Unity 歷史版本列表
Unity 是一個遊戲開發生態系統:一個強大的渲染引擎完全集成了一整套直觀的工具和快速的工作流程來創建交互式的 3D 和 2D 內容; 輕鬆的多平台發布; 成千上萬的質量,在資源商店和知識共享 community.For 獨立開發者和工作室,Unity&rsquo 的現成的資產; S 民主化生態系統摔破的時間和成本障礙,創造獨特的美麗的遊戲。他們使用 Unity 打造民生做他們喜歡的事情:創建遊戲... Unity 軟體介紹更新時間:2019-07-27
更新細節:
更新時間:2019-07-27
更新細節:
What's new in this version:
Improvements:
- XR: Updated Vuforia to version 8.3.8
Fixes:
- Android: Fixed RenderTexture RenderTextureMemoryless.MSAA when using OpenGL ES
- Asset Import: Fixed ModelImporter.animationClips not changing the local file IDs anymore and references to animations are still valid after re-import
- Editor: Fixed leaking GUITexture blit materials when entering playmode
- Mobile: Fixed crash/data corruption when loading multiple asset bundles concurrently
- Particles: Fixed BakeMesh / BakeTrailsMesh crashing if update jobs are running
- Physics: Fixed an issue where no 2D physics shapes in the world due to all 2D colliders having bad Transform rotation/scale caused AutoSyncTransform to never be automatically executed stopping colliders being recreated when Transform is changed
- Physics: Fixed PolygonCollider2D.SetPath(List) API call incorrectly setting the path size to the next largest power of two
- Prefabs: Fixed a crash when deleting a prefab asset with a LightProbeGroup in it while editing it
- Scripting: Fixed burst API in Unity Engine not registered in play mode
-Terrain: Disabled terrain editing when the editor is running in GLES2
- Timeline: Fixed editor getting into an infinite loop when PlayableDircetor.Evaluate is called in the Signal Emitter's callback
- Timeline: Fixed empty Timeline window leaking object
- Timeline: Fixed Track binding input field getting very small when creating multiple Track Sub-Group
- Timeline: Fixed triangles for adjacent clips not being correctly drawn
- Timeline: Fixed TrimEnd not updating until exiting and entering Preview Mode
- Version Control: Fixed YAMLMerge race condition when reading from an empty base file
- Video: Fixed AudioSampleProvider buffer overflow
- XR: Fixed InteractionManager not clearing connceted controller list from last play mode session
更新時間:2019-07-26
更新細節:
What's new in this version:
Fixed:
- Bad performance if background blur is enabled
- Steam authentication doesn't work properly
- Database upgrade can fail in rare cases
更新時間:2019-07-26
更新細節:
更新時間:2019-07-25
更新細節:
What's new in this version:
Features:
- Support the system-provided OpenSSH on Windows 10 for remote development
Bug Fixes:
- Fix problems with late code printing to stdout and stderr when running tests
- Fix analysis of modules used when specifying base classes
更新時間:2019-07-23
更新細節:
What's new in this version:
MONITORING:
- Huge update to the monitoring engine - better readings, newer CPU support
- Updated how the default sensors are picked. New algorithm avoids selecting sensors with readings above max threshold for temperatures
CPU:OCCT:
- Auto mode now disables AVX by default on AMD CPU in all data set sizes
MAIN:
- increased the waiting screen width to fit most translation in one line for looks
Translations:
- Added Japanese
- Added Chinese (Simplified)
- Added Chinese (Traditional)
- Added Swedish
更新時間:2019-07-22
更新細節:
What's new in this version:
- Bugfix: file extension suffixes '32', '64', '3GB' and '4GB' were not working
- New .isopersistdebian file extension for Kali and other Debian LiveCD ISOs + persistence
- Small tweaks to some sample .mnu files
更新時間:2019-07-19
更新細節:
更新時間:2019-07-19
更新細節:
What's new in this version:
Improvements:
- Version Control: Added "Overwrite Failed Checkout Assets" editor setting, turning it off makes unity not overwrite files that can't be checked out
Fixes:
- 2D: Fixed compositing of Collider2Ds with CompositeCollider2D when CompositeCollider2D is added after
- 2D: Fixed the offset of a Tile's Collider shape when a Grid Collider type is used with an Isometric Grid
- Android: Fixed subsystems not being found when using Android app bundles
- Animation: Fixed issue where TextMesh with just a empty quad would crash
- Asset Import: Fixed compression quality issue found with some textures using DXT1/BC1 and DXT5/BC3 compressed texture formats
- Asset Import: Fxed not use FILE_SHARE_READ | FILE_SHARE_WRITE | FILE_SHARE_DELETE share mode when opening file for read on Windows
- Editor: Fixed clickable stacktrace not handling parentheses in path
- HDRP: Fixed editor crash while importing a model with bad mesh data which has 0 triangle
- OSX: Fixed focus issues between multiple visible game views
- WebRequest: Fixed handshake renegotiation requests by the server are now supported (UnityWebRequest & .Net Apis)
更新時間:2019-07-19
更新細節:
What's new in this version:
- Due to removal of compatibility with old version passwords in this version, downgrading to any version prior to v6.43 (v6.42.12 and older) will clear all user passwords and allow password-less authentication. Please secure your router after downgrading
- Old API authentication method will also no longer work, see documentation for new login procedure
- Bonding - fixed bonding running status after reboot when using other bonds as slave interfaces (introduced in v6.45)
- Cloud - properly stop "time-zone-autodetect" after disable
- Interface - fixed missing PWR-LINE section on PL7411-2nD and PL6411-2nD (introduced v6.44)
- Ipsec - added "connection-mark" parameter for mode-config initiator
- Ipsec - allow peer argument only for "encrypt" policies (introduced in v6.45)
- Ipsec - fixed peer configuration migration from versions older than v6.43 (introduced in v6.45)
- Ipsec - improved stability for peer initialization (introduced in v6.45)
- Ipsec - show warning for policies with "unknown" peer
- Ospf - fixed possible busy loop condition when accessing OSPF LSAs
- Profile - added "internet-detect" process classificator
- Radius - fixed "User-Password" encoding (introduced in v6.45)
- Ssh - do not enable "none-crypto" if "strong-crypto" is enabled on upgrade (introduced in v6.45)
- Ssh - fixed executed command output printing (introduced in v6.45)
- Supout - fixed supout file generation outside of internal storage with insufficient space
- Upgrade - fixed "auto-upgrade" to use new style authentication (introduced in v6.45)
- Vlan - fixed "slave" flag for non-running interfaces (introduced in v6.45)
- Wireless - improved 802.11ac stability for all ARM devices with wireless
- Wireless - improved range selection when distance set to "dynamic"