CINEMA 4D

最新版本 CINEMA 4D 17.048

CINEMA 4D 17.048

CINEMA 4D 17.048
Cinema 4D 使得最簡單易用的專業 3D 軟件比以往更有效率。新工具以及擴展和完全重新編制的功能可幫助您更快,更輕鬆地將您的想法變為現實。改進的工作流程可幫助您實現最緊密的最後期限.

MAXON 為專業 3D 藝術家提供最好的電影 4D。如果你想創造先進的 3D 圖形,但需要幫助,以確保您快速,輕鬆地創建令人 ja 目結舌的圖形,那麼這是您的選擇.

快速工作,播放更多
平滑的工作流程帶來創意的生活。這就是為什麼工作流程在 Cinema 4D Release 17 中處於領先地位。革命性的 Take System 將節省寶貴的時間。新的顏色選擇器可以完成所有你一直想要的顏色,以及你甚至不知道你想要的東西!與 Sketchup 和 Houdini Engine 集成使 Cinema 4D 成為您理想的中心。讓創意流動起來.

具有實時反饋功能的內置樣條工具
Release 17 附帶一個完整的樣條工具包 - 無需切換到外部工具。使用 Cinema 4D 的新型鋼筆工具,草圖,平滑,弧形工具和布爾命令輕鬆創建和修改樣條.

直觀而高效的有機建模
Cinema 4D 第 17 版中的許多新功能和改進使雕刻成為一種真正的樂趣。例如,使用 Sculpt PoseMorph 來加速角色動畫。使用邊緣檢測輕鬆雕刻硬表面模型。版本 17 使 Cinema 4D 的雕刻變得前所未有的簡單.

使用新的變體和公式著色器改變可用性和可用性
發布 17 提供了新的和擴展的著色器,以提高可用性和性能。使用新的“材質覆蓋”功能,您可以輕鬆覆蓋所選材質的特定通道,從而創建粘土或磨砂渲染.

極大地改進了運動跟踪功能
將 3D 素材集成到視頻中變得更加簡單。 Cinema 4D 中的運動跟踪功能通過增加糾正鏡頭失真的功能和添加直觀的工具來快速消除問題跟踪點而得到增強.

注意:42 天試用(需要激活),之後可以使用演示版本。演示版本的一些限制.

也可用:下載 CINEMA 4D 為 Mac

ScreenShot

軟體資訊
檔案版本 CINEMA 4D 17.048

檔案名稱 Installer_Cinema4DR17_Demo.zip
檔案大小 2.7 GB
系統 Windows 7 / Windows 7 64 / Windows 8 / Windows 8 64 / Windows 10 / Windows 10 64
軟體類型 未分類
作者 MAXON Computer
官網 https://www.maxon.net/en/products/cinema-4d/overview/
更新日期 2016-06-10
更新日誌

What's new in this version:

- The Take system makes multiple Project states available amongst which you can easily switch
- Lens distortion function for determining and compensating for lens distortion
- The Variation shader can be used to vary textures’ color values
- The Motion Tracker feature now has a graph for checking the quality of Tracks
- The Spline Pen is a new universal tool for creating splines
- The Spline Sketch tool replaces the previous Spline Freehand tool
- The Spline Smooth tool can do more than just smooth splines
- The Spline Arc tool can be used to create circular splines and soft connections between spline points
- New Color Chooser, including color harmonies
- Replace all materials with a single material during rendering
- Variable path and file names (Tokens) can be used to name rendered files according to specific criteria and save them to specific paths
- The Formula shader lets you create ,programmable’ gray scale gradients
- New Euler filter for the Timeline
- Various new auto tangent settings
- Houdini connect for loading digital assets
- New importer for SketchUp files
- New Wavefront OBJ import/export
- Render settings and Takes can be displayed in the Viewport as selectable HUD menus
- New Trackball Rotation function for navigating in the Viewport
- Dithering can be used to avoid banding for OpenGL display
- Several new preference settings in the Timeline
- New command line command for rendering specific Takes
- New functionality within the Merge command with regard to Takes
- The Spline Mask can now handle any number of splines
- New Boole modes for the Spline Mask
- Improved shading for Metaballs
- The Naming tool can now also be used to rename tag, material, layer and Take names
- New Polygon Pen option for determining which elements should be affected
- Several new spline Boole commands
- Mesh checking can now also recognize isolated points on N-gon edges
- Key interpolation commands are now also available in the Animation Palette’s context menu
- Selected keys can be moved using the Shift key without affecting their values or time
- Timeline: Command for deselecting all keys
- Markers can now include time ranges as range markers
- 2 new Timeline commands
- Takes can now also be selected in the Render Queue
- Several new Take-specific commands are available in the Render Queue
- Render settings can also be assigned outside of the Take Manager
- The Watermark shader can now display Take names
- A distortion post effect is also part of the Lens Distortion functionality
- When multiple objects are selected in the Object Manager, the object selected last will be highlighted
- Several new Take-specific commands for Object, Material and Layer Managers
- New shell shapes for Metaballs
- Layer properties can now also be set in the Attribute Manager
- Texture Manager command for displaying loaded bitmaps in the Explorer/Finder
- Texture links in materials can be cleared in the Texture Manager
- New Refraction Preset setting for the Transparency channel
- 2 new Take-specific commands in the Attribute Manager’s context menu
- An Override operator has been added to XPresso for the Take system
- PoseMorph targets can be created directly from Sculpt layers
- Sculpt brushes snap to Guide objects
- New Edge Detect function for most Sculpt brushes
- The center point of radial-symmetrical Sculpt brush strokes can now be defined freely
- New option for the Grab sculpting brush
- New options for the Sculpt feature’s Flatten brush
- The Sculpting Symmetry object can now handle 100% symmetrical objects
- Lens profiles can now be loaded into the Camera Calibrator tag
- The User Management can be disabled for Team Render
- In the Team Render Server browser interface you can now list Render Clients on the Monitor page
- Lens profiles can now be used with the Motion Tracker
- The Sculpt brushes now affect the back side of objects
- The Team Render Server’s browser interface was optimized
- Speed performance optimization for the Timeline
- Numerous useful Content Browser items added

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