ACDSee Photo Studio Professional (64-bit) 歷史版本列表 Page4

最新版本 ACDSee Photo Studio Professional 2020 13.0 Build 1359 (64-bit)

ACDSee Photo Studio Professional (64-bit) 歷史版本列表

作為一個成熟的 RAW 編輯器和數字資產管理解決方案,ACDSee Photo Studio Professional 64bit 充滿了你所需要的一切,以便掌握你的攝影工作流程。隨著性能的提高,這款富含 GPU 的軟件繼續呈現出不斷擴展的改進列表,旨在簡化您的流程,並為您的映像開發提供具有競爭力的專業優勢。下載適用於 Windows PC 的 ACDSee Photo Studio Profes... ACDSee Photo Studio Professional (64-bit) 軟體介紹


BirdFont for Windows 3.12.1 查看版本資訊

更新時間:2018-09-05
更新細節:

BirdFont for Windows 3.11.0 查看版本資訊

更新時間:2018-08-30
更新細節:

What's new in this version:

- A good number of bug fixes
- New file extension: .birdfont replaces .bf. You can still open your font in older versions of the editor if you change the extention to .bf

GameMaker Studio 2.1.5 Build 322 查看版本資訊

更新時間:2018-08-04
更新細節:

What's new in this version:

- Please note that whilst not mandatory, 2.1.5 is highly recommended. We have changed the licensing server to better protect against DDoS attacks and made several fixes to offline usage (especially for our Mac IDE users). If you get "license is invalid" the first run after updating - please just login again once to fix.

As well as a large number of fixes to the IDE and runtimes, we've added in this version:
- Support for building to Android 64bit architectures
- Collision functions which return a list of all colliders, not just the first
- New collision type for sprites: Non-axis-aligned bounding box
- Virtual keyboard functions for iOS, Android, and UWP

Startup / Offline / Licensing Fixes:
- Fix for Mac IDE requiring you to relicense when changing network
- Fix for being asked to get a new licence too often in cases of accounts.yoyogames.com being unreachable
- Fix for incorrectly checking licence expiration dates in some cases
- Fix for crash when unable to download carousel images on the start page
- Fix for crash when accounts.yoyogames.com returns invalid runtime rss information
- Changed the "Unable to log - no network connection" message to be more accurate and avoid confusion in the case of accounts.yoyogames.com being offline

New collision type for sprites:
- Sprite Editor: Added support for a non-axis-aligned bounding box mask type
- Preference: Added option to set the default collision shape when creating new sprites

Spine Agreement:
- A Spine agreement is now shown before you can build projects which contain Spine
- Note: This agreement is shown per-project so that teams/contractors can accept with one click

Android:
- Game Options: Added controls for building 64bit architectures
- Game Options: Added control for adding Google Cloud Sync support into your Android manifest, used in the Google Play Services extension

Misc IDE Changes:
- Saving: Fixed an issue with object variable strings containing "n" which meant projects from 2.1.3 "lost" rooms when imported to 2.1.4
- Saving: Fixed a saving issue with external tools locking files which meant object event code could appear in the next project you opened that IDE session if that project had an object with the same name
- Saving: Fixed events "losing" code when the object name is changed or the object is duplicated when a save is already pending and then the object is locked by an external process
- Note: Another reminder that we do not recommend working with your project source saved in Dropbox/OneDrive/Google Drive, etc., folders!
- Saving: Fixed the check for when to warn about iOS icon changes being required in your project so it no longer warns unneccesarily
- Code Editor: Fixed autocomplete window being offset if autocompleting an enum on a long line of code
- DnD Editor: Fixed not being able to Cut/Copy/Paste nodes using keyboard shortcuts when using the macOS IDE
- Image Editor: Fixed the "Convert to Frames" dialog opening up too small when using the macOS IDE
- Object Editor: Fixed event names showing a unwanted '-' if the Object is opened in the Workspace and that event is empty
- Object Editor: Changed opening events to require double-clicks - fixes issues with single-click to select the event changing focus to the script and causing event copy/paste/delete workflow problems
- Workspaces: Fixed Middle Mouse Button scrolling the workspace at the same time as a code window if you happened to click on a scroll bar
- Resource Tree: Fixed/changed the highlight around text during a rename in the dark skin to improve clarity
- Resource Tree: Fixed duplicating a resource whilst at the Trial license limit crashes the IDE rather than showing a warning
- Resource Tree: Fixed "Add Existing" and then picking a resource from same project causes fatal error
- Resource Tree: Fixed how GMS2 calls Finder so Finder now shows results when doing "Add Existing"
- Room Editor: Fixed rectangle selection of rotated items to stop instances outside the rectangle being selected
- Room Editor: Fixed the loading of room inheritance settings if you reload the project
- Room Editor: Fixed a crash when copy/pasting multi-select objects across multiple layers
- Room Editor: Fixed issue which causes rooms to reopen at massively offset co-ordinates (usually approx -20k, -20k) after reloading project
- Note: If you have this room offset issue in a project already it will still load like this - just fix the position once and then save the project
- Room Editor: Changed Room width and height fileds so they can no longer be set to 0, as this just causes D3D errors during builds
- Preferences: Fixed "Delete old runtimes" to now delete everything other than the currently-used runtime and the runtime the IDE shipped with (if these differ)
- Search & Replace: Fixed to check instance creation code for instances on sub-layers
- Search & Replace: Fixed "Replace" to now replace the text in comments as well
- Localisation: [French] Fixed "Mouse Down" and "Mouse Pressed" event localisation texts and so they now differ
- Localisation: [German] Fixed Finder dialogs not being in German
- Font Editor: Fixed the preview and range windows to use the font's "Style" value, so text will now appear bold/italic, etc.
- Sound Editor: Fixed only getting white noise when playing a high-quality .ogg
- Sound Editor: Fixed sounds under a second long not playing completely in preview unless you turn on looping

Bugs:
- See the bug database's Change Log for the list of public issues fixed in this version
- Known Issues can be found on the bug database also - for the current IDE headline list see this page
- Not a bug, but be aware all download links for 2.1.3 and older have now been removed from this page, as 2.1.4 is mandatory

GameMaker Studio 2.1.4 Build 295 查看版本資訊

更新時間:2018-06-04
更新細節:

What's new in this version:

- GMS2 now allows you to work with the IDE in French, German, or Spanish! Install using one of these languages and GMS2 will download the manual in that language also
- Stacks of bugs have been fixed, we've also made improvements to the initial startup sequence, increased performance when working on large projects, and the resource tree now has a visual helper when reordering items. There are also a few new runtime features, such as config support in #macro defines and support for IPv6 in the networking functions - see the Runtime release notes for more info
- Please note 2.1.4 is mandatory as we have fixed a licensing bug and are also preparing for General Data Protection Regulation changes. Accordingly, you will get "license is invalid" the first run after updating from 2.1.3 - please just login again once to fix

GameMaker Studio 2.1.4 Build 288 查看版本資訊

更新時間:2018-04-12
更新細節:

What's new in this version:

Hotfix v288+:
- Fixed a keyboard input crash when using Chinese or Japanese keyboard layouts
- Fixed instance variables overriding parent values properly
- Fixed changing an instance variable to a Boolean and then running game makes GMS2 unstable if you don't edit the Boolean tickbox first

French, German and Spanish Language Support:
- Choose which language you would like to use during the installer, this choice will carry through into the IDE and the corresponding manual will be downloaded during the first run of the IDE
- If you want to change your language after install this is still possible via 'Preferences -> General Settings'

User login performance/stability fixes:
- The initial startup sequence for network connectivity checks and user-login has been improved, so you should no longer see long stalls during startup
- However, if you are still having issues please contact the Helpdesk for further support

Resource Tree improvements:
- Resource reordering is now easier and clearer to understand, thanks to a new visual indicator as you drag resources in the tree
- Further optimisations have been made for all tree views to improve the performance of the IDE when editing large projects

Per-configuration #macro support:
- Added the ability to override macro definitions in different configs using the syntax #macro CONFIGNAME:MACRONAME
- E.g, #macro MOVESPEED 10 could be overidden on the next line by #macro WINDOWS:MOVESPEED 12 or #macro GOOGLE:MOVESPEED 6

Misc IDE Changes:
- Android Options > 'Build Settings' now has a drop-down which populates with your current Android SDK installation information
- Added support for additional iOS splash screens for iPhones SE, 7, 8 and X

Known Issues:
- It should be fixed now, but if you still get Windows Defender giving false-positives and blocking runtime downloads in 2.1.4+, please tell the Helpdesk
- Explorer file dialogs can sometimes fail to open. This is a Windows 10 Creators Update issue and has been seen failing in other applications
- Runtime download/activation has been seen to crash the IDE occasionally during subsequent startup
- Dead instances of Window's RuntimeBroker application can block attempts to use the manual in the IDE - just get a white page

GameMaker Studio 2.1.4 Build 285 查看版本資訊

更新時間:2018-04-06
更新細節:

What's new in this version:

French, German and Spanish Language Support:
- Choose which language you would like to use during the installer, this choice will carry through into the IDE and the corresponding manual will be downloaded during the first run of the IDE
- If you want to change your language after install this is still possible via 'Preferences -> General Settings'

User login performance/stability fixes:
- The initial startup sequence for network connectivity checks and user-login has been improved, so you should no longer see long stalls during startup
- However, if you are still having issues please contact the Helpdesk for further support

Resource Tree improvements:
- Resource reordering is now easier and clearer to understand, thanks to a new visual indicator as you drag resources in the tree
- Further optimisations have been made for all tree views to improve the performance of the IDE when editing large projects

Per-configuration #macro support:
- Added the ability to override macro definitions in different configs using the syntax #macro CONFIGNAME:MACRONAME
- E.g, #macro MOVESPEED 10 could be overidden on the next line by #macro WINDOWS:MOVESPEED 12 or #macro GOOGLE:MOVESPEED 6

Misc IDE Changes:
- Android Options > 'Build Settings' now has a drop-down which populates with your current Android SDK installation information
- Added support for additional iOS splash screens for iPhones SE, 7, 8 and X

Known Issues:
- It should be fixed now, but if you still get Windows Defender giving false-positives and blocking runtime downloads in 2.1.4+, please tell the Helpdesk
- Explorer file dialogs can sometimes fail to open. This is a Windows 10 Creators Update issue and has been seen failing in other applications
- Runtime download/activation has been seen to crash the IDE occasionally during subsequent startup
- Dead instances of Window's RuntimeBroker application can block attempts to use the manual in the IDE - just get a white page

ACDSee Photo Studio Professional 2018 11.2 Build 888 (64-bit) 查看版本資訊

更新時間:2018-03-11
更新細節:

GameMaker Studio 2.1.3 Build 273 查看版本資訊

更新時間:2017-12-15
更新細節:

What's new in this version:

Hotfix (v272+):
- Fixed instance variables which override defaults not overriding if you also have instance creation code
- Fixed editing the variable list for an object at the same time as editing variables for an instance of that object caused the instance's variables to override incorrectly
- Fixed the object window to allow using macros and enums without this resulting in a compiler error
- Fixed the manual saying that variables added via the new object variables system used 32bit doubles instead of the normal 64bit
- Fixed base64_decode() affecting chr() and causing HTML5 games to fail to load if you used this function

Object Variables:
- The object editor now has a new 'Variables' section
- This editor allows you to define variables and their default values, and these will be automatically set upon creation
- These default values can then be overridden for specific instances by opening the same variables window when in the room editor

Inherited Parent Events:
- The object editor's Events list now shows "ghosted" events inherited from a parent object
- This makes it easy to view all events available to an object in one place
- You can quickly open, inherit or override a parent event via its right-click context menu

Amazon Fire:
- Fixed an issue where some users got "Unable to obtain permission to execute" when running projects
- Fixed Device Manager's Test Connection button appeared to do nothing if you had the above issue

iOS:
- Added support for required new iOS icons, fixes game submission fails
- NOTE: You will be prompted (once) on opening an out-of-date project to update its iOS images
- Fixed an issue which meant Push Notification support was always being included in builds

Ubuntu and Mac 64bit games:
- Ubuntu support has now shifted to 64bit, rather than 32bit
- NOTE: You need to clean your project cache for Ubuntu if you get an error about already being connected when trying to build
- Mac now includes 64bit and 32bit binaries in its packages in order to comply with submission requirements, so builds will take a little longer now

Misc IDE Changes:
- Code Editor: Now uses "standard" text editor behaviour for home/end keys
- Debugger: Graph now shows more accurate fps_real values rather than a mean of a few frames
- Preferences: Android/Amazon keystore Import, Generate, and Show Hash buttons will show the output Window so you can see messages
- Resource Tree: Optimisations to speed up the IDE when large projects are open
- Target Manager: Currently-selected target is saved per-project when you close your projects

Fixed Bugs:
- Extension Editor: Removing proxy files with matching name can cause extension files to be deleted
- Code Editor: Multi select gets removed if you backspace more than once
- Code Editor: display_set_gui_maximise() should allow support for the US equivalent display_set_gui_maximize()
- Code Editor: Reopening projects with open code editors, not all of the code is coloured correctly until editor is focused
- Code Editor: Autocomplete suggests previously used incomplete variable
- Code Editor: Unstable error if you do a replace whilst selection only is enabled, delete some text then type in the search field
- Sound Editor: Short sounds are not played completely in preview
- DnD Editor: Missing a context menu entry for Expand All
- DnD Editor: Live Preview doesn't get focused if already open and contents have changed
- DnD Editor: Context menu is missing the entries for Go To Object and Add/Open Event
- DnD Editor: Context menu is missing keyboard shortcuts
- DnD Editor: Can't Cut/Copy/Paste using keyboard shortcuts using macOS IDE
- Image Editor: Shift selecting frames can cause Shift key to become locked
- Image Editor: Blend Mode 'Multiply' will not use destination alpha
- Image Editor: Dropping any non-image file on top of an open Image Editor gives incorrect prompt
- Tile Set Editor: Changing 'Auto tile background colour' appears to change nothing
- Sprite Editor: Texture Settings -> Edge Filtering will cause GameMaker Studio 2 to close when using a 4K sprite size (3840x2160)
- Physics shape fixture not generated unless Modify Collision Shape has been opened
- Importing Projects: Dragging gmez onto start page occasionally orders rooms incorrectly
- General: "GMS2 has become unstable" when dismissing Ctrl+T via spamming Escape
- Source Control: 'Import Project to Repo' creates local repo if the import fails, preventing further imports
- Preferences: Android keystore import / generate / show hash buttons should force showing their output
- Preferences: Android keystore alias should check for spaces and block with a description of how to fix
- Debugger: DS_Map key output in instances tab does not show bitshifted integers
- Debugger: Always uses the IP for the last Mac in device manager, which might not be the targeted Mac
- Debugger: GMS2 Runner.exe creates new inbound rule each time you debug
- Resource Tree: Pressing Enter after searching for a resource does not open the resource
- My Library: DPI scaling removes refresh button and squashes Search
- Search + Replace: Can't resize window
- Game Options: Mac is missing 'Enable Retina' option
- Game Options: UWP Publisher Name is missing from the UWP Game Options
- Tutorials: Crash when clicking 'Get More Tutorials'
- Licensing: Buying GMS2 products will require log out/in to properly update your licence
- Build Android: Cannot build for Android VM if the path to the NDK has not been set
- Build UWP: Certificate install not prompted / isn't performed as part of pfx install, causes builds to fail to install on phone

Known Issues:
- If you have cached Ubuntu build output for projects you will need to clean these to avoid a "already connected" error (just need to do this once)
- Explorer file dialogs can sometimes fail to open. This is a Windows 10 Creators Update issue and has been seen failing in other applications
- Welcome Page is still disabled during start-up - it can still be accessed via the Help menu, so new users can still get to these videos and links
- Runtime download/activation has been seen to crash the IDE occasionally during subsequent startup
- Closing and reopening the Marketplace tab can cause issues downloading some assets thereafter, need to restart GMS2 to fix
- Dead instances of Window's RuntimeBroker application can block attempts to use the manual in the IDE - just get a white page
- UWP requires you to have the older SDK tools installed as well as the current ones, not just the current ones

ACDSee Photo Studio Professional 2018 11.0 Build 790 (64-bit) 查看版本資訊

更新時間:2017-09-30
更新細節:

ACDSee Photo Studio Professional 2018 11.0 Build 787 (64-bit) 查看版本資訊

更新時間:2017-09-15
更新細節: