Opera (64-bit) 歷史版本列表 Page13

最新版本 RPCS3 0.0.30-16147

Opera (64-bit) 歷史版本列表

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VASSAL Engine 3.7.2 查看版本資訊

更新時間:2023-10-09
更新細節:

What's new in this version:

Fixed:
- Fix rendering of external Text Label images
- Fix bad translation keys for Attachment, Deselect, Send To Location traits
- Correctly adjust Player window title to reflect actions taken in Welcome Wizard
- Fix support for expressions in Sound Clip Configurer
- Set Global Property to again record old GP value in oldValues for reporting
- Disabled Toolbar Button icons should not appear in unused images list
- Prevent NPE when escaping from GKC trait after adding 'Set Dynamic Properties' entries

Other improvements:
- Build universal Mac bundle

更新時間:2023-10-08
更新細節:

IP Messenger 5.6.3 查看版本資訊

更新時間:2023-10-06
更新細節:

What's new in this version:

- Japanese mode can now be selected even on non-Japanese OS
- Improved message reachability in multiple NIC environments

GPU Caps Viewer 1.62.0.0 查看版本資訊

更新時間:2023-10-05
更新細節:

What's new in this version:

- added support of AMD Radeon RX 7800 XT and RX 7700 XT

updated:
- GPU Shark 0.31.0.0
- GeeXLab libs version 0.54.0
- ZoomGPU 1.39.0 (32-bit GPU monitoring library)

Topaz Video AI 3.5.2 查看版本資訊

更新時間:2023-10-04
更新細節:

Donglify 1.9.14915 查看版本資訊

更新時間:2023-10-04
更新細節:

What's new in this version:

Donglify 1.9.14915
- Change log not available for this version


Donglify 1.7.14110
- Added: support for Windows on ARM-based systems.
- Fixed: software reinstallation issues.


Donglify 1.6.13880
- Fixed: an incorrect error message might appear after Donglify subscription expiration.


Donglify 1.6.13844
- Fixed: connection issues if running Donglify on a computer with FlexiHub already installed.

Godot Engine 4.1.2 (64-bit) 查看版本資訊

更新時間:2023-10-04
更新細節:

What's new in this version:

- 2D: Fix Camera2D crash when edited scene root is null
- 2D: Fix CanvasModulate logic for modulating the canvas
- 3D: Fix VoxelGI saving VoxelGIData as a built-in file when prompted to save to an external file
- 3D: Change property hint range for camera attributes exposure multiplier
- 3D: Fix Curve3D baking up vectors for nontrivial curves
- Animation: Fix Animation::subtract_variant for affine transforms
- Animation: Fix AnimationNodeTransition with negative time scale
- Animation: Remove animation tracks with correct indices
- Audio: Fix audio stream generators getting freed accidentally
- Buildsystem: Allow unbundling OpenXR (for Linux distros)
- Buildsystem: Disable C++ exception handling (off by default in 4.1)
- Buildsystem: macOS: Fix builds with XCode 15
- Buildsystem: MSVC: Pass build options configuration to Visual Studio projects
- Buildsystem: MSVC: Make incremental linking optional
- Buildsystem: MSVC: Enable /WX on LINKFLAGS with werror=yes
- C#: Fix deserialization of delegates that are 0-parameter overloads
- C#: Add missing useModelFront parameter to GodotSharp Basis and Transform
- C#: Hide hostfxr not found error
- C#: Fix compatibility with Visual Studio 2022 for macOS
- Core: Fix range error for Array.slice
- Core: Fix byte to float color conversion in DisplayServerWindows::screen_get_pixel
- Core: Fix recursion level check for array stringification
- Core: Fix global transform validity for Node2D and Control
- Core: Fix recursion level check for VariantWriter::write() with objects
- Core: Fix string conversion for -0.0 float values
- Editor: Fix history mismatch
- Editor: Improve resolution of script type icons
- Editor: Don’t use splash minimum display time in editor
- Editor: Automatically add path to built-in scripts
- Editor: Use ui_text_submit instead of ui_accept to confirm and close text prompts
- Export: Fix Windows console wrapper and icon being swapped
- GDExtension: Fix version check for GDExtension
- GDExtension: Fix overriding _export_begin, _export_file and _export_end from GDExtension
- GDScript: Fix conflict between property and group names
- GDScript: Properly track extents of constants
- GDScript: Fix POT generator crash on assignee with index
- GUI: Fix Tree performance regression by using cache
- GUI: Fix root_node_layout_direction project setting being incorrectly exposed as a range
- GUI: Fix CodeEdit completion being very slow in certain cases
- GUI: RTL: Improve performance by using list iterators for item/paragraph removal
- GUI: Enable transparent background for GUI tooltips
- Import: Use image index instead of texture index for source_images
- Input: Prevent double input events on gamepad when running through Steam Input
- Input: Android: Set echo property for the physical keyboard events
- Navigation: Fix NavigationObstacle2D debug position
- Navigation: Fix NavMesh map_update_id returning 0 results in errors
- Network: Prevent crash when accessing Node Multiplayer from thread
- Network: ENet: Better handle truncated socket messages
- Network: ENet: Properly set transfer flags when using custom channels
- Network: Web: Always return -1 as body length in HTTPClientWeb
- Particles: Add motion vector support for GPU 3D Particles
- Porting: Fix file permissions for the web platform (affects every Unix-like platform)
- Porting: macOS: Fix uncapped frame rate for windows in the non-active workspaces
- Porting: Web: Fix JavaScriptBridge.eval() never returning PackedByteArray
- Rendering: Enable depth writes during shadow pass and depth pass, disable during color pass
- Rendering: Fix motion vectors being corrupted when using precision=double
- Rendering: Remove GPU readback from NoiseTexture3D.get_format()
- Rendering: Clamp Volumetric Fog Length property to prevent rendering issues
- Rendering: Propagate error correctly when max texture size for lightmaps is too small
- Rendering: Add half-pixel offset to lightmapper rasterization
- Rendering: GLES3: Reset anisotropic filtering when changing texture filtering mode
- Rendering: GLES3: Fix multimesh rendering when using colors or custom data
- Rendering: GLES3: Fix memory access error for MultiMesh
- Rendering: Vulkan: Fix texture update
- Rendering: Vulkan: Fix crash with many Omni/SpotLights, Decals or ReflectionProbes
- Shaders: Allow more hint types for uniform arrays
- Shaders: Fix shader type detection
- Shaders: Fix Shader and ShaderInclude resource loading
- XR: Fix issue with accessing hand tracking without timing info
- XR: Ensure OpenXR classes are declared properly
- Thirdparty: FreeType 2.13.2, ICU4C 73.2, libpng 1.6.40, libwebp 1.3.2, mbedtls 2.28.4, miniupnpc 2.2.5, openxr 1.0.28, tinyexr 1.0.7
- As well as many improvements to the documentation

Opera 103.0 Build 4928.16 (64-bit) 查看版本資訊

更新時間:2023-10-04
更新細節:

BirdFont for Windows 5.4.0 查看版本資訊

更新時間:2023-10-03
更新細節:

What's new in this version:

- Allow all Unicode characters in font names, not just ASCII
- Bug fixes

DbVisualizer 23.2.5 查看版本資訊

更新時間:2023-10-03
更新細節:

What's new in this version:

Improvements:
SSH:
Tool Properties:
- Use relative paths for SSH settings

Fixed:
Connection Setup:
DB Support: Cassandra:
- Changing authentication settings may produce errors when configuring Cassandra connections
- Adapt dialog size when application font size changes

DB Support: Greenplum:
DDL Generator:
- "PARTITION BY" clause is missing from table DDL

DB Support: Informix:
DDL Generator:
- Incorrect DDL generated for DECIMAL(p) columns

DB Support: Snowflake:
- Inconsistent type information in the Columns tab

Database Objects Tree:
DB Support: H2:
- Multi-column indexes are shown multiple times in the database objects tree for H2

Driver Manager:
- Creating driver from template does not work in some cases

File Chooser:
OS Support: Windows:
- File chooser crashes for certain types of directories on Windows

Grid Component:
- Auto resize column widths should be preserved between reloads
- Interacting with the table header while reloading may result in errors

SQL Commander:
- Filtering in SQL Log may result in errors in some cases

SQL History:
- Sorting in SQL History is slow when there are many entries

SQL Log:
- Sorting does not work in SQL Log

Table Data Editor:
- Row is marked as changed after leaving the value editor although no change was made