ACDSee Photo Studio Standard 歷史版本列表
ACDSee Photo Studio Standard 是當今最流行的照片查看,編輯和管理軟件之一,具有令人難以置信的升級和流行的歷史,使其能夠找到世界各地數以億計的個人電腦的方式。通過照片管理,編輯,添加效果,分享等功能,該程序為您提供一切必要的日常需求。它的用戶界面非常適合初學者和照片專業人士,它引入了簡單的編輯工具,組織引擎進行高級排序,並通過電子郵件,社交網絡和 ACDseeonline... ACDSee Photo Studio Standard 軟體介紹ACDSee Photo Studio Standard (32-bit)ACDSee Photo Studio Standard (64-bit)ACDSee Photo EditorACDSee Photo Studio ProfessionalACDSee Photo Studio Professional (32-bit)ACDSee Photo Studio Professional (64-bit)
更新時間:2018-03-06
更新細節:
What's new in this version:
- Added support for the Pioneer DDJ-SB3
- Stop time functions added for the Allen & Heath 43C, DB2, DB4 and Akai AMX
- Tracks instant doubled on motorised platter controllers no longer ignore platter movements
- Keylock and pitch indicator icons are now always present on NS6II displays
- Added drivers for the Pioneer DDJ-SB and DDJ-SB2 in Lite and Pro
更新時間:2018-02-27
更新細節:
What's new in this version:
New Features:
- Added 64-bit support for Mac and Windows
- Updated look with new colours and scalable interface
- Added Practice Mode - test your mix without hardware connected
- Added 'Hi-Res Screen Display' option - Display in high resolution on Retina, 4K and HD monitors
- Added new 'Help' menu including Support Knowledge Base search
- Added 'Performance Pad Cue Layout' option
- Added headphone PFL 'Auto Cue' option (for supported controllers only)
Other Changes:
- Added play/pause keyboard shortcuts for Practice Mode - [Space] for left deck, [Enter] for right deck
- Added support for 'iTunes Library.xml' - If no iTunes Music Library.xml is found it will look for a iTunes Library.xml instead
- Changed audio decoding from video files (previously Quicktime) to the native OS decoder
- Added Mix + Mic + TR recording options for the Roland DJ-202
- Added 'Clean Echo Out' for Wolf Pack FX pack
- Set Temp Cue logic updated
- Fixed Favourite FX list not saving between sessions
- Fixed Ctrl+Z not working correctly in Offline player
- Fixed 'Error Communicating with device' message showing when DDJ SR2 is connected
- Fixed Windows DPI scaling restricting application from opening due to minimum screen resolution
- Fixed Analysis Settings popup not allowing tooltip to be open at the same time
- Fixed an issue where the Roland DJ-808 could not connect to Serato DJ on macOS High Sierra
- Fixed a potential hang when connecting Rane SL4 with no drivers installed
- Fixed 'Error Communicating with device' error message showing when connecting Pioneer DJ DDJ-SR2
- Fixed Roland TR-S not correctly aligning with the beatgrid
- Fixed Temp Cue not drawing at correct position when the beatgrid is at a negative value
- Fixed Temp Cue remaining after track is ejected
- Fixed Temp cue jumping to start of active loop
- Fixed cursor flickering while dragging from Deck/Sample slot (MacOS)
- Fixed Play From Start not being respected when Sticker Lock is enabled
- Fixed album art box being too long in horizontal and vertical view
- Fixed an issue where the album art would stay visible
- Fixed track starting from playhead position of last loaded track when no song load options are set
- Fixed an issue being unable to jump to a letter when inside a crate
- Fixed an issue turning MIDI output lighting ON when mapping Sync
- Fixed a possible dropout switching between Fav FX banks before FX are turned on
- Fixed MIDI Output lighting not toggling for Sampler midi mappable controls
- Fixed MIDI Mapped Video upfader not working unless upfader link is enabled
- Fixed Sampler panel height not returning correctly when closed
- Fixed bloated iTunes XML causing a crash
- Fixed a potential crash when resizing application window continuously
- Fixed a potential crash on exit
- Updated the auto backup message on exit screen
- Updated various tooltips and translations
- Updated application icons
更新時間:2017-12-15
更新細節:
What's new in this version:
Hotfix (v272+):
- Fixed instance variables which override defaults not overriding if you also have instance creation code
- Fixed editing the variable list for an object at the same time as editing variables for an instance of that object caused the instance's variables to override incorrectly
- Fixed the object window to allow using macros and enums without this resulting in a compiler error
- Fixed the manual saying that variables added via the new object variables system used 32bit doubles instead of the normal 64bit
- Fixed base64_decode() affecting chr() and causing HTML5 games to fail to load if you used this function
Object Variables:
- The object editor now has a new 'Variables' section
- This editor allows you to define variables and their default values, and these will be automatically set upon creation
- These default values can then be overridden for specific instances by opening the same variables window when in the room editor
Inherited Parent Events:
- The object editor's Events list now shows "ghosted" events inherited from a parent object
- This makes it easy to view all events available to an object in one place
- You can quickly open, inherit or override a parent event via its right-click context menu
Amazon Fire:
- Fixed an issue where some users got "Unable to obtain permission to execute" when running projects
- Fixed Device Manager's Test Connection button appeared to do nothing if you had the above issue
iOS:
- Added support for required new iOS icons, fixes game submission fails
- NOTE: You will be prompted (once) on opening an out-of-date project to update its iOS images
- Fixed an issue which meant Push Notification support was always being included in builds
Ubuntu and Mac 64bit games:
- Ubuntu support has now shifted to 64bit, rather than 32bit
- NOTE: You need to clean your project cache for Ubuntu if you get an error about already being connected when trying to build
- Mac now includes 64bit and 32bit binaries in its packages in order to comply with submission requirements, so builds will take a little longer now
Misc IDE Changes:
- Code Editor: Now uses "standard" text editor behaviour for home/end keys
- Debugger: Graph now shows more accurate fps_real values rather than a mean of a few frames
- Preferences: Android/Amazon keystore Import, Generate, and Show Hash buttons will show the output Window so you can see messages
- Resource Tree: Optimisations to speed up the IDE when large projects are open
- Target Manager: Currently-selected target is saved per-project when you close your projects
Fixed Bugs:
- Extension Editor: Removing proxy files with matching name can cause extension files to be deleted
- Code Editor: Multi select gets removed if you backspace more than once
- Code Editor: display_set_gui_maximise() should allow support for the US equivalent display_set_gui_maximize()
- Code Editor: Reopening projects with open code editors, not all of the code is coloured correctly until editor is focused
- Code Editor: Autocomplete suggests previously used incomplete variable
- Code Editor: Unstable error if you do a replace whilst selection only is enabled, delete some text then type in the search field
- Sound Editor: Short sounds are not played completely in preview
- DnD Editor: Missing a context menu entry for Expand All
- DnD Editor: Live Preview doesn't get focused if already open and contents have changed
- DnD Editor: Context menu is missing the entries for Go To Object and Add/Open Event
- DnD Editor: Context menu is missing keyboard shortcuts
- DnD Editor: Can't Cut/Copy/Paste using keyboard shortcuts using macOS IDE
- Image Editor: Shift selecting frames can cause Shift key to become locked
- Image Editor: Blend Mode 'Multiply' will not use destination alpha
- Image Editor: Dropping any non-image file on top of an open Image Editor gives incorrect prompt
- Tile Set Editor: Changing 'Auto tile background colour' appears to change nothing
- Sprite Editor: Texture Settings -> Edge Filtering will cause GameMaker Studio 2 to close when using a 4K sprite size (3840x2160)
- Physics shape fixture not generated unless Modify Collision Shape has been opened
- Importing Projects: Dragging gmez onto start page occasionally orders rooms incorrectly
- General: "GMS2 has become unstable" when dismissing Ctrl+T via spamming Escape
- Source Control: 'Import Project to Repo' creates local repo if the import fails, preventing further imports
- Preferences: Android keystore import / generate / show hash buttons should force showing their output
- Preferences: Android keystore alias should check for spaces and block with a description of how to fix
- Debugger: DS_Map key output in instances tab does not show bitshifted integers
- Debugger: Always uses the IP for the last Mac in device manager, which might not be the targeted Mac
- Debugger: GMS2 Runner.exe creates new inbound rule each time you debug
- Resource Tree: Pressing Enter after searching for a resource does not open the resource
- My Library: DPI scaling removes refresh button and squashes Search
- Search + Replace: Can't resize window
- Game Options: Mac is missing 'Enable Retina' option
- Game Options: UWP Publisher Name is missing from the UWP Game Options
- Tutorials: Crash when clicking 'Get More Tutorials'
- Licensing: Buying GMS2 products will require log out/in to properly update your licence
- Build Android: Cannot build for Android VM if the path to the NDK has not been set
- Build UWP: Certificate install not prompted / isn't performed as part of pfx install, causes builds to fail to install on phone
Known Issues:
- If you have cached Ubuntu build output for projects you will need to clean these to avoid a "already connected" error (just need to do this once)
- Explorer file dialogs can sometimes fail to open. This is a Windows 10 Creators Update issue and has been seen failing in other applications
- Welcome Page is still disabled during start-up - it can still be accessed via the Help menu, so new users can still get to these videos and links
- Runtime download/activation has been seen to crash the IDE occasionally during subsequent startup
- Closing and reopening the Marketplace tab can cause issues downloading some assets thereafter, need to restart GMS2 to fix
- Dead instances of Window's RuntimeBroker application can block attempts to use the manual in the IDE - just get a white page
- UWP requires you to have the older SDK tools installed as well as the current ones, not just the current ones
更新時間:2017-09-30
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更新時間:2017-09-30
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更新時間:2017-09-30
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更新時間:2017-09-30
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更新時間:2017-09-29
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更新時間:2017-09-29
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更新時間:2017-09-15
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