cocos creator stop action
update · onPlay · onPause · onResume · onStop · onError · play · stop · pause · resume · step · cc.AnimationNodeBase 类型 ... ,The action system that Cocos Creator provides originates from Cocos2d-x with both the API ... getActionByTag(ACTION_TAG); // stop one action by tag node. ,更新行走速度updateWalkSpeed: function() if(this.action === null) return false; } var ... timeSpeedEffect =='stop') actionManager.pauseTarget ... ,The action system that Cocos Creator provides originates from Cocos2d-x with both the API ... getActionByTag(ACTION_TAG); // stop one action by tag node. , And this is what I tried to change it to. I thought adding a tag number to the action, then stopping that tag would work, but it didn't fix my issue., Need to pause and resume a specific action/schudual for a specific node Currently, ... You can only stop different actions on a Node's child., I know I can stop the action but the thing want is just doing runAction with the new action without having to stop the forever action which was,_originalState; cc.ActionInterval.prototype.stop.call(this); }, reverse: function() var action = new cc.Blink(this._duration, this._times); this. ,Cocos Creator 提供的动作系统源自Cocos2d-x,API 和使用方法均一脉相承。动作系统可以在一定 ... 来控制动作。 // 给action 设置tag var ACTION_TAG = 1; action. ,English; Cocos Creator. 手册文档 · API 参考. Cocos2d-x. 手册文档 · API 参考 ... Action:所有动作类型的基类。 FiniteTimeAction:有限时间动作,这种动作拥有时长 ...
相關軟體 Cocos Creator 資訊 | |
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Cocos Creator 是一個完整的遊戲開發工具包和工作流程,包括一個遊戲引擎(基於 Cocos2d-x),資源管理,場景編輯,遊戲預覽,調試和發布一個項目到多個平台. 我們首次引入了實體 - 組件結構和數據驅動的工作流程到 Cocos2d- x 系列。使用 JavaScript,您可以立即編寫組件腳本。編輯器和引擎擴展也是使用 JavaScript 編寫的,因此您可以用一種編程語言製作遊戲並... Cocos Creator 軟體介紹
cocos creator stop action 相關參考資料
Action - Cocos Creator
update · onPlay · onPause · onResume · onStop · onError · play · stop · pause · resume · step · cc.AnimationNodeBase 类型&nbs... http://www.cocoscreator.com Actions · GitBook - Cocos2d-x
The action system that Cocos Creator provides originates from Cocos2d-x with both the API ... getActionByTag(ACTION_TAG); // stop one action by tag node. http://www.cocos2d-x.org Creator 的暂停动作问题- Creator - Cocos中文社区
更新行走速度updateWalkSpeed: function() if(this.action === null) return false; } var ... timeSpeedEffect =='stop') actionManager.pauseTarget ... http://forum.cocos.com creator-docsactions.md at master · cocos-creatorcreator-docs · GitHub
The action system that Cocos Creator provides originates from Cocos2d-x with both the API ... getActionByTag(ACTION_TAG); // stop one action by tag node. https://github.com How do I cancel my move action if another starts? - C++ - Cocos2d-x ...
And this is what I tried to change it to. I thought adding a tag number to the action, then stopping that tag would work, but it didn't fix my issue. http://discuss.cocos2d-x.org Need to pause and resume a specific action ... - Cocos2d-x Forums
Need to pause and resume a specific action/schudual for a specific node Currently, ... You can only stop different actions on a Node's child. http://discuss.cocos2d-x.org Stoping a running action when adding a new one - C++ - Cocos2d-x ...
I know I can stop the action but the thing want is just doing runAction with the new action without having to stop the forever action which was http://discuss.cocos2d-x.org 一个cc.blink动作的bug - Creator - Cocos中文社区
_originalState; cc.ActionInterval.prototype.stop.call(this); }, reverse: function() var action = new cc.Blink(this._duration, this._times); this. http://forum.cocos.com 使用动作系统· GitBook
Cocos Creator 提供的动作系统源自Cocos2d-x,API 和使用方法均一脉相承。动作系统可以在一定 ... 来控制动作。 // 给action 设置tag var ACTION_TAG = 1; action. http://docs.cocos.com 动作列表· GitBook
English; Cocos Creator. 手册文档 · API 参考. Cocos2d-x. 手册文档 · API 参考 ... Action:所有动作类型的基类。 FiniteTimeAction:有限时间动作,这种动作拥有时长 ... http://docs.cocos.com |