Unity

最新版本 Unity 2019.3.1

Unity 2019.3.1

Unity 2019.3.1
Unity 是一個遊戲開發生態系統:一個強大的渲染引擎完全集成了一整套直觀的工具和快速的工作流程來創建交互式的 3D 和 2D 內容; 輕鬆的多平台發布; 成千上萬的質量,在資源商店和知識共享 community.

For 獨立開發者和工作室,Unity&rsquo 的現成的資產; S 民主化生態系統摔破的時間和成本障礙,創造獨特的美麗的遊戲。他們使用 Unity 打造民生做他們喜歡的事情:創建遊戲在任何 platform.

Unity 特點是鉤和喜悅的球員:

Workflow
Rapidly 組裝您的場景在一個直觀的,可擴展的編輯工作區。為對你的成品 game.

Quality
Create 與 AAA 視覺逼真度,音頻和全油門動作執行平整光潔任何 screen.

2D 和放大器遊戲快速迭代播放,測試和編輯; 3D
Get 專用於 2D 和 3D 內容創建與利用共享 conventions.

Animation
Unity&rsquo 的高效的工作流程工具; S 唯一強大和靈活的動畫系統帶來生命的任何字符或物體與難以置信天然和流體 movement.

Performance
Reliable 性能,光滑幀率,和高超的遊戲跨越目標 platforms.

Multi-platform
No 其他遊戲引擎發揮的經驗給你這麼多的發布平台與近費力 deployment.

Unity 雲 Build
Get 選擇你的構建與新的雲服務構建的簡單方法。檢測項目中的變化,你的工作,並建立對您的設備自動傳送,或可玩的 Web.

Note:Unity 是免費的,自帶 Unity Pro.

Also 提供全功能的 30 天試用版:下載 Unity 為 Mac

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軟體資訊
檔案版本 Unity 2019.3.1

檔案名稱 UnityDownloadAssistant-2019.3.1f1.exe
檔案大小 204.8 KB
系統 Windows XP / Vista / Windows 7 / Windows 8 / Windows 10
軟體類型 免費軟體
作者 Unity Technologies
官網 http://unity3d.com/unity
更新日期 2020-02-13
更新日誌

What's new in this version:

System Requirements Changes:
- For running Unity games

Fixes:
Animation: Fixed a performance issue when multiple animators are transitioning at the same time

Editor:
- Do not show Curl error from UnityWebRequests, performed by Unity itself
- Fixed a bug where Unity would steal focus from the current active app when entering play mode. The dock icon will now bounce to inform the user that play mode has been entered
- Fixed an issue where after changing the branch material, modifying the properties in the inspector window throws console errors
- Fixed the issue foldout icon under the Collider2D Inspector
- PropertyDrawer for SerializeReference instances in array now support topological changes on array

GI:
- Fix LightProbes not being removed properly when unloading an additively loaded scene
- Fixed a crash when baking with Enlighten that could occasionally happen when adding and removing lights with different falloffs

Graphics:
- Fix an issue where dimension CubeArray of RenderTexture calculation was wrong on Metal and Vulkan
- Fix for flickering shadows when using SRP with Vulkan
- Fix issue with objects not being rendered in HDRP when renderer is in camera motion vector only mode and has a material with an enabled motion vector pass
-pecifically the case with mesh outputs in VFX Graph
- Fixed a crash that happened when running the PlayMode test from project TestProjectsHDRP_DXR_Tests in the SRP repository
- Fixed an issue with cameras only clearing to color when using SRP/URP
- make sure GetDimensions call generate proper metal code

IMGUI: Foldout icon for "Contacts" properties under the Polygon2D collider component does not work. (1209745)

Kernel:
- Fixed long stall on domain reload, if many job handles were never Complete()'d
- Fixed SRP renderer based jobhandle leaks due to not completing job handles
- NativeCollections Leak detection mode now uses the Editor prefs so it is correctly saved into the editor prefs file (Previously it was only saved when entering play mode since it was stored in player prefs)
- Optimised waking up of worker jobs when scheduling new jobs

Package Manager:
- Bugfixes to the Burst Inspector UI
- Fixed a NullReferenceException happening in a call stack involving CecilExtensions.IsDelegate(...)
- Fixed a potential NullReferenceException when editing Burst AOT settings for standalone players
- Fixed burst compilation toggle behaviour which previously had unpredictable results
- Fixed caching of compiled jobs/function pointers
- Fixed compilation requests being lost when using asynchronous compilation
- Fixed error handling and messages infrastructure
- Fixed function pointers to work in standalone player
- Fixed issue for UWP to avoid an AssemblyResolutionException for types within Windows.* WinMd assemblies
- Fixed issue ldflda opcode when the input on the stack is a value and not a pointer
- Fixed issue on iOS where standalone player builds could fail, depending on number of burst-able functions found
- Fixed issue with a potential ArgumentException The output byte buffer is too small happening in the Editor when Burst is trying to compile a function that is producing a large log error
- Fixed issue with a TypeLoadException related when trying to load PDB
- Fixed issue with an exception occurring in mono_string_len
- Fixed issue with BurstCompiler.CompileFunctionPointer not working in a standalone player if Burst was disabled via standalone player build settings
- Fixed issue with calli not being handled correctly
- Fixed issue with debugging source locations that were no longer generated for standalone players
- Fixed multi-threaded compilation of jobs/function pointers in the editor
- Fixed multi-threaded compilation support when building a standalone player
- Fixed multiple issues with JIT cache
- Fixed wrong MethodImpl(MethodImplOptions.NoOptimization) on functions
- Fixed wrong multi-LLVM versions support
- Fixed Issue with a potential InvalidOperationException related to ABI layout when compiling a function pointer on Linux/Mac
- Fixed issue with a potential NullReferenceException when building a player for UWP
- Fixed Issue with sizeof on a struct defined in another assembly and would return the size of a pointer type instead of a real struct layout

Physics:
- Fixed an issue where a large amount of inertia would be generated during the initial setup of a cloth instance
- Fixed an issue where the initial value assigned to the "Use Gravity" checkbox inside the cloth inspector would be ignored on entering Playmode
- Fixed an issue where velocity generated during the translation of a Cloth object would not have the proper direction

Profiler:
- Fix exception is thrown on selecting Memory from Profiler window
- Fixed a crash that could occur while profiling a remote target from the Editor with the aforementioned target suddenly disconnecting
- Raise an argument exception if a null or empty name string is provided when beginning a profiler sample

Terrain: Moved warning of missing Terrain detail shaders to inspector (1195070)
XR: Fix NULL Deref exception due to WorldAnchorStore reload when using Windows Mixed Reality

Improvements:
Editor: Updated test-framework package to version: 1.1.11

Unity 2019.3.1 相關參考資料
Release notes - Unity

Known Issues in 2019.3.1f1. 2D: Crash on memory allocation when double-clicking a Sprite which size is reassigned in OnDrawGizmos (1211482). 2D: Editor ...

https://unity3d.com

What's new in Unity 2019.3.0 Release Candidate 1 - Unity

Additional downloads Select the runtime platforms of your choice from the list below (the desktop runtime is included as standard) or, to install ...

https://unity3d.com

What's new in Unity 2019.3.1 - Unity

Known Issues in 2019.3.1f1. 2D: Crash on memory allocation when double-clicking a Sprite which size is reassigned in OnDrawGizmos (1211482). 2D: Editor ...

https://unity3d.com