Auslogics Duplicate File Finder

最新版本 GameMaker Studio 2.2.3 Build 433

GameMaker Studio 2.2.3 Build 433

GameMaker Studio 2.2.3 Build 433
Auslogics Duplicate File Finder 找到相同的圖片,文檔和任何其他文件。它不僅通過名稱來比較文件,而且通過其內容來顯著增加磁盤上的可用空間。它可以幫助您組織您的媒體收藏,並減少碎片整理硬盤所需的時間。立即下載 Auslogics Duplicate File Finder,來自 Auslogics 的專家推薦的個人電腦解決方案.



問題:您可能擁有數百張照片,視頻,音樂文件或您丟失的文檔。您的計算機上的磁盤空間不足,但對文件進行排序看起來太過分了,因為其中的文件太多了.

解決方案:重複文件查找程序將幫助您找到並刪除無用的文件副本,以釋放磁盤空間並更好地組織您的文件集合。您將完全能夠查看重複列表並確定要保留哪個副本.

為什麼重複查找文件?

通過刪除重複文件來提高計算機性能
非法文件不僅浪費您的硬盤空間,而且還可能導致系統速度下降。通過刪除重複的文件,您可以減少碎片整理您的硬盤驅動器所需的時間,並最大限度地減少反病毒掃描您的計算機使用的時間.

排除和整理您的媒體集合
Media 文件集合,如音樂,視頻,圖像和照片,往往成為主要來源相同的文件。如果您擁有數百甚至上千個 mp3 文件的音樂收藏,您可能需要刪除相同的曲目。隨著 Auslogics Duplicate File Finder 您可以組織您的媒體文件,並增加所需的放大您的收藏的可用磁盤空間。

查找重複文件的內容!
Auslogics Duplicate File Finder 有 MD5 搜索引擎,它允許程序按內容搜索重複文件,無論其他匹配條件。例如,當兩個相同的 MP3 音軌或視頻文件具有不同的名字時,這將是有幫助的.

ScreenShot

軟體資訊
檔案版本 GameMaker Studio 2.2.3 Build 433

檔案名稱 GameMakerStudio-Installer-2.2.3.433.exe
檔案大小 183 MB
系統 Windows XP / Vista / Windows 7 / Windows 8 / Windows 10
軟體類型 免費軟體
作者 Auslogics Software
官網 http://www.auslogics.com/en/software/duplicate-file-finder/
更新日期 2019-07-04
更新日誌

What's new in this version:

Fixed Windows IDE "deadlock" issue:
- Fixed 0030271, which fixes a number of issues, including Windows Explorer dialogs not appearing for New/Open/Import, the manual/Marketplace/My Account just showing a white panel, and starting/stopping builds causing the IDE to hang
- Fixed various causes of startup crashes
- The same Deadlock change also fixed a number of the reported startup crashes in 0030245
- Fixed a crash with GMS2 not automatically applying the software renderer on startup if using unsuitable OpenGL versions, WARP drivers, or using GMS2 over RDP on recent versions of Win 10
- Fixed a crash if you're connecting to our servers via a VPN which gives an "Unsupported region" error (you will still need to resolve the VPN issue yourself to make licensing work)
- Fixed a Mac IDE crash if you're using a machine which has no audio devices at all
- Stopped the Mac IDE's startup folder-checker from performing its checks on the first run of the IDE after installing/updating - stops a warning that a /tmp/ folder doesn't have suitable permissions, as this is actually correct and not an issue
- If you still have Windows/macOS file-permission issues which stop GMS2 from starting on your machine, see this FAQ for how to configure your permissions or protection software

New crash-reporting system:
- Hopefully, you'll never see it, but we have added a new tool to intercept startup crashes and show a new one-click bug reporting dialog, which makes things a lot easier for you and us
- Replaces the "send us your ui.log" dialog and no longer requires you to report this as a ticket to the Helpdesk

Better communication of your licence expiry dates:
- Added new functionality to highlight when a licence is going to expire within the next 30 days, so you stay better informed
- If a licence does expire before it is renewed/replaced, then GMS2 will now say this clearly when you next attempt to start up
- If you are not on a Trial licence, then the popup reminders for this can be turned off in Preferences > General Settings > "Enable notifications"

Mac IDE build tools updated:
- Fixes certificate trust issues some users saw in previous versions - unless, of course, you have actually manually changed your trust settings and need to fix
- If you're still getting this issue, see "macOS Keychain Certificates" section of the file-permissions FAQ linked-to above
- Worked around the version of Visual Studio 2019 For Mac installs having a broken certificate-checker and causing errors when trying to compile projects in GMS2, so now it doesn't matter if you have VS2019 installed on your Mac or not
- Worked around the change in Catalina betas (or if you had installed Apple's broken Xcode command line tools update from June 3rd on Mojave) which causes startup crashes about system font errors

Comments support for DnD projects:
- Added a new system of creating inline comments for your DnD scripts, allowing you to fully comment your code
- Comments expand to fit their contents, can be moved around by dragging them, and collapsing the node collapses the comment also

Ability to export assets as local packages:
- The Tools section of the menubar now has commands for creating/importing local asset packages, so you no longer "need" to use the Marketplace to pass assets between team members
- Works very much like the existing Marketplace create assets dialog and allows you to specify whether your package should be signed or not
- Also added new functionality when importing any .yymp file that if resources of the same names are already in the project GMS2 will show a keep/replace dialog listing all applicable resources
- Ability to turn off the file-system sandbox on desktop OSes
- Added Game Options into Windows/macOS/Ubuntu for disabling the file-system sandbox restrictions, so you can save/load files from anywhere not protected by the OS/other security software
- Note: Requires 2.2.3+ runtime also
- Ability to turn off using subst'ed drives when building for some platforms
- Preferences > General Settings > Compiling now has a new setting "Use subst for drive paths" - disabling this will stop GMS2 mounting temp build folders as extra drives
- Note: Has no effect on building for Android, as Google's SDK files fall foul of this, so without this on you likely couldn't build Android on Windows
- Note: Has no effect on runtime downloads/installs either, so if your machine simply doesn't allow subst to run, this option won't stop you needing to resolve that before GMS2 can work properly
- Note: Requires 2.2.3+ runtime also
- Validation of group names in the resource tree
- All code and resource names have to be in Latin/Roman characters, but this was not applied properly to group names. Now that GMS2 allows exporting and importing local packages, this issue has been highlighted
- Now, group names are validated properly when you try to rename them
- Note: You should rename any non-Latin group names before trying to export any local/Marketplace packages, as the package will not be zipped properly

Misc:
- Custom Skins: All layout files in custom skins are now ignored, as these are unwanted anyway - stops issues seen in 2.2.2 with custom skins causing some editors to not appear properly
- Search & Replace: Changed the dialog so it doesn't select all the text to search for when the window is opened
- Room Editor: Fixed copy/pasting an instance to now keep the frame and image speed values you had set
- Room Editor: Fixed renaming a room when an instance inside that room has its creation code open would lose the code
- Room Editor: Changed the Instance Layer Properties window's instance cut/copy/paste/delete routine to reduce the amount of work done - particularly noticeable when there are thousands of instances in the room
- Room Editor: Fixed cutting tiles when any instance is also selected will silently delete that instance
- Preferences: Fixed resetting Text Editor > Code Editor > "Document line limit" to being -1 uncaps your limit, not restrict you from editing code files
- Preferences: Fixed needing to restart GMS2 after setting your Android/Amazon settings before Game Options can properly detect yor SDK installation
- Preferences: Added a setting for controlling the default sprite animation speed used in the Sprite Editor
- Sprite Editor: Fixed importing multiple sprites of different size to show the resize choice dialog, same as if you had added them via the Image Editor
- Sprite Editor: Will now by default apply scaling to "custom origin" values also, so the origin location always remains consistent for the new sprite size - Preference added to control this
- Code Editor: Fixed Enum colouring so the colouring still works properly if everything is declared on one line
- Code Editor: Fixed Syntax warnings for unused macros so they are now removed when you delete the macro line
- Resource Tree: Fixed a bug where stale views for Included Files were being left when the resources were removed, so reloading the project showed a missing files dialog
- General: Added the default context menu to all text fields in the IDE
- General: Added support for Shift+Insert, Shift+Delete, and Ctrl+Insert to all text fields/editors in the IDE
- General: Fixed some missing Mac IDE strings for things new in 2.2.2
- General: Fixed support for higher-than-60hz refresh rate monitors in the IDE - added a Preference for setting the maximum refresh rate (defaults to 60)
- Importing Projects: Fixed an issue with the project import repair tool so it correctly handles an issue with user views which could cause an "Unable to find rooms" error when compiling
- Image Editor: Changed the sprite controls overlay to be collapsed by default, added a Preference for controlling this
- DnD Editor: Changed camera focus on nodes to not centre the node (so you can see more of the chain) and also to be consistent whether you drag or double-click the toolbox button
- Compiler: Fixed issues building for Mac/iOS if your project name contains an &
- Output Window: Fixed issues with the panel not scrolling properly to match the actual end of the log

Bugs:
- See the bug database's Change Log for the list of public issues fixed in this version
- Known Issues can be found on the bug database also - for the current IDE headline list see this page

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