Swapchain present slow

相關問題 & 資訊整理

Swapchain present slow

2018年2月26日 — I call the swapchain's present method with the flag D3DPRESENT_DONOTWAIT during a vertical blank interval. There is only one buffer ... ,2014年1月13日 — DX11 SwapChain present slow ... The problem is at swap chain present call (no vsync). ... Full loop without swap chain present: 5.87718 ms ,IDXGISwapChain::Present method (dxgi.h). 12/05/2018; 2 minutes to read ... An integer value that contains swap-chain presentation options. These options are ... ,2017年2月10日 — Digging a little deeper, we've found that the delay is specifically related to the call to Present1 on the SwapChain, which calls Present in D3D11. ,2018年12月14日 — Finally the CPU will also call Present on the swapchain associated with ... from a FSE (full screen exclusive) application is usually very slow. ,2012年1月10日 — I made a spritebatch and it can render ~8000 sprites in ~0.015 seconds, which is quite nice. But the actual feel is really sluggish. So i checked ... ,I use swapChain->Present(0, 0) but the renderer still waits for VSync (fps ... This is much better for some games because it does not delay input ... ,2012年5月1日 — Present(0, PresentFlags.None);. I just have no idea what's caused it to slow down so much, I've not made any changes to the swapchain code ... ,2016年7月28日 — I am experimenting some artifacts at the beginning of swap chain buffer ... but when I move the camera I note like a slow responsiveness.

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Swapchain present slow 相關參考資料
DirectX9: delay between present() and actual screen update ...

2018年2月26日 — I call the swapchain's present method with the flag D3DPRESENT_DONOTWAIT during a vertical blank interval. There is only one buffer ...

https://stackoverflow.com

DX11 SwapChain present slow - Graphics and GPU ...

2014年1月13日 — DX11 SwapChain present slow ... The problem is at swap chain present call (no vsync). ... Full loop without swap chain present: 5.87718 ms

https://gamedev.net

IDXGISwapChain::Present (dxgi.h) - Win32 apps | Microsoft ...

IDXGISwapChain::Present method (dxgi.h). 12/05/2018; 2 minutes to read ... An integer value that contains swap-chain presentation options. These options are ...

https://docs.microsoft.com

Long delay in eglSwapBuffers (D3D11 Present) after surface ...

2017年2月10日 — Digging a little deeper, we've found that the delay is specifically related to the call to Present1 on the SwapChain, which calls Present in D3D11.

https://github.com

Present Latency, DWM and Waitable Swapchains – jackminnet

2018年12月14日 — Finally the CPU will also call Present on the swapchain associated with ... from a FSE (full screen exclusive) application is usually very slow.

https://jackmin.home.blog

Swapchain->Present locks up - GameDev.net

2012年1月10日 — I made a spritebatch and it can render ~8000 sprites in ~0.015 seconds, which is quite nice. But the actual feel is really sluggish. So i checked ...

https://gamedev.net

swapChain->Present(0, 0) blocking - MSDN - Microsoft

I use swapChain->Present(0, 0) but the renderer still waits for VSync (fps ... This is much better for some games because it does not delay input ...

https://social.msdn.microsoft.

Swapchain.Present() taking far too long, causing lag - Stack ...

2012年5月1日 — Present(0, PresentFlags.None);. I just have no idea what's caused it to slow down so much, I've not made any changes to the swapchain code ...

https://stackoverflow.com

[D3D12] Swapchain::present() Glitches - Graphics and GPU ...

2016年7月28日 — I am experimenting some artifacts at the beginning of swap chain buffer ... but when I move the camera I note like a slow responsiveness.

https://gamedev.net