application unity

相關問題 & 資訊整理

application unity

bundleIdentifier, Returns application bundle identifier at runtime. ,public class SampleBehaviour : MonoBehaviour public void Start() Application.RequestAdvertisingIdentifierAsync( (string advertisingId, bool trackingEnabled, ... ,public class Example : MonoBehaviour void Start() if (Application.isBatchMode) Debug.Log("In BatchMode"); } } }. Did you find this page useful? Please give ... ,... AnimatorTransitionInfo · AnimatorUtility · Application · AreaEffector2D · AssetBundle · AssetBundleCreateRequest · AssetBundleManifest ..... Application. ,public class ExampleClass : MonoBehaviour void Start() if (Application.platform == RuntimePlatform.WindowsPlayer) Debug.Log("Do something special ... ,GetKey("escape")) Application.Quit(); } } }. Did you find this page useful? ,public class Example : MonoBehaviour void Start() print("Version of the runtime: " + Application.unityVersion); } }. Did you find this page useful? Please give it ... ,Delegate method used to register for "Just Before Render" input updates for VR devices. Unity raises this event when the player application is qutting. Unity raises this event when the player application wants to quit. , Application的常用方法:. static void LoadLevel(int index);. static void LoadLevel(string name);. static void CaptureScreenShot(string fileName);.

相關軟體 Futuremark SystemInfo 資訊

Futuremark SystemInfo
Futuremark SystemInfo 是我們許多基準測試中使用的一個組件,用於識別系統中的硬件。它不收集任何個人身份信息。 SystemInfo 更新不會影響基準分數,但您可能需要最新版本才能獲得有效分數. 我們當前支持的基準測試版的最新版本將提示您安裝新的 SystemInfo 更新。或者,您可以從此頁面自行更新 Futuremark SystemInfo. 注意 Futuremark 不... Futuremark SystemInfo 軟體介紹

application unity 相關參考資料
Scripting API: Application - Unity

bundleIdentifier, Returns application bundle identifier at runtime.

https://docs.unity3d.com

Scripting API: Application ... - Unity

public class SampleBehaviour : MonoBehaviour public void Start() Application.RequestAdvertisingIdentifierAsync( (string advertisingId, bool trackingEnabled, ...

https://docs.unity3d.com

Scripting API: Application.isBatchMode - Unity

public class Example : MonoBehaviour void Start() if (Application.isBatchMode) Debug.Log("In BatchMode"); } } }. Did you find this page useful? Please give ...

https://docs.unity3d.com

Scripting API: Application.isMobilePlatform - Unity

... AnimatorTransitionInfo · AnimatorUtility · Application · AreaEffector2D · AssetBundle · AssetBundleCreateRequest · AssetBundleManifest ..... Application.

https://docs.unity3d.com

Scripting API: Application.platform - Unity

public class ExampleClass : MonoBehaviour void Start() if (Application.platform == RuntimePlatform.WindowsPlayer) Debug.Log("Do something special ...

https://docs.unity3d.com

Scripting API: Application.Quit - Unity

GetKey("escape")) Application.Quit(); } } }. Did you find this page useful?

https://docs.unity3d.com

Scripting API: Application.unityVersion - Unity

public class Example : MonoBehaviour void Start() print("Version of the runtime: " + Application.unityVersion); } }. Did you find this page useful? Please give it ...

https://docs.unity3d.com

Unity - Scripting API: Application - Unity - Manual

Delegate method used to register for "Just Before Render" input updates for VR devices. Unity raises this event when the player application is qutting. Unity raises this event when the playe...

https://docs.unity3d.com

【基础】Unity:Application的常用方法- 攻城狮粥迪的专栏- CSDN ...

Application的常用方法:. static void LoadLevel(int index);. static void LoadLevel(string name);. static void CaptureScreenShot(string fileName);.

https://blog.csdn.net