ACDSee Photo Studio Professional (64-bit)

最新版本 GameMaker Studio 2.1.3 Build 273

GameMaker Studio 2.1.3 Build 273

GameMaker Studio 2.1.3 Build 273
作為一個成熟的 RAW 編輯器和數字資產管理解決方案,ACDSee Photo Studio Professional 64bit 充滿了你所需要的一切,以便掌握你的攝影工作流程。隨著性能的提高,這款富含 GPU 的軟件繼續呈現出不斷擴展的改進列表,旨在簡化您的流程,並為您的映像開發提供具有競爭力的專業優勢。下載適用於 Windows PC 的 ACDSee Photo Studio Professional 64bit!



ACDSee Photo Studio Professional 功能:

綜合性 RAW Editor
利用 Photo Studio Ultimate 內置的超過 500 種相機型號支持您的 RAW 圖像。為了獲得最佳的自由度,請從相機捕獲的粗略數據開始,使用曝光,對比度,顏色,修復,銳化和其他基於細節的工具對其進行轉換.

輕鬆實現數字資產管理
尋找,整理,移動,組織和共享需要完全掌握您的攝影工作流程就在這裡,在您的指尖。將評分,分層關鍵字,類別和位置數據添加到您的圖像。使用可視標籤或可自定義的顏色標籤,快速識別照片以作進一步處理.

刪除並替換
從照片中取出你想要的,然後整合其餘部分。選擇不需要的對象進行刪除,並使用智能擦除功能來填充具有匹配背景的區域。這種內容感知工具即使在提取電話桿,陌生人群,缺陷,不祥之處等任何你想要的東西時也會產生自然的結果.

變形和改革
創造性的圖像處理從未如此流暢。液化工具可以讓您扭曲圖像中的物體而不影響質量。移位,捏,凸起或恢復。開發自由流動的設計,或通過移動像素而不改變它們來潤飾肖像。 * 僅適用於 64 位.

移動生活
使用 ACDSee Mobile Sync,您可以通過移動設備無線和即時地將照片和視頻直接發送到 ACDSee Photo Studio Professional (64-bit)!只需選擇並發送。在 iPhone 和 Android 上可用,ACDSee Mobile Sync 應用程序會跟踪哪些照片已發送,因此您不必這樣做。通過靈活的選擇選項和可配置的文件名和子文件夾縮放流程。編輯和傳輸元數據,同時利用 iPhone 上的 RAW 支持.

Intelligent& 高級調整
成為圖像中光線和色彩的主人。用數學精確度控制亮度,飽和度,色調和振動。直觀的照明調節工具使您可以輕鬆地使用我們的專利 Light EQTM 調節曝光。技術。劇烈轉換特定區域的燈光,不影響整體圖像,或微妙地調整個別的音色帶.

注意:32 天試用版.

ScreenShot

軟體資訊
檔案版本 GameMaker Studio 2.1.3 Build 273

檔案名稱 GameMakerStudio-Installer-2.1.3.273.exe
檔案大小 176 MB
系統 Windows 7 64 / Windows 8 64 / Windows 10 64
軟體類型 未分類
作者 ACD Systems Inc
官網 https://www.acdsee.com/en/products/photo-studio-professional
更新日期 2017-12-15
更新日誌

What's new in this version:

Hotfix (v272+):
- Fixed instance variables which override defaults not overriding if you also have instance creation code
- Fixed editing the variable list for an object at the same time as editing variables for an instance of that object caused the instance's variables to override incorrectly
- Fixed the object window to allow using macros and enums without this resulting in a compiler error
- Fixed the manual saying that variables added via the new object variables system used 32bit doubles instead of the normal 64bit
- Fixed base64_decode() affecting chr() and causing HTML5 games to fail to load if you used this function

Object Variables:
- The object editor now has a new 'Variables' section
- This editor allows you to define variables and their default values, and these will be automatically set upon creation
- These default values can then be overridden for specific instances by opening the same variables window when in the room editor

Inherited Parent Events:
- The object editor's Events list now shows "ghosted" events inherited from a parent object
- This makes it easy to view all events available to an object in one place
- You can quickly open, inherit or override a parent event via its right-click context menu

Amazon Fire:
- Fixed an issue where some users got "Unable to obtain permission to execute" when running projects
- Fixed Device Manager's Test Connection button appeared to do nothing if you had the above issue

iOS:
- Added support for required new iOS icons, fixes game submission fails
- NOTE: You will be prompted (once) on opening an out-of-date project to update its iOS images
- Fixed an issue which meant Push Notification support was always being included in builds

Ubuntu and Mac 64bit games:
- Ubuntu support has now shifted to 64bit, rather than 32bit
- NOTE: You need to clean your project cache for Ubuntu if you get an error about already being connected when trying to build
- Mac now includes 64bit and 32bit binaries in its packages in order to comply with submission requirements, so builds will take a little longer now

Misc IDE Changes:
- Code Editor: Now uses "standard" text editor behaviour for home/end keys
- Debugger: Graph now shows more accurate fps_real values rather than a mean of a few frames
- Preferences: Android/Amazon keystore Import, Generate, and Show Hash buttons will show the output Window so you can see messages
- Resource Tree: Optimisations to speed up the IDE when large projects are open
- Target Manager: Currently-selected target is saved per-project when you close your projects

Fixed Bugs:
- Extension Editor: Removing proxy files with matching name can cause extension files to be deleted
- Code Editor: Multi select gets removed if you backspace more than once
- Code Editor: display_set_gui_maximise() should allow support for the US equivalent display_set_gui_maximize()
- Code Editor: Reopening projects with open code editors, not all of the code is coloured correctly until editor is focused
- Code Editor: Autocomplete suggests previously used incomplete variable
- Code Editor: Unstable error if you do a replace whilst selection only is enabled, delete some text then type in the search field
- Sound Editor: Short sounds are not played completely in preview
- DnD Editor: Missing a context menu entry for Expand All
- DnD Editor: Live Preview doesn't get focused if already open and contents have changed
- DnD Editor: Context menu is missing the entries for Go To Object and Add/Open Event
- DnD Editor: Context menu is missing keyboard shortcuts
- DnD Editor: Can't Cut/Copy/Paste using keyboard shortcuts using macOS IDE
- Image Editor: Shift selecting frames can cause Shift key to become locked
- Image Editor: Blend Mode 'Multiply' will not use destination alpha
- Image Editor: Dropping any non-image file on top of an open Image Editor gives incorrect prompt
- Tile Set Editor: Changing 'Auto tile background colour' appears to change nothing
- Sprite Editor: Texture Settings -> Edge Filtering will cause GameMaker Studio 2 to close when using a 4K sprite size (3840x2160)
- Physics shape fixture not generated unless Modify Collision Shape has been opened
- Importing Projects: Dragging gmez onto start page occasionally orders rooms incorrectly
- General: "GMS2 has become unstable" when dismissing Ctrl+T via spamming Escape
- Source Control: 'Import Project to Repo' creates local repo if the import fails, preventing further imports
- Preferences: Android keystore import / generate / show hash buttons should force showing their output
- Preferences: Android keystore alias should check for spaces and block with a description of how to fix
- Debugger: DS_Map key output in instances tab does not show bitshifted integers
- Debugger: Always uses the IP for the last Mac in device manager, which might not be the targeted Mac
- Debugger: GMS2 Runner.exe creates new inbound rule each time you debug
- Resource Tree: Pressing Enter after searching for a resource does not open the resource
- My Library: DPI scaling removes refresh button and squashes Search
- Search + Replace: Can't resize window
- Game Options: Mac is missing 'Enable Retina' option
- Game Options: UWP Publisher Name is missing from the UWP Game Options
- Tutorials: Crash when clicking 'Get More Tutorials'
- Licensing: Buying GMS2 products will require log out/in to properly update your licence
- Build Android: Cannot build for Android VM if the path to the NDK has not been set
- Build UWP: Certificate install not prompted / isn't performed as part of pfx install, causes builds to fail to install on phone

Known Issues:
- If you have cached Ubuntu build output for projects you will need to clean these to avoid a "already connected" error (just need to do this once)
- Explorer file dialogs can sometimes fail to open. This is a Windows 10 Creators Update issue and has been seen failing in other applications
- Welcome Page is still disabled during start-up - it can still be accessed via the Help menu, so new users can still get to these videos and links
- Runtime download/activation has been seen to crash the IDE occasionally during subsequent startup
- Closing and reopening the Marketplace tab can cause issues downloading some assets thereafter, need to restart GMS2 to fix
- Dead instances of Window's RuntimeBroker application can block attempts to use the manual in the IDE - just get a white page
- UWP requires you to have the older SDK tools installed as well as the current ones, not just the current ones

GameMaker Studio 2.1.3 Build 273 相關參考資料
GameMaker Studio 2.1.3 Build 273 Descargar para Windows ...

GameMaker Studio 2 es la última y mejor encarnación de GameMaker! Tiene todo lo que necesita para llevar su idea desde el concepto hasta ...

https://www.filehorse.com

GameMaker Studio 2.1.3 Build 273 Download for Windows Change ...

What's new in this version: Hotfix (v272+): - Fixed instance variables which override defaults not overriding if you also have instance creation ...

https://www.filehorse.com

GameMaker Studio 2.1.3 Build 273 Download for Windows 10, 8, 7

Download GameMaker Studio 2.1.3 Build 273 for Windows PC from FileHorse. 100% Safe and Secure ✓ Free Download (32-bit/64-bit) ...

https://www.filehorse.com

GameMaker Studio 2.1.3 Build 273 for Windows ... - winXmac軟體社群

GameMaker Studio 2.1.3 Build 273 for Windows 軟體資訊交流、介紹、教學與下載,下載Windows PC 的最新Missive 應用程序,唯一的工作管理應用程序合併電子 ...

https://winxmac.com

GameMaker Studio 2.1.3 Build 273 軟體檔案下載 - winXmac軟體社群

GameMaker Studio 2.1.3 Build 273 軟體檔案GameMakerStudio-Installer-2.1.3.273.exe 下載,作為一個成熟的RAW 編輯器和數字資產管理解決方案,ACDSee ...

https://winxmac.com

GameMaker Studio 2.1.3 Build 273 軟體資訊介紹 | 電腦資訊007情報站

GameMaker Studio 2.1.3 Build 273 軟體資訊介紹&下載. Boostnote,軟體教學,軟體下載,電腦問題,電腦教學. Maisin&Co 開源軟體 評價70 分 檔案 ...

https://file007.com

軟體下載 GameMaker Studio 2.1.3 Build 273 檔案 ... - 軟體兄弟

GameMaker Studio 2.1.3 Build 273 軟體下載Download 檔案名稱GameMakerStudio-Installer-2.1.3.273.exe,作為一個成熟的RAW 編輯器和數字資產管理解決方案 ...

https://softwarebrother.com