Unity 歷史版本列表 Page69

最新版本 DrawPile 2.2.1

Unity 歷史版本列表

Unity 是一個遊戲開發生態系統:一個強大的渲染引擎完全集成了一整套直觀的工具和快速的工作流程來創建交互式的 3D 和 2D 內容; 輕鬆的多平台發布; 成千上萬的質量,在資源商店和知識共享 community.For 獨立開發者和工作室,Unity&rsquo 的現成的資產; S 民主化生態系統摔破的時間和成本障礙,創造獨特的美麗的遊戲。他們使用 Unity 打造民生做他們喜歡的事情:創建遊戲... Unity 軟體介紹


Rebelle 3.2.0 (64-bit) 查看版本資訊

更新時間:2020-04-09
更新細節:

What's new in this version:

- Fixed crash when creating a new artwork with 72 DPI
- Fixed crash when canceling selection using Esc key
- Fixed bug when clicking on the context panel menu - the panel menu hid by itself
- Fixed bug with Tab shortcut when hiding panels
- Fixed crash when opening a .reb file using right-click -> "Open with"
- Other minor bug fixes

ChromaCam 2.5.0.1 查看版本資訊

更新時間:2020-04-09
更新細節:

What's new in this version:

- Integrated latest AI Engine 3.2.1 with quality enhancement & performance improvement for iGPU
- Limit blur and FPS for ChromaCam Lite

Kinza 6.2.0 (64-bit) 查看版本資訊

更新時間:2020-04-09
更新細節:

What's new in this version:

- Re-implement "Add all tabs to bookmarks" to vertical tabs
- Slight adjust the new tab page
- Slight adjust sidebar bookmarks
- Support for major Chromium upgrade (80.0.3987.149 → 81.0.4044.92)

Unity 2019.3.9 查看版本資訊

更新時間:2020-04-09
更新細節:

What's new in this version:

Fixes:
2D:
- Allow users to specify negative normal angles for ContactFilter2D
- Colliders should also respect Pivot property of Edge Sprites in Sprite Shape
- Ensure SpriteShape are not generated when not in view on Runtime
- Fix crash while quickly moving the mouse and deleting Tilemap Tiles on a Hexagonal Grid with a TilemapRenderer in Individual mode
- Fixed broken documentation links in inspectors for com.unity.2d.animation package
- Fixed exception after reverting from creating new vertices and edges in Skinning MOdule
- Fixed PSDImporter broken documentation links in inspectors
- Fixed PSDImporter creates empty GameObject in certain cases
- Fixed Sprite asset used by SpriteSkin in Scene is being deleted
- Fixed Sprite deformation not updated when GameObject is being enabled with SpriteSkin component
- Fixed SpriteSkin always deform even when culled by adding alwaysUpdate option to SpriteSkin to determine if SpriteSkin execution should occur even when the associated SpriteRenderer is culled
- Fixed visual defect after undoing changes to Bone Transform properties in SpriteSkin's Inspector
- SpriteShapeController leaks memory when zero control points are used

Android:
- Cutout is calculated incorrectly when device is not in full screen mode
- Fixed Linear to sRGB color conversion for IMGUI when rendering with Universal RP
- Fixed Linear to sRGB color conversion for Screen Space - Overlay UI when rendering with Universal RP
- Local fullscreen mode setting on Samsung devices is overriden by editor when render outside safe area setting is disabled

Asset Import:
- Fixed AssetImportWorker taking autoconnect player connections

Editor:
- Classes that depend on libMonoPosixHelper.so will now work in playmode in the Linux editor
- Do not resize Editor Windows when polling the mouse position inside of an Editor Window GUI call
- Fixed Console Window not receiving Logs from a built Player until the connection drop-down is clicked
- Fixed IME related APIs in Input class not working, even when using the new Input System package
- Fixed inconsistent Slider behavior when label width is not specified
- Fixed issue with the changing of the size of the input search field
- Fixed missing borders (i.e. inspector window and player settings)
- Fixed the background color and border color of buttons in their various states for IMGUI and UIElements
- Restores previous behavior
- When setting Playmode be sure to not change state if already playing

GI:
- Fixed crash in PVRTransmissionTextureData after loading another Scene while computing lighting

Graphics:
- ComputeBuffer.SetData sub-updates combined with AsyncGPUReadback fixed in Vulkan
- CopyTexture with element correctly copies 3D texture slices. Previously it only copied the first slice regardless of the specified element
- Filter out SetWantsStructuredBufferBinding for no readable meshes
- Fix a bug where Unity did not bind IndirectArguments ComputeBuffers correctly on D3D12 if the stride was not equal to 4 (the size of a 32-bit integer)
- Fix slow compilation of vfx shaders in big project by not recreating all shaders in that case
- Fixed error messages produced, when using -force-vulkan command line option, when the editor is started

Physics:
- Fix an issue where a child Kinematic Rigidbody2D using Interpolation doesn't correctly follow a parent Dynamic Rigidbody2D also using Interpolation
- Fix an issue where CompositeCollider2D and PolygonCollider2D produce edges which cause unpredictable collision detection using collider cast queries
- Fix to ensure that previous linear/angular velocity/drag after a Rigidbody2D.MovePosition or Rigidbody2D.MoveRotation is restored

Plugins:
- Failed P/Invokes due to plugin not being found are no longer logged to player log because the information is already conveyed through DllNotFoundException

Prefabs:
- Fix null reference exception is thrown when applying modified Button UI component property to prefab

Profiler:
- Fix PVRContextManager thread has no data and occupies important area in Profiler Timeline View
- Fixed an issue whereby the CPU Profiler's 'Show Related Objects' panel could display incorrect names when profiling a build
- Fixed Performance decrease in EditorOverhead using Deep Profile

Scripting:
- Check if scripting is shutting down to prevent an Internal_ApplicationWantsToQuit crash
- Fix rare issue with player crashing on startup when having editor only serialized fields that use abstract classes
- Fixes a performance issue in UnsafeUtility.IsValidNativeContainerElementType() and fixes a bug where UnsafeUtility.IsUnmanaged() could return an incorrect result

- Services: Fix crash in CrashReporting::LogBuffer::RecordLogMessage when called from multiple background threads simultaneously
- Shaders: Surface shader writes into o.Emission channel were ignored in some cases
- UI Elements: Fix USS variable gets corrupted when psuedo state is changed
- Universal Windows Platform: Fixed Cursor image getting visually corrupted when using ExecutableOnly builds
- Universal Windows Platform: Fixed the build failing for certain architecture if there is a native plugin in the project that only targets another CPU architecture (for instead, if your plugin only supports x64 and you're building for ARM64)
- Video: Disabled VideoPlayer warning shows up when VideoClip field gets set to null in OnDestroy() method
- Video: Editor Freezes when trying to import 10-bit video
- WebGL: Allow WebGL build run in background when canvas is not displayed
- Windows: Fixed cursor lock getting lost on Windows 7 when pressing Windows key, then clicking on the task bar and finally clicking back on the game window
- Windows: Native plugins are now put into correct CPU specific architecture folder
- Windows: Unity Crash Handler no longer opens the game process with PROCESS_ALL_ACCESS flag upon the game launch. Instead, it does it only if the game crashes
- XR: Fixed usage flag for foveation map ImageViews during Vulkan multiview framebuffer creation
- XR: The builtin resources zip was not updated after the Font.shader code had been updated to properly handle VR

API Changes:
- 2D: Added: Added API to access SpriteSkin deformed buffer
- Scripting: Added: Included possibility to add public headers to XCode project

Changes:
- 2D: Remove unused Reset Bounds button from SpriteSkinEditor
- Mobile: Removed Game SDK 3.1 initialization due to issues in GameSDK 3.1. Any other GameSDK version is still supported
- Package Manager: Version conflicts involving a direct project dependency are now reported like any other version conflict instead of being silenced

Improvements:
- 2D: Added message to inform user on dependent packages when viewing certain sample Scenes in com.unity.2d.animation
- 2D: Adjust length of popup and value fields for Weight Slider Window in Skinning Module
- 2D: Improved SpriteSkinEditor UI
- Editor: Dragging material over the scene view might be slow: https://unity3d.atlassian.net/browse/EC-612
- Editor: Scene view custom camera FOV is now the actual FOV, makes it easier to make scene & game cameras match (default FOV changed to 60 degrees)
- Editor: Scene view Frame Selected now properly takes custom FOV into account

Serato DJ Lite 1.3.4 查看版本資訊

更新時間:2020-04-09
更新細節:

What's new in this version:

- "Snap to Beatgrids" setting enabled by default
- Fixed a potential crash when clicking the mouse

Electron 8.2.1 (64-bit) 查看版本資訊

更新時間:2020-04-07
更新細節:

What's new in this version:

Fixes:
- Accessing the screen module before the ready event no longer makes it impossible to access the screen module
- Added workaround for nativeWindowOpen hang
- Enable offscreen rendering
- Fixed an issue where native macOS dialogs sometimes failed to show after modal close
- Fixed issue where prefers-color-scheme would not be updated / set correctly when your OS was in dark mode

Changes:
- Updated Chromium to 80.0.3987.163

Unity 2019.3.8 查看版本資訊

更新時間:2020-04-06
更新細節:

What's new in this version:

Fixes:
- 2D: Handle user exceptions properly from Tilemap.tilemapTileChanged callback
- Asset Pipeline: Fixing sorting problem that was causing indeterminism in Content Update Pipeline.
- Asset Pipeline: Importer that is not allowed to cache results on cache server now can also not cache locally
- Build Pipeline: Fix bug preventing mesh compression on iphone when building with the scriptable build pipeline
- Build Pipeline: Fixes an issue where upon BuildPipeline functions cause a re-execution of the last Async task when called in an Async function
- Editor: Fixed an issue where leaving a game object in a scene with a DontSaveInEditor hideFlags would result in an error on cleanup.
- Editor: Fixed an issue where running a test fixture would also run other fixtures with the same full name (namespace plus classname) in other assemblies.
- Editor: Fixed an issue where the grid color does not change upon updating the grid color from preferences window.
- Editor: Fixed performance regression with custom inspector property fields
- Editor: Fixed Test execution timed out. No activity received from the player in 600 seconds error when player is not supposed to start.
- Editor: Fixed the editor application main thread tick timer throttling causing unwanted spikes and delays.
- Editor: Fixes custom property drawer layouting and height computation
- Editor: Now ITestPlayerBuildModifier.ModifyOptions is called as expected when running tests on a device.
- Editor: Orphaned Unity processes will now be cleaned up
- Editor: Running a playmode tests with "Maximize on Play" will now correctly show the result of the tests in the test runner window.
- Editor: Running tests with the same full name, with a domain reload in-between, will no longer fail to initialize the fixture of the second class.
- Graphics: Fix crash when cleaning up intermediate renderers.
- Graphics: Fix issue where game UI would not be visible in preview camera.
- Graphics: Fix material.mainTextureOffset by adding [MainTexture] shader property attribute.
- Graphics: Fix sporadic crash when using GraphicsJobs with Vulkan
- Graphics: Fixed issue with DX11 blit operations crashing when shader recompilation is triggered
- Graphics: Shaders matrix properties and colors are incorrect with SG + Hybrid v1
- Graphics: This function goal is to access the texture target. Avoid rebinding the texture and polute state if the texture target is unknown.
- IL2CPP: Fixes issue where the editor installer did not ensure we had a minimum of .Net 4.7.2 installed which we now require
- IMGUI: PR fixes the size of the rect used to render Warning icon in the Import package window
- Licenses: Backport fix for the issue when Editor cannot talk to the Licensing Client, if the username has Unicode/UTF-8 characters into Unity 2019.3.
- Particles: Fixed crash when using disable stop action, with pause-and-catchup cull mode, and system is culled when it ends.
- Particles: Fixed FPS mode when using sprites.
- Physics: Ensure that a child Kinematic Rigidbody2D driven by a parent Rigidbody2D stays in-sync with the parent pose.
- Physics: Ensure we don't report OnCollision/OnTrigger Exit for 2D colliders when they are disabled/inactive when the "Physics2D.callbacksOnDisable" is off.
- Physics: Fix a crash in "PhysicsContacts2D::PreSolve" during 2D collision when hundreds of contacts are involved. This also lifts the limit of Collider2D/Collider2D contact count from 64 to an unlimited amount.
- Physics: Fix rare console warning of "RigidBody2D has an invalid movement state index during removal".
- Player: Fixed "Default Is Native Resolution" setting change being ignored in the Standalone player after changing default fullscreen mode to fullscreen from windowed when not changing any other setting.
- Prefabs: Fixed issue where the Hierarchy window Create ([+]) dropdown menu item "Create Empty Child" would, in Prefab Mode, place the created child under the Prefab root rather than under the selected object.
- Scripting: Renaming a type used by SerializeReference and renaming back to its original name will preserve the instance data.
- Serialization: Ensure to fix errors about read size mismatching write size when entering Play mode in case there is an empty collection of a type containing a Serialized Reference object
- Serialization: Fix for field marked as [SerializeReference] and having a static types of System.Object that were not being serialized.
- Shaders: Fix Metal compute shaders stripping unused constant buffer vars, therefore messing up the data layout.
- Shaders: Fixed shaders not always compiling properly on include changes
- Shaders: Fixing missing local keywords, if shaders in asset bundle do not contains serialized shader snippets.
- Shaders: Fixing missing shader keyword error.
- Timeline: Updated default Timeline package version to 1.2.14
- Version Control: Fixed Checkout inspector button not shown in some cases (1185127)
- Video: Unity hangs on quit after failing to load large number of Video Clips from URL at once
- WebGL: The main loop is never scheduled when build starts in background
- Windows: CorsorLockMode.Confined now locks to window client area instead of the whole window rect on Windows Standalone player
- Windows: Fixed Windows Standalone player executable name not matching Product Name player setting when using keyboard shortcut to Build & Run.
- XR: Fixed a case where the camera does not respect near/far clipping plane settings

API Changes:
- 2D: Added: Add GridPaintingState.brushes to allow users to get a collection of all available Grid Brushes
- 2D: Added: Add GridPaintingState.paletteChanged to allow users to add callbacks when the active palette has changed
- 2D: Added: Add GridPaintingState.palettes to allow users to get a collection of all available Palettes

Changes:
- 2D: Make Tilemap.tilemapTileChanged and Tilemap.SyncTile public
- Graphics: Changed default scripting backend of the Universal RP template to il2cpp

Improvements:
- Graphics: Updated embedded graphics packages to version 7.3.0

Easy2Boot 2.01 查看版本資訊

更新時間:2020-04-06
更新細節:

What's new in this version:

- Fix Make_E2B for French Windows
- Use GiB instead of GB for partition sizes

DS4Windows 2.0.15 (64-bit) 查看版本資訊

更新時間:2020-04-06
更新細節:

What's new in this version:

- Made a wrapper script for launching process in Explorer. Needed for opening URLs with query strings in un-elevated mode
- Loosened enhanced precision curves
- Changed check for remapping execution. Take some Gyro mode settings into account
- Increased virtual device hotplug delay time to 500 ms (previously 200 ms)
- Changed to store force feedback delegate and unsubscribe before virtual controller is disconnected
- Force initial lightbar color change on profile load
- Added extra profile flag caching when loading a profile
- Temporarily establish main lightbar color after turning off lag flashing
- Changed how state data is read for Controller Readings tab in Profile Editor
- Added Newtonsoft.Json library to dependencies
- Fixed setting arguments string for Launch Program special action
- Added reference check while unplugging virtual device
- Added tooltip showing program path for Launch Program special action

Wickr Me 5.51.2 查看版本資訊

更新時間:2020-04-04
更新細節: