Unity 歷史版本列表
Unity 是一個遊戲開發生態系統:一個強大的渲染引擎完全集成了一整套直觀的工具和快速的工作流程來創建交互式的 3D 和 2D 內容; 輕鬆的多平台發布; 成千上萬的質量,在資源商店和知識共享 community.For 獨立開發者和工作室,Unity&rsquo 的現成的資產; S 民主化生態系統摔破的時間和成本障礙,創造獨特的美麗的遊戲。他們使用 Unity 打造民生做他們喜歡的事情:創建遊戲... Unity 軟體介紹更新時間:2019-05-29
更新細節:
更新時間:2019-05-29
更新細節:
更新時間:2019-05-29
更新細節:
更新時間:2019-05-27
更新細節:
What's new in this version:
Fixes:
- 2D: Foxed sprite atlases being packed when entering Play Mode when Sprite Packer Mode is set to "Enabled for builds"
- Android: Fixed a crash when SRP batcher is enabled on Vulkan on Mali GPUs
- Android: Fixed wrong rendering in LWRP on GPUs that have EGL_GL_COLORSPACE_SRGB_KHR extension
- Asset Import: Fixed an issue where blendshapes normals are always recalculated although the blend shape normals import setting is set to 'none'
- Asset Import: Fixed an issue where blendShapes normals are broken when upgrading the project
- Asset Import: Fixed an issue where normal import settings get applied to the whole selection when selecting multiple model assets
- Asset Import: Fixed an issue where some kinds of assets might not refresh after an Editor restart using ADB v1
- Asset Import: Fixed the root node of a model importer preset to be visible and editable
- Core: Fixed executing an IJobParallelFor accessing deallocated memory and cause Unity to crash
- Editor: Ensured duplicated prefabs retains transform values and other overrides
- Editor: Fixed an Editor crash when clicking Shader dropdown in Material inspector
- Editor: Fixed crash when duplicating prefabs with ConfigurableJoints
- Editor: Fixed importing badly broken prefab variants where components could be assigned to multiple GameObjects
- Editor: Fixed interacting with custom property drawer array resets the scroll bar position
- Editor: Fixed reverting files in Collab occasionally displaying a blank message
- Editor: Removed Extra FileIDs property that appears for some assets in the inspector
- Graphics: Fixed issue with large scaled meshes with texture mip map streaming
- Graphics: Fixed Unsupported textures such as reflection probes now load highest mip
- IAP: Fixed editor crashing when updating/installing/importing IAP plugin
- iOS: Fixed larger than 2k payloads not sent by UnityWebRequest when HTTP/2
- OSX: [Metal] Fixed excessive fencing causing all GPU workload to be serialized
- Package Manager: Fixed import of Complete Project category Asset Store Packages from 2018.1-2018.3, which could break Package Manager configuration in the importing project
- Particles: Fixed particle rendering inconsistencies between Windows and macOS when a particle is generated by specifying RandomSeed
- Profiler: Fixed an issue where the compilation guards for the memory profiler API would not reset after doing a player build
- Profiler: Reduced profiler overhead when flushing data from Job threads
- SceneManager: Fixed default shortcuts missing from SceneVis, Isolation and multi-hide are inaccessible
- Services: Fixed crash from background thread on UWP when Crash Reporting is enabled
- Terrain: Fixed terrain's Texture2D texture appearing white when copied using Instantiate Method via Script
- Timeline: Fixe the PlayableGraph from being created twice when playing a timeline in play mode with the Timeline window opened.F
- Web: Fixed encoding support in url escaping
- Windows: Fixed documentation summary in Visual Studio not being shown
- XR: Fixed crash when transitioning to VR Mode from non-VR
- XR: Fixed shell script permission denied error with Google VR when building iOS using the generated xcode project
更新時間:2019-05-27
更新細節:
What's new in this version:
- Updated images provided by carloshbcabral and FuriaESP
- Added support for Razer Raiju Ultimate and CronusMax PS4OutputMode. Changes provided by mika-n
- Updated Welcome Dialog to use ViGEm Installer 1.6.115
- Fixed 360 steering wheel emulation mode for dualshock4 controller output. Change provided by mika-n
更新時間:2019-05-26
更新細節:
What's new in this version:
Added:
- option "indent_auto_rule": RegEx which allows to make additional indent on pressing Enter
- program can use _default_ lexer-specific configs from folder settings_default
- few default lexer configs for "tab_size"/"tab_spaces": C, C++, CSS, JS, JSON, Pascal, Python...
- few default lexer configs for "indent_auto_rule": Lua, Pascal, Python, Ruby (not needed for C-like lexers)
- dialogs "Lexer library", "Lexer properties" made resizable, they save size
- program saves to session name of current side-panel and bottom-panel
Changed:
- 3 submenus in the Options menu - Themes-UI, Themes-Syntax, Translations were replaced with menu-dialogs; added 3 commands to call them- fix: plugin "Numbered Bookmarks" had incorrect bookmark color on dark themes
Fixed:
- detection of "modified" state for 2nd file in pair-tab (e.g. default.json+user.json)
更新時間:2019-05-25
更新細節:
更新時間:2019-05-24
更新細節:
更新時間:2019-05-23
更新細節:
更新時間:2019-05-22
更新細節:
What's new in this version:
Features and Changes:
- PSD compression: saved PSD files are now 5x smaller
- Registration window: 'License key' part has been removed
Bug Fixes:
- Fixed PSD open & save on macOS X 10.11 and 10.12
- Fixed lag on macOS
- Fixed artifact with acrylics and pastel tool when painting above a hidden layer
- Fixed crash during registration when invalid details were entered
- Fixed icon thumbnails on viewport when using functions Fast Dry/Dry the Layer/Undo/Redo
- After you confirmed the transformation with the OK button, the transformed area is now not shifted
- Other minor bug fixes