cocos creator particle play

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cocos creator particle play

Creation method. Editor created: ... Preview, Play particle in edit mode. PlayOnLoad, If set to true, the particle system will automatically start playing on onLoad. ,The term particle system refers to a computer graphics technique that uses a large number ... V-play particle editor: A cross-platform particle editor for Cocos2d-x. ,cocos2d also supports particles generated by Particle Designer ... If set to true, the particle system will automatically start playing on onLoad. ,cocos2d also supports particles generated by Particle Designer ... If set to true, the particle system will automatically start playing on onLoad. ,I want loop my particle with duration = 3. that mean after particle play complete with 3 second. it'll play again (or is there way custom End Event of partilce). ,Create in the editor. Click the ... Preview, Play particle in edit mode. Play On Load, If set to true, the particle system will automatically start playing on onLoad. ,'Radius Mode' in Particle Designer uses a fixed emit rate of 30 hz. ... spinning particles (supported when using ParticleSystem) ..... play particle system. ,Play On Load, 如果设置为true 运行时会自动发射粒子. Auto Remove On Finish, 粒子播放完毕 ... Total Particle, 粒子最大数量. Start Color, 粒子初始颜色. Start Color ... ,粒子资源(ParticleSystem). 导入粒子资源. 将Cocos2d 支持的粒子 .plist 文件直接放到工程资源目录下。 imported. 在场景中添加粒子系统. 方法一,从资源管理器里将 ...

相關軟體 Cocos Creator 資訊

Cocos Creator
Cocos Creator 是一個完整的遊戲開發工具包和工作流程,包括一個遊戲引擎(基於 Cocos2d-x),資源管理,場景編輯,遊戲預覽,調試和發布一個項目到多個平台. 我們首次引入了實體 - 組件結構和數據驅動的工作流程到 Cocos2d- x 系列。使用 JavaScript,您可以立即編寫組件腳本。編輯器和引擎擴展也是使用 JavaScript 編寫的,因此您可以用一種編程語言製作遊戲並... Cocos Creator 軟體介紹

cocos creator particle play 相關參考資料
Particle System component reference - Cocos2d-x

Creation method. Editor created: ... Preview, Play particle in edit mode. PlayOnLoad, If set to true, the particle system will automatically start playing on onLoad.

http://www.cocos2d-x.org

Particle System · GitBook - Cocos2d-x Docs

The term particle system refers to a computer graphics technique that uses a large number ... V-play particle editor: A cross-platform particle editor for Cocos2d-x.

https://docs.cocos2d-x.org

ParticleSystem - Cocos2d-x

cocos2d also supports particles generated by Particle Designer ... If set to true, the particle system will automatically start playing on onLoad.

http://www.cocos2d-x.org

ParticleSystem - Cocos2d-x Docs

cocos2d also supports particles generated by Particle Designer ... If set to true, the particle system will automatically start playing on onLoad.

https://docs.cocos2d-x.org

ParticleSystem loop with duration != -1 - Cocos Creator ...

I want loop my particle with duration = 3. that mean after particle play complete with 3 second. it'll play again (or is there way custom End Event of partilce).

https://discuss.cocos2d-x.org

ParticleSystem Reference · GitBook - Cocos2d-x Docs

Create in the editor. Click the ... Preview, Play particle in edit mode. Play On Load, If set to true, the particle system will automatically start playing on onLoad.

https://docs.cocos2d-x.org

ParticleSystem · GitBook - Cocos2d-x

'Radius Mode' in Particle Designer uses a fixed emit rate of 30 hz. ... spinning particles (supported when using ParticleSystem) ..... play particle system.

https://docs.cocos.com

ParticleSystem 组件参考· GitBook - 手册文档 - Cocos2d-x

Play On Load, 如果设置为true 运行时会自动发射粒子. Auto Remove On Finish, 粒子播放完毕 ... Total Particle, 粒子最大数量. Start Color, 粒子初始颜色. Start Color ...

https://docs.cocos.com

粒子资源· GitBook - 手册文档 - Cocos2d-x

粒子资源(ParticleSystem). 导入粒子资源. 将Cocos2d 支持的粒子 .plist 文件直接放到工程资源目录下。 imported. 在场景中添加粒子系统. 方法一,从资源管理器里将 ...

https://docs.cocos.com