cocos creator new class
Class( extends: Base }); var sub = new Sub(); cc.log(sub instanceof Sub); ..... the ES6 standard for JavaScript, and Creator automatically compiles ES6 to ES5, ... ,Compared to other JavaScript class implementations, the specialty of ... Class( extends: Base }); var sub = new Sub(); cc.log(sub instanceof Sub); // true ... ,Class is a useful API, which is used to declare Class in Cocos Creator. For the ... is assigned to a JavaScript constructor, which can be used to create new object: ,Class is a useful API, which is used to declare Class in Cocos Creator. For the ... is assigned to a JavaScript constructor, which can be used to create new object: ,Instantiation. The above Sprite variable is assigned to a JavaScript constructor, which can be used to create new object: var obj = new Sprite(); ... ,Class( // 类名,用于序列化 // 值类型:String name: "Character", // 基类,可以是任意 ... Class( extends: Base }); var sub = new Sub(); cc.log(sub instanceof Sub); ... , I'm trying to declare new class, and want to use it in multiple scripts. I declare the class like this, var CCClassTest = cc.Class( name: ...,Class 是一个很常用的API,用于声明Cocos Creator 中的类,为了方便区分,我们把 ... Sprite 变量保存的是一个JavaScript 构造函数,可以直接new 出一个对象: ,从v1.5 版本开始Cocos Creator 支持在项目中使用TypeScript 编写脚本,用户的 ... 两个装饰器 @ccclass // 使用装饰器声明CCClass export default class NewClass ... ,通过 new cc.Node() 并将它加入到场景中,可以实现整个创建过程。 以下是一个简单的例子: cc.Class( extends: cc.Component, properties: sprite: default: null, ...
相關軟體 Cocos Creator 資訊 | |
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![]() cocos creator new class 相關參考資料
Advanced CCClass · GitBook - Cocos2d-x Docs
Class( extends: Base }); var sub = new Sub(); cc.log(sub instanceof Sub); ..... the ES6 standard for JavaScript, and Creator automatically compiles ES6 to ES5, ... https://docs.cocos2d-x.org Advanced CCClass · GitBook - 关于Cocos Creator - Cocos2d-x
Compared to other JavaScript class implementations, the specialty of ... Class( extends: Base }); var sub = new Sub(); cc.log(sub instanceof Sub); // true ... https://docs.cocos.com cc.Class · GitBook - Cocos2d-x
Class is a useful API, which is used to declare Class in Cocos Creator. For the ... is assigned to a JavaScript constructor, which can be used to create new object: http://www.cocos2d-x.org cc.Class · GitBook - Cocos2d-x Docs
Class is a useful API, which is used to declare Class in Cocos Creator. For the ... is assigned to a JavaScript constructor, which can be used to create new object: https://docs.cocos2d-x.org cc.Class · GitBook - 关于Cocos Creator - Cocos2d-x
Instantiation. The above Sprite variable is assigned to a JavaScript constructor, which can be used to create new object: var obj = new Sprite(); ... https://docs.cocos.com CCClass 进阶参考· GitBook - Cocos Creator 用户手册
Class( // 类名,用于序列化 // 值类型:String name: "Character", // 基类,可以是任意 ... Class( extends: Base }); var sub = new Sub(); cc.log(sub instanceof Sub); ... https://docs.cocos.com Where and how shall I declare new class in Cocos Creator ...
I'm trying to declare new class, and want to use it in multiple scripts. I declare the class like this, var CCClassTest = cc.Class( name: ... https://discuss.cocos2d-x.org 使用cc.Class 声明类型· GitBook - Cocos Creator 用户手册
Class 是一个很常用的API,用于声明Cocos Creator 中的类,为了方便区分,我们把 ... Sprite 变量保存的是一个JavaScript 构造函数,可以直接new 出一个对象: https://docs.cocos.com 使用TypeScript 脚本· GitBook - Cocos Creator - Cocos2d-x
从v1.5 版本开始Cocos Creator 支持在项目中使用TypeScript 编写脚本,用户的 ... 两个装饰器 @ccclass // 使用装饰器声明CCClass export default class NewClass ... https://docs.cocos.com 创建和销毁节点· GitBook - Cocos Creator - Cocos2d-x
通过 new cc.Node() 并将它加入到场景中,可以实现整个创建过程。 以下是一个简单的例子: cc.Class( extends: cc.Component, properties: sprite: default: null, ... https://docs.cocos.com |