unity collider equals
void Start() //Fetch the Collider from the GameObject m_Collider = GetComponent<BoxCollider>(); //These are the starting sizes for the Collider component ... ,Contact offset value of this collider. enabled, Enabled Colliders will collide with other Colliders, disabled Colliders won't. isTrigger, Is the collider a trigger? ,Checks whether this collider is touching any colliders on the specified layerMask or not. OverlapCollider, Get a list of all colliders that overlap this collider. ,Sent when an incoming collider makes contact with this object's collider (2D physics only). Further information about the collision is reported in the Collision 2D ... ,The Collider we hit (Read Only). contactCount, Gets the number of contacts for this collision. contacts, The contact points generated by the physics engine. You ... ,The GameObject whose collider you are colliding with. ... GameObjects with Colliders attached void OnCollisionEnter(Collision collision) //Check for a match ... ,Destroys any colliders that enter the trigger, if they are tagged player. using ... public class ExampleClass : MonoBehaviour void OnTriggerEnter(Collider other) ... ,private void OnTriggerEnter(Collider other) //Check to see if the tag on the collider is equal to Enemy if (other.tag == "Enemy") Debug.Log("Triggered by ... ,The Collider that was hit. This property is null if the ray hit nothing and not-null if it hit a Collider. using UnityEngine; public class Example : MonoBehaviour void ...
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unity collider equals 相關參考資料
Unity - Scripting API: BoxCollider.size - Unity - Manual
void Start() //Fetch the Collider from the GameObject m_Collider = GetComponent<BoxCollider>(); //These are the starting sizes for the Collider component ... https://docs.unity3d.com Unity - Scripting API: Collider - Unity - Manual
Contact offset value of this collider. enabled, Enabled Colliders will collide with other Colliders, disabled Colliders won't. isTrigger, Is the collider a trigger? https://docs.unity3d.com Unity - Scripting API: Collider2D - Unity - Manual
Checks whether this collider is touching any colliders on the specified layerMask or not. OverlapCollider, Get a list of all colliders that overlap this collider. https://docs.unity3d.com Unity - Scripting API: Collider2D.OnCollisionEnter2D ...
Sent when an incoming collider makes contact with this object's collider (2D physics only). Further information about the collision is reported in the Collision 2D ... https://docs.unity3d.com Unity - Scripting API: Collision - Unity - Manual
The Collider we hit (Read Only). contactCount, Gets the number of contacts for this collision. contacts, The contact points generated by the physics engine. You ... https://docs.unity3d.com Unity - Scripting API: Collision.gameObject - Unity - Manual
The GameObject whose collider you are colliding with. ... GameObjects with Colliders attached void OnCollisionEnter(Collision collision) //Check for a match ... https://docs.unity3d.com Unity - Scripting API: Component.CompareTag - Unity - Manual
Destroys any colliders that enter the trigger, if they are tagged player. using ... public class ExampleClass : MonoBehaviour void OnTriggerEnter(Collider other) ... https://docs.unity3d.com Unity - Scripting API: GameObject.tag - Unity - Manual
private void OnTriggerEnter(Collider other) //Check to see if the tag on the collider is equal to Enemy if (other.tag == "Enemy") Debug.Log("Triggered by ... https://docs.unity3d.com Unity - Scripting API: RaycastHit.collider - Unity - Manual
The Collider that was hit. This property is null if the ray hit nothing and not-null if it hit a Collider. using UnityEngine; public class Example : MonoBehaviour void ... https://docs.unity3d.com |