Unity 歷史版本列表
Unity 是一個遊戲開發生態系統:一個強大的渲染引擎完全集成了一整套直觀的工具和快速的工作流程來創建交互式的 3D 和 2D 內容; 輕鬆的多平台發布; 成千上萬的質量,在資源商店和知識共享 community.For 獨立開發者和工作室,Unity&rsquo 的現成的資產; S 民主化生態系統摔破的時間和成本障礙,創造獨特的美麗的遊戲。他們使用 Unity 打造民生做他們喜歡的事情:創建遊戲... Unity 軟體介紹更新時間:2020-05-07
更新細節:
更新時間:2020-05-07
更新細節:
What's new in this version:
Fixes:
- Asset Import: Fixed a crash that could occur when importing a prefab that references scripts from precompiled assemblies
- Asset Import: Fixed excessive allocations during UTF-8 conversion
- Asset Import: Fixed issue where the object picker loses focus in the Model importer's remapped materials list after selecting 'none'
- Asset Pipeline: Build option BuildOptions.NoUniqueIdentifier caused crash when building player
- Asset Pipeline: Fix crash due to threading race issue with LoadAssetAsync and Unload called in the same frame
- Editor: Fixed infinite loop that could could occur when loading corrupted prefab assets
- Editor: Fixed issue where whitespace was added in serialized text fields when a newline was directly followed by a single quote character (
')
- Editor: P/Invoke library name resolution is now more robust
- Editor: Restored the behavior of FoldOut API
- Graphics: FrameDebugger + SRP Batcher memory leak fixed
- Graphics: Mipmaps requested to stream from script now works when there are only instantiated entity objects
- Graphics: Vulkan: Fixes a potential crash issue when invalidating swapchain
- IL2CPP: Allow inspection of NativeArray objects in the debugger
- IL2CPP: Correct set the value of by reference parameters in the caller for some generic virtual method call cases
- IL2CPP: Correct sporadic lockups in async calls on ARM64 platforms
- IL2CPP: Generate less source code for managed debugging
- iOS: fixed crash on disconnecting external display
- Kernel: Fixed Assert "ManagedJobIndexPool ran out of indices" when running the Editor on CPUs with more than 64 hardware threads
- Player: Explicitly stopping games after test runs to ensure clean test environment
- Player: Fixed issue where output from Stadia commands were not printing stderr
- Profiler: Fix Unity hangs when Deep Profiling and Call Stacks are enabled on Linux
- Profiler: Fixed deep profiling shows the top layer function nested twice in the hierarchy
- Profiler: Fixed Profiler Timeline View not being able to visualize large frame which contains Asset Refresh workload (~15M samples)
- Profiler: Fixes case where total memory does not correspond to what the system shows
- Scripting: Fix Burst SharedStatic<T> to be initialized to zero after a domain reload
- Scripting: Fix warning being logged to console when adding a script with the same name as a component
- Scripting: Remove overwritten ReferenceOutputAssembly from project reference for Visual Studio project generation
- Shaders: Fixed ShaderUtil.IsPassCompiled(), which was returning the state of passes in the first subshader, instead of the active subshader
- UI Elements: Fixed issue with editor dropdowns sometimes not reacting after first click until mouse has moved
- Universal Windows Platform: calling into C# code will no longer crash the player before initializing Unity engine
- Universal Windows Platform: fix building player when using Windows SDK versions 15063 or 16299
更新時間:2020-05-05
更新細節:
更新時間:2020-05-03
更新細節:
更新時間:2020-05-02
更新細節:
更新時間:2020-04-30
更新細節:
What's new in this version:
Fixes:
- 2D: Calling ReleaseAsset() on AssetReferenceSpriteAtlas results in lost reference and unusable SpriteAtlas
- 2D: Fix crash with TilemapRenderer when Tilemap contains Sprites with the same texture but have different vertex attributes
- 2D: Fix rendering of Tilemap Sprites using SpriteAtlas when the Sprites are late-bound to a SpriteAtlas
- Android: Fix building with target SDK < 28
- Animation: Crash on Animator::CreateInternalControllerPlayable when entering Play Mode
- Asset Pipeline: Speedup searching for assets by label
- Editor: Fix alignment issues for Glyph tables in inspector
- Editor: Fixed an issue where editor freezes when closing a custom Editor window that is referenced by another custom Editor window
- Editor: OmniSharp project reference warnings are thrown in VSCode console when us
- Editor: Reset accellerometer values when Unity Remote 5 disconnects from Editor
- Editor: Stop dirtying all scenes when duplicating a GameObject
- Graphics: Fixed case where the size of shadow maps (RenderTexture) was reported incorrectly (too large). Sizes now correspond to the ones reported by RenderDoc.
- macOS: Fixed Mac GPU selection when a system has two or more GPUs with the same name
- macOS: Mac GPUs are now ordered by external, dedicated, integrated
- Playables: Fix crash when calling RebuildGraph() when processing playable notifications
- Prefabs: Fix crash when variant get a self reference through it base prefab
- Prefabs: Fix slow scene deserialization, when scene contains broken prefab instances with many duplicate overrides
- Profiler: Fixed an issue where references for some native types would no longer be captured
- Scripting: "Generate all .csproj files" setting needs to be toggled on every startup for all the csproj files to actually be
- Serialization: Fix the order of main object/instance object deserialization callbacks in the presence managed references
- Serialization: When resizing a managed reference array through SerializedProperty, insert null references instead of duplicating the last reference id
- Video: Fixes video stuttering when large screen target resolution is set and Vsync is disabled
XR: Fix APK crash on Oculus Quest (1233626)
Changes:
- Editor: Add PerformanceTracker API and ProfilerMarker filtering to allow package com.unity.performance-tracking to be used in 2019.3
Improvements:
- XR: Update XR Management Plugin for improved user workflow
更新時間:2020-04-30
更新細節:
What's new in this version:
- Brand-new tab interface would make it easier to switch and close games
- Added support for quickly switching the key mapping scheme through the shortcut Ctrl+F during a game
- The Cocos2d, NeoX engine were better supported to optimize the frame rate of games
- Optimized the kernel and fixed an issue where some games would crash when they had been played for a long time
- Optimized the speed of the screen rotating between the landscape and portrait
- Native support for high-quality 48K audio would make the game sound effects better and clearer
- Fixed a failure to start LDPlayer on the FAT32 disk
- Fixed an issue where the screen display in games like LEGO® Legacy: Heroes Unboxed was abnormal
- Fixed an issue where Area F2 - Global Launch would crash when it was launched
- Fixed an issue where 고수 글로벌: 패왕의 would crash when it was launched
- Fixed an issue where Cookie Run: OvenBreak would crash when it was launched
- Fixed an issue where コード:ドラゴンブラッド would crash when it was launched
- Fixed an issue where 少女咖啡槍 would crash when it was launched
- Fixed an issue where 命運的法則:無限交錯 would crash when it was launched.
更新時間:2020-04-30
更新細節:
更新時間:2020-04-30
更新細節:
更新時間:2020-04-29
更新細節:
What's new in this version:
- Fixed bug of remembering last saved theme
- Avoid unnecessary error dialog when unregistering old ChromaCam version
- Enhanced silent mode of the installer (Silent mode /S should not appear panel tour guide)