cocos creator stop action

相關問題 & 資訊整理

cocos creator stop action

update · onPlay · onPause · onResume · onStop · onError · play · stop · pause · resume · step · cc.AnimationNodeBase 类型 ... ,The action system that Cocos Creator provides originates from Cocos2d-x with both the API ... getActionByTag(ACTION_TAG); // stop one action by tag node. ,更新行走速度updateWalkSpeed: function() if(this.action === null) return false; } var ... timeSpeedEffect =='stop') actionManager.pauseTarget ... ,The action system that Cocos Creator provides originates from Cocos2d-x with both the API ... getActionByTag(ACTION_TAG); // stop one action by tag node. , And this is what I tried to change it to. I thought adding a tag number to the action, then stopping that tag would work, but it didn't fix my issue., Need to pause and resume a specific action/schudual for a specific node Currently, ... You can only stop different actions on a Node's child., I know I can stop the action but the thing want is just doing runAction with the new action without having to stop the forever action which was,_originalState; cc.ActionInterval.prototype.stop.call(this); }, reverse: function() var action = new cc.Blink(this._duration, this._times); this. ,Cocos Creator 提供的动作系统源自Cocos2d-x,API 和使用方法均一脉相承。动作系统可以在一定 ... 来控制动作。 // 给action 设置tag var ACTION_TAG = 1; action. ,English; Cocos Creator. 手册文档 · API 参考. Cocos2d-x. 手册文档 · API 参考 ... Action:所有动作类型的基类。 FiniteTimeAction:有限时间动作,这种动作拥有时长 ...

相關軟體 Cocos Creator 資訊

Cocos Creator
Cocos Creator 是一個完整的遊戲開發工具包和工作流程,包括一個遊戲引擎(基於 Cocos2d-x),資源管理,場景編輯,遊戲預覽,調試和發布一個項目到多個平台. 我們首次引入了實體 - 組件結構和數據驅動的工作流程到 Cocos2d- x 系列。使用 JavaScript,您可以立即編寫組件腳本。編輯器和引擎擴展也是使用 JavaScript 編寫的,因此您可以用一種編程語言製作遊戲並... Cocos Creator 軟體介紹

cocos creator stop action 相關參考資料
Action - Cocos Creator

update · onPlay · onPause · onResume · onStop · onError · play · stop · pause · resume · step · cc.AnimationNodeBase 类型&nbs...

http://www.cocoscreator.com

Actions · GitBook - Cocos2d-x

The action system that Cocos Creator provides originates from Cocos2d-x with both the API ... getActionByTag(ACTION_TAG); // stop one action by tag node.

http://www.cocos2d-x.org

Creator 的暂停动作问题- Creator - Cocos中文社区

更新行走速度updateWalkSpeed: function() if(this.action === null) return false; } var ... timeSpeedEffect =='stop') actionManager.pauseTarget ...

http://forum.cocos.com

creator-docsactions.md at master · cocos-creatorcreator-docs · GitHub

The action system that Cocos Creator provides originates from Cocos2d-x with both the API ... getActionByTag(ACTION_TAG); // stop one action by tag node.

https://github.com

How do I cancel my move action if another starts? - C++ - Cocos2d-x ...

And this is what I tried to change it to. I thought adding a tag number to the action, then stopping that tag would work, but it didn't fix my issue.

http://discuss.cocos2d-x.org

Need to pause and resume a specific action ... - Cocos2d-x Forums

Need to pause and resume a specific action/schudual for a specific node Currently, ... You can only stop different actions on a Node's child.

http://discuss.cocos2d-x.org

Stoping a running action when adding a new one - C++ - Cocos2d-x ...

I know I can stop the action but the thing want is just doing runAction with the new action without having to stop the forever action which was

http://discuss.cocos2d-x.org

一个cc.blink动作的bug - Creator - Cocos中文社区

_originalState; cc.ActionInterval.prototype.stop.call(this); }, reverse: function() var action = new cc.Blink(this._duration, this._times); this.

http://forum.cocos.com

使用动作系统· GitBook

Cocos Creator 提供的动作系统源自Cocos2d-x,API 和使用方法均一脉相承。动作系统可以在一定 ... 来控制动作。 // 给action 设置tag var ACTION_TAG = 1; action.

http://docs.cocos.com

动作列表· GitBook

English; Cocos Creator. 手册文档 · API 参考. Cocos2d-x. 手册文档 · API 参考 ... Action:所有动作类型的基类。 FiniteTimeAction:有限时间动作,这种动作拥有时长 ...

http://docs.cocos.com