Unity 歷史版本列表
Unity 是一個遊戲開發生態系統:一個強大的渲染引擎完全集成了一整套直觀的工具和快速的工作流程來創建交互式的 3D 和 2D 內容; 輕鬆的多平台發布; 成千上萬的質量,在資源商店和知識共享 community.For 獨立開發者和工作室,Unity&rsquo 的現成的資產; S 民主化生態系統摔破的時間和成本障礙,創造獨特的美麗的遊戲。他們使用 Unity 打造民生做他們喜歡的事情:創建遊戲... Unity 軟體介紹更新時間:2020-03-18
更新細節:
What's new in this version:
- Added support for the latest Unit3D game engine and fixed an issue where the screen display in Pakapow and Heroes Strike was abnormal
- Optimized Free Fire to increase the vertical sensitivity of the crosshair key and make the shot more sensitive
- Fixed an issue where Dragon Raja would crash when it was launched
- Optimized the lag of Levin City in LifeAfter to increase the frame rate
- Fixed an issue where the screen display in Last Island of Survival was abnormal
- Enhanced the stability and fixed issues where a series of apps crashed
- Optimized the name display in phone model list
- Overall Optimized the translucent prompts of key mapping to make the design simpler and more comfortable
- Fixed an issue where the black borders flanked LDPlayer
更新時間:2020-03-13
更新細節:
What's new in this version:
- Fixed an issue where the links in the About section are not redirecting to correct URLs
更新時間:2020-03-13
更新細節:
What's new in this version:
Fixes:
- 2D: Fix crash in TilemapRenderer with URP while shaders are compiling again after an update in URP version
- 2D: Fixed crash in TilemapRenderer with URP while shaders are compiling again after an update in URP version with multiple SceneView/GameView windows in the Editor Layout
- Animation: Fixed RMB contextual menu not showing up for animation transitions
- Asset Import: Fix opening a scene from a package
- Asset Pipeline: Fix crash on Windows when opening a project created in Ubuntu
- Asset Pipeline: Fix for subscene importer that didn't always load updated version of an asset. Objects loaded during import in import worker process, are now being unloaded
- Asset Pipeline: Optimised copying an asset, so that a refresh of the asset database is not triggered
- Asset Pipeline: Perform garbarge collection during asset importing
- Audio: Fix scheduled play of AudioSource after the same AudioSource has been paused and stopped
- Editor: Fix Canvas and Light's Render Mode's drop down values are the same when inspecting one of the Components
- Editor: Fix editor crash when null is passed in Event.PopEvent
- Editor: fix for event drawer not finding the event types present on data members parent types
- Editor: Fixed foldout icon for Contacts property under Rigidbody 2D component
- Editor: Fixed the styling issue, where the control does not get filled with blue color when an entity is dragged onto it
- Editor: Improved time taken to load assets with missing script references
- GI: Fixed format for shadowmask
- GI: Settings didn't update in the UI if they were changed from a script
- Graphics: Fix bilinear setup in Metal
-Graphics: Fixed a bug where compressing a texture using EditorUtility.CompressTexture() did not trigger an upload to the GPU of the changed texture data.
- Graphics: Fixed a crash in CreateExternalTexture when passing a native pointer to ID3D11ShaderResourceView*
- iOS: Fix Profiler support for iPhone XR/XS/XS Max and above
- iOS: Fix Unity Remote errors when using iPhone XR/XS/XS Max and above
- iOS: Prevented the crash reporter crashing when you breakpoint an iOS crash
- macOS: Fixed the issue that target window gets hidden when dragging files
- Package Manager: Fixed a crash on Windows when launching the Unity editor using a path that has a lowercase drive letter
- Particles: Fix crash when loading asset bundles containing legacy particles in Unity 2018 or newer
- Physics: Fix a runtime assertion being triggered for a very specific configuration of a Raycast against a CapsuleCollider2D
- Prefabs: Fix applying prefab override from a scene where the MonoBehaviour lives in a namespace and has FormerlySerializeAs on the fields
- Prefabs: Fix the position of prefab instances in the hierarchy, both in the scenes and prefabs with nesting
- Prefabs: Fixed editor entering infinite loop on certain bad prefabs. The bad prefabs are now patched during load.
- Prefabs: Prevent crash when importing broken prefab asset
- Profiler: Fixed a crash that occurred when loading Profiler data captured in newer Unity versions
- Profiler: Fixed an issue whereby the Profiler window did not always refresh its content after loading a capture file
- Scripting: Attempting to set a SerializedProperty.manageReferenceValue with a UnityEngine.Object now throws an InvalidOperationException rather than crashing the editor
- Scripting: SerializeReference values can no longer be a specific specialization of a generic type(inflated type). This was done to avoid a crash when treating those.
- Terrain: Fixed issue where an unsupported texture format was reported in headless mode
- UI Elements: Fix case 1218762runtime package ScrollView is repainted differently when it has been hidden
- UI Elements: Prevent crash when importing prefabs with broken Canvas
- Video: [Backport] Video Player playing back 360/VR files is garbled and/or makes the program unresponsive
- XR: Fix for XR SDK-Modifying QualitySettings.antiAliasing via scripts doesn't work
Improvements:
- Version Control: Added ability to set Version Control settings which are available in the Editor Settings through the Unity command line
- XR: Updated minimum version of Windows Mixed Reality package.
- XR: Updated Oculus XR Plugin to 1.2.0
更新時間:2020-03-13
更新細節:
更新時間:2020-03-12
更新細節:
What's new in this version:
Bugfixes:
- ares: store dns parameters for duphandle
- cirrus-ci: disable the FreeBSD 13 builds
- curl_share_setopt.3: Note sharing cookies doesn't enable the engine
- lib1564: reduce number of mid-wait wakeup calls
- libssh: Fix matching user-specified MD5 hex key
- MANUAL: update a dict-using command line
- mime: do not perform more than one read in a row
- mime: fix the binary encoder to handle large data properly
- mime: latch last read callback status
- multi: skip EINTR check on wakeup socket if it was closed
- pause: bail out on bad input
- pause: force a connection recheck after unpausing (take 2)
- pause: return early for calls that don't change pause state
- runtests.1: rephrase how to specify what tests to run
- runtests: fix missing use of exe_ext helper function
- seek: fix fall back for missing ftruncate on Windows
- sftp: fix segfault regression introduced by #4747 in 7.69.0
- sha256: Added SecureTransport implementation
- sha256: Added WinCrypt implementation
- socks4: fix host resolve regression
- socks5: host name resolv regression fix
- tests/server: fix missing use of exe_ext helper function
- tests: fix static ip:port instead of dynamic values being used
- tests: make sleeping portable by avoiding select
- unit1612: fix the inclusion and compilation of the HMAC unit test
- urldata: remove the 'stream_was_rewound' connectdata struct member
- version: make curl_version* thread-safe without using global context
更新時間:2020-03-11
更新細節:
更新時間:2020-03-10
更新細節:
What's new in this version:
- Fixed a crash when changing streaming providers
- Fixed a bug where only 100 TIDAL Playlists or Albums would be displayed
- Fixed a crash triggered by analyzing files after logging out of SoundCloud
- Resolved an issue where analyzing files can stop working after logging out of TIDAL
- Fixed a bug that blocked streaming tracks from batch analysis
- Holdable hotkeys no longer get locked on if the 'Modifier' key is pressed at the same time as the shortcut key
更新時間:2020-03-10
更新細節:
更新時間:2020-03-10
更新細節:
What's new in this version:
Fixes:
- DeviceId from navigator.mediaDevices.enumerateDevices is now consistent across reloads
Other Changes:
- Updated Chromium to 80.0.3987.141
更新時間:2020-03-10
更新細節: