CINEMA 4D 歷史版本列表 Page34

最新版本 CINEMA 4D 2024.1.0

CINEMA 4D 歷史版本列表

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Mailspring 1.5.2 查看版本資訊

更新時間:2018-11-06
更新細節:

What's new in this version:

Improvements:
- Mailspring now defaults to English for languages whose translations have not been manually reviewed by a contributor. You can customize the interface language via a new setting in Preferences > General
- Hundreds of translations have been manually reviewed and refined in German, Chinese, French and Korean
- When connecting a Yahoo Mail account, Mailspring notes that Yahoo requires an App Password. Provider-specific notes are also included in the "View Log" text for easier debugging
- You can now change the "Sender Identity" (the name that is sent in the From field with your email address) for each account in Preferences > Accounts

Fixes:
- Mailspring no longer aggressively autocompletes :10 to the :100 emoji, or :12 to the :1234 emoji, to avoid conflicts with typing times
- On macOS, Mailspring's spellchecker correctly transitions to the language you're typing in consistent with Linux and Windows
- The Emoji picker now works correctly when using Mailspring in a language other than English
- Shrinking Mailspring's UI using the "inteface zoom" setting no longer causes spellchecking "squiggles" to become invisible
- The "Does Not Contain" mail rule now requires that every item in the field not contain the text as expected, rather than just requiring that any one of the items (senders, recipients, etc.) not contain the text
- Mailspring's "Upgrade to Pro" modal no longer appears badly clipped when using a custom interface zoom level
- The fixed size "Add an Account" window now ignores custom zoom levels so that fields and forms are not clipped

Development:
- Mailspring now uses React 16.6 (up from 16.2), which fixes a few critical bugs including a problem where the interface could "lock" indefinitely if too many re-renders were backlogged

PCDJ DEX 3.11.0.2 查看版本資訊

更新時間:2018-10-31
更新細節:

What's new in this version:

PCDJ DEX 3.11.0.2
- Change log not available for this version


PCDJ DEX 3.11.0.1
- Added Visualizations (using ShaderToy.com shaders) – you can add new shaders from ShaderToy.com, rename, remove them, etc
- You can pre-adjust key / apply key change in the karaoke rotation list
- You can add tracks from History that have a singer name and key change to the karaoke rotation list (the saved Singer and Key change will be used)
- Added “Always show shaders on top of everything” setting (Video preferences tab)
- Automatically hide/show shader in case the deck does/doesn’t have video – you need to select “0 singers” in the Karaoke preferences or have an audio-only track playing if you want to see the shader; or, you could simply use the new “Always show shaders on top of everything” setting
- New controller supported: Numark NDX500
- Improvements to controllers scripts: Reloop Mixage CE/IE, American Audio VMS2, Hercules DJ Control Steel
- Updated EULA text (license agreement)
- Several bug fixes and performance improvements


PCDJ DEX 3.10.1.0
- New setting: keep singers in rotation, even without songs
- You can adjust the filler music player volume control independent of the karaoke player volume
- Multiplex karaoke file support (mute/unmute background vocal for multiplex CDG files); usually in these multiplex karaoke files the left channel is instruments-only and the right channel is instruments+voice; to use this feature you need to use/select the karaoke skins (LYRX or LYRX12);
- Custom video background (image or video) is now always displayed (even when there are no singers in the karaoke rotation list)
- Included new karaoke-only LYRX skins (2 variations)
- Several improvements to Hercules DJ controllers mappings/scripts
- Fixed bug related to setting Samplers’ volume
- Fixed some zip file issues
- New skin actions: “filler_player_volume”, “master_mode”, “master_mode_text”, “master_karaoke_mode”, “master_karaoke_mode_text”
- New script actions: “setFillerVolume”, “setMasterMode”, “setMasterKarMode”

Mailspring 1.5.1 查看版本資訊

更新時間:2018-10-27
更新細節:

What's new in this version:

Improvements:
- Thousands of translations have been improved or manually reviewed

Fixes:
- Reverts a change to IMAP message parsing that was designed to extend support for Proton Mail Bridge, which caused many emails from some IMAP servers to appear to be from "NIL"

Mailspring 1.5.0 查看版本資訊

更新時間:2018-10-22
更新細節:

What's new in this version:

Features:
- Mailspring now supports localization! The app detects your system locale and all text, menus, buttons, etc. in the app appear in your language. Mailspring's core strings has been manually localized in 38 languages and the rest (mostly error messages and text describing features) have been automatically translated
- We'd love your help improving these localizations! A new "Developer > Toggle Localizer Tools" menu option in Mailspring allows you to submit better translations right within the app. You can also edit the translation files directly and submit a pull request. See the new localizer guide here
- If you use a RTL language, Mailspring's entire UI now appears right-justified, including the sidebar, preference panels, scrollbars, and more. If you use Mailspring in Arabic or Hebrew and notice issues in the right-to-left presentation, please file issues or submit pull requests

Fixes:
- The "contact profiles" feature of Mailspring Pro is much more robust and reliable thanks to a new profile discovery mechanism
- The "contact profile" sidebar shows the Gravatar associated with the email address before falling back to the "empty box with initials"
- Mailspring now uses the latest version of libetpan, which improves stability and fixes several parsing bugs. It also more flexibly parses IMAP responses that include unquoted text fragments
- The padding of the search bar in the Darkside theme has been fixed

Developer:
- Trying to open a package that does not define engines in it's package.json no longer crashes the app
- Mailspring now uses Electron 2.0.11

GameMaker Studio 2.2.0 Build 343 查看版本資訊

更新時間:2018-10-03
更新細節:

What's new in this version:

Switch Changes:
- See this FAQ for a summary of the changes from 2.1.5 to 2.2.0
- Note: This link will only work if you have the Switch license

Logout-on-Shutdown System:
- Added a new Preference to automatically log users out when closing GMS2
- Note that this is off by default, as it's really only intended for educational users who want extra clean-up to happen between sessions - for most people, unticking "Remember Me" on the login dialog will do the trick
- See this FAQ for more information

Android Build System Changes:
- We've changed the Android NDK build process to fix issues building YYC on API 23 devices when using a newer version of the NDK, such as 17c or higher
- This change also fixes the issue users were seeing with the error "Unable to find library for armv7l"
- NOTE: This change also raises the minimum API level you must set in game options to 16 (up from 9)

Misc IDE Fixes:
- Fixed the runtime installation process so it uses fewer temporary drive mappings, which should stop "Z:manifest" errors
- Note: If your Windows user is not allowed to use subst due to permission/policy restrictions you will always need to resolve this yourself before attempting to install/update
- Fixed issues where projects got an asset compiler error and couldn't build because a resource had no audiogroup or texturegroup set
- Fixed the macOS Finder dialog so it now adds the correct file extension onto the filename chosen when exporting files from the Mac IDE
- Fixed an IDE crash in the DnD Editor if you tried to drag a Else node onto a If node inside that Else block
- Fixed an issue where for some users with corrupt installations the sound editor would not open when opening or creating sound resources
- Note: The change here is to simply allow the sound editor to open - you still won't be able to play the sound, and instead you will get a dialog informing of the corrupt install

Bugs:
- See the bug database's Change Log for the list of public issues fixed in this version
- Known Issues can be found on the bug database also - for the current IDE headline list see this page

GameMaker Studio 2.2.0 Build 341 查看版本資訊

更新時間:2018-10-02
更新細節:

What's new in this version:

Switch Changes:
- See this FAQ for a summary of the changes from 2.1.5 to 2.2.0
- Note: This link will only work if you have the Switch license!

Logout-on-Shutdown System:
- Added a new Preference to automatically log users out when closing GMS2
- Note that this is off by default, as it's really only intended for educational users who want extra clean-up to happen between sessions - for most people, unticking "Remember Me" on the login dialog will do the trick
- See this FAQ for more information

Android Build System Changes:
- We've changed how the Android NDK build process is done which caused issues with building YYC on specific devices namely API 23 devices when using a newer version of the NDK such as 17b or higher
- This change also fixes the issue users were seeing with the error "Unable to find library for armv7l"
- NOTE: This change also raises the minimum API level you must set in game options to 16 (up from 9)

Misc IDE Fixes:
- Fixed the runtime installation process so it uses fewer temporary drive mappings, which should stop "Z:manifest" errors
- Note: If your Windows user is not allowed to use subst due to permission/policy restrictions you will always need to resolve this yourself before attempting to install/update
- Fixed issues where projects got an asset compiler error and couldn't build because a resource had no audiogroup or texturegroup set
- Fixed the macOS Finder dialog so it now adds the correct file extension onto the filename chosen when exporting files from the Mac IDE
- Fixed an IDE crash in the DnD Editor if you tried to drag a Else node onto a If node inside that Else block
- Fixed an issue where for some users with corrupt installations the sound editor would not open when opening or creating sound resources
- Note: The change here is to simply allow the sound editor to open - you still won't be able to play the sound, and instead you will get a dialog informing of the corrupt install

WinBox 3.18 查看版本資訊

更新時間:2018-09-14
更新細節:

CINEMA 4D 20.026 查看版本資訊

更新時間:2018-09-04
更新細節:

GameMaker Studio 2.1.5 Build 322 查看版本資訊

更新時間:2018-08-04
更新細節:

What's new in this version:

- Please note that whilst not mandatory, 2.1.5 is highly recommended. We have changed the licensing server to better protect against DDoS attacks and made several fixes to offline usage (especially for our Mac IDE users). If you get "license is invalid" the first run after updating - please just login again once to fix.

As well as a large number of fixes to the IDE and runtimes, we've added in this version:
- Support for building to Android 64bit architectures
- Collision functions which return a list of all colliders, not just the first
- New collision type for sprites: Non-axis-aligned bounding box
- Virtual keyboard functions for iOS, Android, and UWP

Startup / Offline / Licensing Fixes:
- Fix for Mac IDE requiring you to relicense when changing network
- Fix for being asked to get a new licence too often in cases of accounts.yoyogames.com being unreachable
- Fix for incorrectly checking licence expiration dates in some cases
- Fix for crash when unable to download carousel images on the start page
- Fix for crash when accounts.yoyogames.com returns invalid runtime rss information
- Changed the "Unable to log - no network connection" message to be more accurate and avoid confusion in the case of accounts.yoyogames.com being offline

New collision type for sprites:
- Sprite Editor: Added support for a non-axis-aligned bounding box mask type
- Preference: Added option to set the default collision shape when creating new sprites

Spine Agreement:
- A Spine agreement is now shown before you can build projects which contain Spine
- Note: This agreement is shown per-project so that teams/contractors can accept with one click

Android:
- Game Options: Added controls for building 64bit architectures
- Game Options: Added control for adding Google Cloud Sync support into your Android manifest, used in the Google Play Services extension

Misc IDE Changes:
- Saving: Fixed an issue with object variable strings containing "n" which meant projects from 2.1.3 "lost" rooms when imported to 2.1.4
- Saving: Fixed a saving issue with external tools locking files which meant object event code could appear in the next project you opened that IDE session if that project had an object with the same name
- Saving: Fixed events "losing" code when the object name is changed or the object is duplicated when a save is already pending and then the object is locked by an external process
- Note: Another reminder that we do not recommend working with your project source saved in Dropbox/OneDrive/Google Drive, etc., folders!
- Saving: Fixed the check for when to warn about iOS icon changes being required in your project so it no longer warns unneccesarily
- Code Editor: Fixed autocomplete window being offset if autocompleting an enum on a long line of code
- DnD Editor: Fixed not being able to Cut/Copy/Paste nodes using keyboard shortcuts when using the macOS IDE
- Image Editor: Fixed the "Convert to Frames" dialog opening up too small when using the macOS IDE
- Object Editor: Fixed event names showing a unwanted '-' if the Object is opened in the Workspace and that event is empty
- Object Editor: Changed opening events to require double-clicks - fixes issues with single-click to select the event changing focus to the script and causing event copy/paste/delete workflow problems
- Workspaces: Fixed Middle Mouse Button scrolling the workspace at the same time as a code window if you happened to click on a scroll bar
- Resource Tree: Fixed/changed the highlight around text during a rename in the dark skin to improve clarity
- Resource Tree: Fixed duplicating a resource whilst at the Trial license limit crashes the IDE rather than showing a warning
- Resource Tree: Fixed "Add Existing" and then picking a resource from same project causes fatal error
- Resource Tree: Fixed how GMS2 calls Finder so Finder now shows results when doing "Add Existing"
- Room Editor: Fixed rectangle selection of rotated items to stop instances outside the rectangle being selected
- Room Editor: Fixed the loading of room inheritance settings if you reload the project
- Room Editor: Fixed a crash when copy/pasting multi-select objects across multiple layers
- Room Editor: Fixed issue which causes rooms to reopen at massively offset co-ordinates (usually approx -20k, -20k) after reloading project
- Note: If you have this room offset issue in a project already it will still load like this - just fix the position once and then save the project
- Room Editor: Changed Room width and height fileds so they can no longer be set to 0, as this just causes D3D errors during builds
- Preferences: Fixed "Delete old runtimes" to now delete everything other than the currently-used runtime and the runtime the IDE shipped with (if these differ)
- Search & Replace: Fixed to check instance creation code for instances on sub-layers
- Search & Replace: Fixed "Replace" to now replace the text in comments as well
- Localisation: [French] Fixed "Mouse Down" and "Mouse Pressed" event localisation texts and so they now differ
- Localisation: [German] Fixed Finder dialogs not being in German
- Font Editor: Fixed the preview and range windows to use the font's "Style" value, so text will now appear bold/italic, etc.
- Sound Editor: Fixed only getting white noise when playing a high-quality .ogg
- Sound Editor: Fixed sounds under a second long not playing completely in preview unless you turn on looping

Bugs:
- See the bug database's Change Log for the list of public issues fixed in this version
- Known Issues can be found on the bug database also - for the current IDE headline list see this page
- Not a bug, but be aware all download links for 2.1.3 and older have now been removed from this page, as 2.1.4 is mandatory

GameMaker Studio 2.1.4 Build 295 查看版本資訊

更新時間:2018-06-04
更新細節:

What's new in this version:

- GMS2 now allows you to work with the IDE in French, German, or Spanish! Install using one of these languages and GMS2 will download the manual in that language also
- Stacks of bugs have been fixed, we've also made improvements to the initial startup sequence, increased performance when working on large projects, and the resource tree now has a visual helper when reordering items. There are also a few new runtime features, such as config support in #macro defines and support for IPv6 in the networking functions - see the Runtime release notes for more info
- Please note 2.1.4 is mandatory as we have fixed a licensing bug and are also preparing for General Data Protection Regulation changes. Accordingly, you will get "license is invalid" the first run after updating from 2.1.3 - please just login again once to fix