ACDSee Photo Studio Standard 歷史版本列表
ACDSee Photo Studio Standard 是當今最流行的照片查看,編輯和管理軟件之一,具有令人難以置信的升級和流行的歷史,使其能夠找到世界各地數以億計的個人電腦的方式。通過照片管理,編輯,添加效果,分享等功能,該程序為您提供一切必要的日常需求。它的用戶界面非常適合初學者和照片專業人士,它引入了簡單的編輯工具,組織引擎進行高級排序,並通過電子郵件,社交網絡和 ACDseeonline... ACDSee Photo Studio Standard 軟體介紹ACDSee Photo Studio Standard (32-bit)ACDSee Photo Studio Standard (64-bit)ACDSee Photo EditorACDSee Photo Studio ProfessionalACDSee Photo Studio Professional (32-bit)ACDSee Photo Studio Professional (64-bit)
更新時間:2018-10-03
更新細節:
What's new in this version:
Switch Changes:
- See this FAQ for a summary of the changes from 2.1.5 to 2.2.0
- Note: This link will only work if you have the Switch license
Logout-on-Shutdown System:
- Added a new Preference to automatically log users out when closing GMS2
- Note that this is off by default, as it's really only intended for educational users who want extra clean-up to happen between sessions - for most people, unticking "Remember Me" on the login dialog will do the trick
- See this FAQ for more information
Android Build System Changes:
- We've changed the Android NDK build process to fix issues building YYC on API 23 devices when using a newer version of the NDK, such as 17c or higher
- This change also fixes the issue users were seeing with the error "Unable to find library for armv7l"
- NOTE: This change also raises the minimum API level you must set in game options to 16 (up from 9)
Misc IDE Fixes:
- Fixed the runtime installation process so it uses fewer temporary drive mappings, which should stop "Z:manifest" errors
- Note: If your Windows user is not allowed to use subst due to permission/policy restrictions you will always need to resolve this yourself before attempting to install/update
- Fixed issues where projects got an asset compiler error and couldn't build because a resource had no audiogroup or texturegroup set
- Fixed the macOS Finder dialog so it now adds the correct file extension onto the filename chosen when exporting files from the Mac IDE
- Fixed an IDE crash in the DnD Editor if you tried to drag a Else node onto a If node inside that Else block
- Fixed an issue where for some users with corrupt installations the sound editor would not open when opening or creating sound resources
- Note: The change here is to simply allow the sound editor to open - you still won't be able to play the sound, and instead you will get a dialog informing of the corrupt install
Bugs:
- See the bug database's Change Log for the list of public issues fixed in this version
- Known Issues can be found on the bug database also - for the current IDE headline list see this page
更新時間:2018-10-02
更新細節:
更新時間:2018-10-02
更新細節:
更新時間:2018-10-02
更新細節:
更新時間:2018-10-02
更新細節:
更新時間:2018-10-02
更新細節:
更新時間:2018-10-02
更新細節:
更新時間:2018-10-02
更新細節:
What's new in this version:
Switch Changes:
- See this FAQ for a summary of the changes from 2.1.5 to 2.2.0
- Note: This link will only work if you have the Switch license!
Logout-on-Shutdown System:
- Added a new Preference to automatically log users out when closing GMS2
- Note that this is off by default, as it's really only intended for educational users who want extra clean-up to happen between sessions - for most people, unticking "Remember Me" on the login dialog will do the trick
- See this FAQ for more information
Android Build System Changes:
- We've changed how the Android NDK build process is done which caused issues with building YYC on specific devices namely API 23 devices when using a newer version of the NDK such as 17b or higher
- This change also fixes the issue users were seeing with the error "Unable to find library for armv7l"
- NOTE: This change also raises the minimum API level you must set in game options to 16 (up from 9)
Misc IDE Fixes:
- Fixed the runtime installation process so it uses fewer temporary drive mappings, which should stop "Z:manifest" errors
- Note: If your Windows user is not allowed to use subst due to permission/policy restrictions you will always need to resolve this yourself before attempting to install/update
- Fixed issues where projects got an asset compiler error and couldn't build because a resource had no audiogroup or texturegroup set
- Fixed the macOS Finder dialog so it now adds the correct file extension onto the filename chosen when exporting files from the Mac IDE
- Fixed an IDE crash in the DnD Editor if you tried to drag a Else node onto a If node inside that Else block
- Fixed an issue where for some users with corrupt installations the sound editor would not open when opening or creating sound resources
- Note: The change here is to simply allow the sound editor to open - you still won't be able to play the sound, and instead you will get a dialog informing of the corrupt install
更新時間:2018-09-29
更新細節:
更新時間:2018-09-28
更新細節: