Unity

最新版本 Unity 2019.3.8

Unity 2019.3.8

Unity 2019.3.8
Unity 是一個遊戲開發生態系統:一個強大的渲染引擎完全集成了一整套直觀的工具和快速的工作流程來創建交互式的 3D 和 2D 內容; 輕鬆的多平台發布; 成千上萬的質量,在資源商店和知識共享 community.

For 獨立開發者和工作室,Unity&rsquo 的現成的資產; S 民主化生態系統摔破的時間和成本障礙,創造獨特的美麗的遊戲。他們使用 Unity 打造民生做他們喜歡的事情:創建遊戲在任何 platform.

Unity 特點是鉤和喜悅的球員:

Workflow
Rapidly 組裝您的場景在一個直觀的,可擴展的編輯工作區。為對你的成品 game.

Quality
Create 與 AAA 視覺逼真度,音頻和全油門動作執行平整光潔任何 screen.

2D 和放大器遊戲快速迭代播放,測試和編輯; 3D
Get 專用於 2D 和 3D 內容創建與利用共享 conventions.

Animation
Unity&rsquo 的高效的工作流程工具; S 唯一強大和靈活的動畫系統帶來生命的任何字符或物體與難以置信天然和流體 movement.

Performance
Reliable 性能,光滑幀率,和高超的遊戲跨越目標 platforms.

Multi-platform
No 其他遊戲引擎發揮的經驗給你這麼多的發布平台與近費力 deployment.

Unity 雲 Build
Get 選擇你的構建與新的雲服務構建的簡單方法。檢測項目中的變化,你的工作,並建立對您的設備自動傳送,或可玩的 Web.

Note:Unity 是免費的,自帶 Unity Pro.

Also 提供全功能的 30 天試用版:下載 Unity 為 Mac

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軟體資訊
檔案版本 Unity 2019.3.8

檔案名稱 UnityDownloadAssistant-2019.3.8f1.exe
檔案大小 204.8 KB
系統 Windows XP / Vista / Windows 7 / Windows 8 / Windows 10
軟體類型 免費軟體
作者 Unity Technologies
官網 http://unity3d.com/unity
更新日期 2020-04-06
更新日誌

What's new in this version:

Fixes:
- 2D: Handle user exceptions properly from Tilemap.tilemapTileChanged callback
- Asset Pipeline: Fixing sorting problem that was causing indeterminism in Content Update Pipeline.
- Asset Pipeline: Importer that is not allowed to cache results on cache server now can also not cache locally
- Build Pipeline: Fix bug preventing mesh compression on iphone when building with the scriptable build pipeline
- Build Pipeline: Fixes an issue where upon BuildPipeline functions cause a re-execution of the last Async task when called in an Async function
- Editor: Fixed an issue where leaving a game object in a scene with a DontSaveInEditor hideFlags would result in an error on cleanup.
- Editor: Fixed an issue where running a test fixture would also run other fixtures with the same full name (namespace plus classname) in other assemblies.
- Editor: Fixed an issue where the grid color does not change upon updating the grid color from preferences window.
- Editor: Fixed performance regression with custom inspector property fields
- Editor: Fixed Test execution timed out. No activity received from the player in 600 seconds error when player is not supposed to start.
- Editor: Fixed the editor application main thread tick timer throttling causing unwanted spikes and delays.
- Editor: Fixes custom property drawer layouting and height computation
- Editor: Now ITestPlayerBuildModifier.ModifyOptions is called as expected when running tests on a device.
- Editor: Orphaned Unity processes will now be cleaned up
- Editor: Running a playmode tests with "Maximize on Play" will now correctly show the result of the tests in the test runner window.
- Editor: Running tests with the same full name, with a domain reload in-between, will no longer fail to initialize the fixture of the second class.
- Graphics: Fix crash when cleaning up intermediate renderers.
- Graphics: Fix issue where game UI would not be visible in preview camera.
- Graphics: Fix material.mainTextureOffset by adding [MainTexture] shader property attribute.
- Graphics: Fix sporadic crash when using GraphicsJobs with Vulkan
- Graphics: Fixed issue with DX11 blit operations crashing when shader recompilation is triggered
- Graphics: Shaders matrix properties and colors are incorrect with SG + Hybrid v1
- Graphics: This function goal is to access the texture target. Avoid rebinding the texture and polute state if the texture target is unknown.
- IL2CPP: Fixes issue where the editor installer did not ensure we had a minimum of .Net 4.7.2 installed which we now require
- IMGUI: PR fixes the size of the rect used to render Warning icon in the Import package window
- Licenses: Backport fix for the issue when Editor cannot talk to the Licensing Client, if the username has Unicode/UTF-8 characters into Unity 2019.3.
- Particles: Fixed crash when using disable stop action, with pause-and-catchup cull mode, and system is culled when it ends.
- Particles: Fixed FPS mode when using sprites.
- Physics: Ensure that a child Kinematic Rigidbody2D driven by a parent Rigidbody2D stays in-sync with the parent pose.
- Physics: Ensure we don't report OnCollision/OnTrigger Exit for 2D colliders when they are disabled/inactive when the "Physics2D.callbacksOnDisable" is off.
- Physics: Fix a crash in "PhysicsContacts2D::PreSolve" during 2D collision when hundreds of contacts are involved. This also lifts the limit of Collider2D/Collider2D contact count from 64 to an unlimited amount.
- Physics: Fix rare console warning of "RigidBody2D has an invalid movement state index during removal".
- Player: Fixed "Default Is Native Resolution" setting change being ignored in the Standalone player after changing default fullscreen mode to fullscreen from windowed when not changing any other setting.
- Prefabs: Fixed issue where the Hierarchy window Create ([+]) dropdown menu item "Create Empty Child" would, in Prefab Mode, place the created child under the Prefab root rather than under the selected object.
- Scripting: Renaming a type used by SerializeReference and renaming back to its original name will preserve the instance data.
- Serialization: Ensure to fix errors about read size mismatching write size when entering Play mode in case there is an empty collection of a type containing a Serialized Reference object
- Serialization: Fix for field marked as [SerializeReference] and having a static types of System.Object that were not being serialized.
- Shaders: Fix Metal compute shaders stripping unused constant buffer vars, therefore messing up the data layout.
- Shaders: Fixed shaders not always compiling properly on include changes
- Shaders: Fixing missing local keywords, if shaders in asset bundle do not contains serialized shader snippets.
- Shaders: Fixing missing shader keyword error.
- Timeline: Updated default Timeline package version to 1.2.14
- Version Control: Fixed Checkout inspector button not shown in some cases (1185127)
- Video: Unity hangs on quit after failing to load large number of Video Clips from URL at once
- WebGL: The main loop is never scheduled when build starts in background
- Windows: CorsorLockMode.Confined now locks to window client area instead of the whole window rect on Windows Standalone player
- Windows: Fixed Windows Standalone player executable name not matching Product Name player setting when using keyboard shortcut to Build & Run.
- XR: Fixed a case where the camera does not respect near/far clipping plane settings

API Changes:
- 2D: Added: Add GridPaintingState.brushes to allow users to get a collection of all available Grid Brushes
- 2D: Added: Add GridPaintingState.paletteChanged to allow users to add callbacks when the active palette has changed
- 2D: Added: Add GridPaintingState.palettes to allow users to get a collection of all available Palettes

Changes:
- 2D: Make Tilemap.tilemapTileChanged and Tilemap.SyncTile public
- Graphics: Changed default scripting backend of the Universal RP template to il2cpp

Improvements:
- Graphics: Updated embedded graphics packages to version 7.3.0

Unity 2019.3.8 相關參考資料
Download Archive - Unity

Unity 2019.3.8. 6 Apr, 2020. Release notes. Downloads (Mac). Unity Installer · Unity Editor · Cache Server · Built in shaders · Torrent download (Win+Mac).

https://unity3d.com

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