Unity 歷史版本列表
Unity 是一個遊戲開發生態系統:一個強大的渲染引擎完全集成了一整套直觀的工具和快速的工作流程來創建交互式的 3D 和 2D 內容; 輕鬆的多平台發布; 成千上萬的質量,在資源商店和知識共享 community.For 獨立開發者和工作室,Unity&rsquo 的現成的資產; S 民主化生態系統摔破的時間和成本障礙,創造獨特的美麗的遊戲。他們使用 Unity 打造民生做他們喜歡的事情:創建遊戲... Unity 軟體介紹更新時間:2020-10-01
更新細節:
What's new in this version:
Fixes:
- Android: Fixed bug that caused wrong colors for particles when using instancing on Adreno
- Android: Force MSAA support for R11G11B10 on Adreno drivers where we force R11G11B10-support
- Animation: Fixed a memory leak when clearing a playable output notification queue while iterating over this queue
- Audio: Audio with channel counts larger than 2 specified to be encoded as XMA are now automatically encoded as Vorbis due to limitations in the XMA decoder
- Bug Reporter: Fixed a bug that allowed temporary files to be uploaded
- Burst: Fixed a bug on macOS/Linux where if a native hardware exception was triggered, the stack was not aligned correctly and could cause a crash
- Editor: Fixed inspectors not updated when using 'Recompile After Finished Playing
- Graphics: Fixed CopyTexture not copying non-square mips with a width or height of 1
- Graphics: Fixed not correctly falling back to CPU skinning on feature level D3D10.x
- IL2CPP: Correct IL2CPP_SIZEOF_VOID_P defines
- IL2CPP: Fixed error "Attempting to constrain an invalid type" when making a constrained call on a by ref parameter with a modreq or modopt modifier
- IL2CPP: Fixed memory corruption accessing generic structs with StructLayoutAttribute.Size in arrays
- IL2CPP: Properly throw a DirectoryNotFoundException exception on Xbox One when a malformed path is used
- IL2CPP: Properly throw an exception from a finally block nested in a try/catch block
- IL2CPP: Throw a TypeLoadException for a recursively defined type
- IL2CPP: Work around ARM linker branch out of range errors for large projects by enabling the IL2CPP_LARGE_EXECUTABLE_ARM_WORKAROUND define
- Playables: Fixed issue where playing a PlayableDirector in OnDisable would crash Unity
- SceneManager: Fixed crash in EditorSceneManager when running tests with debu
- SceneManager: Make sure you can't load scenes from script while exiting playmode
- Scripting: Corrected an error in the UnityLinker with System.Text.Json.dll is used
- Terrain: Fixes crash that occurs when modifying terrain data asset during terrain callbacks. Disables destruction of terrain data during callbacks
- Terrain: Improved error messages when parsing BaseMapGen shader passes
- Video: Fixed a race condition that could result in a crash when running play mode tests on Mac
Changes:
- Timeline: Updated Timeline package version to 1.3.6
更新時間:2020-10-01
更新細節:
更新時間:2020-10-01
更新細節:
更新時間:2020-09-29
更新細節:
更新時間:2020-09-28
更新細節:
更新時間:2020-09-28
更新細節:
更新時間:2020-09-24
更新細節:
What's new in this version:
Major Changes:
- Switch to new MacOS Developer Certificate
- Improve backward compatibility of Response Body tags
Minor Tweaks:
- Handle server-side OAuth2 redirects to non-existent protocols
- Save and pre-select last used export format
- Add shortcuts to collapse and expand all nodes on Windows and MacOS
Bug Fixes:
- Fix PDF response viewer
更新時間:2020-09-23
更新細節:
更新時間:2020-09-21
更新細節:
What's new in this version:
- Fix some warning, some user don't found where register their key, then put at more place
更新時間:2020-09-21
更新細節:
What's new in this version:
- Updated default registry and file permissions for Windows 7, 8.1 and 10 as of Sept. 2020
- Updated Codejock Controls to v19.3.0
- Multiple updates and bug fixes