unity application scene

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unity application scene

How could I tell in an editor script if the application is exiting as well as the scene is changing? Say if I needed to change something before ...,Calling LoadLevel will update Application.loadedLevel and Application.loadedLevelName. Note: Actual level change happens in the beginning of the next ... ,Objects from the new level are added to the current Scene. This is useful for ... backgroundLoadingPriority, Application.LoadLevelAdditiveAsync, Application. ,Unity will completely load all assets and all objects in the Scene in a background loading thread. ... LoadLevelAdditive, Application.LoadLevel, Application. ,Shut the running application down. Quit is ignored in the editor. Note: In most cases termination of application under iOS should be left at the user discretion. ,OnDestroy occurs when a Scene or game ends. Stopping the Play mode when running from inside the Editor will end the application. As this end happens an ... ,Scene. struct in UnityEngine.SceneManagement. /. Implemented ... name, Returns the name of the Scene that is currently active in the game or app. ,Description. Returns the name of the Scene that is currently active in the game or app. ... The following script example changes the Scene depending on GUI. ,The given sceneName can either be the Scene name only, without the .unity extension, or the path as shown in the BuildSettings window still without the .unity ... ,GetSceneAt, Get the Scene at index in the SceneManager's list of loaded Scenes. ... LoadScene, Loads the Scene by its name or index in Build Settings.

相關軟體 Futuremark SystemInfo 資訊

Futuremark SystemInfo
Futuremark SystemInfo 是我們許多基準測試中使用的一個組件,用於識別系統中的硬件。它不收集任何個人身份信息。 SystemInfo 更新不會影響基準分數,但您可能需要最新版本才能獲得有效分數. 我們當前支持的基準測試版的最新版本將提示您安裝新的 SystemInfo 更新。或者,您可以從此頁面自行更新 Futuremark SystemInfo. 注意 Futuremark 不... Futuremark SystemInfo 軟體介紹

unity application scene 相關參考資料
How to tell if the application is quitting or scene is changing ...

How could I tell in an editor script if the application is exiting as well as the scene is changing? Say if I needed to change something before ...

https://forum.unity.com

Scripting API: Application.LoadLevel - Unity

Calling LoadLevel will update Application.loadedLevel and Application.loadedLevelName. Note: Actual level change happens in the beginning of the next ...

https://docs.unity3d.com

Scripting API: Application.LoadLevelAdditive - Unity

Objects from the new level are added to the current Scene. This is useful for ... backgroundLoadingPriority, Application.LoadLevelAdditiveAsync, Application.

https://docs.unity3d.com

Scripting API: Application.LoadLevelAdditiveAsync - Unity

Unity will completely load all assets and all objects in the Scene in a background loading thread. ... LoadLevelAdditive, Application.LoadLevel, Application.

https://docs.unity3d.com

Scripting API: Application.Quit - Unity

Shut the running application down. Quit is ignored in the editor. Note: In most cases termination of application under iOS should be left at the user discretion.

https://docs.unity3d.com

Scripting API: MonoBehaviour.OnDestroy() - Unity

OnDestroy occurs when a Scene or game ends. Stopping the Play mode when running from inside the Editor will end the application. As this end happens an ...

https://docs.unity3d.com

Scripting API: Scene - Unity

Scene. struct in UnityEngine.SceneManagement. /. Implemented ... name, Returns the name of the Scene that is currently active in the game or app.

https://docs.unity3d.com

Scripting API: SceneManagement.Scene.name - Unity

Description. Returns the name of the Scene that is currently active in the game or app. ... The following script example changes the Scene depending on GUI.

https://docs.unity3d.com

Scripting API: SceneManagement.SceneManager.LoadScene - Unity

The given sceneName can either be the Scene name only, without the .unity extension, or the path as shown in the BuildSettings window still without the .unity ...

https://docs.unity3d.com

Scripting API: SceneManager - Unity

GetSceneAt, Get the Scene at index in the SceneManager's list of loaded Scenes. ... LoadScene, Loads the Scene by its name or index in Build Settings.

https://docs.unity3d.com