Unity 歷史版本列表 Page65

最新版本 DrawPile 2.2.1

Unity 歷史版本列表

Unity 是一個遊戲開發生態系統:一個強大的渲染引擎完全集成了一整套直觀的工具和快速的工作流程來創建交互式的 3D 和 2D 內容; 輕鬆的多平台發布; 成千上萬的質量,在資源商店和知識共享 community.For 獨立開發者和工作室,Unity&rsquo 的現成的資產; S 民主化生態系統摔破的時間和成本障礙,創造獨特的美麗的遊戲。他們使用 Unity 打造民生做他們喜歡的事情:創建遊戲... Unity 軟體介紹


Streamlabs OBS 0.22.0 查看版本資訊

更新時間:2020-05-28
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Ultracopier 2.2.4.2 (64-bit) 查看版本資訊

更新時間:2020-05-21
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Logitech Capture 1.10.110 查看版本資訊

更新時間:2020-05-21
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Unity 2019.3.14 查看版本資訊

更新時間:2020-05-20
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What's new in this version:

Fixes:
2D: (com.unity.2d.animation) Fixed bone name field in weight slider does not display bone name
2D: (com.unity.2d.animation) Fixed SpriteResolver's Inspector not updated when GameObject is disabled
2D: (com.unity.2d.psdimporter) Fix crash on importing huge PSD files
2D: (com.unity.2d.psdimporter) Fix error when importing PSB files with 32-bit color
2D: (com.unity.2d.psdimporter) Fix metafile not updated when reimporting
2D: (com.unity.2d.psdimporter) Fix PSD import issues with PSD file without unique layer id
Asset Pipeline: Fixed issue where searching did find asset, when mono script class was renamed (either class name or namespace). Only fixed for asset database v2.
Asset Pipeline: Fixed issue with current revision removed in initial script refresh
Asset Pipeline: Fixes issue with sprite renaming and the UI not reloading to show the renaming
Asset Pipeline: Optimized Project Browser in Two Column mode when a change happens to the AssetDatabase (added/removed/updated assets)
Build Pipeline: Added support for baked collision mesh writing in the Scriptable Build Pipeline
CodeEditor: Built-in attributes for JetBrains Annotations have been modernized and include all new annotations (minus ASP/Razor attributes which have no relevance to Unity).For more info on these attributes, see https://www.jetbrains.com/help/resharper/Code_Analysis__Code_Annotations.html
Core: Graphics Reduced CPU spikes on mobile platforms in SkinMeshRenderer when GPU skinning is disabled
Editor: Fixed rare crash when closing down the editor or player showing (StackAllocatorPool::ClearMainThreadFallback) in the stack trace
Editor: Fixed the Dropdown null exception issue in Playmode
Editor: Optimize usage of player connection when transfering test results
Editor: Removed HideFlags.DontSaveInEditor or HideFlags.DontSaveInBuild restriction on Scene Visibility
Editor: The dll and project level of the tree view should now correctly show the results when running tests in a player
Graphics: Fixed 'task.rasterData.vertexBuffer == NULL' errors when using a Particle Syste
Graphics: Closing the dialogue box instead of pressing a button now no longer discards the changes restart the editor when switching graphics API
Graphics: Fix a race condition when using Dynamic Batching and Graphics Jobs together
Graphics: Fixed issue where a Canvas in Screen space camera mode has a 0 height when a non standard custom projection matrix is set
Graphics: Fixed issue with Hash128.u64_1 returning an invalid value
Graphics: Fixed issue with transparent backfaces rendered in HDRP even when not requested
Graphics: Fixes an issue where graphics settings were written to boot.config incorrectly
Graphics: For StreamConnect, do not allow stream creation with Primary strea
Graphics: Higher precision compressed normals for GPU lightmapper
iOS: Launch Images are no longer supported, as per new Apple guideline
iOS: Stop .pdb files being added to non development XCode builds
macOS: Fixed DllNotFoundException: libMonoPosixHelper.dylib in Mac Standalone buil
Package Manager: Fixed an issue where npm authentication configuration was ignored when there was an extraneous slash at the end of the configured registry UR
Physics: Ensure that passing NULL to "Physics2D.GetIgnoreCollision()" issues an ArgumentNullException and not crash
Physics: Fix an issue where using huge numbers of vertex or paths in a PolygonCollider2D, EdgeCollider2D or CompositeCollider2D would cause a stack overflow
Profiler: Corrects errors when switching between connected player and editor due to unfinished profiler frame being processed
Profiler: Fixed 'Current Frame' button looking interactable when it's not
Profiler: Fixed alignment of sorting arrow being different on Overview vs Show Calls
Profiler: Fixed GPU Profiler Module Warning icon tool-tip not appearing
Profiler: Fixed inability to select reoccurring samples in Raw Hierarchy
Profiler: Fixed networking charts drawing out of bounds
Profiler: Fixed View Type Dropdown of the CPU Module disappearing when switching to Hierarchy View without data to display
Scripting: Remove overwritten ReferenceOutputAssembly from project reference for Visual Studio project generatio
- Security: Fixed UNET vulnerabilities
- Serialization: Fix complex values in map when writing json
- Serialization: Fix error message when error is found during load of serialized asset
- UI: Fix issue with Scrollbar::ClickRepeat that was using the same PointEventData over multiple frames
- Version Control: Fix Checkout() APIs for non-asset-database-aware files
- Version Control: Fix context menu for Assets folder in Project window
- Version Control: Fixed EditorSceneManager.SaveScene API in some cases overwriting files that are read-only (e.g. remote exclusive checkout in Perforce)
- Video: Reorganized looping logic to avoid frame reordering that was leading to confusion when deciding what frame is closest to current player clock time
- XR: Fix bug where XR will stop functioning after any new packages are installed or scripts are modified
- XR: Fixes a perf issue when using vulkan and xr sdk. results in a perf gain of ~4 ms on the GPU
- XR: Update XR Management verified package to 3.2.10

Changes:
- Mobile: Adaptive Performance - Fix Analytics system error with unloaded subsystem.
- Mobile: Adaptive Performance Samsung Provider - GameSDK 3.2 has a different behaviour when setting frequency levels and warning level 2 (throttling) is reached and you are always in control of the CPU/GPU level.
- Mobile: Adaptive Performance Samsung Provider - GameSDK 3.2 uses a wider range of temperature levels and maximum temperature level is changed to level 10.

Improvements:
- 2D: ((com.unity.2d.animation) Allow reordering of bone order in Bone Influence window. This is to allow fine tuning of bone order when shown in SpriteSkin's Inspector
- 2D: (com.unity.2d.animation) Improved deformation performance when Collection and Burst package is installed
- 2D: (com.unity.2d.psdimporter) Improve PSD file import performance
- 2D: (com.unity.2d.spriteshape) Added warning when a valid SpriteShape profile is not set
- Editor: Allow Hash128 parsing to be done in a managed thread
- Mobile: Update verified package Adaptive Performance and Samsung provider to 1.1.6
- Profiler: Hierarchy and Timeline view no longer display frame data while profiling unless "Live" toggle is pressed, reducing the Editor Overhead while profiling Edit or Play Mode.
- Shaders: UNITY_OLD_PREPROCESSOR macro is now defined for all shader stages except for ray tracing

Wickr Me 5.54.11 查看版本資訊

更新時間:2020-05-15
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ClamAV 0.102.3 查看版本資訊

更新時間:2020-05-15
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iVCam 5.3.2 (64-bit) 查看版本資訊

更新時間:2020-05-13
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Serato DJ Lite 1.3.5 查看版本資訊

更新時間:2020-05-13
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What's new in this version:

- Support for the Numark Mixtrack Pro FX
- Support for the Numark Mixtrack Platinum FX

PortraitPro 19.7.1 查看版本資訊

更新時間:2020-05-07
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RetroArch 1.8.6 (64-bit) 查看版本資訊

更新時間:2020-05-07
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