Auslogics Duplicate File Finder 歷史版本列表 Page4

最新版本 CapCut 2.3.0

Auslogics Duplicate File Finder 歷史版本列表

Auslogics Duplicate File Finder 找到相同的圖片,文檔和任何其他文件。它不僅通過名稱來比較文件,而且通過其內容來顯著增加磁盤上的可用空間。它可以幫助您組織您的媒體收藏,並減少碎片整理硬盤所需的時間。立即下載 Auslogics Duplicate File Finder,來自 Auslogics 的專家推薦的個人電腦解決方案.問題:您可能擁有數百張照片,視頻,音樂文件... Auslogics Duplicate File Finder 軟體介紹


GameMaker Studio 2.2.3 Build 433 查看版本資訊

更新時間:2019-07-04
更新細節:

What's new in this version:

Fixed Windows IDE "deadlock" issue:
- Fixed 0030271, which fixes a number of issues, including Windows Explorer dialogs not appearing for New/Open/Import, the manual/Marketplace/My Account just showing a white panel, and starting/stopping builds causing the IDE to hang
- Fixed various causes of startup crashes
- The same Deadlock change also fixed a number of the reported startup crashes in 0030245
- Fixed a crash with GMS2 not automatically applying the software renderer on startup if using unsuitable OpenGL versions, WARP drivers, or using GMS2 over RDP on recent versions of Win 10
- Fixed a crash if you're connecting to our servers via a VPN which gives an "Unsupported region" error (you will still need to resolve the VPN issue yourself to make licensing work)
- Fixed a Mac IDE crash if you're using a machine which has no audio devices at all
- Stopped the Mac IDE's startup folder-checker from performing its checks on the first run of the IDE after installing/updating - stops a warning that a /tmp/ folder doesn't have suitable permissions, as this is actually correct and not an issue
- If you still have Windows/macOS file-permission issues which stop GMS2 from starting on your machine, see this FAQ for how to configure your permissions or protection software

New crash-reporting system:
- Hopefully, you'll never see it, but we have added a new tool to intercept startup crashes and show a new one-click bug reporting dialog, which makes things a lot easier for you and us
- Replaces the "send us your ui.log" dialog and no longer requires you to report this as a ticket to the Helpdesk

Better communication of your licence expiry dates:
- Added new functionality to highlight when a licence is going to expire within the next 30 days, so you stay better informed
- If a licence does expire before it is renewed/replaced, then GMS2 will now say this clearly when you next attempt to start up
- If you are not on a Trial licence, then the popup reminders for this can be turned off in Preferences > General Settings > "Enable notifications"

Mac IDE build tools updated:
- Fixes certificate trust issues some users saw in previous versions - unless, of course, you have actually manually changed your trust settings and need to fix
- If you're still getting this issue, see "macOS Keychain Certificates" section of the file-permissions FAQ linked-to above
- Worked around the version of Visual Studio 2019 For Mac installs having a broken certificate-checker and causing errors when trying to compile projects in GMS2, so now it doesn't matter if you have VS2019 installed on your Mac or not
- Worked around the change in Catalina betas (or if you had installed Apple's broken Xcode command line tools update from June 3rd on Mojave) which causes startup crashes about system font errors

Comments support for DnD projects:
- Added a new system of creating inline comments for your DnD scripts, allowing you to fully comment your code
- Comments expand to fit their contents, can be moved around by dragging them, and collapsing the node collapses the comment also

Ability to export assets as local packages:
- The Tools section of the menubar now has commands for creating/importing local asset packages, so you no longer "need" to use the Marketplace to pass assets between team members
- Works very much like the existing Marketplace create assets dialog and allows you to specify whether your package should be signed or not
- Also added new functionality when importing any .yymp file that if resources of the same names are already in the project GMS2 will show a keep/replace dialog listing all applicable resources
- Ability to turn off the file-system sandbox on desktop OSes
- Added Game Options into Windows/macOS/Ubuntu for disabling the file-system sandbox restrictions, so you can save/load files from anywhere not protected by the OS/other security software
- Note: Requires 2.2.3+ runtime also
- Ability to turn off using subst'ed drives when building for some platforms
- Preferences > General Settings > Compiling now has a new setting "Use subst for drive paths" - disabling this will stop GMS2 mounting temp build folders as extra drives
- Note: Has no effect on building for Android, as Google's SDK files fall foul of this, so without this on you likely couldn't build Android on Windows
- Note: Has no effect on runtime downloads/installs either, so if your machine simply doesn't allow subst to run, this option won't stop you needing to resolve that before GMS2 can work properly
- Note: Requires 2.2.3+ runtime also
- Validation of group names in the resource tree
- All code and resource names have to be in Latin/Roman characters, but this was not applied properly to group names. Now that GMS2 allows exporting and importing local packages, this issue has been highlighted
- Now, group names are validated properly when you try to rename them
- Note: You should rename any non-Latin group names before trying to export any local/Marketplace packages, as the package will not be zipped properly

Misc:
- Custom Skins: All layout files in custom skins are now ignored, as these are unwanted anyway - stops issues seen in 2.2.2 with custom skins causing some editors to not appear properly
- Search & Replace: Changed the dialog so it doesn't select all the text to search for when the window is opened
- Room Editor: Fixed copy/pasting an instance to now keep the frame and image speed values you had set
- Room Editor: Fixed renaming a room when an instance inside that room has its creation code open would lose the code
- Room Editor: Changed the Instance Layer Properties window's instance cut/copy/paste/delete routine to reduce the amount of work done - particularly noticeable when there are thousands of instances in the room
- Room Editor: Fixed cutting tiles when any instance is also selected will silently delete that instance
- Preferences: Fixed resetting Text Editor > Code Editor > "Document line limit" to being -1 uncaps your limit, not restrict you from editing code files
- Preferences: Fixed needing to restart GMS2 after setting your Android/Amazon settings before Game Options can properly detect yor SDK installation
- Preferences: Added a setting for controlling the default sprite animation speed used in the Sprite Editor
- Sprite Editor: Fixed importing multiple sprites of different size to show the resize choice dialog, same as if you had added them via the Image Editor
- Sprite Editor: Will now by default apply scaling to "custom origin" values also, so the origin location always remains consistent for the new sprite size - Preference added to control this
- Code Editor: Fixed Enum colouring so the colouring still works properly if everything is declared on one line
- Code Editor: Fixed Syntax warnings for unused macros so they are now removed when you delete the macro line
- Resource Tree: Fixed a bug where stale views for Included Files were being left when the resources were removed, so reloading the project showed a missing files dialog
- General: Added the default context menu to all text fields in the IDE
- General: Added support for Shift+Insert, Shift+Delete, and Ctrl+Insert to all text fields/editors in the IDE
- General: Fixed some missing Mac IDE strings for things new in 2.2.2
- General: Fixed support for higher-than-60hz refresh rate monitors in the IDE - added a Preference for setting the maximum refresh rate (defaults to 60)
- Importing Projects: Fixed an issue with the project import repair tool so it correctly handles an issue with user views which could cause an "Unable to find rooms" error when compiling
- Image Editor: Changed the sprite controls overlay to be collapsed by default, added a Preference for controlling this
- DnD Editor: Changed camera focus on nodes to not centre the node (so you can see more of the chain) and also to be consistent whether you drag or double-click the toolbox button
- Compiler: Fixed issues building for Mac/iOS if your project name contains an &
- Output Window: Fixed issues with the panel not scrolling properly to match the actual end of the log

Bugs:
- See the bug database's Change Log for the list of public issues fixed in this version
- Known Issues can be found on the bug database also - for the current IDE headline list see this page

Krisp 1.0.3.0 查看版本資訊

更新時間:2019-06-17
更新細節:

GameMaker Studio 2.2.2 Build 413 查看版本資訊

更新時間:2019-03-26
更新細節:

What's new in this version:

Startup Sequence File and Folder Checker:
- Added a new dialog which will advise required files/folders which fail to be found or GMS2 is unable to access
- This will guide you to fix system issues which GMS2 would previously have tried to work around, but often could not, saving from you having to send us a Helpdesk ticket to ask
- Advises if the issue is safe (but you might want to investigate your computer setup) or if it requires GMS2 to safely shutdown immediately (in which case, definitely investigate)
- If you see this dialog often and you have antivirus/anti-malware, etc., try pausing these and see if it fixes, then add exclusions to your protection software
- Similarly, we now show a dialog when a tutorial fails to download or extract properly because of file permissions

Spine Support Updated to v3.7:
- More of a runtime change, so see those release notes for proper info (and the guide linked-to in the heading above), but the IDE now imports sprites exported using Spine 3.7
- Fixed issues where importing new Spine sprites to replace existing data didn't clear the old files from your project folder

Font Editor / Font Support Update:
- Fixed being able to type characters in the Add Range textbox and have the IDE determine the range automatically
- Changed Freetype from 2.8 to 2.9.1 to fix various issues with specific fonts and how they rendered
- Added a new Preview window so you can see your generated font inside the font editor
- Added a new Generate button to refresh a font if it is updated outside GMS2 (also used for refreshing the Preview window)
- Added support for detecting fonts installed to Windows's registry via some third-party applications
- Added Help > Refresh System Fonts to rescan the installed fonts on Windows and macOS on-demand
- Added support for not automatically regenerating a font if it comes from a 1.4 project, and you also cannot regenerate a font which is not actually installed - both of which stop unwanted font changes
- Note that these font changes require you to use a 2.2.2+ runtime also, otherwise your fonts may not generate or appear in-game as you expected!

Code Editor - Extended Syntax Checking:
- Added checks for single-use variables (such as typos or unused variables) - shows a warning message for these issues, but won't stop your project from compiling
- These appear in the code edtor's gutter using a yellow warning triangle icon, so they stand out more from normal errors
- Preferences > Languages > GML > "Enable variable reference warnings" can turn the new feature on/off
- Also added a limit on the number of syntax errors which are calculated/shown at once and made the syntax checker use more CPU cores, so performance is much better now
- You can adjust the number of errors to be shown by editing Preferences > Languages > GML > "Maximum number of Syntax Errors to display"

Code Editor - Better Custom Code Snippets Support:
- Added support for you to create your own custom "snippets.txt" code definitions in %ProgramData%GameMakerStudio2Users (Windows) and /Users/Shared/GameMakerStudio2/Users/ (macOS)
- The code editor will then load your snippets after the default ones and append them onto the list shown in the code editor
- This folder is not modified during an update to GMS2, so your changes will remain
- Search the manual for "snippets" or see the guide linked-to in the heading above for more info

Room Editor - Edit Starting Sprite Values:
- Instances and assets now show fields for the initial sprite frame and animation speed, and these are now editable per-instance
- This means you can now set different starting sprites for instances of the same object/sprite and see this at design time
- DPI Safety Net Dialog
- On detecting a very high DPI override value during startup, the IDE will now show a "Is this DPI okay for you?" prompt and a suggested value to use instead
- This allows you to quickly fix unwanted/incorrect changes and revert to a safe setting

Misc:
- Debugger: Fixed an issue with the debugger windows not appearing if you had previously saved the layout when the debugger was on an additional monitor which is no longer connected
- Debugger: Fixed issues with code files not opening in the correct locations, and in some cases not opening at all, when hitting breakpoints
- Game Options: Added splash screens for iPhone XR and XS - note that this requires you to use a 2.2.2+ runtime also!
- Game Options: Fixed the setting of a number of splash screens when importing old projects
- Game Options: Changed default NSIS script for Windows to only uninstall files created by the installer - note that this can make the uninstaller much slower if many user-generated files are detected
- Game Options: Fixed HTML5's option include the default particle images or not, so it now works as expected
- General: Fixed a number of project-saving and stability issues with the project-repair tool, especially if you had created groups with the same names in different places in the tree or have called items "default"
- General: Fixed an issue with the project repair tool not always automatically saving the fix, and so immediately trying to run the game resulted in complaint dialogs about missing resources which the IDE could see fine
- General: Fixed an issue where GMS2 could crash when you drag something which isn't a valid GMS2 file over the top of the IDE
- General: (Mac IDE) Fixed closing the IDE whilst on the start page on macOS would occasionally crash and show the OS dialog for reporting to Apple
- General: Changed the URLs the IDE uses to check if you have a working internet connection to all use https, as some users' systems are giving errors when using http
- Marketplace: Changed the package export/import processes to create a temporary drive, which fixes issues where extensions in the asset have really long file paths
- Note: This long filepaths issue affects the updated Google Play Licensing and APK Expansion extensions, so you need to use the 2.2.2 IDE to import these
- My Library: Fixed an issue with private assets not appearing if you had two versions of the asset and only one was private
- Object Editor: Added an "Are you sure?" prompt when deleting an event for any reason (including a Cut)
- Resource Tree: Stopped allowing multiple child folders with the same name (you now get a dialog saying to rename one of the folders)
- Resource Tree: Fixed an issue where reordering items could sometimes break them out of their resource type and add them to the very bottom of the tree
- Workspaces: Fixed an issue where you could accidentally close the last workspace tab for the project, breaking your project's layout file if you saved whilst in this state
- Tutorials: Fixed GMS2 locking-up when clicking the Explorer/Finder links to the resources folder on disk when following any tutorial
- Source Control: Fixed GMS2 crash "Collection was modified; enumeration operation may not execute." when creating a repository
- Device Manager: Fixed a "GMS2 unstable" when repeatedly viewing the iOS devices list
- Room Editor: Fixed applying an instance's sprite's origin offset to the grid snap when you drag a multi-selection around your room
- Compiling: Fixed issues with Included Files still being exported to platforms the file had been excluded for in child Configurations
- Compiling: Fixed building projects for Ubuntu YYC when your code editor has characters from the extended ASCII range

Bugs:
- See the bug database's Change Log for the list of public issues fixed in this version
- Known Issues can be found on the bug database also - for the current IDE headline list see this page

StarUML Setup 3.1.0 查看版本資訊

更新時間:2019-03-06
更新細節:

What's new in this version:

New:
- Support Template Binding
- Custom Keyboard Shortcuts

Resolved Issues:
- Can't input "}" character because of the shortcuts (Ctrl+Alt+0) in german keyboard
- Interaction should have only one Sequence or Communication Diagram
- Allow custom sequence number of Messages in Sequence and Communication Diagram
- Ports should be included in 'attributes' when importing StarUML V1 file
- Support text wrap in tags in a class view
- No Region in StateMachine created with SubmachineState
- Allow to move (drag and drop) Flowchart, DFD, ERD under Package element
- Error when try to create ActivityInterrupt
- Messages' source and target are not changed when Connector is reconnected in Communication Diagram
- Allow to bring combined fragment to front over activations
- Fix UML055 validation rule
- Remove "Add Part" and "Add Port" in Part's QuickEdit
- Layout (edges) is broken sometimes after file open

SmartGit 18.2.5 查看版本資訊

更新時間:2019-01-30
更新細節:

What's new in this version:

SmartGit 18.2.5

New Features, Improvements:
Git:
- Gerrit added low-level property gerrit.checkCommitMsgHookContent to avoid false-positive Gerrit detection

Log:
- Branches, Checkout added low-level property log.checkout.forceSelectionOfBranchAnchor
- Linux startup script easier switching back to GTK2

Fixed Bugs:
Git:
- Commit Amend-option was disabled for merge

Log:
- Commits view revealing HEAD should always reveal HEAD and not stay at working tree node (e.g. double-clicking from Journal)

Refresh:
- log.wt.refreshOpenButUnselectedModels broke refresh of commits breaks in case of invalid Bisect configuration (missing "start" branch)

GUI:
- Customize Accelerators dialog internal error if a filtered-out accelerator is cleared by setting another Compare/Merge, Apply Selection possible internal error if all was selected


SmartGit 18.2.4

New Features, Improvements:
Git:
Log:
- Details view: added low-level property
- Log.details.onlyShowActualCommitRefsWhenFiltered

Hg:
- Support for Mercurial 4.8.*

Fixed Bugs:
Git:
Log:
Commits view:
- Reordering commits did not preserve selection
- Rebase/cherry-pick by drag & drop was broken
- When filtering, "actually on commit"-marker for refs (brighter box) was not properly evaluated

Branches view:
- Reveal after Checkout did not work for behind branch with
- "Just Checkout" option
- Checking out a branch should not reset a manually changed
- Selection
External tools: incorrect parameter "--defaultsVersion" (instead Of "--version") for "Show Git Version" tool (regression)
- Working Tree Window, Files view context menu: LFS submenu might
- Have been empty (if LFS was not yet installed)
- MacOS: warning about default osxkeychain credential helper

Hg:
- Possible performance problems with many draft commits in a Repository with many merges
- Startup: possible internal error when specifying invalid value for
- Low-level property ui.verboseDate.weekdayFormat

GUI:
- Changes view: scrolling with mouse-wheel over connector selected
- Next tab (if there were multiple tabs)
- Customize accelerators: did not warn about duplicate accelerators
- If the commands where invisible because of filtering


SmartGit 18.2.3

New Features, Improvements:
Git:
Log:
- Added low-level property log.dragAndDrop.offerAdvancedOperationsForDropsOntoAncestors to allow drag and drop for advanced rebase and cherry-pick operations
- Open File Log reuses Branches view selection from repository log

Repositories view:
- Select the current repository only if another repository or group was selected before (but, e.g., no subdirectory)

Fixed Bugs:
- Compare, Apply Selection: internal error applying change from an inserted block

Git:
Log:
- Git-Flow Light: for various command dialogs "Fetch" options were disabled
- Pull: "Update existing and fetch new tags" did not work for Git >= 2.20
- Refresh: obsolete modified working tree overlaps new commit for a short time, then vanishes

Working Tree window:
- Changes were not reported gradually anymore

GUI:
- Several views: tab order cycled between table and search input field
- Find Command, Find Object: shortcuts were swapped


SmartGit 18.2.2

New Features:
- Repositories: added low-level property log.wt.refreshOpenButUnselectedModels
- To update the repository state of open, but not currently
- Selected repositories
- Pull with rebase, merge commit: added low-level property
- Pull.rebase.mergeCommit.mergeOrRebase to avoid merge-or-rebase dialog

Fixed Bugs:
Changes:
- Index content might not have been displayed if file was
- Case-changed in working tree
- Staging hunk for case-changed file did not work

Commits:
- Filter broke after changing low-level property
- Log.graph.graphicalFiltering in the preferences
- Switching branches lost Working Tree/Index selection
- File/Subdir log did not remember layout
- Repositories: state got lost when opening multiple repositories
- At once and having "Show Working Tree & Index Permanently"
- Selected
- File Compare: forgot about BOM


SmartGit 18.2.1

Git:
- Added low-level property log.graph.workingTreeAutoSelectionForConflicts to disable auto-selection of the working tree node if conflicts were detected

GUI:
- Added low-level property ui.fonts.useDefaultAsInfo to make the info font the same as the default font (instead of a tinier, derived one)

Fixed Bugs:
- Clone listed only own repositories, but should have listed all with read-access ("member" role)
- GitHub/GitLab/BitBucket integration: internal error trying to merge on server
- Log - resettings filter should not auto-select Working Tree or Index node
- Repositories - could not invoke Pull/Push commands on group

Preferences:
- Proxy port was not remembered after switching off the proxy temporarily

SSH
- Some special SSH server setups caused an error "ClassNotFound:
- Org.ietf.jgss.GSSException" to be raised => these users should force an installation update from the About dialog using the button right beside the version text field

GUI
- Update check: multiple "The upgrade to version x is not covered by your license" notifications showed up


SmartGit 18.2

Fixed Bugs:
Git:
Log:
- Branches view: Ctrl+C did not copy ref name
- Changes view (Windows): old file content does not show up for case-changed files
- Push to Gerrit: should be available in case of multiple Gerrit remotes (if sill unique)


SmartGit 18.1.5

New Features and improvements:
Git:
- Push to Gerrit: if topic is entered, add topic to master-option, like "refs/for/master%topic=topic"

Fixed Bugs:
Git:
- Gitignore/Git-config editor: is bright even with dark theme
- Find Objects: possible internal error when entering a long search string
- Refresh/Log: rename detection limit should be 50% by default (as for Git)

Hg:
- internal error if no Git executable is configured
- startup: possible internal error related to a bad settings.xml


SmartGit 18.1.4
- Change log not available for this version


SmartGit 18.1.3

Git (Log):
- Refresh: improved error message in case of bad stash-reflogs revealing a ref in an existing, filtered log window now resets the filter Updated bundled Git to version 2.17.1 (macOS, Windows; needs new installation or manual triggering of a genuine update in the About dialog)
- Bitbucket integration: improved error reporting
- Output dialog: remembers size (and location)
- Some hosting providers: added low-level property "json.enableGzip" to enable GZIP compression
- Setup wizard: added option to use gravatar.com (in the preferences, it was moved from the Commands > Log page to the Privacy page)

Fixed Bugs (Git):
- Commit Message view: entered message was not stored in the history
- Ignore: internal error trying to ignore directory with certain special characters like '[' in its name
- Local | Rename: allowed to rename the . directory

Log:
- internal error switching back from "Varying Coloring" to "Root Coloring" toggling individual pull requests did not work
- Log/Journal: - right-clicking an unselected commit showed commands for previously selected commit (Linux, macOS)
- Refresh: possible error for files with name "aux" (Windows)
- Stash Selection: failed with quotes in the message
- Bitbucket integration: problems parsing multiple reviewers
- GitHub integration (main window): certain errors were not reported
- GitLab integration: API version v3 is not supported any more

SSH:
- recurring error "The fingerprint of the SSH server has changed"
- an invalid .ssh/known_hosts file might show a lot of notifications about the failed read
- Tools: internal error invoking tool on repository located on drive root (Windows)
- Upgrade (Windows): possible "The process cannot access the file because it is being used by another process" error


SmartGit 18.1.2

New Features and improvements:
Git:
- Log: re-introduced former "varying" coloring
- added low-level property compare.gitCompatibleBinaryDetection

Fixed Bugs:
Git:
- interactive rebased timed out after 2min (Windows)

Journal/Log:
- possible "Node ... not found" error when opening repository
- right-clicking loses selection if scrolled down
- Rebase Head To: "Can't rebase HEAD to HEAD or an anchestor commit" error if
- HEAD is hidden

Hg:
- Conflict Solver: did not open for graft-conflicts
- Log: internal error when opening in Rebasing state
- SSH: certain problems with private key authentication (depending on files
- parallel to the provided private key file)

Linux bundle:
- added work-around for reg-ex related Java crashes caused by syntax
- highlighting code
- DEB bundle did not start on Ubuntu 18.04


SmartGit 18.1.1

New features and improvements:
Git:
- Git-Flow: if the low-level property gitflow.requireCleanWorktreeOnStart is set to true, starting a feature or hotfix with local changes will abort
- Log: if low-level property log.graph.displayCommitDateForAuthor is set to true, it will show the author, but the commit (instead of the author) date
- Output: if low-level property output.showOnlyIfViewInvisible is set to false, the Output dialog is shown independent of the Output view's visibility

Fixed Bugs:
Git:
- Blame: memory leak
- Edit Last Commit Message: internal error when in bisecting mode
- Journal, Move & Squash: when dragging onto first pushed commit, no "already pushed" warning was displayed memory leak when switching between repositories frequently quotes around filter definitions, e.g. git-crypt, caused errors starting these commands possible error "Raw log messge does not parse as log entry"
- Refresh: internal error when opening repositories with core.worktree set

Hg:
- Refresh: possible hang related to conflicts
- Compare: Ignore Whitespace should not display completely unchanged blocks as changed


SmartGit 18.1.0

Log:
- Possible internal error opening log in merging or rebasing state
- Added system property smartgit.nodecache.maxCachesToKeepInMemory to limit the log caches to keep in memory

Investigate (DeepGit):
- Memory leak
- Wrong colors used for system-independent light theme
- Various commands with dialog-based Log (Checkout, Merge, ...): graph filter options missing in File input field's drop-down menu


SmartGit 17.1.6 Build 11221

New features and improvements:
- Log, Tools menu: allow tools that operate on the repository using ${repositoryRootPath}

Fixed bugs:
Git:
- Git-Flow: when merging, stop processing if merge aborts due to file permission problems
- Refresh: possible internal error for special characters in file name and wrong system charset
- Stash Selection: contained redundant "--" when invoking "git stash push"


SmartGit 17.1.5 Build 11217

New features and improvements:
- built-in SSH client: support for diffie-hellman-group-exchange-sha256

Fixed Bugs:
- Git:
  - Log:
    - Compare:
      - Linux/GTK2: possible internal error painting comments
      - too large font was used for comments
- SVN: changing URL did not work reliable - disabled
- Bitbucket: possible 401 authentication failures after redoing OAuth
  authentication while SmartGit is running


SmartGit 17.1.4 Build 11213

External Diff tools:
- set system property "smartgit.core.cat.applyFilters" to true to apply
- filter..smudge
- System property "smartgit.executable.home" supports $USERPROFILE on Windows
- support for Git 2.16's SSH client detection ("The SSH server '-G' could not be found")

Fixed Bugs:
- after a fresh setup, "Mark as Favorite" notification comes up again every couple of seconds when dismissing with red x
- Changes view, Index Editor: staging LF-only files converted it to CRLF in Index
- Investigate: Open Log may result in internal error if Blame was not yet initialized

Log:
- Branches: toggling single branch in unselected category may add additional 2nd-level branch to selection
- Changes: Compact Changes option did not work (regression)
- Refresh: internal error related to renamed files

User interface:
- Preferences, Text Editor colors: ruler colors were not applied/stored
- OS X: possible internal error related to connecting/disconnecting monitors update check: did remind user to enable update check while it was disabled by system property


SmartGit 17.1.3 Build 11198

New Features, Improvements:
- Log: the count of the loaded commits is now hidden by default (set smartgit.log.commits.showLoadedCount to true to show it)
- JIRA integration: option smartgit.jira.fixResolutionId to specify the issue resolution ID that should be used to mark issues as resolved
- Set smartgit.updateCheck.checkForLatestBuildVisible to false to hide Help | Check for Latest Build
- Investigate: don't require DeepGit license for licensed SmartGit users

Fixed Bugs:

Git:
- Merge, Abort and others: could not be invoked if .gitmodules was in conflicting state

Refresh:
- Include with relative path like ../.gitconfig did not work in .git/config
- Wrong display after creating orphan branch
- Review comments: not able to add first comment to file

GameMaker Studio 2.2.1 Build 375 查看版本資訊

更新時間:2018-12-06
更新細節:

What's new in this version:

Release Notes:

Beta Channel:
- Added a new Preference to opt-in to the beta release programme
- For more info, see this FAQ

Updated macOS IDE's Mono version:
- The installer will now try to download and use v5.10.1.57 - if you have to install Mono manually, please install this version first
- Fixes a number of issues with building large projects in the Mac IDE - please note that we are aware these large projects currently build very slowly using the Mac IDE
- Also stops Mojave warnings that GMS2 is not optimised for Mojave and/or uses old components
- Note: Asset compiler errors are no longer shown as a dialog, now an .saencryptedreport file is written to a location specified in your Output Window - attach this to a Helpdesk ticket instead

Systems for avoiding project-saving issues:
- Changed the way saving is done, so we now save to a temporary location, then attempt to modify/remove the old files (a few times, if required), only throwing an error if the files continue to be locked externally
- Note: Reduces likelihood of issues for users who have agressive antivirus/anti-malware software or still continue to use OneDrive/Dropbox/Google, etc., folders for working on their projects
- Note: Also means if saving does fail it will only be the temp new files which are affected and your originals are still there, with the recent changes still in memory, so you can try saving again
- Fixed a number of project-saving and stability issues with the resource tree, especially if you had created custom tree views in your projects
- Added a new system to detect projects which have been corrupted by this issue and GMS2 will now offer to fix the project for you during a project load
- Note: We would suggest choosing "No", then immediately closing GMS2 and taking a backup of the project first, then load the project again and say "Yes"
- Added extra logging into ui.log for when your machine has access permissions issues with GMS2's files/folders or if tools have been lost from your GMS2 installation

Android Adaptive Icons Support:
- Added Game Options > Android > Adaptive Icons for generating new icons or importing existing ones
- Use the foreground/background pickers and the Generate button at the top of the page to create icons and view them in the mask preview area
- Scroll down the page if you want to import existing icons instead, then they will appear in the mask preview area too
- Note that this feature requires you to be using a 2.2.1+ runtime also, otherwise the icons won't end up in your .apk

Fixes for Ctrl+Shift+F:
- Fixed a variety of bugs with this tool
- Added the ability to select text in output windows, the debugger, etc., and Ctrl+Shift+F will use this string
- Fixed Ctrl+F so it moves the cursor to the first match after the current caret location, not the first match in the file

Misc:
- Preferences: Added new Workspace background stretch mode - Screen Stretch. Resizing left/right docks won't cause your wallpaper to move also. Is now the default if you have not set this Preference previously
- Game Options: Changed Main > Game Speed to default to 60fps in new projects, not 30
- Game Options: Removed the checkbox for MOGA Gamepads from Android, as this is no longer relevant in 2.2.1+ runtimes, as we have changed the gamepad integration
- Game Options: Added a checkbox into iOS > Social for whether you want Push Notification support included in your game or not
- Game Options: Added a checkbox into iOS to control whether you want the iPhone X home bar to require a double-tap to wake, rather than a single-tap
- Game Options: Removed the architectures for MIPS and ARMv5 from Android, as these are no longer supported by Google in their current build tools
- Object Editor: Can now press Delete on an event to remove it
- Object Editor: Fixed an issue with some inherited instance variable values not being shown correctly when in the room editor
- Code Editor: Added new DnD nodes for "Get Draw Font" and "Get Text Alignment"
- Resource Tree: Fixed an issue which could cause the tree to be locked in "reorder mode" when clicking off a resource to confirm a rename
- Resource Tree: Fixed an issue where cloning the Default view would leave the resource tree blank

Bugs:
- There are a lot of bugs fixed in the IDE and the runner for this release, so we would strongly recommend you check the change log pages and be aware of anything which applies to your project(s)
- See the bug database's Change Log for the list of public issues fixed in this version
- Known Issues can be found on the bug database also - for the current IDE headline list see this page

GameMaker Studio 2.2.0 Build 343 查看版本資訊

更新時間:2018-10-03
更新細節:

What's new in this version:

Switch Changes:
- See this FAQ for a summary of the changes from 2.1.5 to 2.2.0
- Note: This link will only work if you have the Switch license

Logout-on-Shutdown System:
- Added a new Preference to automatically log users out when closing GMS2
- Note that this is off by default, as it's really only intended for educational users who want extra clean-up to happen between sessions - for most people, unticking "Remember Me" on the login dialog will do the trick
- See this FAQ for more information

Android Build System Changes:
- We've changed the Android NDK build process to fix issues building YYC on API 23 devices when using a newer version of the NDK, such as 17c or higher
- This change also fixes the issue users were seeing with the error "Unable to find library for armv7l"
- NOTE: This change also raises the minimum API level you must set in game options to 16 (up from 9)

Misc IDE Fixes:
- Fixed the runtime installation process so it uses fewer temporary drive mappings, which should stop "Z:manifest" errors
- Note: If your Windows user is not allowed to use subst due to permission/policy restrictions you will always need to resolve this yourself before attempting to install/update
- Fixed issues where projects got an asset compiler error and couldn't build because a resource had no audiogroup or texturegroup set
- Fixed the macOS Finder dialog so it now adds the correct file extension onto the filename chosen when exporting files from the Mac IDE
- Fixed an IDE crash in the DnD Editor if you tried to drag a Else node onto a If node inside that Else block
- Fixed an issue where for some users with corrupt installations the sound editor would not open when opening or creating sound resources
- Note: The change here is to simply allow the sound editor to open - you still won't be able to play the sound, and instead you will get a dialog informing of the corrupt install

Bugs:
- See the bug database's Change Log for the list of public issues fixed in this version
- Known Issues can be found on the bug database also - for the current IDE headline list see this page

GameMaker Studio 2.2.0 Build 341 查看版本資訊

更新時間:2018-10-02
更新細節:

What's new in this version:

Switch Changes:
- See this FAQ for a summary of the changes from 2.1.5 to 2.2.0
- Note: This link will only work if you have the Switch license!

Logout-on-Shutdown System:
- Added a new Preference to automatically log users out when closing GMS2
- Note that this is off by default, as it's really only intended for educational users who want extra clean-up to happen between sessions - for most people, unticking "Remember Me" on the login dialog will do the trick
- See this FAQ for more information

Android Build System Changes:
- We've changed how the Android NDK build process is done which caused issues with building YYC on specific devices namely API 23 devices when using a newer version of the NDK such as 17b or higher
- This change also fixes the issue users were seeing with the error "Unable to find library for armv7l"
- NOTE: This change also raises the minimum API level you must set in game options to 16 (up from 9)

Misc IDE Fixes:
- Fixed the runtime installation process so it uses fewer temporary drive mappings, which should stop "Z:manifest" errors
- Note: If your Windows user is not allowed to use subst due to permission/policy restrictions you will always need to resolve this yourself before attempting to install/update
- Fixed issues where projects got an asset compiler error and couldn't build because a resource had no audiogroup or texturegroup set
- Fixed the macOS Finder dialog so it now adds the correct file extension onto the filename chosen when exporting files from the Mac IDE
- Fixed an IDE crash in the DnD Editor if you tried to drag a Else node onto a If node inside that Else block
- Fixed an issue where for some users with corrupt installations the sound editor would not open when opening or creating sound resources
- Note: The change here is to simply allow the sound editor to open - you still won't be able to play the sound, and instead you will get a dialog informing of the corrupt install

GameMaker Studio 2.1.5 Build 322 查看版本資訊

更新時間:2018-08-04
更新細節:

What's new in this version:

- Please note that whilst not mandatory, 2.1.5 is highly recommended. We have changed the licensing server to better protect against DDoS attacks and made several fixes to offline usage (especially for our Mac IDE users). If you get "license is invalid" the first run after updating - please just login again once to fix.

As well as a large number of fixes to the IDE and runtimes, we've added in this version:
- Support for building to Android 64bit architectures
- Collision functions which return a list of all colliders, not just the first
- New collision type for sprites: Non-axis-aligned bounding box
- Virtual keyboard functions for iOS, Android, and UWP

Startup / Offline / Licensing Fixes:
- Fix for Mac IDE requiring you to relicense when changing network
- Fix for being asked to get a new licence too often in cases of accounts.yoyogames.com being unreachable
- Fix for incorrectly checking licence expiration dates in some cases
- Fix for crash when unable to download carousel images on the start page
- Fix for crash when accounts.yoyogames.com returns invalid runtime rss information
- Changed the "Unable to log - no network connection" message to be more accurate and avoid confusion in the case of accounts.yoyogames.com being offline

New collision type for sprites:
- Sprite Editor: Added support for a non-axis-aligned bounding box mask type
- Preference: Added option to set the default collision shape when creating new sprites

Spine Agreement:
- A Spine agreement is now shown before you can build projects which contain Spine
- Note: This agreement is shown per-project so that teams/contractors can accept with one click

Android:
- Game Options: Added controls for building 64bit architectures
- Game Options: Added control for adding Google Cloud Sync support into your Android manifest, used in the Google Play Services extension

Misc IDE Changes:
- Saving: Fixed an issue with object variable strings containing "n" which meant projects from 2.1.3 "lost" rooms when imported to 2.1.4
- Saving: Fixed a saving issue with external tools locking files which meant object event code could appear in the next project you opened that IDE session if that project had an object with the same name
- Saving: Fixed events "losing" code when the object name is changed or the object is duplicated when a save is already pending and then the object is locked by an external process
- Note: Another reminder that we do not recommend working with your project source saved in Dropbox/OneDrive/Google Drive, etc., folders!
- Saving: Fixed the check for when to warn about iOS icon changes being required in your project so it no longer warns unneccesarily
- Code Editor: Fixed autocomplete window being offset if autocompleting an enum on a long line of code
- DnD Editor: Fixed not being able to Cut/Copy/Paste nodes using keyboard shortcuts when using the macOS IDE
- Image Editor: Fixed the "Convert to Frames" dialog opening up too small when using the macOS IDE
- Object Editor: Fixed event names showing a unwanted '-' if the Object is opened in the Workspace and that event is empty
- Object Editor: Changed opening events to require double-clicks - fixes issues with single-click to select the event changing focus to the script and causing event copy/paste/delete workflow problems
- Workspaces: Fixed Middle Mouse Button scrolling the workspace at the same time as a code window if you happened to click on a scroll bar
- Resource Tree: Fixed/changed the highlight around text during a rename in the dark skin to improve clarity
- Resource Tree: Fixed duplicating a resource whilst at the Trial license limit crashes the IDE rather than showing a warning
- Resource Tree: Fixed "Add Existing" and then picking a resource from same project causes fatal error
- Resource Tree: Fixed how GMS2 calls Finder so Finder now shows results when doing "Add Existing"
- Room Editor: Fixed rectangle selection of rotated items to stop instances outside the rectangle being selected
- Room Editor: Fixed the loading of room inheritance settings if you reload the project
- Room Editor: Fixed a crash when copy/pasting multi-select objects across multiple layers
- Room Editor: Fixed issue which causes rooms to reopen at massively offset co-ordinates (usually approx -20k, -20k) after reloading project
- Note: If you have this room offset issue in a project already it will still load like this - just fix the position once and then save the project
- Room Editor: Changed Room width and height fileds so they can no longer be set to 0, as this just causes D3D errors during builds
- Preferences: Fixed "Delete old runtimes" to now delete everything other than the currently-used runtime and the runtime the IDE shipped with (if these differ)
- Search & Replace: Fixed to check instance creation code for instances on sub-layers
- Search & Replace: Fixed "Replace" to now replace the text in comments as well
- Localisation: [French] Fixed "Mouse Down" and "Mouse Pressed" event localisation texts and so they now differ
- Localisation: [German] Fixed Finder dialogs not being in German
- Font Editor: Fixed the preview and range windows to use the font's "Style" value, so text will now appear bold/italic, etc.
- Sound Editor: Fixed only getting white noise when playing a high-quality .ogg
- Sound Editor: Fixed sounds under a second long not playing completely in preview unless you turn on looping

Bugs:
- See the bug database's Change Log for the list of public issues fixed in this version
- Known Issues can be found on the bug database also - for the current IDE headline list see this page
- Not a bug, but be aware all download links for 2.1.3 and older have now been removed from this page, as 2.1.4 is mandatory

Simplenote 1.1.5 查看版本資訊

更新時間:2018-06-14
更新細節:

What's new in this version:

- Fixes a blank screen issue that could occur at smaller resolutions