application unity
bundleIdentifier, Returns application bundle identifier at runtime. ,public class SampleBehaviour : MonoBehaviour public void Start() Application.RequestAdvertisingIdentifierAsync( (string advertisingId, bool trackingEnabled, ... ,public class Example : MonoBehaviour void Start() if (Application.isBatchMode) Debug.Log("In BatchMode"); } } }. Did you find this page useful? Please give ... ,... AnimatorTransitionInfo · AnimatorUtility · Application · AreaEffector2D · AssetBundle · AssetBundleCreateRequest · AssetBundleManifest ..... Application. ,public class ExampleClass : MonoBehaviour void Start() if (Application.platform == RuntimePlatform.WindowsPlayer) Debug.Log("Do something special ... ,GetKey("escape")) Application.Quit(); } } }. Did you find this page useful? ,public class Example : MonoBehaviour void Start() print("Version of the runtime: " + Application.unityVersion); } }. Did you find this page useful? Please give it ... ,Delegate method used to register for "Just Before Render" input updates for VR devices. Unity raises this event when the player application is qutting. Unity raises this event when the player application wants to quit. , Application的常用方法:. static void LoadLevel(int index);. static void LoadLevel(string name);. static void CaptureScreenShot(string fileName);.
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![]() application unity 相關參考資料
Scripting API: Application - Unity
bundleIdentifier, Returns application bundle identifier at runtime. https://docs.unity3d.com Scripting API: Application ... - Unity
public class SampleBehaviour : MonoBehaviour public void Start() Application.RequestAdvertisingIdentifierAsync( (string advertisingId, bool trackingEnabled, ... https://docs.unity3d.com Scripting API: Application.isBatchMode - Unity
public class Example : MonoBehaviour void Start() if (Application.isBatchMode) Debug.Log("In BatchMode"); } } }. Did you find this page useful? Please give ... https://docs.unity3d.com Scripting API: Application.isMobilePlatform - Unity
... AnimatorTransitionInfo · AnimatorUtility · Application · AreaEffector2D · AssetBundle · AssetBundleCreateRequest · AssetBundleManifest ..... Application. https://docs.unity3d.com Scripting API: Application.platform - Unity
public class ExampleClass : MonoBehaviour void Start() if (Application.platform == RuntimePlatform.WindowsPlayer) Debug.Log("Do something special ... https://docs.unity3d.com Scripting API: Application.Quit - Unity
GetKey("escape")) Application.Quit(); } } }. Did you find this page useful? https://docs.unity3d.com Scripting API: Application.unityVersion - Unity
public class Example : MonoBehaviour void Start() print("Version of the runtime: " + Application.unityVersion); } }. Did you find this page useful? Please give it ... https://docs.unity3d.com Unity - Scripting API: Application - Unity - Manual
Delegate method used to register for "Just Before Render" input updates for VR devices. Unity raises this event when the player application is qutting. Unity raises this event when the playe... https://docs.unity3d.com 【基础】Unity:Application的常用方法- 攻城狮粥迪的专栏- CSDN ...
Application的常用方法:. static void LoadLevel(int index);. static void LoadLevel(string name);. static void CaptureScreenShot(string fileName);. https://blog.csdn.net |