Unity

最新版本 Unity 2020.1.10

Unity 2020.1.10

Unity 2020.1.10
Unity 是一個遊戲開發生態系統:一個強大的渲染引擎完全集成了一整套直觀的工具和快速的工作流程來創建交互式的 3D 和 2D 內容; 輕鬆的多平台發布; 成千上萬的質量,在資源商店和知識共享 community.

For 獨立開發者和工作室,Unity&rsquo 的現成的資產; S 民主化生態系統摔破的時間和成本障礙,創造獨特的美麗的遊戲。他們使用 Unity 打造民生做他們喜歡的事情:創建遊戲在任何 platform.

Unity 特點是鉤和喜悅的球員:

Workflow
Rapidly 組裝您的場景在一個直觀的,可擴展的編輯工作區。為對你的成品 game.

Quality
Create 與 AAA 視覺逼真度,音頻和全油門動作執行平整光潔任何 screen.

2D 和放大器遊戲快速迭代播放,測試和編輯; 3D
Get 專用於 2D 和 3D 內容創建與利用共享 conventions.

Animation
Unity&rsquo 的高效的工作流程工具; S 唯一強大和靈活的動畫系統帶來生命的任何字符或物體與難以置信天然和流體 movement.

Performance
Reliable 性能,光滑幀率,和高超的遊戲跨越目標 platforms.

Multi-platform
No 其他遊戲引擎發揮的經驗給你這麼多的發布平台與近費力 deployment.

Unity 雲 Build
Get 選擇你的構建與新的雲服務構建的簡單方法。檢測項目中的變化,你的工作,並建立對您的設備自動傳送,或可玩的 Web.

Note:Unity 是免費的,自帶 Unity Pro.

Also 提供全功能的 30 天試用版:下載 Unity 為 Mac

ScreenShot

軟體資訊
檔案版本 Unity 2020.1.10

檔案名稱 UnityDownloadAssistant-2020.1.10f1.exe
檔案大小 409.6 KB
系統 Windows XP / Vista / Windows 7 / Windows 8 / Windows 10
軟體類型 免費軟體
作者 Unity Technologies
官網 http://unity3d.com/unity
更新日期 2020-10-22
更新日誌

What's new in this version:

Fixes:
2D: Fixed crash when loading a Tilemap with a Tile with an invalid Tile Index
2D: Fixed nested Prefab Instances in Tile Palette asset becoming normal GameObjects when opened in Tile Palette window
2D: Fixed NullReferenceException error being thrown upon entering Play Mode when Tile Palette window is open
Android: Fixed to detect new format of SDK's command-line tools
Asset Import: Fixed to remove blend shape delta normals on non-deformed vertices when importing legacy FBX in FBXImporter/Mesh.cpp
Asset Pipeline: Fixed AssetPathToGUID docs to reflect what the method returns correctly
Audio: Fixed possible crash on playback of an AudioSource with a negative pitch value under a certain threshol
Editor: Fixed an issue with copy pasting a GameObject selection to a different level of the scene hierarch
Editor: Fixed to check that the build can be appended when using BuildPipeline.BuildPlayer with BuildOptions.AcceptExternalModificationsToPlayer
Graphics: Fixed shader compilation for OpenGL ES when using shadow samplers
- Package Manager: Fixed an issue when downloading a Git package with LFS files using a Git URL containing a path extension
- Package Manager: Fixed an issue when searching packages on an ill-configured scoped registry would fail
- Package Manager: Fixed an issue where a package tarball could sometimes appear to be corrupted
- Package Manager: Fixed an issue where packages would sometimes disappear from the Package Manager UI
- Package Manager: Fixed an issue where scoped registry caches could be populated with bundled Unity packages
- Package Manager: Updated com.unity.purchasing to 2.1.1 - fixed some compatibility issues with platforms without analytics
- Particles: Fixed BakeTrails using the wrong transform position
- Particles: Fixed crash when using BakeTrails with Attach Ribbons to Transform
- Particles: Fixed world space Ribbon trails using the wrong transform position when Attach Ribbons To Transform was enabled
- Profiler: Fixed an issue where the Profiler would have inconsistent data stream states between Editor and Player, which would cause the Editor to receive not be able to process received data or receive none at all
- Scripting: Reintroduced warning that is thrown when a script that is derived from MonoBehaviour has the same name as a built-in component (e.g. Transform)
- Shaders: Fixed caching preprocessor to handle error and warning directive arguments that contain characters with special meaning
- Shaders: Fixed incorrect shader code generated by HLSLcc for atomic min and atomic max operations for signed integers
- Shaders: Fixed incorrect shader code generated for Vulkan in some cases when tessellation is used
- Shaders: Fixed macro calls spanning multiple lines to be handled correctly by the caching preprocessor
- Shaders: Fixed shader code tags to check for balance
- Shaders: Fixed shader compilation to be accounted for in the profiler ("Shader.CompileGPUProgram" marker)
- Shaders: Fixed subshaders in SRP so they are no longer removed if any of the passes is unsupported
- Shaders: Fixed such that compute shader import errors and warnings are no longer ignored
- Shaders: Fixed such that shader properties are now separated from shader property type in the inspector
- Shaders: Fixed such that shaders without any passes will no longer be reported in the log as unsupported
- Shaders: Fixed such that using bit shift operations in shaders now causes a compilation error on GLES 2.0
- Shaders: Fixed SV_VertexID semantic on OpenGL ES 2 to produce a human-readable error
- Shaders: Fixed to prevent editor from crashing on unsuccessful shader compiler process spawning
- Terrain: Fixed unnecessary CPU time spent in culling terrain trees with LOD
- Windows: Fixed a deadlock which would sometimes occur when logging messages from several different threads simultaneously with cloud diagnostics enabled
- Windows: Fixed a situation where an error "An abnormal situation has occurred: the PlayerLoop internal function has been called recursively." would appear when showing file picker dialog after dragging standalone player window
- Windows: Fixed Resolution setting not saved properly to PlayerPref when using ExclusiveFullscreen mode

Unity 2020.1.10 相關參考資料
Download Archive - Unity

Unity 2020.1.10 · Unity 2020.1.9 · Unity 2020.1.8 · Unity 2020.1.7 · Unity 2020.1.6 · Unity 2020.1.5 · Unity 2020.1.4 · Unity 2020.1.3.

https://unity3d.com

What's new in Unity 2020.1.10 - Unity

Install this version with [Unity Hub](unityhub://2020.1.10f1/974a9d56f159). ### Additional downloads Select the runtime platforms of your choice from the list ...

https://unity3d.com