Unity 歷史版本列表
Unity 是一個遊戲開發生態系統:一個強大的渲染引擎完全集成了一整套直觀的工具和快速的工作流程來創建交互式的 3D 和 2D 內容; 輕鬆的多平台發布; 成千上萬的質量,在資源商店和知識共享 community.For 獨立開發者和工作室,Unity&rsquo 的現成的資產; S 民主化生態系統摔破的時間和成本障礙,創造獨特的美麗的遊戲。他們使用 Unity 打造民生做他們喜歡的事情:創建遊戲... Unity 軟體介紹更新時間:2020-06-10
更新細節:
What's new in this version:
Fixes:
- 2D: Use correct starting Z depth for IsometricZAsY Grids when calculating camera bounds for TilemapRenderer
- 2D: [Windows] Unity crashes when packing big amount of atlases
- Android: Fixed an issue where master sprite atlases did not use the specified ETC2 fallback format
- Animation: Fixed a bug where selected GameObjects are deleted when entering Play Mode and "Failed to unpersist" error is thrown
- Asset Import: Adding multiple MonoBehaviour scripts on the same GameObject using OnPostprocessModel during a ModelImporter import does not log uniqueness warning on new assets. It still does log the message on already imported assets because all references to it would be lost otherwise
- Asset Import: Fixed an issue where files authored in earlier versions, which reference objects imported by scripted importers, might lose the link to those files
- Asset Import: Fixed an issue where upgrading a project to Asset Database v2 could throw 'unknown script' errors
- Editor: Fixed an Editor issue on Windows where while in playmode and paused one or more CPUs would be utilized at 100%
- Editor: Fixed an issue where Editor crashes when Undo is performed
- GI: Fixed GI baking in batchmode when using Scriptable Render Pipelines
- GI: Fixed the lightmapper sometimes getting stuck, especially on undo after moving instances or changing resolutions
- Graphics: Fixed crash on VFXParticleSystem::RenderQuadIndirectCommand right before playing a Particle Quad in Play mode
- Graphics: Fixed crash when trying to load RenderDoc while using OpenGL / DirectX12 Graphics API Backend
- Graphics: Fixed Graphics.DrawProcedural crash on old (pre-SSE4.2) CPUs, when using DX11 or DX12
- Graphics: Fixes a crash when requesting read back into NativeArray multiple times, or using a very small NativeArray
- IL2CPP: Fix JSON exception when building project with large number of scenes
- IL2CPP: GetIPProperties().GatewayAddresses now properly runs on MacOS
- iOS: Delete LaunchImage folder when doing iOS build
- Linux: Fixed Linux Editor's main window incorrectly scrolling the main window's contents when the mouse scrollwheel is used
- Linux: Fixed scroll mouse events not being parsed in the editor when the mouse cursor lock mode is set to locked
- macOS: Resolved crash that would happen when baking lighting using the GPU progressive lightmapper
- Scripting: Fix issue with AnimatorController not included when strip engine code is enabled
- Scripting: Prevent statistics logging errors from impacting customers
- Serialization: Make sure that we create managed instances that have empty classes when deserializing YAML data
- Shaders: Fixed an issue with local keywords when using fallback shaders
- Shaders: Fixed broken shader variant tracking in the editor
- XR: Set the appropriate Vulkan usage flag for the fragment density map
Changes:
- Multiplayer: Updated com.unity.multiplayer-hlapi package version from 1.0.4 to 1.0.6, automatically added when upgrading older projects
- XR: XRDevice.isPresent has been flagged as Obsolete and will be removed in the future
更新時間:2020-06-10
更新細節:
What's new in this version:
Fixed:
- Automation: Can't call MapFrame overlays if a map layer is selected in the UI
- 3D View: surface shading is all black
- TIF import: use datum ellipsoid as projection ellipsoid, if no projection ellipsoid is found
- Surfer Error occurs when loading base layers in particular order
- Base map: can no longer group groups within a base layer
- Vector PDF: transparency and image contrast aren't exported correctly
- Base(vector): Info: Cannot enter attributes values for new objects
- Paste: doesn't go in center of page anymore
- Pasting contour map and Undoing doesn't undo the paste (it just removes the color from the contours)
- Entire map is pasted into Base layer
- GeoTIFF: importing at grid corners instead of grid cell centers
- KML Import: reading apostrophe ' as '
- Internal Error after pasting a map in base layer (transformer.cpp)
- Internal Error when gridding data (searchtableau.cpp)
- Internal Error after undoing map create (scenelist.cpp)
- Internal Error after updating properties (pmplotdocinterface.cpp)
- Internal Error with undo deleting (scenelist.cpp)
- Internal Error when creating 3D View when using Parallels for Mac (vlrenderer.cpp)
- Crash when drag object in Contents window from plot document into base layer
- Crash when gridding was cancelled
- Crash when create 3D View
- Crash when opening a corrupt v12 SRF file instead of issuing error
更新時間:2020-06-10
更新細節:
更新時間:2020-06-09
更新細節:
更新時間:2020-06-09
更新細節:
更新時間:2020-06-08
更新細節:
What's new in this version:
Changes:
- Add support for OAuth2 to OpenAPI3 importer
Bug Fixes:
- Fix template tag enums not being quoted
- No responses shown after deleting active environment
- Prevent linting from breaking code-editor persistence
Tweaks:
- Improve error message on failure to install plugin
更新時間:2020-06-08
更新細節:
What's new in this version:
- Major update, added the registry files and service startup commands to support Windows 10 build 2004
- Updated default registry and file permissions for Windows 10 as of June 8th 2020
更新時間:2020-06-05
更新細節:
更新時間:2020-06-05
更新細節:
更新時間:2020-06-04
更新細節:
What's new in this version:
- Improve translation for Korean and Japanese
- Remove notification system tray icon
- Fix bug that camera item list in Settings is empty sometime