Unity 歷史版本列表
Unity 是一個遊戲開發生態系統:一個強大的渲染引擎完全集成了一整套直觀的工具和快速的工作流程來創建交互式的 3D 和 2D 內容; 輕鬆的多平台發布; 成千上萬的質量,在資源商店和知識共享 community.For 獨立開發者和工作室,Unity&rsquo 的現成的資產; S 民主化生態系統摔破的時間和成本障礙,創造獨特的美麗的遊戲。他們使用 Unity 打造民生做他們喜歡的事情:創建遊戲... Unity 軟體介紹更新時間:2019-08-31
更新細節:
What's new in this version:
- Parental control filtering
- Radios section
- Menu navigation
更新時間:2019-08-31
更新細節:
What's new in this version:
- Fixed some tool tip typos
- Run on key release, Run synchronized, Repeat while held and Keep key state support added to macro special action. Changes provided by mika-n
- Added MIT license file
- Added Mouse Joystick support for the gyro. Used to simulate relative camera movement while emulating the right analog stick. Useful for games that don't support simultaneous XInput + Mouse support
- Replaced app icons with images provided by Geroyuni
- Now force dead zone and anti-dead zone for LS and RS in new profiles
- Added updated ViGEmClient library that fixes the zombie force feedback thread problem. Change provided by mika-n
更新時間:2019-08-30
更新細節:
更新時間:2019-08-29
更新細節:
What's new in this version:
- Fixed bug where in windows 10 and booting into safe mode Credential Manager (VaultSvc) service wasnt starting
更新時間:2019-08-28
更新細節:
What's new in this version:
Fixes:
- Animation: Fixed fetching of AnimationClip in override controller for Asset Bundles when AnimationClip is not yet loaded
- Animation: Fixed Initialized flag not set during object construction leading to potential errors when setting
- Asset Bundles: Fix for Loading dependent AssetBundles fails to deserialize some scripts on Standalone builds
- Editor: Fix issue with worldspace canvases not rendering to displays other than main display
- Editor: Fixed a crash when running tests in batch mode
- Editor: Fixed in issue where selecting a shader and viewing it in the inspector would cause materials to be kept around longer than required
- Editor: Unable to drag assets from the 'Packages' subfolders in the Project window when using One Column Layout
- GI: Fixed issue where the Occlusion label in the Preview window gets cut off on Windows
- GI: Fixes loading of auto generated Lighting data in LoadSceneAsyncInPlayMode
- Graphics: Fixed case 1157730 - DX11 Draw Quad will no longer crash on windows 7
- Graphics: Optimized shader build times during player build, especially when another player build was already done before. Saves 10-20 seconds of typical player build time
- iOS: Fixed simulator build on xcode11 beta (metal headers were added) - now we use headers if available instead of forcibly declaring symbols
- macOS: Fixed codesign errors for Mono framework
- Profiler: Fixed a memory leak that happened when the job debugger held onto the scheduled fences
- Scripting: Allow UnityLinker to run properly on FAT32 partitions on macOS
- Scripting: Ensure only script assets are opened with default external editor
- Scripting: Fix crash when inspecting large collections in debugger
- Scripting: Fix logging ETW events from the editor and players
- Scripting: Fixed issue where System.Data.Odbc library was not found correctly on Windows
- Scripting: Opening any file will open in VS Code instead of in the Editor
- Scripting: Port numbers returned from GetActiveTcpConnections on Windows are now correct
- XR: Fix for Render Viewport Scale Jitter when render viewport scale changes continuously
- XR: Prevent Hololens app pause when switching focus to a 2D view within a running application
更新時間:2019-08-26
更新細節:
What's new in this version:
- Allow file extension suffixes on .wim and .vhd files - e.g. boot.wim64, Windows 7 Ultimate.vhd64pwd
- Spaces in .vhd and .wim filenames are now allowed
- Bugfix: fix 'force'ing of file extension from menu - allows 'QRUN.g4b force.iso xxxxx._yyyy.iso' to override the yyyy file extension override
- Bugfix: animation sometimes not shown on submenus
- New E2B_Editor.exe now displays opaque STAMPs (1-10) when a .cfg file with STAMPs is loaded (transparent stamp background is not supported)
- New default wallpaper background
- New feature: display date & time anywhere on menu (updates each second)
- Add a $$TrueHidePtn2.mnu sample menu file
- Add Display_Disk_Partitions.mnu to Sample mnu FilesE2B to display MBR partition table of disks in system
- Add Display_DateAndTime.mnu Sample mnu file
- Add latest grub4dos with enhanced setmenu command
更新時間:2019-08-22
更新細節:
What's new in this version:
- Updated default registry and file permissions for Windows 7, 8.1 and 10
更新時間:2019-08-22
更新細節:
What's new in this version:
Fixes:
- macOS: Fixes an issue with macOS Catalina that causes Unity to request permission to receive keyboard input when using other apps in both the editor and standalone player
- Android: Application.Quit will correctly quit the application process, previously it would only destroy Unity runtime, keeping activity alive, that lead to incorrect application resume
- Android: Fixed a Vulkan video playback crash
- Apple TV: Fixed regression, where clicking B on gamepad would show "JoystickButton0" as pressed
- Apple TV: GetKeyDown and GetKeyUp will work correctly with Siri Remote buttons. Due platform limitation, GetKeyDown, GetKeyUp will work with delay when receiving events from keyboard, see documentation for more info
- Apple TV: Pressing menu button on Siri remote will correctly exit to home screen, if tvOS.Remote.allowExitToHome is set to true
- Asset Import: Local fileIDs of FBX meshes are correctly upgraded from Unity 2018 and previous version when multiple meshes share the same name
- Editor: Fix incorrect colorspace for IMGUI in GameView
- Editor: MacEditor: "Unsupported image when converting for NSImage" log is now a DebugAssert, which will prevent the assert from being logged on build machines
- Editor: Project Settings Window fails to appear after installing the Ryder Editor package
- Graphics: Fixed crash in the Editor that could be caused by having optimization enabled on meshes with empty sub-objects
- Graphics: Fixed rare deadlock in CreateGpuProgram when multithreaded rendering is enabled on mobile devices
- IL2CPP: Fixed a crash when accessing the LocalEndpoint property of a socket using an IPV6 connection
- IL2CPP: Fixed an issue with nested type metadata being re-initialized without checking for previous initialization, which caused a memory leak in certain situations
- Kernel: Fixed player crash due to stack overflow in Loading.PreloadManager thread
- Package Manager: Fix OSX - Package Manifest is not editable due to permission errors
- Particles: Fix a case where particle trails could flicker if their owning system used ParticleSystem.SetParticles in script during LateUpdate
- Particles: Fix a crash if using a non-read-write mesh from an Asset Bundle in the Particle System Shape Module
- Particles: Fix case where trails sometiems did not disappear
- Particles: Fix erroneous GetTransformInfoExpectUpToDate message
- Particles: Fixed case where Auto Random Seed was ignored for the Emission Rate property
- Physics: Fixed an issue when reparenting a GameObject with multiple static Collider2D which resulted in them not being correctly attached to the parent Rigidbody2D
- Physics: Fixed crash when changing Collider2D rigidbody while contacts are still active
- Physics: Fixed incorrect use of initial rotation of Rigidbody2D connected via a HingeJoint2D
- Prefabs: Added GameObjects and components with a DontSave flag (specifically DontSaveInEditor) will no longer show up in the Prefab overrides dropdown since they don't get applied or reverted anyway
- Profiler: Fixed crash when profiler runs out of memory budget on Job threads
- ps4: Fix camera HDR textures
- Scripting: ClampBlendShapes are now set to false by default when loading a 3D template
- Scripting: Editor: Added missing 2018_4_OR_NEWER C# preprocessor directive when compiling C# scripts
- Serialization: Editor: Fixed issue with SerializedProperty.objectReferenceInstanceIDValue emitting asserts to the console
- Shaders: Improved generation of GLSL Tessellation shaders in more situations
- Terrain: Brush inspector no longer spams Undo events, preventing Undo from working while it was open
- Windows: Allow P/Invoke calls where the library extension is included in the library file name in the [DllImport] attribute
更新時間:2019-08-22
更新細節:
What's new in this version:
- Updated to core 3.2.4
- Fixed an issue in WinTrust (part 2)
- Fixed possible deadlock while enumerating processes
- Fixed SearchStrings method
- Signatures 20190819_114745
- Added new Scan locations
- Fixed an issue with ACLs where config files may not be properly saved
- Fixed portable_license CLI parameter
- Fixed low privilege Shell extension registration
- Fixed scheduler reload
- Fixed MalPE threshhold
- Fixed Wintrust scan (slow)
- Added signatures package integrity check
- Fixed MalPE detection name (negatives values sometimes)
- Fixed issue with Bad.Extension detection
更新時間:2019-08-22
更新細節:
What's new in this version:
- We allowed the addition of Controls and changing of margins between elements
- We improved the Sketch Blocks. Now sketches look almost like real design examples and contain gradients, colors and various sets of the preset controls
- We have improved the Context Toolbar making it more visible, accessible, and intuitive
- We reworked Button Presets and added new hotkeys