphics:
Added:
- VisualEffectAsset events listing
- VisualEffectAsset exposed properties listing

Changes:
2D:
- Sprite Editor Window's Skinning Module default shortcut key for "Animation/Create Vertex" changed from "Shift-D" to "Shift-J" due to key conflict
- Sprite Editor Window's Skinning Module default shortcut key for "Animation/Weight Brush" changed from "Shift-C" to "Shift-N" due to key conflict
- SpriteSkin's deformed Sprite's bounds are now calculated and bounds property is removed from SpriteSkin's inspector

Timeline: ControlPlayableAsset.searchHierarchy (a.k.a. Control Children) now defaults to false

Improvements:
2D:
- Improve CalculateHash by not loading unnecessary objects
- Sprite Editor Window Skinning Module's Bone and Sprite Visibility state persists after Apply
- Support PSB Imported sprite for packing even if inside Folder

- HLSLcc: Remove redundant type casts when translating instruction LD
- Kernel: Optimisation for Job system when main thread is waiting on jobs to complete

Unity 2019.3.2 相關參考資料
Unity 2019.3.2

Known Issues in 2019.3.2f1. 2D: Crash on memory allocation when double-clicking a Sprite which size is reassigned in OnDrawGizmos (1211482). 2D: Editor ...

https://unity3d.com

Unity 2019.3b - Unity

The last beta release of the 2019 TECH cycle, Unity 2019.3b, is here with lots of new features, improvements, and a completely refreshed interface. Join the beta ...

https://unity3d.com

What's new in Unity 2019.3.2 - Unity

Known Issues in 2019.3.2f1. 2D: Crash on memory allocation when double-clicking a Sprite which size is reassigned in OnDrawGizmos (1211482). 2D: Editor ...

https://unity3d.com