CINEMA 4D 歷史版本列表 Page35

最新版本 CINEMA 4D 2024.1.0

CINEMA 4D 歷史版本列表

Cinema 4D 使得最簡單易用的專業 3D 軟件比以往更有效率。新工具以及擴展和完全重新編制的功能可幫助您更快,更輕鬆地將您的想法變為現實。改進的工作流程可幫助您實現最緊密的最後期限. MAXON 為專業 3D 藝術家提供最好的電影 4D。如果你想創造先進的 3D 圖形,但需要幫助,以確保您快速,輕鬆地創建令人 ja 目結舌的圖形,那麼這是您的選擇.快速工作,播放更多 平滑的工作流程帶來創意... CINEMA 4D 軟體介紹


GameMaker Studio 2.1.4 Build 288 查看版本資訊

更新時間:2018-04-12
更新細節:

What's new in this version:

Hotfix v288+:
- Fixed a keyboard input crash when using Chinese or Japanese keyboard layouts
- Fixed instance variables overriding parent values properly
- Fixed changing an instance variable to a Boolean and then running game makes GMS2 unstable if you don't edit the Boolean tickbox first

French, German and Spanish Language Support:
- Choose which language you would like to use during the installer, this choice will carry through into the IDE and the corresponding manual will be downloaded during the first run of the IDE
- If you want to change your language after install this is still possible via 'Preferences -> General Settings'

User login performance/stability fixes:
- The initial startup sequence for network connectivity checks and user-login has been improved, so you should no longer see long stalls during startup
- However, if you are still having issues please contact the Helpdesk for further support

Resource Tree improvements:
- Resource reordering is now easier and clearer to understand, thanks to a new visual indicator as you drag resources in the tree
- Further optimisations have been made for all tree views to improve the performance of the IDE when editing large projects

Per-configuration #macro support:
- Added the ability to override macro definitions in different configs using the syntax #macro CONFIGNAME:MACRONAME
- E.g, #macro MOVESPEED 10 could be overidden on the next line by #macro WINDOWS:MOVESPEED 12 or #macro GOOGLE:MOVESPEED 6

Misc IDE Changes:
- Android Options > 'Build Settings' now has a drop-down which populates with your current Android SDK installation information
- Added support for additional iOS splash screens for iPhones SE, 7, 8 and X

Known Issues:
- It should be fixed now, but if you still get Windows Defender giving false-positives and blocking runtime downloads in 2.1.4+, please tell the Helpdesk
- Explorer file dialogs can sometimes fail to open. This is a Windows 10 Creators Update issue and has been seen failing in other applications
- Runtime download/activation has been seen to crash the IDE occasionally during subsequent startup
- Dead instances of Window's RuntimeBroker application can block attempts to use the manual in the IDE - just get a white page

GameMaker Studio 2.1.4 Build 285 查看版本資訊

更新時間:2018-04-06
更新細節:

What's new in this version:

French, German and Spanish Language Support:
- Choose which language you would like to use during the installer, this choice will carry through into the IDE and the corresponding manual will be downloaded during the first run of the IDE
- If you want to change your language after install this is still possible via 'Preferences -> General Settings'

User login performance/stability fixes:
- The initial startup sequence for network connectivity checks and user-login has been improved, so you should no longer see long stalls during startup
- However, if you are still having issues please contact the Helpdesk for further support

Resource Tree improvements:
- Resource reordering is now easier and clearer to understand, thanks to a new visual indicator as you drag resources in the tree
- Further optimisations have been made for all tree views to improve the performance of the IDE when editing large projects

Per-configuration #macro support:
- Added the ability to override macro definitions in different configs using the syntax #macro CONFIGNAME:MACRONAME
- E.g, #macro MOVESPEED 10 could be overidden on the next line by #macro WINDOWS:MOVESPEED 12 or #macro GOOGLE:MOVESPEED 6

Misc IDE Changes:
- Android Options > 'Build Settings' now has a drop-down which populates with your current Android SDK installation information
- Added support for additional iOS splash screens for iPhones SE, 7, 8 and X

Known Issues:
- It should be fixed now, but if you still get Windows Defender giving false-positives and blocking runtime downloads in 2.1.4+, please tell the Helpdesk
- Explorer file dialogs can sometimes fail to open. This is a Windows 10 Creators Update issue and has been seen failing in other applications
- Runtime download/activation has been seen to crash the IDE occasionally during subsequent startup
- Dead instances of Window's RuntimeBroker application can block attempts to use the manual in the IDE - just get a white page

vMix 20.0.0.55 查看版本資訊

更新時間:2018-02-12
更新細節:

What's new in this version:

Outputs:
- Two additional independent outputs for vMix Call, Replay and NDI (Pro and 4K editions only)
- Second recorder with an independent recording format that can be assigned to one of the 4 outputs. (Pro and 4K editions only)

Production Clocks:
- New Dual Production Clock can now be enabled from Settings -> Options
- Each of the clocks can display either the current time, recording duration, streaming duration or a countdown to an event
- Clock display can also be added as an input which can be assigned to the MultiView Output
- Clock input can also be enabled as an NDI source on the network, providing a mobile clock that can be displayed anywhere using the free NDI tools!

vMix Call:
- Audio and Video sources sent to guests can now be changed independently at any time from the right click menu
- All vMix editions including Basic HD can now connect to a remote vMix Call running HD or higher
- New Low Latency option added. This can be used on reliable, high bandwidth point to point connections where the lowest possible delay is required

Audio:
- New Channel Matrix option available for every input that supports audio
- Provides a 8x16 channel audio router to every input that can be assigned to any of the audio output buses in any combination
- Live audio meters added to each channel in the Input Channel Mixer

Streaming:
- Improved streaming settings layout
- Each of the 3 destinations now supports independent bitrate and resolution settings
- Hardware Encoder can also be controlled independently on each stream to assist with systems where GeForce cards only support 2 encoders at a time

PTZ:
- Added new Visca Over IP support to connect to newer Sony SRG series cameras in addition to the new IP model from Lumens

Titles:
- Added support for controlling NewBlue Titler Live 3.0 via NDI
- Supports commands such as AnimateIn, AnimateOut which can be accessed from the Input right click menu or assigned to controllers using the new shortcut function NDICommand
- Supports live editing of Titler Live templates from within the vMix Title Editor and Web Controller, with the ability to assign data sources as well
- vMix now includes the vMix Title Pack for free! This includes 36 additional templates including scoreboards and lower thirds.

Other:
- Added support for X-keys XK-68 Jog/Shuttle controller
- Improved CPU usage when streaming, particularly with 4K
- Improved performance with 4K Magewell capture cards
- New TCP API for embedded devices. See Developer Information in the help for more information

GameMaker Studio 2.1.3 Build 273 查看版本資訊

更新時間:2017-12-15
更新細節:

What's new in this version:

Hotfix (v272+):
- Fixed instance variables which override defaults not overriding if you also have instance creation code
- Fixed editing the variable list for an object at the same time as editing variables for an instance of that object caused the instance's variables to override incorrectly
- Fixed the object window to allow using macros and enums without this resulting in a compiler error
- Fixed the manual saying that variables added via the new object variables system used 32bit doubles instead of the normal 64bit
- Fixed base64_decode() affecting chr() and causing HTML5 games to fail to load if you used this function

Object Variables:
- The object editor now has a new 'Variables' section
- This editor allows you to define variables and their default values, and these will be automatically set upon creation
- These default values can then be overridden for specific instances by opening the same variables window when in the room editor

Inherited Parent Events:
- The object editor's Events list now shows "ghosted" events inherited from a parent object
- This makes it easy to view all events available to an object in one place
- You can quickly open, inherit or override a parent event via its right-click context menu

Amazon Fire:
- Fixed an issue where some users got "Unable to obtain permission to execute" when running projects
- Fixed Device Manager's Test Connection button appeared to do nothing if you had the above issue

iOS:
- Added support for required new iOS icons, fixes game submission fails
- NOTE: You will be prompted (once) on opening an out-of-date project to update its iOS images
- Fixed an issue which meant Push Notification support was always being included in builds

Ubuntu and Mac 64bit games:
- Ubuntu support has now shifted to 64bit, rather than 32bit
- NOTE: You need to clean your project cache for Ubuntu if you get an error about already being connected when trying to build
- Mac now includes 64bit and 32bit binaries in its packages in order to comply with submission requirements, so builds will take a little longer now

Misc IDE Changes:
- Code Editor: Now uses "standard" text editor behaviour for home/end keys
- Debugger: Graph now shows more accurate fps_real values rather than a mean of a few frames
- Preferences: Android/Amazon keystore Import, Generate, and Show Hash buttons will show the output Window so you can see messages
- Resource Tree: Optimisations to speed up the IDE when large projects are open
- Target Manager: Currently-selected target is saved per-project when you close your projects

Fixed Bugs:
- Extension Editor: Removing proxy files with matching name can cause extension files to be deleted
- Code Editor: Multi select gets removed if you backspace more than once
- Code Editor: display_set_gui_maximise() should allow support for the US equivalent display_set_gui_maximize()
- Code Editor: Reopening projects with open code editors, not all of the code is coloured correctly until editor is focused
- Code Editor: Autocomplete suggests previously used incomplete variable
- Code Editor: Unstable error if you do a replace whilst selection only is enabled, delete some text then type in the search field
- Sound Editor: Short sounds are not played completely in preview
- DnD Editor: Missing a context menu entry for Expand All
- DnD Editor: Live Preview doesn't get focused if already open and contents have changed
- DnD Editor: Context menu is missing the entries for Go To Object and Add/Open Event
- DnD Editor: Context menu is missing keyboard shortcuts
- DnD Editor: Can't Cut/Copy/Paste using keyboard shortcuts using macOS IDE
- Image Editor: Shift selecting frames can cause Shift key to become locked
- Image Editor: Blend Mode 'Multiply' will not use destination alpha
- Image Editor: Dropping any non-image file on top of an open Image Editor gives incorrect prompt
- Tile Set Editor: Changing 'Auto tile background colour' appears to change nothing
- Sprite Editor: Texture Settings -> Edge Filtering will cause GameMaker Studio 2 to close when using a 4K sprite size (3840x2160)
- Physics shape fixture not generated unless Modify Collision Shape has been opened
- Importing Projects: Dragging gmez onto start page occasionally orders rooms incorrectly
- General: "GMS2 has become unstable" when dismissing Ctrl+T via spamming Escape
- Source Control: 'Import Project to Repo' creates local repo if the import fails, preventing further imports
- Preferences: Android keystore import / generate / show hash buttons should force showing their output
- Preferences: Android keystore alias should check for spaces and block with a description of how to fix
- Debugger: DS_Map key output in instances tab does not show bitshifted integers
- Debugger: Always uses the IP for the last Mac in device manager, which might not be the targeted Mac
- Debugger: GMS2 Runner.exe creates new inbound rule each time you debug
- Resource Tree: Pressing Enter after searching for a resource does not open the resource
- My Library: DPI scaling removes refresh button and squashes Search
- Search + Replace: Can't resize window
- Game Options: Mac is missing 'Enable Retina' option
- Game Options: UWP Publisher Name is missing from the UWP Game Options
- Tutorials: Crash when clicking 'Get More Tutorials'
- Licensing: Buying GMS2 products will require log out/in to properly update your licence
- Build Android: Cannot build for Android VM if the path to the NDK has not been set
- Build UWP: Certificate install not prompted / isn't performed as part of pfx install, causes builds to fail to install on phone

Known Issues:
- If you have cached Ubuntu build output for projects you will need to clean these to avoid a "already connected" error (just need to do this once)
- Explorer file dialogs can sometimes fail to open. This is a Windows 10 Creators Update issue and has been seen failing in other applications
- Welcome Page is still disabled during start-up - it can still be accessed via the Help menu, so new users can still get to these videos and links
- Runtime download/activation has been seen to crash the IDE occasionally during subsequent startup
- Closing and reopening the Marketplace tab can cause issues downloading some assets thereafter, need to restart GMS2 to fix
- Dead instances of Window's RuntimeBroker application can block attempts to use the manual in the IDE - just get a white page
- UWP requires you to have the older SDK tools installed as well as the current ones, not just the current ones

CINEMA 4D 19.024 查看版本資訊

更新時間:2017-12-14
更新細節:

What's new in this version:

- ProRender uses your graphics card for fast or even interactive rendering
- The scene Reconstruction is a new Motion Tracker function
- Improved OpenGL display
- New Polygon Reduction Generator
- New Level of Detail functionality
- The Camera object can now depict a scene spherically (360°; stereoscopic, if desired
- Weight Manager and Weight tools have been separated and many new functions for the Weight Manager have been added (all tabs)
- The Pose Morph tag can handle the new Correctional PSD Morph mode
- New MoGraph Sound Effector
- Image and video files now load much faster and new file formats can be implemented: ico (Windows icon format); cur (Windows cursor format); and mpo (stereo format
- New Tone Mapping post effect
- The Bind command now also works with multiple meshes
- BodyPaint 3D now uses OpenGL for painting
- New Voronoi Fracture Object Sorting option
- The Voronoi Fracture object can now create uneven fragment surfaces
- The Voronoi Fracture object connects fragments with Dynamics connectors
- The Voronoi Fracture object can connect fragments permanently according to different criteria
- The Voronoi Fracture object now also creates Vertex Maps
- Several new Voronoi Fracture Object options
- New features compared to the previous version can be colored for quick identification
- New option for continuous updates of materials in the Viewport
- New functions for Alembic import
- Alembic objects can be converted to polygon objects in conjunction with an Alembic Morph tag
- New FBX export options
- New option for Wavefront OBJ import
- New environment variable for scripts
- New function for creating new objects
- The Displacement Deformer can now handle RGB (XYZ Tangents)
- New options for the Displacement object
- The Physical Light (PBR) Light can be used to achieve even more realistic-looking render results
- Area lights can be displayed as solid surfaces in the Viewport
- The Select Connected and Grow/Shrink Selection commands can now also be applied to UV points and polygons
- Point, edge and polygon selections can be converted to UV point or UV polygon selections and vice-versa
- The Plane Cut tool can distribute multiple cuts evenly across and object’s surface
- Several changes for the Align Normals command
- Several changes for the Reverse Normals command
- New option in Save dialog window for automatically adjusting the video data rate for other output resolutions
- The Hardware OpenGL Renderer can now also smooth transparencies
- The Mirror tool has the same functions for locating joints as the Weight Manager
- New method for selecting joints with the Weight tool
- Two new keyboard shortcuts for the Weight tool
- New command for load an entire folder full of Substances
- Position, scale and rotation of UV points and polygons can now be modified numerically in the Coordinates Manager
- New options for the Display tag
- The Vertex Color tag has a new option with which the vertext colors can be constantly shown
- The new Physical Material (PBR material) delivers even more realistic render results
- HDRI can be used at the material level
- Support for multiple images (Multi-Pages) for Textures
- Custom color profiles can be used for textures
- The Variation shader now also works in conjunction with the Hair feature
- New option for the Variation shade
- The save dialog window in the Picture Viewer can now handle anamorph videos
- Several minor new features for image formats
- Support for current video formats
- Support for current sound formats
- Neue Abnahmefunktionalität "Noise"
- Team Render can now handle frame steps
- New automatic computer recognition for Team Render
- Motion Tracker Tracks can now use circular search patterns
- Motion Tracker footage can be displayed in conjunction with color channel weighting
- Motion Tracker Tracks can give preferential treatment to specific color channels
- The Houdini connectivity now supports particle rotation
- New Projection Painting option for BodyPaint 3D
- New method for selecting UV islands
- You can double-click on UV points to display or edit their coordinates
- Unterstützung von Google ZYNC als Renderfarm

CINEMA 4D 18.057 查看版本資訊

更新時間:2017-07-12
更新細節:

What's new in this version:

CINEMA 4D 18.057
ANIMATION:
- Fixed a stability issue

ANNOTATION:
- Fixed an issue with the positioning of annotations
- Fixed an issue with annotations attached to Spline Masks containing spline instances

BODYPAINT 3D:
- Fixed an issue with the Colorize tool
- Fixed an issue with the Color Correction filter

CHARACTER ANIMATION:
- Fixed several issues with Parent Constraint
- Fixed an issue with the Vertex Map Paint tool
- Fixed an issue with the combination of Subdivision Surface and Vertex Map

CAMERA RECONSTRUCTION:
- Fixed an issue with the Motion Tracker and Constraints

COLOR CHOOSER:
- Fixed an issue with the Color Chooser
- Fixed a performance issue with Color Swatch

DEFORMER:
- Fixed several issues with Bevel Deformer

DYNAMICS:
- Fixed an issue with the Spring Connector

EXCHANGE:
- Fixed an issue with BodyPaint 3D exchange
- Fixed an issue with 3DS Max exchange plugin
- Fixed several issues with OBJ import
- Fixed an issue with OBJ exchange and Reflectance channel
- Fixed several stability issues with Alembic
- Fixed an issue with merged Alembic files
- Fixed an issue with Sound Effector on Alembic Export
- Fixed an issue with Hair on Alembic Export
- Fixed an issue with Sweep on Alembic Export
- Fixed an issue with exported Vertex Alembic maps
- Fixed an issue with rendering Alembic animations
- Fixed an issue with SketchUp import and imperial unit system
- Fixed an issue with broken interface after a SketchUp merge
- Fixed an issue with Substance Manager
- Fixed an issue with Substance Shader
- Fixed an issue with Substance Shader in Material Manager
- Fixed several issues with FBX import/export

HOUDINI EXCHANGE:
- Standardized the naming of attributes on Houdini Engine output generators
- Added support for particle orientation to Houdini Engine plugin

INTERFACE:
- Fixed an issue with missing icons
- Fixed an issue with vertical tabs
- Fixed an issue with incorrect markers
- Fixed an issue with materials using identical Reflectance channel
- Fixed several issues with Reflectance layers
- Fixed an issue with usability of minimized windows
- Fixed an issue with refresh behavior of kerning in Viewport
- Fixed an issue with icon color in the Object Manager
- Fixed an issue with ToDo list in the Attribute Manager.
- Fixed an issue with separator line in Attribute Manager
- Fixed an issue with locked icon
- Fixed an issue with User Data
- Fixed an issue with Customize Commands
- Fixed an issue with shortcuts to F13–F19 keys on macOS
- Fixed an issue with some interface elements
- Fixed an issue with the Powerslider keyframe field
- Fixed several stability issues

KERNING:
- Fixed several issues with kerning in Viewport
- Fixed several issues with Horizontal/Vertical Kerning Scale
- Fixed several issues with the Kerning usability
- Improved the accessibility of the scaling handles
- Fixed an issue with the kerning user interface remaining after deleting the text
- Fixed an issue with very short distances in the kerning user interface

LICENSE SERVER:
- Fixed an issue with serial info support

MATERIAL:
- Fixed an issue with the function for selecting materials with the same Reflectance channel setup
- Fixed an issue with the Variation shader and Team Render
- Fixed an issue with additively mixed textures using Parallax bump mapping
- Fixed an out-of-memory issue with missing textures
- Fixed an issue with Thinfilm shader textures when inside a Layer shader
- Fixed an issue with the Texture Manager displaying the wrong name for the Reflectance channel
- Fixed an issue with pasting of shaders in the Layer shader
- Fixed an issue where "First Active Material" command didn't work
- Fixed an issue with Substance Engine and OpenGL on macOS

MOTION TRACKER:
- Fixed an issue with inconsistent tracking by Motion Tracker

MELANGE:
- Fixed naming issue in Melange
- Fixed an issue with several Melange parameters

MODELING:
- Fixed an issue with Weld tool ghost points
- Fixed an issue with the Weld tool and Splines
- Fixed an issue with the Polygon Pen in Polygon Brush mode
- Fixed a stability issue with the Polygon Pen
- Fixed an issue with Polygon Pen projection
- Fixed several issues with Line Cut tool control points
- Fixed several issues with Line Cut tool selections
- Fixed an issue with Line Cut tool in object hierarchies
- Fixed an issue with Line Cut tool and Snapping
- Fixed an issue with Line Cut tool and UV coordinates
- Fixed an issue with the Line Cut tool and Subdivision Surface object
- Fixed an issue with Line Cut tool and "Visible Only"
- Fixed an issue with Line Cut tool creating additional cuts
- Fixed an issue with Line Cut tool precision
- Fixed an issue with Line Cut tool and Backface Culling
- Fixed an issue with the Line Cut tool preview
- Fixed an issue with Line Cut tool when switching views
- Fixed an issue with Line Cut tool and editing temporary cuts
- Fixed an issue with inaccurate line cuts on large objects
- Fixed an issue with Line Cut tool and navigation
- Fixed an issue with the Plane Cut gizmo
- Fixed an issue with Loop Cut tool handling
- Fixed an issue with Loop Cut and cut movage
- Fixed an issue with Loop Cut tool HUD
- Fixed an issue with Loop Cut tool curvature
- Fixed an issue with Plane Cut Tool control points
- Fixed an issue with Plane Cut Gizmo Colors
- Fixed an issue with Spline Mask containing Cloner objects
- Fixed an issue with Spline Mask and Extrude object
- Fixed a Layer issue with nested Spline Mask objects
- Fixed an update issue with Spline Mask hierarchies
- Fixed an update issue with nested Spline Mask shapes
- Fixed an issue with MoSplines under Spline Masks
- Fixed an issue with grouped Spline Mask and Matrix object
- Fixed an issue with Spline Mask animation
- Fixed an issue with Spline Boolean operations
- Fixed an issue with Spline Mask refresh
- Fixed a memory issue with path selection
- Fixed an issue with Spline Mask and instance objects
- Fixed an issue with subordinated Spline Masks
- Fixed an issue with Viewport Solo on polygonal objects

MOGRAPH:
- Fixed an issue with Voronoi Fracture using the Sketch and Toon Spots shader for point distribution
- Fixed an issue with non-ascii letters in external MoGraph cache files
- Fixed an issue with using Cloner object in Radial mode in combination with Push Apart effector
- Fixed an issue with MoExtrude and normal tag handling
- Fixed several issues with updating the Cloner in axis distribution mode
- Fixed a refresh issue with deformed normals
- Fixed a refresh issue with SplineMask in combination with Tracer and Matrix or Cloner object
- Fixed a stability issue

OPENGL:
- Fixed several performance issues with using OpenGL in the Viewport under macOS

PYTHON:
- Added new "def_file" string parameter to LoadDialog()/SaveDialog()
- Fixed an issue with MessageData Timer
- Fixed an issue with UVWTag::CpySlow()
- Fixed an issue with RELAXUV_EDGESEL_POINTER
- Fixed an issue with c4d.Cast()
- Added "lengthunit" optional parameter to c4d.utils.StringToNumber()
- Fixed an issue with BaseDraw.DrawPoints() "vc" and "vn" optional parameters

RENDERER:
- Fixed a stability issue with Material Override
- Fixed an issue with Subsurface Scattering

TAKE SYSTEM:
- Fixed an issue with copying active Takes
- Fixed an issue with Keyframes in active Takes

TIMELINE:
- Fixed several issues with Timeline performance
- Fixed an issue with Timeline navigation
- Fixed several stability issues
- Fixed an issue with duplicate tracks in the Timeline for animated reflectance parameters

UV TOOLS:
- Fixed an issue with locking of the UVW tag

VIEWPORT:
- Fixed an issue with highlighting feature
- Fixed a stability issue
- Fixed an issue with Viewport tessellation and Surface Shading

XPRESSO:
- Fixed an issue with XPresso connections layout
- Fixed an issue with the Spline user interface
- Fixed an issue with XGroup colors

CINEMA 4D 18.048
- Support for Ryzen CPUs added and fixed the related issue with Mesa (Software OpenGL)
- Basic support added for files saved with Substance Designer 6
- Mesa support for macOS 10.12.4 and higher enabled, was already enabled for 10.11, 10.10, 10.9
- Fixed an issue of preview images of Content Library items not being created on macOS 10.12
- Fixed an OpenGL stability issue

CINEMA 4D 18.041
ANIMATION:

New Quaternions workflow:
- There is now a Quaternions group in the Coordinates tab
- The key attributes for Quaternion Rotations have a new option for Quaternion Interpolation types The user can choose between different interpolation presets there
- Constraints workflow

Parent Constraint:
- The new "Local Offset" attributes field presents the internal offset that the constrained object will have with the "parent" targets
- New Interactive Transform checkbox allowing the user to interactively edit the constrained parameters
- New Record button provides an easy way to keyframe the Local Offset and Strength values of the targets
- Negative scales and constraints are now supported
- New Parent Constraint parameters
- "Local Offset" are animatable parameters representing the offset the target (parent) has from the constrained object (child)
- "Interactive Local Offset" is a checkbox that enables the user to interactively adjust constrained parameters and have the Local Offsets update to the new adjustments
- "Auto-Reset (Legacy)" is the Auto-Reset mode which is now implemented as a Legacy mode, for compatibility reasons with old scenes
- "Update Local Offsets" is a new cycle button that will allow to update the Local Offsets based on the constrained object's coordinates, or setting one of the Targets as a new main target This will allow for a seamless transition to that target
- "Record Optimized" is new cycle button which allows recording all the Weights and Local Transforms of all the Targets, in an optimized way
- The new Shift Priority Tag can be used to shift priority values of expressions
- The "Breakdown Color" option in the keyframe attributes of the Timeline now allows setting an alternative color for keyframes
- The Timeline's baking function is now able to bake an Alembic object to native PLA animation

EXCHANGE:

Alembic:
- Alembic module is now based on SDK 158
- Support for vertex colors was added
- The internal tags which represent the data streamed from *abc files are exposed to the user on the Alembic generator now
- There now is a placeholder tag for the Subdivision Surface Weight tag
- The subdivision method is now written to and read from the Alembic SubD scheme
- Alembic generator has a new option for Creases and Corners used for weights of SDS objects
- Alembic generator has a new value to be able to scale SDS weights

New Import options:
- "Color Maps" option allows color information (RGB and RGBA) to be imported and Vertex Color tags to be created
- Importing "Points" with "As Polygon Object" reads the color (RGB or RGBA) property and creates a Vertex Color tag per point mode for it
- Importing "Points" with "As Particle Geometry" reads RGBA (vector4d) color arrays now
- "Creases and Corners" - reads creases and corners as point and edge weights of SDS objects

New Export options:
- "Vertex Colors" - the RGBA data of all Vertex Color tags is exported
- "Display Colors to Vertex Colors" - writes the display color of the object as vertex color information
- "Vertex Colors" + "Points Only (Geometry)" options - exports also RGBA data from points mode only Vertex Color tags
- "Subdivision Surface Weights" - writes point and edge weights of SDS objects as corners and creases
- Export can now be canceled

FBX:
- FBX module is now based on SDK 20162, now supports the 75 file format

New Import options:
- "Vertex Colors" - imports vertex color elements and creates a Vertex Color tag for each of them
- "Convert Grayscale Vertex Colors to Vertex Maps" - in case there are only grayscale colors, a Vertex Map tag will be created instead of a Vertex Color tag
- "Subdivision Surface" - an SDS Weight tag will be created if at least one crease layer was found

New Export options:
- "Vertex Colors" - color information of all Vertex Color tags is exported for every mesh
- "Subdivision Surface" - if an SDS Weight tag exists, the weight information for points and edges is written as two crease layers
- Support for Allegorithmic Substance Engine
- Substance archives (sbsar) can be loaded
- The Substance Asset Manager can be used to organize the Substance assets in the scene
- The Substance Shader is used to reference Substance asset outputs in Cinema 4D's material system and all other parts of Cinema 4D that support shaders
- New Substance Asset mode in the Attributes Manager
- New Substance Engine section in the Preferences
- New Substance Engine sub-menu in Pipeline menu
- C++/Python API supports Substance
- Support for the DDS texture file format (loader)
- BP exchange supports 3ds Max 2017

OBJ:
- Import and Export presets can now be saved and loaded
- The Material Mix Mode can now be specified

HOUDINI EXCHANGE:
- Updated to use Houdini Engine 150313
- The internal tags which are generated by the Houdini asset are now exposed to the user
- During Open Scene, if the asset path is absolute and invalid but an asset file with the same name exists in the C4D scene folder, then this asset file is used and the asset path becomes relative
- Added vertex color support for both marshalled inputs and generated outputs
- GUI improvements

INTERFACE:
- Support for OS X 1011 El Capitan System Font added

MATERIAL:
- Variation shader enhancements
- Support for more than one texture
- UV Rotation can now be quantized and UV can be flipped
- New "Invert Direction" option for Ambient Occlusion
- New parallax mapping support in the Bump channel
- New Shadow Catcher shader
- New Thin Film shader

MODELING:
- New Knife tools
- Interactive modeling workflow using new on screen handles and gizmos
- Line Cut tool
- Cuts polygon objects and splines with polyline cuts
- Cut line can be interactively adapted via control points
- Cuts can be inside of polygons
- Several slice modes
- Cut
- Split
- Remove Part A
- Remove Part B
- Supports snapping and constraints
- Plane Cut tool
- Planar cut for polygon objects
- Cutting plane can be interactively adapted
- Several slice modes
- Cut All
- Split
- Remove Part A
- Remove Part B
- Several plane modes available, defining which coordinate system is used
- Free
- Local
- World
- Camera
- The number and spacing of parallel cuts can be defined
- Supports snapping and constraints
- Loop/Path Cut tool
- Cuts new loops or path into objects
- Loops/Paths can be interactively adapted
- Loops/Paths can be searched bidirectional or not
- Offset modes
- Proportional
- Edge Distance
- The number of parallel cuts can be defined
- Cuts can preserve the curvature of a surface
- Cuts can be shaped using spline GUI
- Support for Pixar's OpenSubdiv
- Baking
- Greatly improved displacement map baking and rendering
- improved accuracy for vector maps (tangent, object and world)
- Using ray casting for intensity maps - new options available (intensity, intensity centered, red-green)
- Also improved normal map baking
- Ray casting also used when not baked in conjunction with a vector displacement map
- Sculpting
- Resolved issue with sculpting at small scales
- Resolved issue with reproject mesh at small scale

MOGRAPH:
- New Effectors
- Push Apart effector
- Helps reduce or avoid clone overlap quickly
- Supports several modes:
- Push Apart
- Hide
- Scale Apart
- Push Apart Along X,Y, or Z Axis
- ReEffector
- Can reset all MoData parameters to initial state within the Effector List it's applied to
- Can also blend back to the initial state in a deformer stack
- Can re-apply multiple effectors to the "fresh" state and blend their effects into the Effector List per parameter
- New distribution modes for MoGraph Cloner and Matrix Objects
- Honeycomb Array
- Clone on Axis
- New behaviors for MoGraph distribution modes
- "Object" mode allows to use a custom object to define the form of the cloning
- Per Step mode for Grid Array and Honeycomb Array
- New handles behavior for these modes to make dragging out fields of clones faster and more intuitive
- Scale clones based on polygon size
- Rewritten MoGraph Cache tag
- Multiple MoGraph Cache tags can now be used and blended between on a single MoGraph object
- MoGraph Cache tags can be saved to external files
- New interface
- New weights workflow
- New MoGraph Weightmap tag
- New MoGraph Weight Paintbrush tool
- New XPresso node for weights
- New Commands
- Swap Cloner/Matrix - Switch selected Cloner objects to Matrix objects or switch selected Matrix objects to Cloner objects
- Hide Selected - Automatically creates a non-destructive setup to hide the current MoGraph selection
- Improvements to the Display options for MoGraph objects
- Display Clone IDs in the viewport (both on the object and within Selection tags)
- Depth Cue and Scaling for better display of MoSelection as well as all other points display modes (UV, Weights, etc)
- Voronoi Fracture
- New Voronoi Fracture generator
- Support for many different point generators (Point Generator, Object, Spline, Particles, MoGraph Matrix, Shader, …) to define the fracture pattern
- The Voronoi Fracture generator is a MoGraph generator and brings full support for effectors and all other MoGraph features
- Inside/Outside Selection tag lets you assign different materials to the outside and inside faces of fracture pieces
- Full dynamics support
- Face, point and edge selections can be created

MOTION TRACKING:
- New object tracking functionality
- New "Lock View on Tracks" mode
- New "Frame All" / "Frame Selected" commands
- New "Nudge Track" command
- New "Auto Update Tracks" mode
- TEAM RENDER / TEAM RENDER SERVER:
- The "Add machine" dialogue now has a small button that presents a list of recently added machine IPs / hostname
- New "Restart Jobs After Unexpected Server Termination" option

Monitor page:
- The jobs and networks table are now multiselection aware and offer the same functionality as the multiselection bars on the Jobs and Networks page
- Jobs can be reordered by clicking on the current position and entering another existing one
- If there is input to an edit field, but the user navigates to another section, an information dialog is presented to inform about unsaved changes
- The number of active and inactive jobs is shown in the header of the jobs table pane
- The number of online and offline clients is shown in the header of the networks table pane
- If logged in as an admin, there is now an option to show only the jobs of the admin instead of all jobs

Jobs page:
- Jobs can be reordered by clicking on the current position and entering another existing one
- If there is input to an edit field, but the user navigates to another section, an information dialog is presented to inform about unsaved changes
- If logged in as an admin, there is now an option to show only the jobs of the admin instead of all jobs

Render Info in Jobs Details:
- In the jobs details page (if a master scene is selected) a new collapsable is shown with useful information from the render settings
- These settings are: Render Settings Name, Take Name, Frame Range, Regular Image, Multipass Image, Renderengine, Frame Rate, Image Resolution

User page:
- When creating a new user or changing the password for the current logged in user, the TeamRender Server interface presents a single dialog instead of a wizard

New FAQ page:
- Questions can be filtered (full text search)
- When hovering with the mouse over a question (in the overview panel) a short excerpt is shown with the first couple of characters characters before and after the entered filter term in case a filter string is found for the first time The matched result is highlighted
- Questions are tagged, and the tags can be selected to restrict the results and the overview panel according to the selected category Q&A can have multiple tags

TEXTURE BAKING:
- Calculation of vector maps of all types has been improved
- Intensity based maps (intensity, intensity centered, red-green) now use a basic ray casting technique to measure displacement between the base and the sculpt mesh
- Baking normal maps only also uses the basic ray casting technique to sample normal vectors on the sculpt mesh

VIEWPORT:
- Shading/Vertex normals can now be displayed in the viewport
- New "Screenspace Ambient Occlusion" option
- New "Reflections" option shows an approximation of the Reflectance Channel in the viewport
- Supports multiple layers, masks, fresnel and roughness
- New "Tessellation" option shows the effect of displacements in the viewport
- Can be set globally and per material

WORKFLOW:
- New preference settings
- Phong tag: Now the default Phong Angle is 40º
- Selection Tools: The setting "Only Select Visible Elements" is disabled by default for Rectangle, Lasso and Polygon Selection
- Render Settings: the default render output size has been changed to 1280x720 and a new Screen preset with that size has been added
- Viewport filter: now "Object Highlighting" is disabled by default
- Weight Tool / Paint Tool: the following default settings have been changed:
- Strength: 100%
- Mode: Absolute
- Falloff: None
- Texture Manager: now all options in "View" menu are enabled by default
- Scroll to First Active: this command has now been assigned the shortcut 'S'
- Extrude Tool: now the "Maximum Angle" setting is 91º by default
- Figure object:
- Now the default figure height is 180 cm
- Now the figure axis is located at its feet
- Soft Selection Tool: now "Mode" is set to "All" by default
- Split Command: (C4D main menu / Mesh / Commands / Split) - The newly created object name will have the "1" suffix, eg "Cube1"
- Color Chooser
- New preference: Remember Last Layout
- New Compact Mode
- Now the first swatch group is shared between all Cinema 4D documents
- New contextual menu options handle the default swatch set:
- "Reload Default Group": current swatches in shared group will be replaced with the stored default swatch set
- "Save this Group as Default Group": the swatches in the clicked group will be saved as default group set
- "Save Selected Swatches as Default Group": the currently active swatches will be saved as default group set
- Dragging single or multiple swatches over a gradient converts them to color knots
- C++/Python API supports Color Swatches
- Improved ALT key handling for left-handers on Windows
- Metaball Solidity option makes polygonal metasurfaces solid
- The Reflectance channel now supports multi edit for materials with the same layer setup
- Pasting a Reflectance layer into a Reflectance channel with a selected layer now replaces that layer instead of adding a new layer
- The previews in the Material Manager now indicate which materials have the same reflectance layer setup as the selected material
- New "Select Materials with same Reflectance" menu command in the Material Manager
- New "Set from Projection" command for UVW Tags to easily create new UVW tags or modify existing ones on multiple objects

OTHER:
- The Structure Manager has two new modes to show weights per vertex and weights per edge
- Improved baking for multiple tags
- Reduced file size for particle storage and improved speed
- Loading/saving of large number of image sequences is now much faster
- Cinema 4D startup speed increased
- Mesa library is now used for viewport rendering on the CPU
- Support for the RLM license manager
- Support for vertex colors
- New Vertex Color tag
- Extended Paint Tool now can paint vertex colors
- The Vertex Map shader now supports vertex colors
- The Vertex Map shader supports OGL
- New Vertex Color XPresso node
- The Structure Manager now supports vertex colors
- New Vertex Map Converter converts between vertex map and vertex color
- C++/Python API supports vertex colors
- Python API now supports custom nodes description methods, BodyPaint 3D UV commands and texture baking functions

CINEMA 4D 17.048 查看版本資訊

更新時間:2016-06-10
更新細節:

What's new in this version:

- The Take system makes multiple Project states available amongst which you can easily switch
- Lens distortion function for determining and compensating for lens distortion
- The Variation shader can be used to vary textures’ color values
- The Motion Tracker feature now has a graph for checking the quality of Tracks
- The Spline Pen is a new universal tool for creating splines
- The Spline Sketch tool replaces the previous Spline Freehand tool
- The Spline Smooth tool can do more than just smooth splines
- The Spline Arc tool can be used to create circular splines and soft connections between spline points
- New Color Chooser, including color harmonies
- Replace all materials with a single material during rendering
- Variable path and file names (Tokens) can be used to name rendered files according to specific criteria and save them to specific paths
- The Formula shader lets you create ,programmable’ gray scale gradients
- New Euler filter for the Timeline
- Various new auto tangent settings
- Houdini connect for loading digital assets
- New importer for SketchUp files
- New Wavefront OBJ import/export
- Render settings and Takes can be displayed in the Viewport as selectable HUD menus
- New Trackball Rotation function for navigating in the Viewport
- Dithering can be used to avoid banding for OpenGL display
- Several new preference settings in the Timeline
- New command line command for rendering specific Takes
- New functionality within the Merge command with regard to Takes
- The Spline Mask can now handle any number of splines
- New Boole modes for the Spline Mask
- Improved shading for Metaballs
- The Naming tool can now also be used to rename tag, material, layer and Take names
- New Polygon Pen option for determining which elements should be affected
- Several new spline Boole commands
- Mesh checking can now also recognize isolated points on N-gon edges
- Key interpolation commands are now also available in the Animation Palette’s context menu
- Selected keys can be moved using the Shift key without affecting their values or time
- Timeline: Command for deselecting all keys
- Markers can now include time ranges as range markers
- 2 new Timeline commands
- Takes can now also be selected in the Render Queue
- Several new Take-specific commands are available in the Render Queue
- Render settings can also be assigned outside of the Take Manager
- The Watermark shader can now display Take names
- A distortion post effect is also part of the Lens Distortion functionality
- When multiple objects are selected in the Object Manager, the object selected last will be highlighted
- Several new Take-specific commands for Object, Material and Layer Managers
- New shell shapes for Metaballs
- Layer properties can now also be set in the Attribute Manager
- Texture Manager command for displaying loaded bitmaps in the Explorer/Finder
- Texture links in materials can be cleared in the Texture Manager
- New Refraction Preset setting for the Transparency channel
- 2 new Take-specific commands in the Attribute Manager’s context menu
- An Override operator has been added to XPresso for the Take system
- PoseMorph targets can be created directly from Sculpt layers
- Sculpt brushes snap to Guide objects
- New Edge Detect function for most Sculpt brushes
- The center point of radial-symmetrical Sculpt brush strokes can now be defined freely
- New option for the Grab sculpting brush
- New options for the Sculpt feature’s Flatten brush
- The Sculpting Symmetry object can now handle 100% symmetrical objects
- Lens profiles can now be loaded into the Camera Calibrator tag
- The User Management can be disabled for Team Render
- In the Team Render Server browser interface you can now list Render Clients on the Monitor page
- Lens profiles can now be used with the Motion Tracker
- The Sculpt brushes now affect the back side of objects
- The Team Render Server’s browser interface was optimized
- Speed performance optimization for the Timeline
- Numerous useful Content Browser items added