Unity 歷史版本列表
Unity 是一個遊戲開發生態系統:一個強大的渲染引擎完全集成了一整套直觀的工具和快速的工作流程來創建交互式的 3D 和 2D 內容; 輕鬆的多平台發布; 成千上萬的質量,在資源商店和知識共享 community.For 獨立開發者和工作室,Unity&rsquo 的現成的資產; S 民主化生態系統摔破的時間和成本障礙,創造獨特的美麗的遊戲。他們使用 Unity 打造民生做他們喜歡的事情:創建遊戲... Unity 軟體介紹更新時間:2020-10-28
更新細節:
更新時間:2020-10-23
更新細節:
更新時間:2020-10-22
更新細節:
What's new in this version:
Added:
- Add option to keep window always on top to view menu
- Move show/hide usernames and passwords to view menu
- Add command line options and environment variables for changing the config locations
- Include TOTP settings in CSV import/export and add support for ISO datetimes
Changed:
- Mask sensitive information in command execution confirmation prompt
- SSH Agent: Avoid shortcut conflict on macOS by changing "Add key" to Ctrl+H on all platforms
Fixed:
- Prevent data loss with drag and drop between databases
- Fix crash when toggling Capslock rapidly
- Don't mark URL references as invalid URL
- Reset entry preview after search
- Set Qt::Dialog flag on database open dialog
- Fix sorting of database report columns
- Fix IfDevice matching logic
- Fix layout issues and a stray scrollbar appearing on top of the entry edit screen
- Fix tabbing into the notes field
- Fix password generator ignoring settings on load
- Restore natural entry sort order on application load
- Fix paperclip and TOTP columns not saving state
- Enforce fixed password font in entry preview
- Add scrollbar when new database wizard exceeds screen size
- Do not mark database as modified when viewing Auto-Type associations
- CLI: Fix two heap-use-after-free crashes
- Browser: Fix key exchange not working with multiple simultaneous users on Windows
- Browser: Fix entry retrieval when "only best matching" is enabled
- Browser: Ignore recycle bin on KeePassHTTP migration
- KeeShare: Fix import crash
更新時間:2020-10-22
更新細節:
What's new in this version:
Changed:
- Fix issues when switching between workspaces, when using the Version Control Beta
- Save application logs to disk
Fixed:
- Fix sharing workspaces from the workspace dropdown, when using the Version Control Beta
- Fix errors when pulling workspaces with a missing default branch
- Fix conflict resolution when merging branches with multiple conflicts
- Fix workspaces disappearing when switching branches
更新時間:2020-10-22
更新細節:
What's new in this version:
Fixes:
2D: Fixed crash when loading a Tilemap with a Tile with an invalid Tile Index
2D: Fixed nested Prefab Instances in Tile Palette asset becoming normal GameObjects when opened in Tile Palette window
2D: Fixed NullReferenceException error being thrown upon entering Play Mode when Tile Palette window is open
Android: Fixed to detect new format of SDK's command-line tools
Asset Import: Fixed to remove blend shape delta normals on non-deformed vertices when importing legacy FBX in FBXImporter/Mesh.cpp
Asset Pipeline: Fixed AssetPathToGUID docs to reflect what the method returns correctly
Audio: Fixed possible crash on playback of an AudioSource with a negative pitch value under a certain threshol
Editor: Fixed an issue with copy pasting a GameObject selection to a different level of the scene hierarch
Editor: Fixed to check that the build can be appended when using BuildPipeline.BuildPlayer with BuildOptions.AcceptExternalModificationsToPlayer
Graphics: Fixed shader compilation for OpenGL ES when using shadow samplers
- Package Manager: Fixed an issue when downloading a Git package with LFS files using a Git URL containing a path extension
- Package Manager: Fixed an issue when searching packages on an ill-configured scoped registry would fail
- Package Manager: Fixed an issue where a package tarball could sometimes appear to be corrupted
- Package Manager: Fixed an issue where packages would sometimes disappear from the Package Manager UI
- Package Manager: Fixed an issue where scoped registry caches could be populated with bundled Unity packages
- Package Manager: Updated com.unity.purchasing to 2.1.1 - fixed some compatibility issues with platforms without analytics
- Particles: Fixed BakeTrails using the wrong transform position
- Particles: Fixed crash when using BakeTrails with Attach Ribbons to Transform
- Particles: Fixed world space Ribbon trails using the wrong transform position when Attach Ribbons To Transform was enabled
- Profiler: Fixed an issue where the Profiler would have inconsistent data stream states between Editor and Player, which would cause the Editor to receive not be able to process received data or receive none at all
- Scripting: Reintroduced warning that is thrown when a script that is derived from MonoBehaviour has the same name as a built-in component (e.g. Transform)
- Shaders: Fixed caching preprocessor to handle error and warning directive arguments that contain characters with special meaning
- Shaders: Fixed incorrect shader code generated by HLSLcc for atomic min and atomic max operations for signed integers
- Shaders: Fixed incorrect shader code generated for Vulkan in some cases when tessellation is used
- Shaders: Fixed macro calls spanning multiple lines to be handled correctly by the caching preprocessor
- Shaders: Fixed shader code tags to check for balance
- Shaders: Fixed shader compilation to be accounted for in the profiler ("Shader.CompileGPUProgram" marker)
- Shaders: Fixed subshaders in SRP so they are no longer removed if any of the passes is unsupported
- Shaders: Fixed such that compute shader import errors and warnings are no longer ignored
- Shaders: Fixed such that shader properties are now separated from shader property type in the inspector
- Shaders: Fixed such that shaders without any passes will no longer be reported in the log as unsupported
- Shaders: Fixed such that using bit shift operations in shaders now causes a compilation error on GLES 2.0
- Shaders: Fixed SV_VertexID semantic on OpenGL ES 2 to produce a human-readable error
- Shaders: Fixed to prevent editor from crashing on unsuccessful shader compiler process spawning
- Terrain: Fixed unnecessary CPU time spent in culling terrain trees with LOD
- Windows: Fixed a deadlock which would sometimes occur when logging messages from several different threads simultaneously with cloud diagnostics enabled
- Windows: Fixed a situation where an error "An abnormal situation has occurred: the PlayerLoop internal function has been called recursively." would appear when showing file picker dialog after dragging standalone player window
- Windows: Fixed Resolution setting not saved properly to PlayerPref when using ExclusiveFullscreen mode
更新時間:2020-10-22
更新細節:
What's new in this version:
- Major update, added the registry files and service startup commands to support Windows 10 build 2009
- Updated default registry and file permissions for Windows 10 as of Oct 22nd 2020
更新時間:2020-10-21
更新細節:
更新時間:2020-10-20
更新細節:
What's new in this version:
- Updated default registry and file permissions for Windows 7, 8.1 and 10 as of Oct. 19th 2020
更新時間:2020-10-18
更新細節:
What's new in this version:
- A new tab for folder import of SVG images (batch import)
- Support for rectangles with rounded corners
- Bug fixes related to ligature substitution in the kerning tab
更新時間:2020-10-15
更新細節:
What's new in this version:
- Better error string when folder is not readable, try fix Windows permission set on NAS crash