PicPick 歷史版本列表
PicPick 是一個全功能的屏幕捕捉應用程序的 Windows,直觀的圖像編輯器,顏色選擇器,調色板,像素尺,量角器,十字線,白板和更多。用戶友好和充滿創造您的形象的功能,適用於軟件開發商,平面設計師和家庭用戶。 PicPick 包括一切有關圖形設計,所以它將不僅節省您的磁盤空間,而且還節省時間和金錢.PicPick 功能:捕獲任何內容 截屏的整個屏幕,一個活動的窗口,滾動窗口和任何特定區域的... PicPick 軟體介紹更新時間:2022-08-18
更新細節:
What's new in this version:
Fixed:
- We've upgraded to XAML 2.7.3 to fix a crash in closing the Settings page
- The "Open Terminal Here" context menu item should show up more reliably (and crash less) (reverted PR #13206)
- We've solved--or at least, reduced the incidence of--one source of deadlocks in rendering
- Terminal will no longer replace colored backgrounds with blank spaces on first launch
- We will once again display underlines, hyperlinks, and more to the end of the line instead of getting tired and stopping early
- SendInput with high unicode characters will no longer fail
- We've restored the ability for Alt+Tab to restore the Terminal after it was minimized with the taskbar icon
更新時間:2022-08-17
更新細節:
What's new in this version:
GDevelop 5.0.0 Beta 140
New features:
- Cloud projects: save and load projects directly on your GDevelop account
- You can now subscribe to GDevelop premium accounts with PayPal
Improvements:
- Add support for the Android 12+ splashscreen icon (add it in the "Icons and thumbnails" of your game)
Improve a lot the performance of the physics engine:
- Internally, we replaced the Box2D library with the WebAssembly version
- It fixes a crash of the old Box2D library when a lot of objects with the Physics2 behavior were created
- The same version of Box2d (2.3.1) is still used so there should not be any behavior change
- Add a checkbox to seal an instance (make it impossible to select it on the canvas), in the instances editor
- Minimize in game/real cursor flickering when showing/hiding the cursor
- Add tween actions for camera zoom and camera rotation
Homepage improvements:
- Improve the project list with more context actions and better display for local projects
- Rework the "Play" section to display Liluo games
- Add actions to change the tile map dimensions
- Display errors directly on the event shee:t when a bad object is chosen for a parameter of an action or a condition
- Improve search and replace in event sheet
- Fix a bug that hangs GDevelop when replacing with an empty search text
- Allow to replace with an empty string to mimic a "Delete search text" feature
Add monetization tab in game dashboard:
- Allow to enable or disable ads on the game page if published on Liluo.io
- In the future, games that generate enough revenue will be able to opt-in into "revenue share", so that as a creator you can start earning from your game sessions
- This also this allows to maintain free publishing on Liluo.io for all
Extensions:
New:
- Crypto Api: (Note: this has nothing related with crypto currency)
- Add Random Integer In Range
- Add Random Float In Range
- These new expressions provides a more random number than Math.random() which is what the built-in functions use
- That randomness does come at a cost of performance so be aware of your usage of this
- PinchGesture: Add an extension to move the camera or objects with pinching gestures
- Chat Bubbles: An extension for creating dynamic chat bubbles
- Record: Allows recording game footage, and saving the clip on the player's computer
- Voice Recognition API
- Sprite based lightining: An extension to make a tiled light effect
Update:
- SmoothCamera: Add the action "Move the camera closer" to fix the 1-frame delay when moving or jumping
- Health: Allow changing Max health and an expression to return Max Health
- Checkbox extension: Includes updates based on Draggable Slider extension
- ValuesOfMultipleObjects: Added size expressions
- Width (min/max/average)
- Height (min/max/average)
- Advanced jump extension:
- The air jump behavior lets platformer characters jump in mid-air
- The wall jump behavior lets platformer characters jump and slide against walls
- The horizontal dash behavior makes platformer characters dash horizontally
- The dive dash behavior makes platformer characters dash toward the floor
- MarchingSquares: The fill action now change the field the same way as other drawing tools do
- MakeItRain: Update to new author format
Examples:
- New game template: Ball Cup Boom
- Sort 4 balls of the same color into a cup to make it explode
- Complete all 10 levels to complete the game and climb the leaderboards
- This game was inspired by "Sort It 3D"
- New game template: Spherez
- Shoot the blocks before they touch the ground. Aim carefully to earn extra balls and power-ups. What is the highest level that can you reach on the leaderboard?
- Add a new example for the Newgrounds API extension
- Add an example for the Chat Bubble extension
- Add a voice recognition example
- [Not-a-Vania] Reworked to use a tile map collision mask object
- [platformer-with-tilemap] Reworked to use a tile map collision mask object
- [platformer-with-tilemap] Change the camera system by a linear camera following the hero
- [PlatformerPainter] Upgrade the marching square extension to have better collisions
- [QIX] Upgrade the marching square extension to fix a collision issue
Fixed:
- Upgrade the Android SDK used to build games, so you can publish games using the latest "API level" required by Google on the Play Store
- The AdMob extension was also upgraded to include the "AD_ID" permission now required by Android 13
- Lots of Tilemap related fixes:
- Fix handling of Tilemaps with invalid resources
- Fix handling of Tilemaps having empty tiles margins
- Show place-holders for tile map with invalid resources in the instances editor.
- Give a better default name to tile map collision mask objects.
- Add a border around the tile map collision mask objects in the instance editor.
- Fix the loading of tile map atlases that was aborted when the image contains unused pixels at the right or bottom
- Fix the tile map collision mask debug rendering that wasn't refreshed when there was no collision condition
- Fix the collision mask of rotated tiles that were sometimes misplaced.
- Fix raycast condition not working properly on objects with multiple hitboxes
- Fix orange outline sometimes appearing around the scene editor canvas
- Fix exported WebManifest file having a syntax error when the game description has line breaks
- Fix json resource removed from project resources although it is used in event
- Fix starters shown at the bottom of the example list on Firefox
- Fix Asset cards text color to be visible on light theme
- Fix Add condition/action buttons overflowing outside of their column on small screens
- Fix display of the examples/starters on small screens
- Fix layer names in drop-down lists were translated even though they are defined by users
- Fix manual export URLs crashing the app on web
- Fix rendering of the home page on Safari
- Add the unit (milliseconds) in the Tween behavior action parameters
- Fix colors of expanded/collapsed arrows on event sheet. (Thanks @BWPanda!)
- Fix the extensions search bar that was only using the first 30 tags
- Clarify the name of the actions to resume a paused sound/music
GDevelop 5.0.0 Beta 139
Improved:
- The homepage is dead, long live the homepage
- The editor homepage has been revamped
- UI changes that came along with it
Other changes:
- Tile maps collisions
- Leaderboards
- Extension editor improvements
- Add a button, in the Profile, to manage online the subscription to GDevelop services
- This allows to easily update a payment method or switch to another plan/cancel (though this can already be done from the interface)
- Add an option in the Resources editor to preload audio files in the cache without decoding
- Make radian or degree explicit in descriptions for angles
- Automatically open a scene when a project is opened
- Add an option to wait for a network request action to end before running other actions
- Add a toggle to display community extensions
- Avoid bad expression warnings in the console when using force actions without changing the force type
- Don't show objects already in a group in the selector to add a new object to this group
- Adding actions to tween the value of a scene variable or a layer camera position
Extensions:
- [New community extension] Pause when focus lost
- Pauses the game when the focus of the window or tab is lost. Continues when focus is regained
- [New community extension] Dialog Box
- Helps to create dialogue boxes
- [New community extensions] Animation system
- A collection of pre-made animations
- [New community extension] Make it rain
- [New community extension] Pushable Box
- [Yandex] Remove old non-working extension with a community extension
- The old one was not fully working, and unused in favor of the new one by the Russian community
- [New extension] Text to Speech
- Allows to use the system's text to speech capabilities
- Fix Camera Shake wrongly affecting the base layer rotation even if another layer was specified
assets:
- New assets are in the store: Isometric City Pack
- Fix some animations having empty sprites
- Update 16x16 dungeon tileset thumbnail
examples:
- [New game template] Absorbus
- Propel your object to absorb smaller objects, but avoid larger objects or they will absorb you!
- [Parking Jam] Remove the unused effect on layers
- [New example] Fire bullet
- Changed Flappy Bird to Tappy Planes
- Swapped out all of the art assets to Kenney's CC0 1.0 Universal "Tappy Plane" assets, and made new sound assets
- Added a leaderboard
- Fixed the opening scene transition
- Changed how the game over screen is displayed
- Update and modernize the procedural example
- Update README.md with instructions on preview and thumbnail images
Fixed:
- Fix grammar for the description of the Platform behavior
- Fix typos: replace 'Musics' with 'Music'
- Fix Physics2 behavior contact detection
- Make it possible to activate and reactivate physics 2 behavior
- Fix behavior for objects modified or destroyed during events life cycle
- Make Physics2 Collision condition valid in any step of behavior life cycles
GDevelop 5.0.0 Beta 138
Improved:
- Update all dark themes and rework the light theme entirely to have a modern look and feel
- Improve/fix the drag'n'drop to allow again horizontal movements to quickly move an event
- Add mass and moment of inertia expressions for the Physics behavior
- Suggest all expression types in autocompletions of expressions
- Also automatically convert number expressions to text (using ToString()) when needed
- Add WebManifest to exported web games
- This allows a game hosted on a website to have a proper icon and orientation when a shortcut to it is added to the home screen on Android or iOS
- No longer count pauses (when the tab is hidden) for the players session duration statistics
- If you missed it, the asset store has been improved in the last few versions. A big thank you to everyone in the community that gave a bit of their time to take part into some user research chats and explained their experience with GDevelop and the asset store: Doomsday, HelperMuzan, AstrowoCookie_Games, Breed, TheBeeDev, ArticMan, Hussinali121, dmendz, teo, jumpingj, Jurfix, THEspectre, Crimson Dan x (Kurimuzondan), VegeTato, Entropy.
Extensions, assets and examples:
- [BoidsMovement] Add an extension to simulates flocks movement
- [PixelPerfectMovement] Fix: top-down characters moving on a grid no longer go side way after colliding with an obstacle.
- [CursorMovement] Fix conditions were always returning true when called a 2nd time
- Add a new pack: Pixel Platformer by Wishforge Games
- Removed the "simple checkpoints" custom extension from the Platformer example.
- Add an example to show how to simulate a flock movement with the "Boids movement" extension
- [TopDownGridMovement] Add obstacles
- Add "The Conviction of Gun Dude Mobile"
- A mobile version of the desktop game of the same name, with dual joysticks to be played on a touchscreen and an adapted difficulty!
- Fire Bullet extension can now shoot multiple bullets at once
- Add the ability to shoot multiple bullets at once
- Cooldown: Time between shots (seconds)
- Bullet Quantity: Number of bullets shot at once
- Firing Arc: Range of angles that bullets will shoot. Bullets are evenly spread within this range.
- Angle Variance: Each bullet angle will be randomized in this range (degrees)
- Add expressions for new settings
- Rotate bullet is now a parameter (enabled by default)
- Changed rotate bullet from a parameter to a property
- Add paid packs by Andre Holtz
- Cleaning and fixes for the platformer example
- Replaced custom "simple smooth camera" extension with official "smooth camera" extension
- Removed the "player start" object
- Changed the first checkpoint spawn to be where the player object is at beginning of scene
- Fixed the broken climb animation
Fixed:
- Fix the physics engine contacts/collisions between objects not detected when they happened shortly between frames
- Fix clicks on checkboxes that are far from the label on the same line in the editor
- Fix asset thumbnail sometimes having a wrong size when navigating the Asset store
- Fix category of "Error of last save attempt" leaderboard expression
更新時間:2022-08-06
更新細節:
What's new in this version:
Fixed:
- Enabling "read-only" mode for a pane will no longer result in a read only dialog appearing every time you focus, un-focus, move, highlight, or otherwise interact with the terminal inside it. Sorry about that!
- We've enabled word wrapping on more of the tooltips in the application
- The "Quake ™️ mode" window will no longer launch in full screen when the full screen launch mode is selected
- The "debug tap" now includes line breaks to make it easier to read
更新時間:2022-07-07
更新細節:
What's new in this version:
New:
- Terminal now has better support for xterm's "Alternate Screen Buffer"
- Console application windowing will now work more consistently within Terminal: when an application requests that it be hidden or minimized,
- we will minimize the associated terminal window.
- Terminal can now pass xterm focus events on to connected client applications
- We've added a new experimental setting, experimental.useBackgroundImageForWindow, that lets you use one image as the background for any number of panes
- You can now change the bell sound with the profile.bellSound setting
Fixes and Changes:
- Keyboard selection now works better with copyOnSelect
- Keyboard selection is now limited to the scrollable area
- "Open settings file" commands now explicitly mention "JSON" for easier searching
- An accelerator key is now defined for the "Open in Terminal" shell extension
- We no longer crash when using the Default Terminal setting in the settings UI
- The Default Terminal banner is now hidden if you opened a session via default terminal
- [O is no longer output erroneously from focus events for clients of libuv like neovim
- We no longer crash when a screen reader is reading from a CLI app using the alt buffer
- Deleting the last profile in the settings UI no longer causes a crash
- Opening Windows Terminal via the Win+X menu no longer occasionally crashes
- The "Open in Terminal" shell extension is now hidden when accessing a non-filesystem path like "Quick Actions"
- Clearing the screen via cls or Clear-Host won't leave behind an erroneous line of text
- Default Terminal sessions now properly pass focus events when opened
- Terminal will now use Unicode 14.0 to determine the width of some Unicode characters
- We will no longer try to launch wsl to ask it to tell us about distributions when it's obvious that you don't have any
- We've fixed a minor race condition in default terminal handoff that impacted nobody
- The tab's context menu now has "Find" as an option
- SetConsoleWindowInfo can no longer crash a terminal tab
- An occasional crash while opening the settings UI has been stomped out
更新時間:2022-06-17
更新細節:
What's new in this version:
Improvements:
- Update all dark themes and rework the light theme entirely to have a modern look and feel
- Improve/fix the drag'n'drop to allow again horizontal movements to quickly move an event
- Add mass and moment of inertia expressions for the Physics behavior
- Suggest all expression types in autocompletions of expressions
- Also automatically convert number expressions to text (using ToString()) when needed
- Add WebManifest to exported web games
- This allows a game hosted on a website to have a proper icon and orientation when a shortcut to it is added to the home screen on Android or iOS
Extensions, assets and examples:
- [BoidsMovement] Add an extension to simulates flocks movement
- [PixelPerfectMovement] Fix: top-down characters moving on a grid no longer go side way after colliding with an obstacle.
- [CursorMovement] Fix conditions were always returning true when called a 2nd time.
- Add a new pack: Pixel Platformer by Wishforge Games
- Removed the "simple checkpoints" custom extension from the Platformer example
- Add an example to show how to simulate a flock movement with the "Boids movement" extension
- [TopDownGridMovement] Add obstacles
- Add "The Conviction of Gun Dude Mobile"
- A mobile version of the desktop game of the same name, with dual joysticks to be played on a touchscreen and an adapted difficulty!
Fixed:
- Fix the physics engine contacts/collisions between objects not detected when they happened shortly between frames
- Fix clicks on checkboxes that are far from the label on the same line in the editor
- Fix asset thumbnail sometimes having a wrong size when navigating the Asset store
- Fix category of "Error of last save attempt" leaderboard expression
更新時間:2022-06-09
更新細節:
What's new in this version:
Improved:
- Asset Store revamped
- Expression errors are now directly shown in the event sheet
- New "Modern" Dark theme
- Engine/Events improvements
- UI/UX Improvements
Fixed:
- Fix sounds being looped correctly on Firefox
- Upgrading Howler.js to v2.2.3 fixes sounds not being looped under recent Firefox versions (see goldfire/howler.js#1442)
- Fix leaderboard reset action that used to timeout
- Fix loss of data when editing variables from the instance properties panel
更新時間:2022-05-26
更新細節:
更新時間:2022-05-26
更新細節:
更新時間:2022-05-25
更新細節:
What's new in this version:
Fixed:
- Terminal should be able to find Cascadia Mono... Third time's the charm? ????
- commandline in profile.defaults should no longer override the commandlines of profiles that specify cmd.exe or powershell.exe
- Get rid of a memory leak in onecore interactivity
- Screen readers can now read some settings in the UI better
- Replace "acrylic" with "acrylic material" for localization purposes
- The "close tab" button color now matches the tab text color
更新時間:2022-05-25
更新細節:
What's new in this version:
GDevelop 5.0.0 Beta 135
Improved:
Introduce the "Wait X seconds" action:
- This action allow to wait for a few seconds before continuing to run the next actions and sub-events
- It is perfect to create cut scenes, advanced logic or just run things progressively without relying on timers. In a lot of cases, it's simpler and faster to use this new action.
- The action remembers the picked objects: it works like an usual event, but run the actions (and sub-events) a bit later in time. While the action wait, other events continue to run as usual.
- Thanks to @arthuro555 for the ground work and follow up on this new feature
- Learn more on the wiki
Improvements of editor screens:
- Redesign of the variables editor
- Each row should be easier to read in a glance
- You can now collapse collection variables for a better readability
- Reorder and move of variables is now available with drag n drop
- You can now undo and redo changes
- Paste one or more variables at any level of depth you want
- Search in the names and values of each variables with a filter effect
- Remove slowing aspects of points and collision masks editors
- Make coordinates inputs more user friendly
- Removal of unnecessary decimal places
- Do not replace empty value with 0 to allow whole value erasing
- Better understanding of which point is which
- Add possibility to select a point in the list so that it is highlighted in the preview (same for hovered points)
- Allow drag n drop for custom collision mask to reorder points
- Open image preview at a zoom factor that is adapted to the sprite size so that one doesn't have to zoom at each opening.
- Improve the effects list
- Effects are applied in order and different orders may give different results, so ordering them is important. You can now do it with drag n drop.
- Also, when renaming effects, a few checks are now done in order to prevent unexpected results.
UI/UX improvements:
- Add gallery in the asset store to better understand available asset packs
- Improve design of the alerts/messages and make margins consistent in the app
- Add tutorials in app
- Added dismissable tutorials in events sheet, variable editors and object variable tab, add object dialog, sprite animations tab, export game for web tab, add new extension dialog.
- Added a tutorial button
- Make anchor behavior more intuitive
- Anchor an edge of an object to set its distance from the window edges. Single anchor will not stretch the object anymore; you will need to set anchors to object's opposite edges for this effect.
- Add a button to switch between legacy and new behavior.
- Display all autocompletions in the expression editor when listing them
- The list is not truncated anymore so you can scroll or use the arrow keys to browse all the completions (useful to see everything: objects, expressions, but also the available easing for tweens, etc...)
Leaderboards:
- Add new settings to leaderboards
- Add parameter to control number of entries to display
- Add possibility to set a default leaderboard, displayed on Liluo game page by default
- Add possibility to reject scores that are a better than a value you can tune
Other:
- Upgrade the underlying runtime running the desktop app, and exported desktop games, to Electron 18
- This brings improved performance and compatibility for the desktop app with Windows, macOS and Linux
- In particular, tilemap performance should be greatly improved both in the scene editor, the preview and exported games on Linux
- This should also improve performance of both the editor and games on macOS when running on Apple Silicon (M1 CPUs)
- Thanks to @nilaymaj for the ground work on this upgrade
- Allow to choose installation directory when installing GDevelop on Windows
- Also allow to choose if GDevelop must be installed system-wide or just for the user
- Allow webp images to be selected for object resources, and webm for videos
- These formats are providing better compression than PNG or MP4, but they might not work on older devices - be sure to double check if the devices or browsers of your audience support them