Unity 歷史版本列表
Unity 是一個遊戲開發生態系統:一個強大的渲染引擎完全集成了一整套直觀的工具和快速的工作流程來創建交互式的 3D 和 2D 內容; 輕鬆的多平台發布; 成千上萬的質量,在資源商店和知識共享 community.For 獨立開發者和工作室,Unity&rsquo 的現成的資產; S 民主化生態系統摔破的時間和成本障礙,創造獨特的美麗的遊戲。他們使用 Unity 打造民生做他們喜歡的事情:創建遊戲... Unity 軟體介紹更新時間:2019-08-22
更新細節:
What's new in this version:
- Fixed a critical bug with Linpack parsing on CPUs with a huge number of cores - false positives were reported in some (thankfully rare) cases
更新時間:2019-08-18
更新細節:
更新時間:2019-08-17
更新細節:
更新時間:2019-08-16
更新細節:
更新時間:2019-08-16
更新細節:
What's new in this version:
Fixes:
- 2D: Fixed specific set of sprites can be packed non-optimally
- Analytics: Analytics found that the device screen size is always reported as the application render size on Android/iOS and cpu architecture is wrong for Android arm64 devices that are running 32 bit binaries
- Android: Fix Android root path initialization from enviroment variables
- Android: Fix [Android][OpenGLES] Missing UI and render texture glitches after restarting the gam
- Animation: Fixed an issue where a clip with no recorded data would cause a crash in GameObjectRecorder.SaveToCli
- Animation: Fixed Undo operation of "Add Motion" in the Blend Tree graph UI
- Asset Import: Added the new FileScale property to the ModelImporter class
- Asset Import: Fixed an issue where Unity failed to refresh the animation list after the source .fbx Asset changed
- Asset Import: When importing, Unity now Ignores Constraint sources that are identical to the target
- Build Pipeline: Fix a crash on Standalone Player when assets with Editor only serialized properties
- Deployment Management: Worker threads for Enlighten are not set up when launching a Server Build
- Editor: Added custom icons vof visual effect graph subgraphs
- Editor: Enabled Delete, Duplicate, Find, Frame Selected and Copy/Paste options for Game Objects that have "Not-Editable" flag enable
- Editor: Enabled Delete, Duplicate, Find, Frame Selected and Copy/Paste options for Game Objects that have "Not-Editable" flag enable
- Editor: Fix for an error message when calling AssetDatabase.ImportPackage on a package that contains scripts
- Editor: Fix free move handle being constricted in orthographic mode when Handles.matrix is rotated 90 degrees
- Editor: Fixed a warning when using the object selector in the avatar preview window
- Editor: Fixed an issue in the Editor where text containing special characters was not copied to the clipboard
- Editor: Fixed Null Reference exceptions that occurred when trying to modify normal maps on non-instanced Terrain
- Editor: Fixed Splash Screen Background field labels being truncated in Player Settings
- Editor: Fixed text copy of special character
- Editor: Fixes a crash issue with Occlusion Culling window in some scenario
- Graphics: Fixed issues uploading compressed non-power-of-two textures when using D3D11
- Graphics: Fixed screen space shadow errors when using dynamic resolution
- Graphics: Sped up "CullAllVisibleLights" ~5x on a scene with many baked lights
- IMGUI: Fixed a word wrap flickering issue with IMGUI.
- macOS: Fixed a rare crash issue with the Editor build when creating or closing new windows
- Mobile: Fix android resolution changes in split-screen mode
- Mobile: Fix [Android] UI scales incorrectly when using Constant Physical Size mode on android device
- Mobile: [android] Fixed an issue where Gradle builds could fail if a settings.gradle file exists in the root of the project
- Package Manager: Fixed an issue where a package could contain read-only folders if the installation process was interrupted. This made it difficult to delete parent folders without advanced file manipulations
- Package Manager: Fixed an issue where the execute file mode of packaged files was suppressed, which prevented executables in packages from running on macOS and Linux
- Physics: Fix crash that happened during simulation right after destroying a hierarchy of GOs that had nested Rigidbody components attached
- Profiler: Fix for lost custom samplers on some platforms, added runtime tests
- Profiler: Fixed errors thrown when switching between ADB and WiFi profiling
- Profiler: Fixed non matching Profiler.EndSample errors printed in console when closing player with connected profiler
- Profiler: Fixed Profiler-Module-close-button and Chart-outline alignment issues
- Shaders: Fixed an issue with GLSL where two buffers assigned to two separate shader stages could be assigned the same bind point
- Shuriken: Particles: Fixed ParticleSystem bounds calculations when using stretched particles and a negative velocity scale
- Terrain: Fixed issue with terrain brush slider knob disappearing on sliding to extreme left
- Terrain: Terrain brush selection shortcuts are assigned to hotkeys F1-F7 by default.
- Terrain: Trees are not generated from Code in the Built Game when Terrain Data is created via Code using the Constructor
- UI Elements: Crash was related to some user code modifying the hierarchy while layout was being computed.Fix is to throw an error in such cases
- Video: VideoPlayer hangs when seeking backwards or forwards on Android
- Windows: Fixed deadlock on startup on systems with a certain group policy configuration
- Windows: Fixed OpenGL graphics API crashing on certain monitor configurations
- Windows: Fixed resolution reverting to native refresh rate after losing focus in exclusive full screen mode
- Windows: Fixed switching to exclusive full screen from full screen other modes not respecting specified refresh rate
- Windows: Fixed window being "Always on top" after switching from exclusive full screen to windowed full screen mode
- XR: Editor crash when using holographic emulator with hololens
- XR: Fix for Can no longer save world anchors to the store using holographic simulate in editor
- XR: Fix for Hands selection can no longer be controlled via scripts
- XR: Fix for WMR devices assert when playing in editor
- XR: Fix for XR DeviceAPIs are coming back with incorrect values in Simulation
- XR: Fix issue with Depth Based LSR on HoloLens V2 that caused significant jitter
- XR: Fix null deref access to vr eye texture manager instance
- XR: Fix XR Manager system still allowing Legacy XR to be enabled via the checkbox even with loader present
- XR: Fixes jiterry Time based animations on quest
更新時間:2019-08-15
更新細節:
更新時間:2019-08-14
更新細節:
更新時間:2019-08-13
更新細節:
What's new in this version:
- Added Plays column
- Streaming improvements, including: streaming tracks can now be batch analysed, track overview fills to show download progress of streaming tracks, soundCloud ‘Likes’ added to Serato DJ library, soundCloud Albums and Playlists have been separated into 2 library items
- Improved GUI rendering-
- Other Changes:-
- Improved overall CPU and GPU performance
- Improved waveform performance with a large buffer size
- Improved library load times especially when streaming services are enabled
- Fixed an issue where streaming tracks sometimes would not load
- Fixed an issue where streaming tracks would fail when loaded repeatedly
- Fixed an issue where streaming service Logout button can be clicked while library still loading
- Fixed an issue where Tidal log-out may take a long time
- Fixed an issue showing a black screen when exiting
- Fixed an issue where streaming would be unavailable in some cases
- Fixed a possible crash on startup due to corrupt temporary database
- Fixed a possible crash with Tidal playlists containing certain unicode characters
- Fixed a possible crash loading corrupt wav files
- Fixed a possible crash reading corrupt mp4 tags
- Fixed a possible crash on shutdown when keys were being pressed
- Fixed a possible crash on startup
- Fixed a possible crash when invalid audio gets resampled
更新時間:2019-08-13
更新細節:
What's new in this version:
- A necessary app update to support upcoming new country additions.
更新時間:2019-08-12
更新細節:
What's new in this version:
- Fix for NAS, fix Universal Naming Convention (UNC), fix the version little (then fix for android)