Culling opengl
face culling does. OpenGL checks all the faces that are · front facing towards the viewer and renders those while discarding all the faces that are · back facing ... ,2019年10月18日 — Triangle primitives after all transformation steps have a particular facing. This is defined by the order of the three vertices that make up ...,glCullFace — specify whether front- or back-facing polygons can be culled ... For details, see https://khronos.org/registry/OpenGL-Refpages/LICENSES/ ... ,glCullFace specifies whether front- or back-facing facets are culled (as specified by mode) when facet culling is enabled. Facet culling is initially disabled. ,Description. glCullFace specifies whether front- or back-facing polygons are culled (as specified by mode) when polygon culling is enabled. ,The gl_CullDistance variable provides a mechanism for controlling user culling. The element gl_CullDistance [i] specifies a cull distance for each plane i. ,2019年3月17日 — get the nnormal of your triangle face/ plane -> n · get the cameras viewing direction vector -> v · compute the dot product between n and v.,这正是面剔除(Face culling)所要做的。OpenGL允许检查所有正面朝向(Front facing)观察者的面,并渲染它们,而丢弃所有背面朝向(Back facing)的面,这样就节约了 ...
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Culling opengl 相關參考資料
Face culling - LearnOpenGL
face culling does. OpenGL checks all the faces that are · front facing towards the viewer and renders those while discarding all the faces that are · back facing ... https://learnopengl.com Face Culling - OpenGL Wiki
2019年10月18日 — Triangle primitives after all transformation steps have a particular facing. This is defined by the order of the three vertices that make up ... https://www.khronos.org glCullFace
glCullFace — specify whether front- or back-facing polygons can be culled ... For details, see https://khronos.org/registry/OpenGL-Refpages/LICENSES/ ... https://www.khronos.org glCullFace - OpenGL 4 Reference Pages - Khronos Group
glCullFace specifies whether front- or back-facing facets are culled (as specified by mode) when facet culling is enabled. Facet culling is initially disabled. https://www.khronos.org glCullFace - OpenGL ES 3 Reference Pages - Khronos Group
Description. glCullFace specifies whether front- or back-facing polygons are culled (as specified by mode) when polygon culling is enabled. https://www.khronos.org gl_CullDistance - OpenGL 4 Reference Pages - Khronos Group
The gl_CullDistance variable provides a mechanism for controlling user culling. The element gl_CullDistance [i] specifies a cull distance for each plane i. https://www.khronos.org how to implement backface culling - OpenGL - Khronos Forums
2019年3月17日 — get the nnormal of your triangle face/ plane -> n · get the cameras viewing direction vector -> v · compute the dot product between n and v. https://community.khronos.org 面剔除 - LearnOpenGL-CN
这正是面剔除(Face culling)所要做的。OpenGL允许检查所有正面朝向(Front facing)观察者的面,并渲染它们,而丢弃所有背面朝向(Back facing)的面,这样就节约了 ... https://learnopengl-cn.readthe |